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Chrome Head
post Feb 21 2014, 08:50 PM
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There was this article in the Denver Tribune, although the relevance is uncertain.

[ Spoiler ]


I think Jack's theories, the murder descriptions and that article might have been enough to put the idea in my mind.
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Jack VII
post Feb 21 2014, 08:51 PM
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Cool, thanks!
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Lobo0705
post Feb 22 2014, 05:09 PM
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@Grease

So, just from a mechanic standpoint, what are you doing with your Flyspy?

You aren't Manually controlling it, and you aren't using Rigger Control (which would require you to be in VR).

So your options are either Remote Control (using AR and Control Device Actions) or Auto Control (using AR and the Send Message Action) and having the drone act using its own Pilot rating?



Next - and this is for Grease and Overkill

For the purpose of verisimilitude, how do your characters carry your RCC and Deck, respectively?

The RCC is the size of a briefcase - do you, in general, carry it around in your hand? The way you have been playing so far in IC, I assume you have been leaving it in the car - I'm just curious how you picture your character carrying it.

Your deck is the size of a tablet. How does Overkill carry it around? Do you have something like this?


ETA - I added the Rocky Mountain Arsenal to the locations doc, and Brandy Simmons to the NPC doc.

I've also added the Run and Gun preview to the dropbox - these items are now available for purchase.
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DrZaius
post Feb 22 2014, 05:42 PM
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Re: drone. Remote command, "go hide under that couch. Record everything you hear until you hear from me." Later, I will jump in and give it commands to get out of there.

I will have to think how he handles the rcc.

So auto control, send message. The drone will obviously be running silent.

Re run and gun: sweet! Lots of fancy clothes.
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Jack VII
post Feb 22 2014, 05:46 PM
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That Mil-Spec armor is a little ridic... I'm also not so sure about the massive social limit boosts, considering in Core that costs a bunch of karma/PP/drugs/augments to get. But yeah, Jack may have his eye on one of those Armante suits.
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Always Overkill
post Feb 22 2014, 06:04 PM
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QUOTE (Lobo0705 @ Feb 22 2014, 12:09 PM) *
Next - and this is for Grease and Overkill

For the purpose of verisimilitude, how do your characters carry your RCC and Deck, respectively?

The RCC is the size of a briefcase - do you, in general, carry it around in your hand? The way you have been playing so far in IC, I assume you have been leaving it in the car - I'm just curious how you picture your character carrying it.

Your deck is the size of a tablet. How does Overkill carry it around? Do you have something like this?


I had pictured carrying the deck in a holster under his right arm, (his gun is in a holster under his left arm) one of the reasons he is always wearing some form of jacket. He probably has a backpack as an alternate option to carry it in.

I figured the deck itself is gunmetal grey and roughly the size a couple decks of playing cards, he has a tablet wired to it for display purposes (As opposed to having the deck as part of the tablet.)
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Chrome Head
post Feb 22 2014, 11:11 PM
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Hehe.. and the lack of fake SIN kicks in (IMG:style_emoticons/default/smile.gif)
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DrZaius
post Feb 24 2014, 05:28 PM
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QUOTE (Jack VII @ Feb 22 2014, 12:46 PM) *
That Mil-Spec armor is a little ridic... I'm also not so sure about the massive social limit boosts, considering in Core that costs a bunch of karma/PP/drugs/augments to get. But yeah, Jack may have his eye on one of those Armante suits.


To be perfectly honest, I haven't really had an issue with social limits thus far. My current limit is 7. I'd need a dice pool of over 21 to really make that onerous.

Let's say I'm at the top of my game; Charisma 8, Negotiation 12, Tailored Pheromones 3 (I'm sure there are other modifiers). Assuming I've got at least an essence of 5, my social limit is 9. I'm not really going to run into that that often.

I think they're just social / status symbols. It's a way to identify who actually has money vs. pretenders.
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Jack VII
post Feb 24 2014, 05:34 PM
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QUOTE (DrZaius @ Feb 24 2014, 11:28 AM) *
To be perfectly honest, I haven't really had an issue with social limits thus far. My current limit is 7. I'd need a dice pool of over 21 to really make that onerous.

