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Lobo0705
post Apr 20 2014, 03:31 PM
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Happy Easter (IMG:style_emoticons/default/smile.gif)

I will be visiting with my parents today should be home late and able to post if necessary, otherwise it is back to the grind tomorrow as normal.

If you need anything don't hesitate to ask - seems like you have a few more things to hash out IC before we move the scene anywhere though (IMG:style_emoticons/default/smile.gif)
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Always Overkill
post Apr 20 2014, 03:44 PM
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And Happy Easter to you too.

I have plans to take my family over my grandparents this afternoon as well, but will check in when I get back.
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Chrome Head
post Apr 20 2014, 04:38 PM
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Happy Easter everyone. (IMG:style_emoticons/default/smile.gif)
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DrZaius
post Apr 21 2014, 01:29 PM
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Ok;

Do we know what we want to do next? My recommendation is either track down the pimp, or try to set this trap.

-DrZ
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Jack VII
post Apr 21 2014, 01:39 PM
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From a metagame perspective, the fact that none of you have any Edge left makes me a little worried about going into anything that might risk combat. Is Amy still wounded? Maybe we should rest first before picking up the trail?
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Lobo0705
post Apr 21 2014, 01:48 PM
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QUOTE (Jack VII @ Apr 21 2014, 08:39 AM) *
From a metagame perspective, the fact that none of you have any Edge left makes me a little worried about going into anything that might risk combat. Is Amy still wounded? Maybe we should rest first before picking up the trail?


Amy at this point has 5 boxes of physical damage and 3 boxes of stun.
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DrZaius
post Apr 21 2014, 01:49 PM
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QUOTE (Jack VII @ Apr 21 2014, 09:39 AM) *
From a metagame perspective, the fact that none of you have any Edge left makes me a little worried about going into anything that might risk combat. Is Amy still wounded? Maybe we should rest first before picking up the trail?


From an equally metagame perspective, Grease is high on novacoke and raring to go!

From an IC perspective, I think we need to push forward; I don't think resting is going to end well for us (i.e. we're going to end up being the ones getting ambushed). They're tracking us somehow, and I'm pretty sure it isn't either of us. So there's some other factor at play her we can't see that's keeping us a step behind.

Now that it's nighttime, we could also break into that apartment across the street from the diner and see what was smelling up the place.

-DrZ
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Always Overkill
post Apr 21 2014, 01:52 PM
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I am leaning towards the pimp as well. He is a more solid lead, and I would like us to be better prepared when we set the trap for Lynx and his crew. Because whoever we don't get in the ambush will be coming for us hard when they realize the our sights are now on them.
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Jack VII
post Apr 21 2014, 02:08 PM
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QUOTE (DrZaius @ Apr 21 2014, 07:49 AM) *
From an equally metagame perspective, Grease is high on novacoke and raring to go!

Absolutely agree.

QUOTE (DrZaius @ Apr 21 2014, 07:49 AM) *
From an IC perspective, I think we need to push forward; I don't think resting is going to end well for us (i.e. we're going to end up being the ones getting ambushed). They're tracking us somehow, and I'm pretty sure it isn't either of us. So there's some other factor at play her we can't see that's keeping us a step behind.

IMO, I think pushing forward when you know someone has your number is likely to put you more firmly into a bad situation, especially if they know where it is that you are probably going to be going since they are the ones who did whatever it is you're investigating. For instance, if they can track us in real time (which I doubt, as I figure they would have ambushed us already) and see that we're headed toward, say, the apartment where the one cop was killed by a spell which we still haven't looked into, they have a really good shot of guessing what we're doing and could probably easily set up an ambush.

I really think going to ground and going dark, at least for a night, might be the best bet. Amy can heal her Stun and some of her Physical damage and we can hopefully avoid getting shot up more. We probably should have Overkill run the bug scanner over everyone, just in case.

QUOTE (DrZaius @ Apr 21 2014, 07:49 AM) *
Now that it's nighttime, we could also break into that apartment across the street from the diner and see what was smelling up the place.

