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Chrome Head
post Mar 20 2014, 06:38 PM
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IP 2

Amy attempts to banish the spirit again.
10d6.hits(5)=2

Drain
13d6.hits(5)=6

ETA:
QUOTE (Lobo0705 @ Mar 20 2014, 02:38 PM) *
No worries, we're all making some rules mistake and trying to figure things out. As the mage, I try to stay sharp on the magical front (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Mar 20 2014, 06:38 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 01:33 PM) *
I'm thinking that until the power wears off - it lasts one CT per net hit - so it will wear off at the end of next combat turn - Grease isn't going to be interested in how to get around the spirit and back to the park. He is going to be trying to get the hell out of there.

Now, after that combat turn, he can make another Will+Logic test with a threshold of 2 to try and face the spirit again.


I guess it would depend on whether Grease would consider a point 600 meters away to be in the vicinity of the enemy spirit. In any event, if Amy just got into range of her spirit, it's going to take it 40 CTs to get to us based on its movement speed. I was hoping that she would have been within range of it on Smoky Hill Road and tell it to move first. The way this is playing out, we're definitely not going to be able to wait around for the spirit to move itself to our position.
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Chrome Head
post Mar 20 2014, 06:40 PM
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QUOTE (Jack VII @ Mar 20 2014, 02:38 PM) *
I guess it would depend on whether Grease would consider a point 600 meters away to be in the vicinity of the enemy spirit.

It's defined as safely out of sight of the spirit.

ETA: And yeah we probably need to get to the south side of the park and get the stuff from the spirit there.
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Lobo0705
post Mar 20 2014, 06:42 PM
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QUOTE (Jack VII @ Mar 20 2014, 02:38 PM) *
I guess it would depend on whether Grease would consider a point 600 meters away to be in the vicinity of the enemy spirit. In any event, if Amy just got into range of her spirit, it's going to take it 40 CTs to get to us based on its movement speed. I was hoping that she would have been within range of it on Smoky Hill Road and tell it to move first. The way this is playing out, we're definitely not going to be able to wait around for the spirit to move itself to our position.


What I meant by getting out of there, is that the spirit is going to be following you, attacking/using its powers. For me, the terror is more visceral, and less tactical. I don't see it as him thinking "Got to get away from this spirit, I know, I'll loop around behind it, cut down Chambers and then up toward the park again."

I see it more as "Holy Crap its right behind me - RUN!"
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Jack VII
post Mar 20 2014, 06:42 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 01:38 PM) *
So, all is well that ends well, in that the spirit would have used it on Grease (as he is the driver), and the rest of you passed the test anyway (had you failed, we would have negated that failure).

Sorry guys (IMG:style_emoticons/default/frown.gif)

Depending on whether car windows are mirrored like building windows, it might not have been able to target us at all. I don't like that interpretation though and am glad that we can freely target enemies in vehicles.
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Lobo0705
post Mar 20 2014, 06:44 PM
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QUOTE (Jack VII @ Mar 20 2014, 02:42 PM) *
Depending on whether car windows are mirrored like building windows, it might not have been able to target us at all. I don't like that interpretation though and am glad that we can freely target enemies in vehicles.


I never liked that either. I can picture some really high end security vehicles having that, but not the average car driven around town.
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DrZaius
post Mar 20 2014, 06:45 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 02:42 PM) *
What I meant by getting out of there, is that the spirit is going to be following you, attacking/using its powers. For me, the terror is more visceral, and less tactical. I don't see it as him thinking "Got to get away from this spirit, I know, I'll loop around behind it, cut down Chambers and then up toward the park again."

I see it more as "Holy Crap its right behind me - RUN!"


That was my interpretation as well.

