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> best way to kill a f***ing vampire with regeneration., gm has a vampire NPC.
Happy Trees
post May 30 2014, 11:53 AM
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Of course you don't lend money to people you care about, but once I lend a guy money, I care bout him, at least until I get my money back.
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Sendaz
post May 30 2014, 12:16 PM
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QUOTE (Happy Trees @ May 30 2014, 07:53 AM) *
Of course you don't lend money to people you care about, but once I lend a guy money, I care bout him, at least until I get my money back.

Point taken (IMG:style_emoticons/default/smile.gif)
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Sengir
post May 30 2014, 02:28 PM
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QUOTE (ShadowDragon8685 @ May 30 2014, 08:27 AM) *
So, if those ghouls aren't looking to make you or anybody you care about (or who owes you money) into supper, don't pick a fight with them.

Also, ghouls are carrion feeders. By the time they get to eat someone, both invoices and affection will most likely remain unanswered...
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Jaid
post May 30 2014, 04:28 PM
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QUOTE (Sengir @ May 30 2014, 09:28 AM) *
Also, ghouls are carrion feeders. By the time they get to eat someone, both invoices and affection will most likely remain unanswered...


there's a difference between liking carrion, and only eating carrion. if you're around and there's a pack of feral ghouls that are hungry and there isn't already food available, then as far as they're concerned, you're just dinner waiting to happen.
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psychophipps
post May 30 2014, 08:52 PM
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QUOTE (Jaid @ May 30 2014, 11:28 AM) *
there's a difference between liking carrion, and only eating carrion. if you're around and there's a pack of feral ghouls that are hungry and there isn't already food available, then as far as they're concerned, you're just dinner waiting to happen.


And there is a strong possibility that they would consider, "expediting things a bit"...
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DeathStrobe
post May 31 2014, 04:51 AM
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Wait, if Ghouls need to eat metahuman flesh, and vampires are metahuman...can ghouls eat vampires? And just have them regenerate the eaten flesh? Then the ghouls just need to bring the vampire something to drain essence from every once in a while.

Man, that'd be a crappy life for a vamp to be ghoul chow.
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Jaid
post May 31 2014, 05:33 AM
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i feel like wendigos would make more sense. i mean, they kinda prefer to set up cannibal cults so that they can eat their own cultists, do they not? ghouls sound like the perfect strategy for that.
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KarmaInferno
post May 31 2014, 06:07 AM
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Wait wait wait, i have it. The perfect method to make sure the slag gets offed.

Expose his identity and nature to the public.

(IMG:style_emoticons/default/smile.gif)





-k
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ShadowDragon8685
post May 31 2014, 06:46 AM
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QUOTE (KarmaInferno @ May 31 2014, 01:07 AM) *
Wait wait wait, i have it. The perfect method to make sure the slag gets offed.

Expose his identity and nature to the public.

(IMG:style_emoticons/default/smile.gif)


That'll work, but your street rep will take a nose-dive. Enjoy being Hung Out to Dry, you sell-out. Go cry to momma corp some more, maybe they'll turn your ass into a wholly-owned subsidiary.
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KarmaInferno
post May 31 2014, 07:08 AM
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Eh, if you were caught dispensing the information you deserve what you get.

Ideally you make it look like his worst enemy did it. Hopefully this will drive him to aggression and hasten his demise.

(IMG:style_emoticons/default/biggrin.gif)


-k
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Sendaz
post May 31 2014, 07:09 AM
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If it was a regular runner being outed one could probably expect that reaction, but most would not see outing an Infected as selling out, sort of like outing a bug spirit or a shedim.

