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Jack VII
post May 27 2014, 04:06 PM
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Pretty sure he's dead, although I guess if anyone could take 20 boxes of physical damage and survive, it would be a troll adept. Hope Ramirez doesn't mind...

ETA: What kind of action is required to get out of our holes? Jack is about to make a run for the hostage.
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Lobo0705
post May 27 2014, 04:20 PM
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QUOTE (Jack VII @ May 27 2014, 12:06 PM) *
ETA: What kind of action is required to get out of our holes? Jack is about to make a run for the hostage.


We'll call it a simple action.

I have to leave for a couple of hours - my son has a concert at school, I'll be back later this afternoon.
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DrZaius
post May 27 2014, 05:17 PM
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QUOTE (Lobo0705 @ May 27 2014, 11:20 AM) *
We'll call it a simple action.

I have to leave for a couple of hours - my son has a concert at school, I'll be back later this afternoon.


I have to leave this afternoon, and won't be able to post until later this evening (and likely just OOC). I'd like to get a sensor lock on the runner, move closer then fire a 10 round burst at them (I realize that's probably 2 actions). I think I have 8 recoil comp on the AK (4 from the drone, 3 from the gas vent, 1 inherent from how the system works, pg. 175).

Thanks,
-DrZ
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DrZaius
post May 28 2014, 01:55 AM
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I unfortunately will be in a meeting most of tomorrow.

I would like (if the Rotodrone has a loudspeaker, I seem to remember it does?) to spent my 2nd simple action from my sensor lock round to have to broadcast, "Freeze or it'll be the last thing you do!" (preferably in a scary robot voice.)

If I can't, I'd like to spend my remaining actions firing on the runner, then mopping up the remainder of the bad guys with the rest of the team;

Firing (mostly 10 round bursts), moving into better position and acquiring sensor lock, firing again, etc.

I will try to check on my phone after noon or so, but otherwise please keep going without me!

-DrZ
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Chrome Head
post May 28 2014, 03:17 AM
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Having nothing better to do, Amy will follow along with the plan and continue the attack against the targets still standing. Clout F6 against the summoner.

I'll save you the trouble and roll right away.

Casting the spell (12 dice - 1 for background, no visibility mod due to low light).
11d6.hits(5)=2

This is an indirect combat spell resisted by Reaction + Intuition + any remaining spell defense dice. DV 6 + net hits stun, AP -6.

Resist Drain 3S
13d6.hits(5)=5

No drain.
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Lobo0705
post May 28 2014, 12:42 PM
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QUOTE (Chrome Head @ May 27 2014, 10:17 PM) *
Having nothing better to do, Amy will follow along with the plan and continue the attack against the targets still standing. Clout F6 against the summoner.

I'll save you the trouble and roll right away.

Casting the spell (12 dice - 1 for background, no visibility mod due to low light).
11d6.hits(5)=2

This is an indirect combat spell resisted by Reaction + Intuition + any remaining spell defense dice. DV 6 + net hits stun, AP -6.

Resist Drain 3S
13d6.hits(5)=5

No drain.



Ok - he is unable to dodge due to his being surprised, so he resists:
10d6.hits(5)=5

So he takes 3 boxes of stun.

Will modify the last IC post to include Amy's last action, here is next round:

Amy
4d6+11=22
Grease
4d6+7=23
Overkill
2d6+9=18
Jack
2d6+7=12
Spirit of Air
2d6+16=26

Dark Hair#1
1d6+8=10
Dark Hair#2
1d6+8=9
Long Blonde Hair
2d6+9=15

Spirit of Air 26
Grease 23
Amy 22
Overkill 18
Long Blonde Hair 15
Jack 12
Dark hair#1 10-1 for wound=9
Dark Hair#2 9 -1 for wound=8

Spirit of Air attacks Dark Hair#1
11d6.hits(5)=6

Cannot be dodged as he is still surprised until his action

Resists
10d6.hits(5)=4

So he takes 8 boxes of physical damage (so is barely conscious)