I feel like that's somewhat of a dead end, personally. I guess it's possible that there could be electronics that saw something, but I figure they are pretty good about finding stuff like that, given the camera they already hacked (I still want to know who their hacker asset is, we've yet to hear of one). Can you Mind Probe a cat? Oh never mind, Amy doesn't have that spell.
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DrZaius
post Apr 21 2014, 02:11 PM
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QUOTE (Jack VII @ Apr 21 2014, 10:08 AM) *
Absolutely agree.


IMO, I think pushing forward when you know someone has your number is likely to put you more firmly into a bad situation, especially if they know where it is that you are probably going to be going since they are the ones who did whatever it is you're investigating. For instance, if they can track us in real time (which I doubt, as I figure they would have ambushed us already) and see that we're headed toward, say, the apartment where the one cop was killed by a spell which we still haven't looked into, they have a really good shot of guessing what we're doing and could probably easily set up an ambush.

I really think going to ground and going dark, at least for a night, might be the best bet. Amy can heal her Stun and some of her Physical damage and we can hopefully avoid getting shot up more. We probably should have Overkill run the bug scanner over everyone, just in case.


I feel like that's somewhat of a dead end, personally. I guess it's possible that there could be electronics that saw something, but I figure they are pretty good about finding stuff like that, given the camera they already hacked (I still want to know who their hacker asset is, we've yet to hear of one). Can you Mind Probe a cat? Oh never mind, Amy doesn't have that spell.


Maybe the cat is a polymorphed mage, who was a key eyewitness! I agree it's probably a dead end, but it doesn't do much harm to check, and it's possible there's more clues there than we realized.

-DrZ
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Jack VII
post Apr 21 2014, 02:19 PM
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QUOTE (DrZaius @ Apr 21 2014, 09:11 AM) *
I agree it's probably a dead end, but it doesn't do much harm to check, and it's possible there's more clues there than we realized.

It's possible. I'm just of the opinion that doing anything else at the moment is a bad idea until we heal up a bit more.

I still don't know if we addressed the B&E issue in any event. How do we get inside? I think Lobo said it was a standard key lock, so Overkill can't really do much there. We could kick it down, which is noisy. Amy doesn't have a Hush or Silence spell. The quickest way I could see to do it would be me buying a R1 Locksmith skillsoft and an Autopicker, but I am pretty sure we wouldn't have enough even if we pooled all of our money.

That or talking to the Super of the building, knocking him out, and taking the key. But that seems like it 1) has its own set of problems and 2) would probably be unlikely as we inch deeper into the evening.
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DrZaius
post Apr 21 2014, 02:24 PM
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QUOTE (Jack VII @ Apr 21 2014, 10:19 AM) *
It's possible. I'm just of the opinion that doing anything else at the moment is a bad idea until we heal up a bit more.

I still don't know if we addressed the B&E issue in any event. How do we get inside? I think Lobo said it was a standard key lock, so Overkill can't really do much there. We could kick it down, which is noisy. Amy doesn't have a Hush or Silence spell. The quickest way I could see to do it would be me buying a R1 Locksmith skillsoft and an Autopicker, but I am pretty sure we wouldn't have enough even if we pooled all of our money.

That or talking to the Super of the building, knocking him out, and taking the key. But that seems like it 1) has its own set of problems and 2) would probably be unlikely as we inch deeper into the evening.


What a sorry set of shadowrunners we are, can't even get past a deadbolt!

If we could get one of my drones inside, it's possible it could manipulate the locking mechanism enough to open it up.

-DrZ
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Jack VII
post Apr 21 2014, 02:32 PM
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QUOTE (DrZaius @ Apr 21 2014, 09:24 AM) *
What a sorry set of shadowrunners we are, can't even get past a deadbolt!

B&E does seem to be one of our big weaknesses, LOL.
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Lobo0705
post Apr 21 2014, 02:47 PM
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Lol - I didn't realize that the deadbolt would be such a potent obstacle (IMG:style_emoticons/default/wink.gif)

Whatever you do decide to do, just let me know (IMG:style_emoticons/default/smile.gif)

As an aside, the B&E guy in my PnP game went whole hog - Autopicker, Maglock Passkey, Sequencer, Lock Pick set - about the only thing he didn't buy was the Monofilament Chainsaw (IMG:style_emoticons/default/smile.gif)

But then again, you don't really have a B&E specialist, so it is understandable that no one spent that amount of cash on it in char gen.
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Jack VII
post Apr 21 2014, 02:52 PM
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QUOTE (Lobo0705 @ Apr 21 2014, 08:47 AM) *
As an aside, the B&E guy in my PnP game went whole hog - Autopicker, Maglock Passkey, Sequencer, Lock Pick set - about the only thing he didn't buy was the Monofilament Chainsaw (IMG:style_emoticons/default/smile.gif)

But then again, you don't really have a B&E specialist, so it is understandable that no one spent that amount of cash on it in char gen.

