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#2126
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Target ![]() Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 ![]() |
I think we're gonna be waiting on this for a while, at least until more books come out with more Chargen rulings for 5E. It also doesn't help that a lot of the most dedicated members of the fanbase are disappointed with 5E, or are still on the fence and holding off. After all, they're the kinds of community members who would go to the trouble of making a new version of Chummer. Quick divergence on SR5... Yeah. Mystic Adepts were a little over-powered in the main book but the errata went too far and makes them sub-par (except very specific builds). Wireless Bonuses are a good idea generally but a lot of the ones actually given don't make any sense. Deckers can brick any wireless device and cause it to stop functioning (umm, since when does bricking the electronics in a gun cause it to stop going bang-bang?). As you said, lots of people on the fence and lots of heavy disagreements on the shadowruntabletop forums around SR5. That said, the link someone else put up looks promising - the program reads (at least as a one-time import) Chummer data files. I have not had a chance to actually use the program yet so can't really say how well it works (so far, I've been using a heavily modified spreadsheet originally created by Telles for SR5 chargen). |
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#2127
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
Digging through piecemail translation of the German print Arsenal I found that the Mercedes IG310 Igel has two too many modification slots available, and one extra "Additional Fuel Tank" than it should. Now I can certainly correct the XML of my own, but if there's any chance of such a minor correction otherwise.
Also, and completely unrelated, has anyone else had issues with creating True Drake characters? Seems that the bit in the qualities that increase a character's Essence to 8 throws an error when re-opening the character sheet at a later date. A workaround I found is to edit the Essence code from the qualities, and simply add an Improvement once in career mode. |
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#2128
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 ![]() |
New update available for SR5 generator.
http://forums.shadowruntabletop.com/index....w;topicseen#new |
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#2129
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Target ![]() Group: Members Posts: 5 Joined: 25-October 12 Member No.: 57,921 ![]() |
Hi, I found a weapon mod wrongly translated into German.
The term used for "Firing Selection Change" in the german books is "Feuermodusänderung". In the current de_data.xml, it is translated as "Munitionswechselautomatik". "Munitionswechselautomatik" is the term used in the german translation for "Ammo Skip System" as correctly included in the data file, too. Here is the patch to fix this issue: CODE --- D:/Chummer/orig/lang/de_data.xml Thu Apr 10 05:15:07 2014 +++ D:/Chummer/new/lang/de_data.xml Thu Apr 10 05:27:57 2014 @@ -32380,33 +32380,33 @@ </mod> <mod> <name>Firing Selection Change, Small Mod (SS)</name> - <page>159</page> - <translate>Munitionswechselautomatik (EM)</translate> + <page>157</page> + <translate>Feuermodusänderung, kleine Modifikation (EM)</translate> </mod> <mod> <name>Firing Selection Change, Small Mod (SA)</name> - <page>159</page> - <translate>Munitionswechselautomatik (HM)</translate> + <page>157</page> + <translate>Feuermodusänderung, kleine Modifikation (HM)</translate> </mod> <mod> <name>Firing Selection Change, Small Mod (BF)</name> - <page>159</page> - <translate>Munitionswechselautomatik (SM)</translate> + <page>157</page> + <translate>Feuermodusänderung, kleine Modifikation (SM)</translate> </mod> <mod> <name>Firing Selection Change, Small Mod (FA)</name> - <page>159</page> - <translate>Munitionswechselautomatik (AM)</translate> + <page>157</page> + <translate>Feuermodusänderung, kleine Modifikation (AM)</translate> </mod> <mod> <name>Firing Selection Change, Large Mod (BF)</name> - <page>159</page> - <translate>Munitionswechselautomatik (SM)</translate> + <page>157</page> + <translate>Feuermodusänderung, große Modifikation (SM)</translate> </mod> <mod> <name>Firing Selection Change, Large Mod (FA)</name> - <page>159</page> - <translate>Munitionswechselautomatik (AM)</translate> + <page>157</page> + <translate>Feuermodusänderung, große Modifikation (AM)</translate> </mod> <mod> <name>Flashlight, Infrared</name> Greetings |
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#2130
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
New update available for SR5 generator. http://forums.shadowruntabletop.com/index....w;topicseen#new *CHEER* Thanks for the heads up! |
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#2131
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 ![]() |
Where can I find the chummer book abreviations?