Silly perhaps, but there is still that mental divide on things like this.
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Elfenlied
post May 31 2014, 01:26 PM
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So, let me get this straight: Because you, as a player, hate a certain race, you will resort to extreme metagaming measures to kill an allied NPC? Leaving aside the methods for now (plenty have been mentioned, and honestly, it isn't really hard), have you thought about the repercussions for your gaming group? If your DM is the "an eye for an eye" type, your future characters will be targeted with extreme prejudice. Or he could just throw you out of the group, which he is well within his rights to do, as you're about to pull a jerk move.
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Happy Trees
post May 31 2014, 03:20 PM
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QUOTE (Elfenlied @ May 31 2014, 07:26 AM) *
Or he could just throw you out of the group, which he is well within his rights to do, as you're about to pull a jerk move.

If your GM is so easily offended as to take this kind of extreme action, you're better off for not being in his group anymore.
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psychophipps
post May 31 2014, 03:26 PM
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To be completely frank, the diary so far is pointing to the GM being, "one of those GMs" so he's really screwed either way.
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Elfenlied
post May 31 2014, 03:26 PM
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QUOTE (Happy Trees @ May 31 2014, 03:20 PM) *
If your GM is so easily offended as to take this kind of extreme action, you're better off for not being in his group anymore.


Metagaming to PK someone is pretty much the biggest breach of trust there is.
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Happy Trees
post May 31 2014, 04:45 PM
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QUOTE (Elfenlied @ May 31 2014, 09:26 AM) *
Metagaming to PK someone is pretty much the biggest breach of trust there is.

Not even a little. It's actually SOP for a game, unless you're in a poor team who simply wings it through every adventure. We're talking about a game wherein the art of the double-cross is an actual game mechanic. The appropriate action is to adjust the characters rep, not to get butthurt and take it out on the player. The GM's job is to write a story that the characters can then manipulate via metagaming, much like reading a Choose Your Own adventure book with a plethora of extra "pages". Revenge mentality over a tabletop game suggests a level of emotional sensitivity that rivals that of hardcore feminists.
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Tymeaus Jalynsfe...
post May 31 2014, 05:13 PM
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QUOTE (Happy Trees @ May 31 2014, 10:45 AM) *
Not even a little. It's actually SOP for a game, unless you're in a poor team who simply wings it through every adventure. We're talking about a game wherein the art of the double-cross is an actual game mechanic. The appropriate action is to adjust the characters rep, not to get butthurt and take it out on the player. The GM's job is to write a story that the characters can then manipulate via metagaming, much like reading a Choose Your Own adventure book with a plethora of extra "pages". Revenge mentality over a tabletop game suggests a level of emotional sensitivity that rivals that of hardcore feminists.


Apparently, you and I have very different ideals on what a game entails. (IMG:style_emoticons/default/eek.gif)
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Elfenlied
post May 31 2014, 06:03 PM
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QUOTE (Tymeaus Jalynsfein @ May 31 2014, 05:13 PM) *
Apparently, you and I have very different ideals on what a game entails. (IMG:style_emoticons/default/eek.gif)


+1
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Uli
post May 31 2014, 06:03 PM
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You're not only here who is... surprised.

Also, what's up with the jab against feminism? Sexist, much? (IMG:style_emoticons/default/question.gif)
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Faelan
post May 31 2014, 08:20 PM
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QUOTE (Elfenlied @ May 31 2014, 11:26 AM) *
Metagaming to PK someone is pretty much the biggest breach of trust there is.


Not when the GM introduces a Marty Stu GMPC who happens to be a special snowflake on top of it. If your NPC is going on missions with the players under common circumstances it is over the line to begin with at which point you as a player are well within your right to sabotage the game as the social contract has been broken by the guy in charge. Personally I would talk to the GM and if he insisted on playing out whatever little Vampire Power Trip fantasy he has in the game, I would simply walk and find a different game, but metagaming is a perfectly legitimate response in this situation, I mean would you trust having Hannibal Lector being on your team knowing he wants to eat your liver with fava beans, and a fine chianti?
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Sendaz
post May 31 2014, 10:12 PM
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QUOTE (Faelan @ May 31 2014, 04:20 PM) *
I mean would you trust having Hannibal Lector being on your team knowing he wants to eat your liver with fava beans, and a fine chianti?
Well it would depend on the circumstances really.

