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> Run & Gun is Live, I'll kill you to death!!!...with the help of this book
Jack VII
post Apr 10 2014, 03:28 PM
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QUOTE (Stahlseele @ Apr 10 2014, 10:27 AM) *
wait . . 9600 nuyen?
isn't that a car that only cost about 10k? O.o

The Americar costs 16K, each box of damage costs 1600 (IMG:style_emoticons/default/nuyen.gif) to repair (10% of the cost of the vehicle). An AK-97 is, on average, going to do 6 boxes of damage to a Ford Americar on a successful one-net hit.

Hmm... I didn't get a chance to look too closely this morning. Did they introduce costs to repair matrix damage? Hopefully it isn't the same rate. That would get rather expensive for our decker friends.
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BlackJaw
post Apr 10 2014, 03:49 PM
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QUOTE (Jack VII @ Apr 10 2014, 11:25 AM) *
That depends, is 40,000 :nuyen: per box of damage a problem for you? (I would think that yes, it probably is).

Granted, you've got pretty solid armor, but if you're facing something like a lightning bolt spell or an elemental attack from a F6 spirit, you're probably going to be taking a few boxes of damage. Each one: 40,000 :nuyen:

Well I'm suddenly thrilled I have a connection 1 / loyalty 5 mechanic contact. A personal rating 5 (Serious) favor costs $500 and I don't even have to negotiate to get him to do it. "Hey Moose! I bought you this bottle of high-end 20 year old Scotch with my pay from that run. Oh by the way the Valravn got kinda shot up on the run. You want take a look a that for me later?"
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Jack VII
post Apr 10 2014, 03:51 PM
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QUOTE (BlackJaw @ Apr 10 2014, 10:49 AM) *
Well I'm suddenly thrilled I have a connection 1 / loyalty 5 mechanic contact. A personal rating 5 (Serious) favor costs $500 and I don't even have to negotiate to get him to do it. "Hey Moose! I bought you this bottle of high-end 20 year old Scotch. Oh by the way the Valravn got kinda shot up on the run. You want take a look a that for me later?"

I'm not sure if that would supersede the parts and labor costs or not. Is that a Missions thing?
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BlackJaw
post Apr 10 2014, 03:58 PM
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QUOTE (Jack VII @ Apr 10 2014, 11:51 AM) *
I'm not sure if that would supersede the parts and labor costs or not. Is that a Missions thing?

It's an interpretation of the Contact rules on page 389: "Connection Rating x 1,000¥ for goods or services rendered; they’ll probably lop off up to their Loyalty x ten percent if you’ve been nice to them. This doesn’t have to be a straight-up monetary donation—you could take them out for a nice dinner, or buy them a new commlink, put in some work at their favorite charity, get their apartment painted, or something else they’d like—but very few people are allergic to cash."

We're getting off topic a bit. I'll go start a new thread on this idea.
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Sendaz
post Apr 10 2014, 04:08 PM
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QUOTE (Jack VII @ Apr 10 2014, 10:28 AM) *
The Americar costs 16K, each box of damage costs 1600 (IMG:style_emoticons/default/nuyen.gif) to repair (10% of the cost of the vehicle). An AK-97 is, on average, going to do 6 boxes of damage to a Ford Americar on a successful one-net hit.

Hmm... I didn't get a chance to look too closely this morning. Did they introduce costs to repair matrix damage? Hopefully it isn't the same rate. That would get rather expensive for our decker friends.

Which is why I am wondering if Fix and Reinforce from Street Magic (pgs 172 & 173)are going to be in the forthcoming Magic Splat books, but a Mage Mechanic may be a handy thing


Each hit on Fix can repair 1 Structural or 1 box damage for a device. OR is gonna cut into this, but every bit helps.

Each hit on Reinforce adds 1 to Structure and Armor for a device and quickening this wouldn't be too shabby with a bit of reagent juggling.
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Stahlseele
post Apr 10 2014, 04:09 PM
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Object Resistance Table.
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Sendaz
post Apr 10 2014, 04:15 PM
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QUOTE (Stahlseele @ Apr 10 2014, 11:09 AM) *
Object Resistance Table.

Yeah, we did say OR will cut into this, but a Mage can also pull in Foci (Magic Wrench foci?) and Edge for this.

Personally I always thought Fix should get a bonus against OR since it is trying to restore the object to its' original state (or pattern), but that's just me.