Grease goes next and attempts a sensor lock:
Perception 4 + Int 3 +2 for hot sim +2 for CR, -3 for metahuman target
8d6.hits(5)=2

Long Blond Hair resists
Agility + Infiltration
7d6.hits(5)=0

So he acquires a sensor lock with 2 hits and has the drone announce "Freeze"

Amy is next up.
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Always Overkill
post May 28 2014, 02:56 PM
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Overkill will target Dark Hair #2 with his next FA Burst.
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Chrome Head
post May 28 2014, 02:57 PM
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Since it seemed to have at least some effect, Amy will once again throw a Clout spell at the summoner.
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Jack VII
post May 28 2014, 03:27 PM
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For my IP, Jack is going to:

- Free Action: Swap Sneaking Skillsoft for Unarmed Combat
- Simple Action: Climb out of spider hole
- Sub-Free Action for Simple: Turn on Skilljack Wireless
- Run (not sprint) to the damsel in distress. How long will this take? The terrain looks pretty iffy. If Jack would have assessed (in a meta sort of way) that it would probably require Gymnastics checks to negotiate, he would have slotted that instead of Unarmed Combat with his free action. Alternately: Is the water deep enough to make swimming viable?
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Lobo0705
post May 28 2014, 03:37 PM
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Amy casts another Force 6 Clout:
11d6.hits(5)=2

Summoner (Dark Hair#2) again unable to dodge, Resists
10d6.hits(5)=5

So he takes another 3 boxes of Stun

Amy resists 3DV of drain
13d6.hits(5)=2

And so she herself takes 1 box of Stun

Overkill joins in the fun and after aiming for his first simple action, fires:
Agility 5, Automatics 4, Smartgun +2, 2 Aim actions +2, -1 for range compensated by Vision Mag, Vision penalties compensated for by lowlight, 6 points of recoil, RC=Gas vent 2, Shock pad, 1 natural, 1 for strength=5, total of 13-1 for 12 dice total

12d6.hits(5)=2

No dodge possible
He resists 13 DV AP 3
13d6.hits(5)=2

Taking 11 boxes of physical damage, he is out for the count.

Long Blonde Hair puts his head down and again sprints for the car
6d6.hits(5)=2

Covering another 28 meters. He is about 20 meters from the car at this point. The car itself starts up, and the passenger door opens.

Jack does this:

- Free Action: Swap Sneaking Skillsoft for Unarmed Combat
- Simple Action: Climb out of spider hole
- Sub-Free Action for Simple: Turn on Skilljack Wireless
- Run (not sprint) to the damsel in distress. How long will this take? The terrain looks pretty iffy. If Jack would have assessed (in a meta sort of way) that it would probably require Gymnastics checks to negotiate, he would have slotted that instead of Unarmed Combat with his free action. Alternately: Is the water deep enough to make swimming viable?

To answer the question of distance, you are approximately 40 meters from the sacrifice site. You are near the shallow end of the water, so you can probably wade through it (slowing you down), or you can run around the shoreline, which will triple the distance run.

Your Agility is 5, so running it will take 6 turns to run around the shoreline, while wading through the water will be slightly faster at 4 turns (I'm doubling the normal amount of time it will take due to the fact that you have to wade).

Dark Hair#1 - 9, - another 2 for wounds now goes at 7.

Having been knocked to the ground by the electrical strike, he cowers on the ground.
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Jack VII
post May 28 2014, 03:42 PM
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I'll use whichever method takes the shortest amount of time. If I can cover it faster using the shoreline and sprinting actions (average of 3 hits on each test), I'll do that, otherwise, I'll wade.

Just to recap...

Down for Good: Truck, Short Blond Hair, Dark Hair #2
Down: Dark Hair #1
Running for the car: Long Blond Hair

Dark Hair #2 was the summoner, right?

I'm intrigued about Long Blond Hair. He came up as being mundane, right? Augmented for sure.
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Lobo0705
post May 28 2014, 06:01 PM
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QUOTE (Jack VII @ May 28 2014, 11:42 AM) *
I'll use whichever method takes the shortest amount of time. If I can cover it faster using the shoreline and sprinting actions (average of 3 hits on each test), I'll do that, otherwise, I'll wade.