Let's say I'm at the top of my game; Charisma 8, Negotiation 12, Tailored Pheromones 3 (I'm sure there are other modifiers). Assuming I've got at least an essence of 5, my social limit is 9. I'm not really going to run into that that often.

I think they're just social / status symbols. It's a way to identify who actually has money vs. pretenders.

Right, but you're built to be a face. Jack, for instance, has a Social Limit of 4, which he actually hit a few rolls ago. Pre-R&G, I would have to have taken Indomitable (Social) @ 16 karma or Tailored Pheremones (31,000 (IMG:style_emoticons/default/nuyen.gif) + Essence) to improve on that without just straight up raising attributes. Instead, I can just spend a few 1000 (IMG:style_emoticons/default/nuyen.gif) and I'm good to go. Heck, some of them even provide bonus dice to social tests, not just limits (like the dope Armante suit Jack wants (IMG:style_emoticons/default/wink.gif) ).
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DrZaius
post Feb 24 2014, 05:35 PM
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Leadership to calm Amy down!

12d6.hits(5)=2

Possible modifiers to tack on:
"Target's attitude towards the character is friendly, +2"
"Character not part of target's social strata, -1 to -3"

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DrZaius
post Feb 24 2014, 05:37 PM
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QUOTE (Jack VII @ Feb 24 2014, 12:34 PM) *
Right, but you're built to be a face. Jack, for instance, has a Social Limit of 4, which he actually hit a few rolls ago. Pre-R&G, I would have to have taken Indomitable (Social) @ 16 karma or Tailored Pheremones (31,000 (IMG:style_emoticons/default/nuyen.gif) + Essence) to improve on that without just straight up raising attributes. Instead, I can just spend a few 1000 (IMG:style_emoticons/default/nuyen.gif) and I'm good to go. Heck, some of them even provide bonus dice to social tests, not just limits.


You want to be taken seriously, you need to spend some cred on your duds! I like it.

Factor in all the other stuff you could be spending that money on, and I think it's a wash. I'd also make an argument that it has limited uses; it doesn't really function well as a disguise, so if you're trying to bluff your way in some place you better have a reason you're in a 5,000 (IMG:style_emoticons/default/nuyen.gif) suit.
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Jack VII
post Feb 24 2014, 05:39 PM
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QUOTE (DrZaius @ Feb 24 2014, 11:37 AM) *
Factor in all the other stuff you could be spending that money on, and I think it's a wash. I'd also make an argument that it has limited uses; it doesn't really function well as a disguise, so if you're trying to bluff your way in some place you better have a reason you're in a 5,000 (IMG:style_emoticons/default/nuyen.gif) suit.

To date, the two of us have done pretty well wearing nothing but suits. (IMG:style_emoticons/default/biggrin.gif)
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Jack VII
post Feb 24 2014, 05:41 PM
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QUOTE (DrZaius @ Feb 24 2014, 11:35 AM) *
Leadership to calm Amy down!

12d6.hits(5)=2

Possible modifiers to tack on:
"Target's attitude towards the character is friendly, +2"
"Character not part of target's social strata, -1 to -3"

I was disappointed when I checked the IC and didn't see the calming techniques from Airplane! LOL
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Lobo0705
post Feb 24 2014, 05:41 PM
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QUOTE (DrZaius @ Feb 24 2014, 12:28 PM) *
To be perfectly honest, I haven't really had an issue with social limits thus far. My current limit is 7. I'd need a dice pool of over 21 to really make that onerous.

Let's say I'm at the top of my game; Charisma 8, Negotiation 12, Tailored Pheromones 3 (I'm sure there are other modifiers). Assuming I've got at least an essence of 5, my social limit is 9. I'm not really going to run into that that often.

I think they're just social / status symbols. It's a way to identify who actually has money vs. pretenders.


@Grease

I think Jack's point (and I agree with him - although I'm not sure what, if anything to do about it) is that you may not need them at this point - but consider that your Tailored Pheromones give you a +1 die and +1 limit to social tests cost you .2 essence and 31,000 (IMG:style_emoticons/default/nuyen.gif) . If you bought the Berwick suit instead, that would have cost you only 2,600 (IMG:style_emoticons/default/nuyen.gif) and no essence, and would give you exactly the same benefit. That's a substantial savings.

