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Draco18s
post May 7 2014, 06:42 PM
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Ok, but which vehicle's body is used for the calculation and which takes half?
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pbangarth
post May 7 2014, 09:18 PM
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QUOTE (Tymeaus Jalynsfein @ May 7 2014, 12:20 PM) *
Even against an Object that cannot possibly harm the vehicle (like the afore mentioned Marshmallow Wall). It, and the vehicle, simply comes apart upon impact. (IMG:style_emoticons/default/frown.gif)

An object can always harm the vehicle if the relative velocity is high enough.
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Tymeaus Jalynsfe...
post May 7 2014, 09:41 PM
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QUOTE (pbangarth @ May 7 2014, 03:18 PM) *
An object can always harm the vehicle if the relative velocity is high enough.


Even if the velocity is low, apparently. Light Weight Chain Link Fence Destroys Car after all. (IMG:style_emoticons/default/smile.gif)
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Draco18s
post May 7 2014, 11:26 PM
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QUOTE (pbangarth @ May 7 2014, 04:18 PM) *
An object can always harm the vehicle if the relative velocity is high enough.


Generally speaking "1/10th millimeter latex paint" isn't that damaging to a car, even at very high speeds. Yet, such a sheet of this material will still impart actual boxes of damage in Shadowrun.

It's not until near relativistic speeds (0.0001c and up) that this changes. Mostly due to the fact that material elasticity at these velocities (and thus forces) alters drastically. I.e. the paint can't get out of the way fast enough and everything acts like glass.

I'll also refer you to this.
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Cain
post May 8 2014, 02:51 AM
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QUOTE (Jaid @ May 7 2014, 09:18 AM) *
based on his explanation, they both deal ramming damage to the other vehicle, and they both take half of that own ramming damage to their own vehicle, i think.

that said, so long as at least one of them is moving fast enough to inflict 100 to the other and 50 to themselves, it doesn't much matter how fast the other one is moving (IMG:style_emoticons/default/nyahnyah.gif)


So an aircraft hitting a bird is fatal to both. What is the airspeed velocity of a laden swallow, anyway? (IMG:style_emoticons/default/wink.gif)


QUOTE (X-Kalibur @ May 7 2014, 11:00 AM) *
So... how DID they survive, exactly?


Only one stayed behind to try and defuse the nuke. He didn't succeed, of course, but he did manage to slow down the timer a bit. This was in an abandoned missile silo, so he hid it behind some blast doors, and MacGyvered an unlikely combination of launch plates, a parasail, and a small bowl of petunias. When the blast went off, he basically let it launch him out of the silo, and then parasailed his way down. He did break most of his bones in the process, but it seemed like a suitable Hand of God to me. (IMG:style_emoticons/default/biggrin.gif)
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Jaid
post May 8 2014, 05:42 AM
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bowl of petunias, eh?

well, now we know where the first time happened i guess (IMG:style_emoticons/default/nyahnyah.gif)

(oh, and a bird taking down an airplane and dying in the process is not totally unbelievable... though it is fairly unlikely, it has actually happened. by the bird going through the engines, mind you).
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Umidori
post May 8 2014, 08:34 AM
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QUOTE (Cain @ May 7 2014, 08:51 PM) *
Only one stayed behind to try and defuse the nuke. He didn't succeed, of course, but he did manage to slow down the timer a bit. This was in an abandoned missile silo, so he hid it behind some blast doors, and MacGyvered an unlikely combination of launch plates, a parasail, and a small bowl of petunias. When the blast went off, he basically let it launch him out of the silo, and then parasailed his way down. He did break most of his bones in the process, but it seemed like a suitable Hand of God to me. (IMG:style_emoticons/default/biggrin.gif)

See, the problem with nukes is that if you're close enough to try to disarm 'em, you're too close to live when they blow. Kind of like relativistic baseballs.

~Umi
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Cain
post May 8 2014, 08:50 AM
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QUOTE (Umidori @ May 8 2014, 01:34 AM) *
See, the problem with nukes is that if you're close enough to try to disarm 'em, you're too close to live when they blow. Kind of like relativistic baseballs.