Just to recap...

Down for Good: Truck, Short Blond Hair, Dark Hair #2
Down: Dark Hair #1
Running for the car: Long Blond Hair

Dark Hair #2 was the summoner, right?

I'm intrigued about Long Blond Hair. He came up as being mundane, right? Augmented for sure.



Ok, so, if you assume 3 successes on your sprint test, that means you are covering 26 meters per turn, so to cover the 120 meters around the shoreline would take you 5 turns.

Cutting straight across the water is still faster at 4 turns. Did you still want to go around?

Also, your assessment on who is up and who is down is correct, and yes, Dark Hair#2 was the summoner. (and yes, Long Blonde Hair came up as mundane)

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DrZaius
post May 28 2014, 06:06 PM
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QUOTE (Lobo0705 @ May 28 2014, 01:01 PM) *
Ok, so, if you assume 3 successes on your sprint test, that means you are covering 26 meters per turn, so to cover the 120 meters around the shoreline would take you 5 turns.

Cutting straight across the water is still faster at 4 turns. Did you still want to go around?

Also, your assessment on who is up and who is down is correct, and yes, Dark Hair#2 was the summoner. (and yes, Long Blonde Hair came up as mundane)


If the runner doesn't stop I will light him up with my next action, and if he doesn't go down lay down suppressive fire between him and the car.
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Jack VII
post May 28 2014, 06:19 PM
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I'll wade.
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Lobo0705
post May 28 2014, 06:20 PM
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QUOTE (DrZaius @ May 28 2014, 02:06 PM) *
If the runner doesn't stop I will light him up with my next action, and if he doesn't go down lay down suppressive fire between him and the car.


Ok - just an FYI, one of your actions (either 13 or 3) is going to have to be a "Control Vehicle" Complex action, otherwise the drone might crash.

Strictly speaking, you should have had to use one of your actions last turn to do so as well, but as I forgot, I'm not going to penalize you (IMG:style_emoticons/default/smile.gif)

Should I assume you are going to save the action at 3 to control the drone? Or do you want to risk the crash?

Also, I made a goof with regards to Vision Mag. In order to gain the benefit from Vision Mag, you have to take a Take Aim action (which would then not give you the +1 die).

It didn't make a huge difference in the combat, and I'm not going to try and retcon 1 die, but I figured for everyone's knowledge, going forward, if you want to have the penalty for range negated by your vision mag, you need to spend a Take Aim action.
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Always Overkill
post May 28 2014, 06:22 PM
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Man, I think Overkill went into the wrong vocation. Its the only type of roll he hasn't missed on yet, (apparently, Invisible Castle likes when he shoots people.)

Granted, I think it is only the 3rd shot he has taken thusfar.
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Jack VII
post May 28 2014, 06:24 PM
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QUOTE (Lobo0705 @ May 28 2014, 01:20 PM) *
Also, I made a goof with regards to Vision Mag. In order to gain the benefit from Vision Mag, you have to take a Take Aim action (which would then not give you the +1 die).

It didn't make a huge difference in the combat, and I'm not going to try and retcon 1 die, but I figured for everyone's knowledge, going forward, if you want to have the penalty for range negated by your vision mag, you need to spend a Take Aim action.

Just to "crunch" the numbers, this means that using VM at -1 range is pretty pointless when the standard Take Aim action nets you the same benefit (unless you have a great die pool and terrible accuracy). It is sub-optimal if you have a working smartgun/link, since you get both the +1 dice pool and accuracy when using Take Aim action in that instance. At greater ranges, it makes more sense to use VM to offset the 3+ dice penalties due to range.
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Chrome Head
post May 28 2014, 06:40 PM
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QUOTE (Jack VII @ May 28 2014, 02:24 PM) *
Just to "crunch" the numbers, this means that using VM at -1 range is pretty pointless when the standard Take Aim action nets you the same benefit (unless you have a great die pool and terrible accuracy). It is sub-optimal if you have a working smartgun/link, since you get both the +1 dice pool and accuracy when using Take Aim action in that instance. At greater ranges, it makes more sense to use VM to offset the 3+ dice penalties due to range.