-DrZ
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Lobo0705
post Mar 20 2014, 06:46 PM
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QUOTE (Chrome Head @ Mar 20 2014, 02:38 PM) *
IP 2

Amy attempts to banish the spirit again.
10d6.hits(5)=2

Drain
13d6.hits(5)=6

ETA:
No worries, we're all making some rules mistake and trying to figure things out. As the mage, I try to stay sharp on the magical front (IMG:style_emoticons/default/smile.gif)



Thanks - I appreciate the help (IMG:style_emoticons/default/smile.gif)

Never worry about pointing out a rules issue, as I'd rather get it right than not, and I can adjust on the fly if we misunderstand something.

Spirit resists Banish
5d6.hits(5)=3

So you are unable to knock any more services off of it, and you are still able to resist the 6DV worth of drain (I've never seen someone be so consistent on their drain rolls - its awesome (IMG:style_emoticons/default/smile.gif) )
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Chrome Head
post Mar 20 2014, 06:50 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 02:46 PM) *
So you are unable to knock any more services off of it, and you are still able to resist the 6DV worth of drain (I've never seen someone be so consistent on their drain rolls - its awesome (IMG:style_emoticons/default/smile.gif) )

Awesome for as long as it lasts. I can easily roll 0 or 1 success on 13 dice just as well.
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Lobo0705
post Mar 20 2014, 06:51 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 02:13 PM) *
IP 2
Amy 18 - Banish
Grease 13 - accelerate
Enemy Earth Spirit 9 - Use Fear Power Again
Overkill 7 - Delay
Mage 7 - Delay
Jack 6 - Delay
Amy's Earth Spirit 3


Spirit lumbers toward the fleeing car, and attempts to hit Grease with the Fear Power again
10d6.hits (5)=4

Grease resists:
5d6.hits(5)=2


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Jack VII
post Mar 20 2014, 06:51 PM
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Oh, I don't doubt Grease is totally in terror, I'm just trying to give him a suggestion for which way he should flee. Actually, I guess going into detail was probably the wrong idea as he would associate the park with the spirit in any event.

I guess we just pack this one up then.
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DrZaius
post Mar 20 2014, 06:54 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 02:51 PM) *
Spirit lumbers toward the fleeing car, and attempts to hit Grease with the Fear Power again
10d6.hits (5)=4

Grease resists:
5d6.hits(5)=2


I am a little curious here- would Grease not be able to get out of the spirit's sightline by then? The car is pretty quick, and I thought the spirit had materialized.
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Jack VII
post Mar 20 2014, 06:58 PM
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QUOTE (Chrome Head @ Mar 20 2014, 12:50 PM) *
Awesome for as long as it lasts. I can easily roll 0 or 1 success on 13 dice just as well.

Done that before.
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Lobo0705
post Mar 20 2014, 07:05 PM
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QUOTE (DrZaius @ Mar 20 2014, 01:54 PM) *
I am a little curious here- would Grease not be able to get out of the spirit's sightline by then? The car is pretty quick, and I thought the spirit had materialized.


Actually, yes. I take that back. (Using actual roads has its benefits, as Google Earth puts it in scale).

The curve of S. Fraser Way would put you beyond LOS of the spirit. So, the spirit's 2nd action would be just to move. (a whopping 12 meters, compared to your 320)

This would put you back to Smoky Hill

IP 2
Amy 18 - Banish
Grease 13 - accelerate
Enemy Earth Spirit 9 - Move
Overkill 7 - Delay
Mage 7 - Delay
Jack 6 - Delay
Amy's Earth Spirit 3
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Jack VII
post Mar 20 2014, 07:07 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 01:05 PM) *
Actually, yes. I take that back. (Using actual roads has its benefits, as Google Earth puts it in scale).

The curve of S. Fraser Way would put you beyond LOS of the spirit. So, the spirit's 2nd action would be just to move. (a whopping 12 meters, compared to your 320)


Oops. So in the original plan OP, I had indicated South Fraser Court, but meant South Frasier Circle. They are the smaller roads to the east of South Frasier Way. Probably doesn't matter now.
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Chrome Head
post Mar 20 2014, 07:09 PM
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In IP2, Amy will also take a free action to ask her earth spirit if he's found the commlinks.