It's not ideal but better than a poke in the eye that the repair costs are currently alone.
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Sengir
post Apr 10 2014, 05:19 PM
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Not a single vehicle or drone? Please tell me there was some major screwup in generating the TOC, which somehow replaced the entries for drones with line upon line of weird variations of "kick him in the nuts" (IMG:style_emoticons/default/frown.gif)
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Medicineman
post Apr 10 2014, 05:22 PM
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Nope (sorry)
Vehicles and Drones will appear in the Rigger Book (don't know what it'll be called)
You might have to convert SR4A items

HokaHow
Medicineman
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Jaid
post Apr 10 2014, 05:22 PM
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honestly, even if you only manage to repair 1-2 hits with those spells, it's pretty worthwhile.

now, you can pretty much expect a 15+ dice pool opposing you, so don't try this without a pretty respectable dicepool of your own... but a chargen magician can come out with 7 magic, a rating 3 power focus, 7 skill, and a specialization if they really want (alternately, you could have a rating 4 spellcasting focus, but that's a heck of a lot less versatile for only 1 extra die). throw in an appropriate mentor spirit and you could be looking at 21 dice without seriously gimping yourself (starting with 7 skill and attribute is expensive, but not exactly an awful choice). for some situations, you can even throw in an aid sorcery task from a spirit, or potentially even use ritual spellcasting (although this requires you have friends with ritual spellcasting, and costs more reagents - but probably not several hundred nuyen worth of reagents, even if you really go crazy on reducing the drain). mix in edge as required, and there is theoretical potential your GM would approve a "special work area" for casting spells in your lifestyle (hey, feng shui is a real thing that actually works in shadowrun).

and again, such a character isn't exactly gimping themselves. neither 7 magic nor 7 spellcasting are bad things to have, a power focus is good for lots of things anyways as well, the only somewhat dubious options are the mentor (right now, manipulation spells are pretty meh unless you are focused on mind control) and the specialization (but you can have multiple specializations anyways now).
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Mäx
post Apr 10 2014, 05:31 PM
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QUOTE (Sengir @ Apr 10 2014, 07:19 PM) *
Not a single vehicle or drone?


Vehicles will be in Rigger 5(or Run something or other, as the naming theme seems to go)
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Tymeaus Jalynsfe...
post Apr 10 2014, 05:45 PM
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QUOTE (Mäx @ Apr 10 2014, 11:31 AM) *
Vehicles will be in Rigger 5(or Run something or other, as the naming theme seems to go)


Run Away?
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Sengir
post Apr 10 2014, 05:48 PM
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QUOTE (Mäx @ Apr 10 2014, 07:31 PM) *
Vehicles will be in Rigger 5(or Run something or other, as the naming theme seems to go)

Da Red Unz Run Fasta (IMG:style_emoticons/default/biggrin.gif)


But seriously, what the fuck is this? It looks like a list of every secret combo from a beat 'em up and not like an RPG (IMG:style_emoticons/default/ohplease.gif)

Location, Location, Location. 112
Ankle 112
Ear 112
Eye 113
Foot 113
Forearm 113
Genitals 113
Gut 113
Hand 113
Hip 114
Jaw 114
Knee 114
Neck 114
Shin 114
Shoulder/Upper Arm 114
Sternum 114
Thigh 115
Vehicle 115
Ammo Whammy! 115
Bellringer 116
Bulls-Eye Double-Tap/Burst 116
Down the Gullet 116
Extreme Intimidation! 116
Finger Popper 116
Flame On! 116
Flash Blind 116
Here’s Muck in Your Eye! 116
Hit ‘em Where It Counts 116
Light ’em Up 116
More Muck, Better Duck! 117
Nasty Finger Prick 117
On Pins and Needles 117
Ricochet Shot 117
Shake, Rattle, and BOOM! 117
Shake, Rattle, and Pop! 117
Shredded Flesh 117
Spinner 117
Tag! 117
That Hit the Spot! 117
Through and Through … and Into 117
Troll Finger Popper 118
Up the Ante 118
Warning Shot 118
More actions! 119
Aimed Burst 119
Ballestra 119
Brain Blaster 119
Clinch 119
Charge Attack 120
Double-Tap 120
Escape 120
Enhanced Suppression 120
Evade 120
Finishing Move 120
Flechette Suppressive Fire 120
Flying Kick 121
Full Offense 121
Half Sword 121
Haymaker 121
Herding 121
Iaijutsu 122
Interception 122
Kip-Up 122
Playing Possum 122
Pouncing Dragon 122
Pre-emptive Block 122
Pre-emptive Dodge 122
Pre-emptive Parry 122
Push/Shove/Sacrifice Move 123
Reading the Defense 123
Subduing 123
Throw Person 123
Touch-Only Attack 124
Interrupt Actions 124
Block 124
Counterstrike 124
Dive for Cover 124
Dodge 124
Full Defense 124
Parry 124
Reversal 124
Right Back At Ya! 124
Run for Your Life/Dive on the Grenade 125
Sacrifice Throw 125
Riposte 125
Protecting the Principle 125
Shadow Block 125
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Tymeaus Jalynsfe...
post Apr 10 2014, 05:55 PM
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??????? WTF?
You have GOT to be kidding me... (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/frown.gif)
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Jack VII
post Apr 10 2014, 05:57 PM
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QUOTE (Sengir @ Apr 10 2014, 11:48 AM) *
Protecting the Principle 125