Hanni is not a rabid animal eating the first thing that crosses his path.

Yes he is a psychopath, he processes things a bit different than the average joe and he does have some impulse control issues.
But he has in his own way, granted a pretty twisted way, a logic/code that he follows. Learn to use this to your mutual advantage.

If your goal and his coincides for the run he probably can be a delight to work with.
He is well read and well spoken, brilliant, meticulous for detail and ruthless enough to get the job done afterall, and would see the mission through to the end.
Which is more than I can say for some of the loons and amateurs I have been saddled with on a run from time to time.

Just like working with heavy machinery or electricity, you do have to follow some safety protocols:

Be Polite: Stow the attitude and do your best to be very polite with him and others around him as he tends to eat the rude first, even those who were not rude to him directly.

Be Firm: He is an alpha predator, you do not want to appear to be sheep as it can trigger certain responses.
Do not be afraid to stand up for yourself and maintain your position, but do not get up so much into his face that he considers you rude (see above) or an overwhelming threat.

Be honest and upfront: Playing silly buggers by planning a doublecross / setup or otherwise trying to outthink him will generally land you in hot water (for the stew).
Failing to mention key details because you don't trust him can compromise the mission and by default compromises you since that makes it look like your goals do not coincide and therefore you become fair game.
This can be tricky as your Johnson might not have given you all of the details, but if you can show you are disclosing everything you know, the better off you will be.
Maybe Hanni will pay the Johnson a visit later for this oversight.

Be Aware: Know where he is at all times. Don't stare at him, that's rude, but keep him in the corner of your eye or have the decker doing overwatch mark his position for you.
While he may or may not be planning anything nefarious, don't present an easy target (ala sheep) as instincts can be hard to fight.
Think Kids and cookie jars... same rule applies.

Do NOT scrimp on supplies: He is a man of refined tastes. If you make him and another runner do a stakeout on some corp exec with nothing but stale soykaf and day old doughnuts, he is going to improvise.
Go ahead and spring for the real steak, wine and caviar.
Your buddy on the stakeout with him will thank you for it.

Be Clear: If you tell him 'Eat Me' or 'Bite Me', even in jest or in a moment of irritation, well you did ask for it......
Just like working with an autistic, they can take things quite literally so choose your words carefully so there is no confusion.
Likewise do not hand him half ass/incomplete orders and then complain when he interprets them differently than what you meant but didn't specifically say.
Think wishes from a genie, be careful what you ask for.

Do not Assume:This is a hard one.
On one hand he is perfectly capable of gutting the lot of you and making Christmas decorations and Hors d'oeuvres out of your entrails.
But on the other hand, not every action he makes is necessarily an attack directed at you.
Yes he has the potential to do exactly that, but so do you. So long as your goals coincide and you are of use to each other, you should be safe for the duration of the run.
If you jump the gun at some action he does because you mistook it for an attack, it could well escalate up to one quickly enough as he defends himself.

Do NOT be tastier than the opposition: Maintaining a small supplement to your diet of rat poison or something similarly noxious leaves you with a bitter taste that can help discourage nibbling between meals.
Things may still go south and he tries to eat you, but he will not enjoy it or even be able to keep it down.
Can be a bit of a pyrrhic victory, but every bit helps when he is trying to decide who to munch on.
Maybe spray the opposition with a honey glaze or shoot them with gravy filled capsules.

Rewards: Studies show psychopaths perform/learn better when success is rewarded rather than punishing failures.
Don't be afraid to say Thank You when he has done his part. It's the polite thing to do and shows you value his participation.
Threats of punishments/reprisals if he crosses the team will not carry the same weight, he is used to taking lumps along the way, its the end prize he savour and responds to.
Make sure whatever he is being paid/rewarded with is more than adequate, you don't want him coming back charging you an arm and a leg (literally) afterwards.
Treating him as an outsider or a tool along the way will only cause him to reciprocate, which means you are fair game in his mind.