~Umi

Power of physics is trumped by the power of plot. (IMG:style_emoticons/default/biggrin.gif)

Besides which, this is the Hand of God. It was a lot more costly than 4.5's Escape Certain Death, and could only ever be done once per runner. He had to do it with chutzpah.
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KarmaInferno
post May 8 2014, 08:58 AM
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It was the closing mission of the old Virtual Seattle Shadowrun Living Campaign. At the end, the big bad who had been giving the PCs endless trouble including trashing their home base and killing the team's nominal leader, was getting away in an armored sedan. Most of the rest of the team was still struggling with the mooks he had left behind, so he was gloating into our comms as he was pulling away.

He was therefore quite surprised when his car got rammed from the side by my character's battlevan, ending up wedged into an alcove in the side of a building. His doors were pinned shut, and the trouble with armored sedans is that shooting out the windows to escape doesn't work so well.

My character waved at the dude from the van and calmly exited via the rear doors, snagging a Dragon ATGM on his way out. He limped a safe distance away, aimed carefully, and sent the antitank missile into the open rear doors of the van. A van whch was stuffed with three campaign years worth of high explosives, grenades, and other volitile weapons & gear.

It was a glorious sunrise.



-k
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FuelDrop
post May 8 2014, 09:18 AM
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QUOTE (KarmaInferno @ May 8 2014, 04:58 PM) *
It was the closing mission of the old Virtual Seattle Shadowrun Living Campaign. At the end, the big bad who had been giving the PCs endless trouble including trashing their home base and killing the team's nominal leader, was getting away in an armored sedan. Most of the rest of the team was still struggling with the mooks he had left behind, so he was gloating into our comms as he was pulling away.

He was therefore quite surprised when his car got rammed from the side by my character's battlevan, ending up wedged into an alcove in the side of a building. His doors were pinned shut, and the trouble with armored sedans is that shooting out the windows to escape doesn't work so well.

My character waved at the dude from the van and calmly exited via the rear doors, snagging a Dragon ATGM on his way out. He limped a safe distance away, aimed carefully, and sent the antitank missile into the open rear doors of the van. A van whch was stuffed with three campaign years worth of high explosives, grenades, and other volitile weapons & gear.

It was a glorious sunrise.



-k

And this is why you never mess with KarmaInferno's characters. Ever.
The list is:
Never get involved in a land war in Asia.
Never go up against a Sicilian when death is on the line.
Never taunt KarmaInferno's characters.
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Umidori
post May 8 2014, 10:38 AM
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I'm amazed that in three campaign years of owning a "Battlevan" stuffed full of explosives, the player didn't get it blown to smithereens a lot sooner.

In fact, recall a story on these very forums of someone getting shot at with Explosive rounds or some such, and the GM asking "How many missiles do you store in the back of your Bulldog?" and the player replying, "How many will fit?", and it not ending well.

~Umi
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Cain
post May 8 2014, 11:11 AM
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QUOTE (Umidori @ May 8 2014, 03:38 AM) *
I'm amazed that in three campaign years of owning a "Battlevan" stuffed full of explosives, the player didn't get it blown to smithereens a lot sooner.

In fact, recall a story on these very forums of someone getting shot at with Explosive rounds or some such, and the GM asking "How many missiles do you store in the back of your Bulldog?" and the player replying, "How many will fit?", and it not ending well.

~Umi

Well, the old Virtual Seattle rules didn't allow anything "military grade" in the game. Of course, the way they defined "military grade" was a little vague. It mostly centered on Availability, so you could slip lower availability items under the threshold. Of those, the Great Dragon ATGM was probably the biggest bang for your buck. As a result, ATGM's became the heavy weapon of choice in that era. It was the best anti-vehicle weapon you could get, and it was cheap too, so not stockpiling as many as your van could carry was a bad idea.

Incidentally, this is where the legends of Rocket Tag came from, at least in part. Rumors of two people going at each other with Great Dragons might be exaggerated, but it was also plausible.
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Backgammon
post May 8 2014, 03:39 PM
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Recently my players decided to hijack an oil tanker and have it ram the zero-zone facility they were invading as a "distraction".

So, being a serious GM, I set about googling how much gas a tanker typically had. Then figured it was close to low grade explosives, and figured out the damage code and spread based on a -2/m explosion.

Anyway 292 DV -2/m is a pretty big BOOM.

It worked pretty well. It very nearly went aweful when the team was arguing about how close behind the tanker they should be following. It was almost decided at 100 meters when they though a liiiiittle more room might be a good idea. This is good because at 100m they would have eaten 92 DV of damage...
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Gyrox10
post May 8 2014, 03:53 PM
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While I can't speak much for biggest, the best explosion my group ever caused did 7 points of physical damage to the Great Dragon Ghostwalker.

