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#1
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
My team has a tenancy to switch to boom when confronted with a problem, which capped on Sunday with a rather spectacular trio of 25 kg AMFO bombs, set with 10, 10, and 8 hits respectively.
It. Was. Epic! So what's the biggest explosion that your team has caused? |
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
"Accidentally" blew up a chemical plant <.<
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#3
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,211 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
We blew up a ship... which we wanted to salvage...
... and the crew ... ... and the hostages on board ... ... whom we were hired to rescue. Hey! We did give back the advance we were paid. |
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#4
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
We recently collapsed the top half of a small mountain in the Tsimshian Coast Mountain range.
Though to be fair that was not done by the group alone, but in part with a joint military operation involving a few cruisers and one battleship offshore providing the busters and other main fireworks while we were doing the footwork determining the target. Did end up lighting up about 10 square miles of woodland in the process. Those 'bears' won't be bothering anyone again.... |
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#5
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
We recently collapsed the top half of a small mountain in the Tsimshian Coast Mountain range. Though to be fair that was not done by the group alone, but in part with a joint military operation involving a few cruisers and one battleship offshore providing the busters and other main fireworks while we were doing the footwork determining the target. Did end up lighting up about 10 square miles of woodland in the process. Those 'bears' won't be bothering anyone again.... ONLY 10 Square Miles? Piker. (IMG:style_emoticons/default/cool.gif) |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Got the Bear, that's all I care. (IMG:style_emoticons/default/nyahnyah.gif)
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#7
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Moving Target ![]() ![]() Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 ![]() |
We blew up the better half of a underworld casino because we had to eliminate two targets on the inside (and we pinned it onto someone else, though we're not quite sure whether or not that took). We tried hard to come up with other ways with less bloodshed, but were ultimately unable to carry out those alternate plans safely. Handing back the job also was not an option (and hasn't been since).
Don't quite recall how much explosive we used (that was kinda hand-waved), but it was low-grade and took up the trunk of a rather large car, I think. I still feel like we didn't get paid enough. |
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#8
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
A team and I blew up the seattle space needle to kill an executive back in the day. We were much more pink mohawk back then.
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
On one occasion we piped a gas main into the (air tight!) basement of a 10+ story building and set that on fire.
On another occasion we blew up a fireworks factory. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 ![]() |
Pink Mohawk game years ago resulting in my player hitting his dead man switch after being left in a humanis/Alamos 20k training/living compound in Redmond. Blew up and leveled the 3 square city blocks that was the "compound" and after excessive exploding 6s also levels another two square blocks (for a five block complete level) with a good block and a half radius completely wrecked beyond that and a one block radius around that heavily damaged from the blast due to shrapnel, flying concrete etc.
Turns out the team really didn't do a good job with planning around the stored volatile explosives that the militants had been hoarding. Whoops. |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
Blew out three floors of a one square block corporate tower that had been converted into a temple of Y'golonac. FAE explosion to keep the rest of the building intact because our team was that kind of awesome.
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#12
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Ace (The Adrenaline Junkie with a Fetish for explosives) and Guerilla T (Our Troll mercenary) used 3 Semi Tanker Trucks (9,100 Gallons each, total of about 27,300 Gallons or so) of LP Gas to take out a Dock Warehouse. It was a really cool scene, with an amazing lead in and Complete P2O Coverage... It took out a lot more than that, sadly. *Shakes Head*
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#13
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Target ![]() Group: Members Posts: 17 Joined: 26-February 02 Member No.: 1,704 ![]() |
Back in 3rd ed... a Force 12 Greatform Storm Spirit summoned in downtown Houston with the command to destroy. That... was not pretty.