Have an Exit Strategy: Once the job is done, whatever truce you and Hanni may have had should now be considered over. Watch your back.
This does not mean you try shooting him then and there.
Don't have him tagged during the run or plan to follow him afterwards.
The job is over and it is time to go your separate ways, hopefully with no hard feelings between you or reason for either party to pursue the other.
Try to part ways in a public place or otherwise occupied area, neither side wants to make a scene and in a worse case scenario bystanders can be used as meatshields/cover.
When you do depart, leave the area quickly and cleanly. Follow same protocols as you would shaking a tail.
Do not return to any safehouse/caches/storage facilities you may have used during the run, even if he wasn't with you at those places, any of them could well be compromised.

Ideally if you have followed the guidelines above he should not have a bone to pick with you or want one of your bones to pick with, so with luck the two of you should never meet again.

Does this mean if you do all of the above you are 100% safe?
No, but who said life was ever 100% safe. (IMG:style_emoticons/default/nyahnyah.gif)
But you should have a better than even chance of walking out of there intact.

Really if you think about it, with only some minor tweaking you could apply the above to working with vamps/other alpha predator types ....
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Modular Man
post Jun 1 2014, 12:08 AM
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I am quite impressed!
I'm keeping this list for future use.
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psychophipps
post Jun 1 2014, 02:00 AM
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QUOTE (Sendaz @ May 31 2014, 05:12 PM) *
Well it would depend on the circumstances really.

Hanni is not a rabid animal eating the first thing that crosses his path.

Yes he is a psychopath, he processes things a bit different than the average joe and he does have some impulse control issues.
But he has in his own way, granted a pretty twisted way, a logic/code that he follows. Learn to use this to your mutual advantage.

If your goal and his coincides for the run he probably can be a delight to work with.
He is well read and well spoken, brilliant, meticulous for detail and ruthless enough to get the job done afterall, and would see the mission through to the end.
Which is more than I can say for some of the loons and amateurs I have been saddled with on a run from time to time.

Just like working with heavy machinery or electricity, you do have to follow some safety protocols:

Be Polite: Stow the attitude and do your best to be very polite with him and others around him as he tends to eat the rude first, even those who were not rude to him directly.

Be Firm: He is an alpha predator, you do not want to appear to be sheep as it can trigger certain responses.
Do not be afraid to stand up for yourself and maintain your position, but do not get up so much into his face that he considers you rude (see above) or an overwhelming threat.

Be honest and upfront: Playing silly buggers by planning a doublecross / setup or otherwise trying to outthink him will generally land you in hot water (for the stew).
Failing to mention key details because you don't trust him can compromise the mission and by default compromises you since that makes it look like your goals do not coincide and therefore you become fair game.
This can be tricky as your Johnson might not have given you all of the details, but if you can show you are disclosing everything you know, the better off you will be.
Maybe Hanni will pay the Johnson a visit later for this oversight.

Be Aware: Know where he is at all times. Don't stare at him, that's rude, but keep him in the corner of your eye or have the decker doing overwatch mark his position for you.
While he may or may not be planning anything nefarious, don't present an easy target (ala sheep) as instincts can be hard to fight.
Think Kids and cookie jars... same rule applies.

Do NOT scrimp on supplies: He is a man of refined tastes. If you make him and another runner do a stakeout on some corp exec with nothing but stale soykaf and day old doughnuts, he is going to improvise.
Go ahead and spring for the real steak, wine and caviar.
Your buddy on the stakeout with him will thank you for it.

Be Clear: If you tell him 'Eat Me' or 'Bite Me', even in jest or in a moment of irritation, well you did ask for it......
Just like working with an autistic, they can take things quite literally so choose your words carefully so there is no confusion.
Likewise do not hand him half ass/incomplete orders and then complain when he interprets them differently than what you meant but didn't specifically say.
Think wishes from a genie, be careful what you ask for.