It turns out being recruited by that lovable rogue Puck, joining his terrorist club, realizing you've committed too many crimes in Denver to stay in town, and then continuing your goal of being the biggest Future-Youtube shadowrun star by simsense recording all your runs and posting (heavily edited) recordings online isn't actually all that good for one's health.

The new Boston team, with only the youtube star in common with the old one, stumbled into some high profile stuff and intra-party conflict gave GW's Talons a bead on him. So they dropped in, implanting bombs in our friends, killing and framing us for murder of others, and burning down places where we used to live. Note: The framing thing was an entirely different person with a grudge against Double B (The Simsense-recording ogre in question). But we never found that out and that guy is still a loose end.

Anyway, between the shit we were getting into and the death of Double B' best friend (Which set off an LAV suicide run into a holding company who managed a huge chunk of his financial assets, further pissing off GW), BB's player decided it was time to retire his character in glory.

So we made a few calls. One to Puck and one to Martin Philip Pendrick the Ninth. Puck loved the idea of making a more personal run at the Dragon. So he opened his piggy bank (or more accurately, all other people's piggy banks he'd compromised and not exploited for just such an occasion) and refitted Double B with a bunch of deltaware and a pile of smuggler's compartments (modified to be MAD resistant) which were then loaded with high powered plastic explosive. We also paid a mage to remove knowledge of the bombs from him and a demolitions expert to rig them to explode when Double B's simsense recorder detected him throwing out a one-liner the mage implanted him to say when he saw Ghostwalker. We figured the wyrm would be pissed enough to want to kill Double B personally.

Double B then took a church hostage and called out Revere, the "Hero" of Boston as per every supervillain ever. The two fought and it turns out that assault cannon trumps katana, especially when some crazy bastard has loaded you up with delta-grade Kid Stealth legs, hydraulic jacks, and plenty of agility boosts.

After Double B finished off the Hero of Boston he was assaulted by two of the tree Talons who he surrendered to. They took him to Ghostwalker. There were a pile of bad detection rolls on GW's security staff and GW himself. Admittingly, the GM did fudge things a bit in our favor here as Double B's body was virtually out of essence and specifically built to confound scanners. He applied the essence double B didn't have as a modifier on the tests.

Anyway, there was some torture, a few questions were asked, and eventually GW bothered to ungag Double B in a, "Do you have anything to say before I give you over to my torture team and tell them to get creative?" kind of way. And then... BOOM.

GW physically wounded, the Troll Drake lieutenant I built while running the game specifically to soak more damage than double B survived with burnt edge, and my favorite of the drake trio atomized didn't have the edge to burn. Not to mention a handful of less important folks and the property damage. As I recall the DV was somewhere in the 60s at the point of origin.

Meanwhile, at a casino in Atlantic city, the rest of the group stared blankly at the TV coverage of Double B's fight with that prick, the Hero of Boston (At my fucking church, none the less!), until my character said, "Maybe we should get outta town for a while?"

So now we've used some of his contacts to pull a gig pirate hunting for 3 months in the Caribbean League. Ho Ho Ho.

Note: I ran the game in Denver, but was getting burned out so the player of the guy who 9/11'd GW's accountants picked up the slack. Boston has been ridiculous fun. Double B went out with appropriate gravitas. Good stuff. In case anyone is wondering, we used Lofwyr's stats from Street Legends for GW since they're the most physically imposing of the Great Dragons as I recall.

Our current GM has set up a "deck" of 52 targets in the style of the playing cards deck the US military put out for high-value targets in Iraq. It's going to be awesome.
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Umidori
post May 8 2014, 05:34 PM
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QUOTE (Backgammon @ May 8 2014, 08:39 AM) *
Recently my players decided to hijack an oil tanker and have it ram the zero-zone facility they were invading as a "distraction".

So, being a serious GM, I set about googling how much gas a tanker typically had. Then figured it was close to low grade explosives, and figured out the damage code and spread based on a -2/m explosion.

Anyway 292 DV -2/m is a pretty big BOOM.

It worked pretty well. It very nearly went aweful when the team was arguing about how close behind the tanker they should be following. It was almost decided at 100 meters when they though a liiiiittle more room might be a good idea. This is good because at 100m they would have eaten 92 DV of damage...

Gasoline doesn't detonate - it combusts. You get a nice big plume of fire, which only expands outwards as a fireball if you burn the gas in a closed container. The real danger isn't the "explosive" force (which is minimal), but rather the burning.