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#2132
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
As in which abbreviation goes to which book? You can open the Chummer/data/books.xml file in Notepad or some other text reader. Not that difficult to read after that.
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#2133
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Target ![]() Group: Members Posts: 11 Joined: 30-July 14 Member No.: 190,264 ![]() |
Hi all,
I am trying to decide which version of SR to run for my group. I have found a bug in Chummer for 4th that is kinda annoying and it makes me consider 5th (plus the volume of books to learn with 4th is daunting). Has all bug fixing and everything on 4th edition of Chummer ended? I ask as the bug I found is when you make a character with multiple knowledge skills in the same major field, once you save and reload the specialties of those skills gets all set to the same thing. For instance: I make a character with knowledge: Firearms - Pistols, then Firearms - Longarms, then Firearms - Ammunition. I save and reload and they appear as: Firearms - Pistols, then Firearms - Pistols, then Firearms - Pistols I checked the saved file and they appear correct in the character file. So I am not sure why when it loads this gets messed up. |
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#2134
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,647 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
The bug is not a bug, since you can only have one specialization per skill. That goes for knowledge skills, too.
Still, it would probably be sensible to disallow duplicate entries. |
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#2135
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Target ![]() Group: Members Posts: 11 Joined: 30-July 14 Member No.: 190,264 ![]() |
Ah I thought that for Knowledge skills it was allowed as it was showing what aspects of the base knowledge you learned. But your explanation makes sense.
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#2136
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 ![]() |
If it's okay by your GM to do this, you can break up the Knowledge skills to be more specific, like "Firearms (Pistols)" and "Firearms (Longarms)"
I believe the 'bug' you're finding is that Chummer is assuming that the three Firearms Knowledge skills you're listing are all the exact same skill, and therefore not recognizing the attempted multiple specializations. Otherwise, yes, Nebular, the creator of Chummer, has ended support for the SR4 since there is next to no new printed material for an edition that is now over. What extras are showing up in the SR5 books are leftovers that did not quite make it in the SR4 publication run, and I wager many of us still using the SR4 version can re-code the XML data files to include these afterthought items (like the Ares Predator III or the Harrowed negative quality). |
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#2137
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Target ![]() Group: Members Posts: 69 Joined: 3-October 06 Member No.: 9,529 ![]() |
Hi all, I am trying to decide which version of SR to run for my group. I have found a bug in Chummer for 4th that is kinda annoying and it makes me consider 5th (plus the volume of books to learn with 4th is daunting). Has all bug fixing and everything on 4th edition of Chummer ended? I ask as the bug I found is when you make a character with multiple knowledge skills in the same major field, once you save and reload the specialties of those skills gets all set to the same thing. For instance: I make a character with knowledge: Firearms - Pistols, then Firearms - Longarms, then Firearms - Ammunition. I save and reload and they appear as: Firearms - Pistols, then Firearms - Pistols, then Firearms - Pistols I checked the saved file and they appear correct in the character file. So I am not sure why when it loads this gets messed up. Personally, after having played SR5, I would say to stick with SR4 for now. Yes, there is more material to learn but there is also a *lot* more options for characters. The Street Magic equivalent book has come out for SR5 (but I don't have it yet) but the equivalent books to Arsenal, Augmentation, and (especially) Runners Companion are not out yet and the added content is sorely missed when playing SR5 (general character options, gear customization options, other cyber/bio ware, etc). I may be misremembering but it seems like Catalyst is taking much longer to release the SR5 books than they did with SR4. |
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#2138
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Man Behind the Curtain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 14,871 Joined: 2-July 89 From: End of the Yellow-Brick Road Member No.: 3 ![]() |
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