There are a few trade-offs. One, you have to have the suit running wirelessly, and you can have the suit taken away from you (or it might not be appropriate to wear a suit) - but it still makes Tailored Pheromones far less mandatory for a Face type character.

@Jack

For my campaign, I wouldn't worry about the military armor - you won't see bad guys wearing it (or if you do, you've REALLY gone far afield of where I picture the adventure going) and I don't see you being able to get a hold of it, or be in a position to use it (IMG:style_emoticons/default/smile.gif)

ETA - I see that there was a flurry of posting while I was typing (IMG:style_emoticons/default/smile.gif)
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DrZaius
post Feb 24 2014, 05:43 PM
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QUOTE (Jack VII @ Feb 24 2014, 12:39 PM) *
To date, the two of us have done pretty well wearing nothing but suits. (IMG:style_emoticons/default/biggrin.gif)


True. One thing I like is that it offers a bit of variety. I figure that "normal" clothing is covered by lifestyle; but it seems odd that your armored "suit" would be worn everyday. Who dry cleans these things? It's not a set of chainmail. Having a variety of options other than just 1 can give some variety to a character's outfits they otherwise lacked.

@Lobo: But I can get tailored pheromones *and* wear the suit! It's a cheap way to increase social tests after chargen (or during now, I suppose) without having to go under the knife.
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Jack VII
post Feb 24 2014, 05:44 PM
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QUOTE (Lobo0705 @ Feb 24 2014, 11:41 AM) *
@Jack

For my campaign, I wouldn't worry about the military armor - you won't see bad guys wearing it (or if you do, you've REALLY gone far afield of where I picture the adventure going) and I don't see you being able to get a hold of it, or be in a position to use it (IMG:style_emoticons/default/smile.gif)

It's almost a shame really, I figured it finally gave a decent reason for taking Direct Combat spells... not that I am suggesting we test it out.
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Lobo0705
post Feb 24 2014, 05:48 PM
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With regards to the Leadership test, I'm going to let Chrome decide how Amy will react - just to continue the idea of no player influencing another player with a die roll. He can certainly choose to let the results of Grease's leadership check influence his IC response.

I thought it was a good idea for Grease to make the Leadership test, btw - although, I, like Jack, am sad not to see a long line of people lined up to help her (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Feb 24 2014, 05:49 PM
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QUOTE (DrZaius @ Feb 24 2014, 11:43 AM) *
True. One thing I like is that it offers a bit of variety. I figure that "normal" clothing is covered by lifestyle; but it seems odd that your armored "suit" would be worn everyday. Who dry cleans these things? It's not a set of chainmail. Having a variety of options other than just 1 can give some variety to a character's outfits they otherwise lacked.

I actually addressed that in one of my IC posts (Jack is planning on taking his Actioneer to the laundromat tonight). It's also a reason why I bought an armored jacket (and now a vest) so that I would have mutliple protection options (I like playing RPG dress-up apparently).

I do think it's a little weird (the laundry part), but I guess it depends on how long runs take. For some tables, a lot of the runs are going to be 24 hour jobs where you don't have to worry about laundry necessarily. This run seems to have a multi-day legwork phase. As a GM, I would probably provide leniency when something like that comes up.
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Lobo0705
post Feb 24 2014, 05:54 PM
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QUOTE (Jack VII @ Feb 24 2014, 12:44 PM) *
It's almost a shame really, I figured it finally gave a decent reason for taking Direct Combat spells... not that I am suggesting we test it out.


A troll maxed for damage resistance in that stuff would require you to use Direct Combat spells to hurt him (IMG:style_emoticons/default/smile.gif) He'd be rolling like 50-60 dice (IMG:style_emoticons/default/smile.gif)

For me, and this is just me, military armor like that is fine for specific types of runs - like in Queen Euphoria (back in the day) - I remember running that one, and the corp the runners were working for said, "Here, take this stuff - whatever you want, and go in there and get her."