There's also the question of how you ignite the damn stuff. Most vehicle fires occur when the engine becomes damaged and fuel spills out onto the hot metal. The tanker would probably need to have been running for a bit to be warm enough to reliably ignite fuel in the engine compartment. More importantly, the nature of the impact with the wall would need to such that didn't smother any potential flames with debris.

Now, if the runners knocked up some sort of ignition device, I could see them burning down the building. But if they just rammed the truck into a wall? Yeah, not likely to do anything other than make a big mess. Toss a match or a lighter onto that mess as the tanker leaks? Sure, then it'll burn. But we're still not talking a massive explosion. Even with absolute ideal conditions creating a small "explosion", it still certainly shouldn't have been almost 300 DV - you'd be lucky to get a boom big enough to warrant 15 DV in my opinion, a mere twentieth of the amount.

~Umi
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Umidori
post May 8 2014, 05:36 PM
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-Alas! A Double Post!-
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pbangarth
post May 8 2014, 08:59 PM
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QUOTE (KarmaInferno @ May 8 2014, 04:58 AM) *
It was the closing mission of the old Virtual Seattle Shadowrun Living Campaign. At the end, the big bad who had been giving the PCs endless trouble including trashing their home base and killing the team's nominal leader, was getting away in an armored sedan. Most of the rest of the team was still struggling with the mooks he had left behind, so he was gloating into our comms as he was pulling away.

He was therefore quite surprised when his car got rammed from the side by my character's battlevan, ending up wedged into an alcove in the side of a building. His doors were pinned shut, and the trouble with armored sedans is that shooting out the windows to escape doesn't work so well.

My character waved at the dude from the van and calmly exited via the rear doors, snagging a Dragon ATGM on his way out. He limped a safe distance away, aimed carefully, and sent the antitank missile into the open rear doors of the van. A van whch was stuffed with three campaign years worth of high explosives, grenades, and other volitile weapons & gear.

It was a glorious sunrise.


I GMed several tables of that mission. I'm so glad to read of a team that got him.
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Backgammon
post May 9 2014, 01:38 PM
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QUOTE (Umidori @ May 8 2014, 01:34 PM) *
Gasoline doesn't detonate - it combusts. You get a nice big plume of fire, which only expands outwards as a fireball if you burn the gas in a closed container. The real danger isn't the "explosive" force (which is minimal), but rather the burning.

There's also the question of how you ignite the damn stuff. Most vehicle fires occur when the engine becomes damaged and fuel spills out onto the hot metal. The tanker would probably need to have been running for a bit to be warm enough to reliably ignite fuel in the engine compartment. More importantly, the nature of the impact with the wall would need to such that didn't smother any potential flames with debris.

Now, if the runners knocked up some sort of ignition device, I could see them burning down the building. But if they just rammed the truck into a wall? Yeah, not likely to do anything other than make a big mess. Toss a match or a lighter onto that mess as the tanker leaks? Sure, then it'll burn. But we're still not talking a massive explosion. Even with absolute ideal conditions creating a small "explosion", it still certainly shouldn't have been almost 300 DV - you'd be lucky to get a boom big enough to warrant 15 DV in my opinion, a mere twentieth of the amount.

~Umi


Figured it wasn't actually gasoline, actually, which if in fact unlikely due to SR's preference towards electric cars. Figured it was some sort of natural gas.

Regardless, as a GM, you have to know that being too realistic kills fun. I could have said "no that's not gonna work" to their plan for about a dozen reasons. A better GM knows that letting his players do something ridiculous but fun creates a better game. Ever hear of players tell stories of "Remember that time the GM told us we couldn't ram the tanker into the facility? Yeah, that was SUCH an awesome game"?
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mmu1
post May 9 2014, 03:26 PM
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Hmm. Biggest (and most interesting) boom in SR would probably be during our team's escape from Bug City.

We stole a helicopter that had a "defensive countermeasure" that turned out to be (IIRC) a sizable FAE, and ended up dropping it on our low-altitude run out. It took out a number of armored vehicles and nearly knocked the chopper out of the air when it went off. My character was playing door gunner and trying to get a couple of ten year olds (long story) to stay buckled in their seats at the same time. It was a good thing I insisted on bungee-cording myself to the door frame before takeoff.

To create a distraction, we also hit a part of the cordon away from our escape point with a payload of surplus Russian nerve gas that I acquired on a whim weeks before. ("Surplus Russian nerve gas on sale? How can I say no to that?") That probably did a lot more damage than the explosion, but was a much smaller bang.