Do not Assume:This is a hard one.
On one hand he is perfectly capable of gutting the lot of you and making Christmas decorations and Hors d'oeuvres out of your entrails.
But on the other hand, not every action he makes is necessarily an attack directed at you.
Yes he has the potential to do exactly that, but so do you. So long as your goals coincide and you are of use to each other, you should be safe for the duration of the run.
If you jump the gun at some action he does because you mistook it for an attack, it could well escalate up to one quickly enough as he defends himself.

Do NOT be tastier than the opposition: Maintaining a small supplement to your diet of rat poison or something similarly noxious leaves you with a bitter taste that can help discourage nibbling between meals.
Things may still go south and he tries to eat you, but he will not enjoy it or even be able to keep it down.
Can be a bit of a pyrrhic victory, but every bit helps when he is trying to decide who to munch on.
Maybe spray the opposition with a honey glaze or shoot them with gravy filled capsules.

Rewards: Studies show psychopaths perform/learn better when success is rewarded rather than punishing failures.
Don't be afraid to say Thank You when he has done his part. It's the polite thing to do and shows you value his participation.
Threats of punishments/reprisals if he crosses the team will not carry the same weight, he is used to taking lumps along the way, its the end prize he savour and responds to.
Make sure whatever he is being paid/rewarded with is more than adequate, you don't want him coming back charging you an arm and a leg (literally) afterwards.
Treating him as an outsider or a tool along the way will only cause him to reciprocate, which means you are fair game in his mind.

Have an Exit Strategy: Once the job is done, whatever truce you and Hanni may have had should now be considered over. Watch your back.
This does not mean you try shooting him then and there.
Don't have him tagged during the run or plan to follow him afterwards.
The job is over and it is time to go your separate ways, hopefully with no hard feelings between you or reason for either party to pursue the other.
Try to part ways in a public place or otherwise occupied area, neither side wants to make a scene and in a worse case scenario bystanders can be used as meatshields/cover.
When you do depart, leave the area quickly and cleanly. Follow same protocols as you would shaking a tail.
Do not return to any safehouse/caches/storage facilities you may have used during the run, even if he wasn't with you at those places, any of them could well be compromised.

Ideally if you have followed the guidelines above he should not have a bone to pick with you or want one of your bones to pick with, so with luck the two of you should never meet again.

Does this mean if you do all of the above you are 100% safe?
No, but who said life was ever 100% safe. (IMG:style_emoticons/default/nyahnyah.gif)
But you should have a better than even chance of walking out of there intact.

Really if you think about it, with only some minor tweaking you could apply the above to working with vamps/other alpha predator types ....


Interesting perspective, but I see this situation as being like the mongrel dog scene in the Green Mile. They might be good now this minute, but some day they're going to act like the low-down, mangy mutt they really are. Assets that require so much prep, coddling, and general maintenance and watching as the example above is a really a pig wearing lipstick, Versace, and pearls. It might be pretty, but it's still damn pig.

I say smile and nod until you see your moment, then... *draws finger across my throat*
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Faelan
post Jun 1 2014, 02:04 AM
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So I should behave a certain way so I don't become dinner? How about I terminate the lunatic, and never have to worry about that particular problem. Excellent list by the way assuming you want to play nice with a cannibalistic psychopath. Not having any compunction to endanger myself in such a manner, I would snuff him first. In a situation such as this, I would simply walk away from it, and when the GM decides to railroad the character, I would be out the door and on to a new group, unless the whole group hates the situation in which case I would do exactly what he plans to do, burn the vampire.
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Critias
post Jun 1 2014, 04:14 AM
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Or maybe, instead of derailing the campaign with in-party violence and getting into a tit-for-tat with the GM or writing up a doctoral dissertation about how everyone in the game needs to act exactly right to keep the GMPC happy, you should talk to your GM like an adult, explain that you're not comfortable with a GMPC, and see what happens.
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