My players were like, "What do you mean, whatever we want?"

I said, "Whatever - machine guns, rocket launchers, security armor (this was back in 2e before mil spec armor was around) grenades, etc"

They were like "Awesome!" and then thought about it and went, "Oh shit - if they are giving us all this stuff, what the hell is in there?"

But apart from occasional one-off events, no Shadowrunner has any right to wear that - it just isn't what my version of Shadowrun is about. (And again, if you are fighting someone wearing that stuff, you've screwed up ROYALLY.)
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Lobo0705
post Feb 24 2014, 06:05 PM
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QUOTE (Jack VII @ Feb 24 2014, 12:49 PM) *
I actually addressed that in one of my IC posts (Jack is planning on taking his Actioneer to the laundromat tonight). It's also a reason why I bought an armored jacket (and now a vest) so that I would have mutliple protection options (I like playing RPG dress-up apparently).

I do think it's a little weird (the laundry part), but I guess it depends on how long runs take. For some tables, a lot of the runs are going to be 24 hour jobs where you don't have to worry about laundry necessarily. This run seems to have a multi-day legwork phase. As a GM, I would probably provide leniency when something like that comes up.


For me, I think what would make sense would be that your normal "clothing" would be non-armored, and all of that would be subsumed into your lifestyle costs.

For like Middle and higher lifestyles, I could even see your normal "clothing" would be considered "armor clothing" (armor rating 6)

For anything else, you would have to buy it - and multiple copies of it. You could wear the same suit a couple of days in a row (there are certainly people in real life who do so) - if they don't have more than one, and need to wear it unexpectedly.

It depends on your character, how fastidious he is, how long the runs take, etc. I appreciate Jack going along with the idea that it is hot, and he is sweaty, and the suit probably looks like crap after wearing it two days straight in the heat.

That being said, I don't want to be the fashion police. I don't want people to have to worry about which suit is clean, and which is in the dry cleaners, etc. I think that the only time it is going to come into play is if you have an important meeting, somewhere fancy, and you've been wearing the same suit for a couple of days. At which point, either take a couple of hours and bring it to a laundrymat (and pay a nominal charge), or have an extra suit, or take a small modifier to social tests during that meeting.

I'm also toying with the idea of having some of those fancy suits not give you the bonuses depending on where you are. I'm thinking that if you had to negotiate with the Los Mags, they wouldn't care if you were wearing a fancy suit - in fact, that might even have a negative impact on them.
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DrZaius
post Feb 24 2014, 06:12 PM
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QUOTE (Lobo0705 @ Feb 24 2014, 01:05 PM) *
I'm also toying with the idea of having some of those fancy suits not give you the bonuses depending on where you are. I'm thinking that if you had to negotiate with the Los Mags, they wouldn't care if you were wearing a fancy suit - in fact, that might even have a negative impact on them.


That was partially my point about the 'disguise' thing; there are certain situations where being in a $5,000 suit isn't a asset.
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Lobo0705
post Feb 24 2014, 06:16 PM
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One other thing - is everyone clear that OOC the Chrysler Patrol-3 is not a drone, but a manned police car?

I'm just making sure that we are all on the same page - in case that would change how you are roleplaying it.
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Jack VII
post Feb 24 2014, 06:17 PM
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I figured that was the case. Then again, I'm not there. I remember the old Patrol-1 from 2nd Edition.
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Jack VII
post Feb 24 2014, 06:18 PM
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QUOTE (DrZaius @ Feb 24 2014, 12:12 PM) *
That was partially my point about the 'disguise' thing; there are certain situations where being in a $5,000 suit isn't a asset.

...or carrying around 30K - 100K pieces of electronics. (IMG:style_emoticons/default/wink.gif)
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DrZaius
post Feb 24 2014, 06:35 PM
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QUOTE (Lobo0705 @ Feb 24 2014, 01:16 PM) *
One other thing - is everyone clear that OOC the Chrysler Patrol-3 is not a drone, but a manned police car?

I'm just making sure that we are all on the same page - in case that would change how you are roleplaying it.


I think I read from Chrome thinking it was a drone. At any rate, I've edited my response accordingly.
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