Now Eclipse Phase... We were directly responsible for blowing things up with nuclear weapons twice, but doesn't everyone set off nukes in EP?
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ShadowDragon8685
post May 9 2014, 09:32 PM
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QUOTE (mmu1 @ May 9 2014, 11:26 AM) *
Hmm. Biggest (and most interesting) boom in SR would probably be during our team's escape from Bug City.

We stole a helicopter that had a "defensive countermeasure" that turned out to be (IIRC) a sizable FAE, and ended up dropping it on our low-altitude run out. It took out a number of armored vehicles and nearly knocked the chopper out of the air when it went off. My character was playing door gunner and trying to get a couple of ten year olds (long story) to stay buckled in their seats at the same time. It was a good thing I insisted on bungee-cording myself to the door frame before takeoff.

To create a distraction, we also hit a part of the cordon away from our escape point with a payload of surplus Russian nerve gas that I acquired on a whim weeks before. ("Surplus Russian nerve gas on sale? How can I say no to that?") That probably did a lot more damage than the explosion, but was a much smaller bang.


That does indeed sound awesome.


QUOTE
Now Eclipse Phase... We were directly responsible for blowing things up with nuclear weapons twice, but doesn't everyone set off nukes in EP?


Someone I know was GMing a game where his players built an Orion drive spacecraft on the far side of a pandora gate. So they were setting off a nuke every few seconds.
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Sendaz
post May 9 2014, 09:57 PM
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QUOTE (ShadowDragon8685 @ May 9 2014, 04:32 PM) *
Someone I know was GMing a game where his players built an Orion drive spacecraft on the far side of a pandora gate. So they were setting off a nuke every few seconds.
In some circles it is also referred to as a FD Drive as it mimics the legendary rate of explosions of that historic figure, or so the legends go. (IMG:style_emoticons/default/biggrin.gif)

Especially when the drive starts acting erratically/self destructively. (IMG:style_emoticons/default/wink.gif)
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thorya
post May 9 2014, 10:18 PM
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In Shadowrun, 47 kg of rating 6 explosive is our biggest. That was on a train as part of an insurance scam disguised as terrorism.

Outside Shadowrun . . . I think we blew up the sun in Mutants and Masterminds once. Then we traveled through time to fix it. Time travel powers should never be allowed in a game. Even at the time, I couldn't keep straight which game sessions had actually happened and which were retconned.
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ShadowDragon8685
post May 9 2014, 10:35 PM
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QUOTE (thorya @ May 9 2014, 05:18 PM) *
In Shadowrun, 47 kg of rating 6 explosive is our biggest. That was on a train as part of an insurance scam disguised as terrorism.


Oooooooooh. That sounds like a good story. Share?


QUOTE
Outside Shadowrun . . . I think we blew up the sun in Mutants and Masterminds once. Then we traveled through time to fix it. Time travel powers should never be allowed in a game. Even at the time, I couldn't keep straight which game sessions had actually happened and which were retconned.


Ah-hahahahaahahahaaaaah. Niiiiiice. (IMG:style_emoticons/default/smile.gif)
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Udoshi
post May 9 2014, 11:00 PM
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i had a character that was part of a runner team that was at ground zero of a nuclear detonation. They also managed to walk away from it, too.
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thorya
post May 9 2014, 11:26 PM
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QUOTE (ShadowDragon8685 @ May 9 2014, 05:35 PM) *
Oooooooooh. That sounds like a good story. Share?



There was a safe on board containing a 'diamond' (think hope diamond size) which the client had insured and was transporting cross country. The client had actually put a replica on board and the team was supposed to steal it. The team was tasked with stealing the fake so the client could collect the insurance. The safe was tougher than they anticipated and a security person from the train had shown up, so they decided to blow it. There was a guest player playing and I had given him a character based on an old demolition expert, crazed chemist character I had. He went to set the charge. I asked him how much he used. He responded, "How much do I have?" 47 kilo was how much he had and based on the type of character Twitch was, it wasn't actually out of the question that he actually had it all with him. One gunfight with security followed by a destroyed train later and the cover story was no longer that the diamond was stolen. Several of the characters had anti-corp terrorist ties, so it was even believable that they really were just blowing up the train. One character was caught in the blast and his comment was, "Is it even worth rolling? Or should I just burn edge now?"
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