If that is WRT bodyguarding someone, I think it is supposed to be Principal
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X-Kalibur
post Apr 10 2014, 05:59 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 10 2014, 09:55 AM) *
??????? WTF?
You have GOT to be kidding me... (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/frown.gif)


He's not kidding either. I only skimmed the book but it doesn't live up, in my mind, to Fields of Fire or Cannon Companion. Arsenal wasn't bad either. I feel like I got fleeced for $25 so far.
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BlackJaw
post Apr 10 2014, 05:59 PM
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The listing for an interrupt action "Run for Your Life/Dive on the Grenade" seems like it might help out with the "grenades are too deadly" problem. Well half of it anyway.
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Lobo0705
post Apr 10 2014, 06:05 PM
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QUOTE (BlackJaw @ Apr 10 2014, 12:59 PM) *
The listing for an interrupt action "Run for Your Life/Dive on the Grenade" seems like it might help out with the "grenades are too deadly" problem. Well half of it anyway.


Basically what it does is let you take an Interrupt Action for -5 Initiative and move away from either a Grenade or Indirect Area Effect Spell. You can use any and all available movement.

So, if you throw a grenade at someone's feet, they can spend 5 initiative points to sprint away from it. For most Shadowrunners (who are going to have at least a 3 or 4 agility, that means a minimum of 12 to 16 meters of movement (assuming they haven't already moved this turn.)
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Tymeaus Jalynsfe...
post Apr 10 2014, 06:06 PM
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QUOTE (X-Kalibur @ Apr 10 2014, 11:59 AM) *
He's not kidding either. I only skimmed the book but it doesn't live up, in my mind, to Fields of Fire or Cannon Companion. Arsenal wasn't bad either. I feel like I got fleeced for $25 so far.


$25 for a PDF? You have got to be kidding. (IMG:style_emoticons/default/frown.gif)
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Sendaz
post Apr 10 2014, 06:06 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 10 2014, 12:55 PM) *
??????? WTF?
You have GOT to be kidding me... (IMG:style_emoticons/default/eek.gif) (IMG:style_emoticons/default/wobble.gif) (IMG:style_emoticons/default/frown.gif)

Wait til Run & Gun 2 comes out, where you can get bonus for doing Combo attacks,

ie You can get a bonus if you do Location: Eye, then Groin to double them over and finish with Haymaker (now blinded and stunned they don't see it coming) to send them sailing.

Don't forget to have a team mate with Leadership yell 'FINISH HIM' for an bonus on the final attack. (IMG:style_emoticons/default/wink.gif)
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X-Kalibur
post Apr 10 2014, 06:07 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 10 2014, 10:06 AM) *
$25 for a PDF? You have got to be kidding. (IMG:style_emoticons/default/frown.gif)


No sah!
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Stahlseele
post Apr 10 2014, 06:16 PM
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QUOTE (Lobo0705 @ Apr 10 2014, 07:05 PM) *
Basically what it does is let you take an Interrupt Action for -5 Initiative and move away from either a Grenade or Indirect Area Effect Spell. You can use any and all available movement.

So, if you throw a grenade at someone's feet, they can spend 5 initiative points to sprint away from it. For most Shadowrunners (who are going to have at least a 3 or 4 agility, that means a minimum of 12 to 16 meters of movement (assuming they haven't already moved this turn.)

so it does not help much then?
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Lobo0705
post Apr 10 2014, 06:18 PM
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QUOTE (Stahlseele @ Apr 10 2014, 02:16 PM) *
so it does not help much then?


On the contrary - it means that before, if I have a motion sensor high explosive grenade, and I put it at your feet, you take 16P, 2AP. Now, if you haven't moved, and you have the 5 initiative to spend, a human with an agility of 4 can run 16 meters away from the grenade - and even 9 meters away means that the blast damage is reduced from 16 to 0.
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Sendaz
post Apr 10 2014, 06:35 PM
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Also Counterstrike is back as a -7 Init Interrupt Action, otherwise looks pretty close to its original form, beat the attackers test with an Unarmed + Reaction test to avoid the attack and immediately do damage back in Bruce Lee fashion. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Apr 10 2014, 06:46 PM
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QUOTE (Sendaz @ Apr 10 2014, 12:06 PM) *
Wait til Run & Gun 2 comes out, where you can get bonus for doing Combo attacks,

ie You can get a bonus if you do Location: Eye, then Groin to double them over and finish with Haymaker (now blinded and stunned they don't see it coming) to send them sailing.

Don't forget to have a team mate with Leadership yell 'FINISH HIM' for an bonus on the final attack. (IMG:style_emoticons/default/wink.gif)


Flawless Victory!!!!
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