This makes sense to me, and I don't think it's a bad design. Vis Mag should really be for aiming from far away.
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Always Overkill
post May 29 2014, 12:46 AM
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@Lobo: Do I have the Long Blond Haired Cultist's Commlink spotted?

If so, what rolls do I need to hack it and override his control of the vehicle?

If not, I may have to try and spot and brick the Americar. (Bummer that just spotting something's Icon is a Complex Action.)
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Chrome Head
post May 29 2014, 12:59 AM
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Hopefully he can't outrun that air spirit. Amy was going to spend her next action instructing the spirit to capture him alive, possibly with engulf, which would be stun damage. But of course your character wouldn't know this.
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Lobo0705
post May 29 2014, 02:03 AM
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QUOTE (Always Overkill @ May 28 2014, 07:46 PM) *
@Lobo: Do I have the Long Blond Haired Cultist's Commlink spotted?

If so, what rolls do I need to hack it and override his control of the vehicle?

If not, I may have to try and spot and brick the Americar. (Bummer that just spotting something's Icon is a Complex Action.)


You have not spotted his commlink - so it is probably easier to spot the Americar and brick it (unless you want to try and drive it out of there afterwards).
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DrZaius
post May 29 2014, 01:04 PM
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QUOTE (Lobo0705 @ May 28 2014, 02:20 PM) *
Ok - just an FYI, one of your actions (either 13 or 3) is going to have to be a "Control Vehicle" Complex action, otherwise the drone might crash.

Strictly speaking, you should have had to use one of your actions last turn to do so as well, but as I forgot, I'm not going to penalize you (IMG:style_emoticons/default/smile.gif)

Should I assume you are going to save the action at 3 to control the drone? Or do you want to risk the crash?

Also, I made a goof with regards to Vision Mag. In order to gain the benefit from Vision Mag, you have to take a Take Aim action (which would then not give you the +1 die).

It didn't make a huge difference in the combat, and I'm not going to try and retcon 1 die, but I figured for everyone's knowledge, going forward, if you want to have the penalty for range negated by your vision mag, you need to spend a Take Aim action.


So is my action on 13 to get a sensor lock, and issue the warning? I just want to know if I still have a chance to shoot this round.

-DrZ
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Lobo0705
post May 29 2014, 01:18 PM
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QUOTE (DrZaius @ May 29 2014, 09:04 AM) *
So is my action on 13 to get a sensor lock, and issue the warning? I just want to know if I still have a chance to shoot this round.

-DrZ


You still have a simple action left at 23 (Sensor Test was a Simple Action, Issue the warning was a Free, still have 1 Simple left)

However, you have two actions left, 13 and 3, one of which has to be control vehicle or risk crashing.
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Lobo0705
post May 29 2014, 01:23 PM
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Next IP

Spirit of Air 16
Grease 13
Amy 12
Overkill 8
Long Blonde Hair 5
Jack 2


The Spirit of Air continues on its rampage, blasting the remaining cultist
11d6.hits(5)=3

The cultist, finally able to dodge, attempts to feebly do so.
7 dice base, -2 for physical wounds, -1 for stun wound, -2 for being prone
2d6.hits(5)=0 and fails miserably

He now resists
10d6.hits (5)=2
So in addition to the 8 boxes of physical damage he already took, he takes another 13 boxes. You are going to have to pick him up with a spatula...

Your actions?
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DrZaius
post May 29 2014, 01:30 PM
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QUOTE (Lobo0705 @ May 29 2014, 08:18 AM) *
You still have a simple action left at 23 (Sensor Test was a Simple Action, Issue the warning was a Free, still have 1 Simple left)

However, you have two actions left, 13 and 3, one of which has to be control vehicle or risk crashing.


Ok.

On 13, 10 round burst. On 3, control vehicle (moving to cut him off from his ride)

-DrZ
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