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#14
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Target ![]() Group: Members Posts: 13 Joined: 11-February 14 Member No.: 187,277 ![]() |
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#15
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
Back in 3rd ed... a Force 12 Greatform Storm Spirit summoned in downtown Houston with the command to destroy. That... was not pretty. I can top that, but I have to go back further. Back in SR1, the Rigger book introduced unguided free-flight rockets, basically ripple-banks of rockets designed to saturate an area. Damage escalated based on the number of rockets you fired and the number of successes you got. They were converted in the back of the SR2 BBB, then quietly ignored as a horrible idea. But they were never removed, and when Rigger 2 came out, they were a legitimate item to add to your vehicles. So, we were waiting for the street same to return, in the rigger's semi truck when a large-ish fire elemental manifested. It was about a Force 8, big but not huge. Problem was, our mage was nowhere to be found, and we didn't have an adept. The rigger panicked and went for the biggest weapon he had... the ripple rockets. The GM nodded, and said: "How many are you firing off?" Rigger: "All ten of them!" There was a brief moment of silence as he rolled. Each ripple contained ten rockets, that did 7D damage apiece. That wouldn't be so bad, except they added together. When he was done rolling, he managed to do around 500D damage to the fire elemental. And most of the city block around him. And a nearby hot dog stand, where our street samurai had stopped for a bite to eat. Hey, the remaining rockets had to go somewhere, right? Once we realized what had happened, we collected most of the street samurai (he actually survived, although his hot dog didn't) and booked it out of there. In the meanwhile, the decker quickly whipped up a news item about a meteor strike, and sent it to all the major networks, and the rest of the team told the rigger he was dumping the remaining ripple rockets into Lake Washington. (IMG:style_emoticons/default/biggrin.gif) |
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#16
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
I can top that, but I have to go back further. Back in SR1, the Rigger book introduced unguided free-flight rockets, basically ripple-banks of rockets designed to saturate an area. Damage escalated based on the number of rockets you fired and the number of successes you got. They were converted in the back of the SR2 BBB, then quietly ignored as a horrible idea. But they were never removed, and when Rigger 2 came out, they were a legitimate item to add to your vehicles. So, we were waiting for the street same to return, in the rigger's semi truck when a large-ish fire elemental manifested. It was about a Force 8, big but not huge. Problem was, our mage was nowhere to be found, and we didn't have an adept. The rigger panicked and went for the biggest weapon he had... the ripple rockets. The GM nodded, and said: "How many are you firing off?" Rigger: "All ten of them!" There was a brief moment of silence as he rolled. Each ripple contained ten rockets, that did 7D damage apiece. That wouldn't be so bad, except they added together. When he was done rolling, he managed to do around 500D damage to the fire elemental. And most of the city block around him. And a nearby hot dog stand, where our street samurai had stopped for a bite to eat. Hey, the remaining rockets had to go somewhere, right? Once we realized what had happened, we collected most of the street samurai (he actually survived, although his hot dog didn't) and booked it out of there. In the meanwhile, the decker quickly whipped up a news item about a meteor strike, and sent it to all the major networks, and the rest of the team told the rigger he was dumping the remaining ripple rockets into Lake Washington. (IMG:style_emoticons/default/biggrin.gif) and here I was thinking that 70, 70 and 60 Physical was a big deal. I just got schooled! Has anyone here ever fired off a tactical nuke? |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
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#18
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
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#19
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 ![]() |
I almost feel ashamed to admit that the largest explosion my team has wrought was sabotaging the engines of a luxury yacht in order to sink it.
Then again, they kind of make up for it with their creative uses for blenders and hammerhead sharks. ~Umi |
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#21
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
I almost feel ashamed to admit that the largest explosion my team has wrought was sabotaging the engines of a luxury yacht in order to sink it. Then again, they kind of make up for it with their creative uses for blenders and hammerhead sharks. ~Umi Did the sharks have frikkin' laser beams coming out of their frikkin' heads? If not, doesn't count. |
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#22
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Does Naval damage count?
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
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#24
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
This was in SR3. IIRC it was not long after the release of Rigger 3 and the Naval damage rules. Killed a Toxic juggernaut (I think) that was rampaging in a fuel refinery.
GM: You aren't skilled with the weapon. Rigger: I walk the laser in onto the target. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 ![]() |
Whatever the resulting explosion of approximately 30 pounds of Compound XII would do when placed in the center of the first floor of a gang safehouse in the barrens. It was a fun run... Wanted to do a back to basics simple shadowrun for easy money. The street samurai (my character) had all of this... Gear... Stockpiled from long fought gains and I was going to be leaving the group soon (moving away, namely) so I figured I may as well use it now while I had the chance. Back in the SR3 days.
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