Yeah, the B&E chick I built did too. She didn't take a monofilament chainsaw, but does have a whip in her finger for cutting through stuff if needed.

When I built Jack, I had considered getting Locksmith as a Skillsoft, but didn't think that it fit the "basic solider" load out of skillsoft. I had thought it would be as simple as picking up an autopicker, but when I looked into it after we started, I realized you still needed the Locksmith skill to use it.
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Chrome Head
post Apr 21 2014, 03:07 PM
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We're pretty well equipped to break things, and then enter.

Anyway, Amy probably needs an hour of rest and then she'd be good to go (she can likely heal herself to nearly full).

If we decide to stay on the move that night, it doesn't mean we can make an ambush. The thing about ambushing is that we need to wait. Tracking down Maurice seems doable, even though that might be an ambush for us.
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Jack VII
post Apr 21 2014, 03:12 PM
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An initial play could just be for Overkill to find/fix Maurice's commlink. He may have texts between him and Renata and/or her client that would help us zero in on them. Not sure...

In game, by the time we get somewhere for Amy to rest and she takes an hour to heal, it's going to be close to midnight or so. Our options would be to go do something somewhat clandestine, as most of our other options aren't going to be available until daytime or to grab some sleep so everyone can regenerate Edge and heal (if needed, I think everyone but Amy is healed up).

ETA: Our late night track record is kind of spotty, LOL.
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Always Overkill
post Apr 21 2014, 04:04 PM
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Wow, a lot to read; I will run my bug scanner, just to be sure(I think we are clean), and I think it would be better for us to find somewhere safe to rest up; anyone got any ideas as to where to bunk down?

Wherever that is, we should probably be keeping a watch rotation.
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Lobo0705
post Apr 21 2014, 04:08 PM
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I rolled for Overkill's use of the bug scanner, as far as he is concerned, you are not bugged.
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Chrome Head
post Apr 21 2014, 04:16 PM
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I think just a coffin hotel where we pay cash would meet our needs right now. The number 1 being anonymity.
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Jack VII
post Apr 21 2014, 04:16 PM
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I'm not sure about where we can lay up... I mean, we could probably find a coffin motel out in the hinterlands, but that's going to prevent us from really effectively keeping watch (our safety would be really dependent on whether they can actually track us in real time or not). Our real estate contact is unlikely to take our call this late and I'm not entirely sure what she could/would do for us since she doesn't know we're runners. Or, we could just try to find an abandoned building somewhere in the Warrens that hopefully hasn't become a home for ghouls.

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Chrome Head
post Apr 21 2014, 04:33 PM
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There's a possibility that Amy knows of such a place. She has the kind of background and the right knowledge skills for that (Sprawl Life, Area Knowledge: Warrens). Lobo?
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Jack VII
post Apr 21 2014, 04:34 PM
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QUOTE (Chrome Head @ Apr 21 2014, 10:33 AM) *
There's a possibility that Amy knows of such a place. She has the kind of background and the right knowledge skills for that (Sprawl Life, Area Knowledge: Warrens). Lobo?

+1
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Lobo0705
post Apr 21 2014, 05:14 PM
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QUOTE (Chrome Head @ Apr 21 2014, 11:33 AM) *
There's a possibility that Amy knows of such a place. She has the kind of background and the right knowledge skills for that (Sprawl Life, Area Knowledge: Warrens). Lobo?


Checking Amy's Knowledge Skill yields a house on S Flanders Ct near E. Laselle Place.

The previous occupants were killed in a crossfire between the Fronts and the Godz.
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Always Overkill
post Apr 21 2014, 05:18 PM
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Sounds like a good choice.

I am going to be gone at work for a few hours. Will check back in later this afternoon.
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