Also, did you say we move 320m in 3 seconds!?
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Lobo0705
post Mar 20 2014, 07:13 PM
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QUOTE (Chrome Head @ Mar 20 2014, 02:09 PM) *
In IP2, Amy will also take a free action to ask her earth spirit if he's found the commlinks.

Also, did you say we move 320m in 3 seconds!?


That is the "Running" rate for his car with the CR 2
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Jack VII
post Mar 20 2014, 07:15 PM
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Speed rules for vehicles break down incredibly fast when you introduce control rigs (not to mention the movement power of spirits). One suggestion to fix it was that the CR only affects the limit, rather than the actual rating for speed (in fact, there is an inconsistency between the rigger chapter and the gear section on this that was apparently corrected in the German edition). I think someone figured out you could incinerate the Earth with a CR3 and a motorcycle. I'll have to find that post somewhere.

Found it
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Chrome Head
post Mar 20 2014, 07:17 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 03:13 PM) *
That is the "Running" rate for his car with the CR 2

Wow! That's 239 mph, or 384 km/h! (IMG:style_emoticons/default/eek.gif)

Welcome to the future (IMG:style_emoticons/default/biggrin.gif)
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DrZaius
post Mar 20 2014, 07:24 PM
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QUOTE (Chrome Head @ Mar 20 2014, 03:17 PM) *
Wow! That's 239 mph, or 384 km/h! (IMG:style_emoticons/default/eek.gif)

Welcome to the future (IMG:style_emoticons/default/biggrin.gif)


The spoiler is definitely working overtime. I feel my "runway" comment was apt, given that piece of info.
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Jack VII
post Mar 20 2014, 07:30 PM
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Removed my IC text since we actually aren't where I thought we were. It would make sense if we were exiting onto Chambers, less so that we are exiting onto Smoky Hill.
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Lobo0705
post Mar 20 2014, 07:32 PM
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QUOTE (Jack VII @ Mar 20 2014, 03:15 PM) *
Speed rules for vehicles break down incredibly fast when you introduce control rigs (not to mention the movement power of spirits). One suggestion to fix it was that the CR only affects the limit, rather than the actual rating for speed (in fact, there is an inconsistency between the rigger chapter and the gear section on this that was apparently corrected in the German edition). I think someone figured out you could incinerate the Earth with a CR3 and a motorcycle. I'll have to find that post somewhere.

Found it



Ah - good!

So, your BMW with its speed of 4 (not increased by the CR) now only moves 160 m/CT (or about 120 mph). Down a curved side street (IMG:style_emoticons/default/smile.gif)

Good thing you are such a good rigger, or there would be a big hole in one of the houses...
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Lobo0705
post Mar 20 2014, 07:35 PM
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Ok - so, what is the next move?

The earth spirit of the mage can't catch you, and by next CT Grease will be on Smoky Hill already when the Fear Power wears off.

Let's just do a preemptive roll to see if you are willing to go back:

5d6.hits(5)=2

So, yes - you are strongwilled enough to overcome the Fear power if you wish and head back into Yak territory.

What are you planning on doing? (You can do that IC - assume each of you have a full 3 seconds to speak).
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Jack VII
post Mar 20 2014, 07:38 PM
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QUOTE (Lobo0705 @ Mar 20 2014, 02:32 PM) *
So, your BMW with its speed of 4 (not increased by the CR) now only moves 160 m/CT (or about 120 mph). Down a curved side street (IMG:style_emoticons/default/smile.gif)

Doesn't it have a Speed Rating of 6 without the CR? Isn't it basically a Hyundai Shin-Hyung?
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Chrome Head
post Mar 20 2014, 07:42 PM
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Can I use a last action to attempt a banish one more time?

And has my spirit answered my question?
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