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Chrome Head
post Jul 24 2014, 10:37 PM
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I vaguely remember that Overkill owns a headjammer, this situation is precisely what they're made for.

ETA: I liked your post Jack.
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Lobo0705
post Jul 25 2014, 01:12 PM
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QUOTE (Chrome Head @ Jul 24 2014, 06:37 PM) *
I vaguely remember that Overkill owns a headjammer, this situation is precisely what they're made for.

ETA: I liked your post Jack.



Excellent post Jack (IMG:style_emoticons/default/smile.gif)
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DrZaius
post Jul 25 2014, 02:58 PM
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QUOTE (Chrome Head @ Jul 24 2014, 05:37 PM) *
I vaguely remember that Overkill owns a headjammer, this situation is precisely what they're made for.

ETA: I liked your post Jack.


I think Jack has some restraints as well.

What I'd like to do:

Get Stinger bound, head-jammed, and in the trunk of the cab.

Before throwing him in there, I'd like to put one of my fly-spies in there to keep an eye on him.

I'd like to order the rotodrone to intercept us in whichever direction we end up going, and fly in formation about 300 meters up and 100 meters behind us.

Then, I'd like to drive us someplace quiet to have a conversation with Stinger. I'd lean towards the safe-house we already scoped out, but if we're being paranoid we should assume it's already been spotted, and find someplace new.

Alternatively, we could keep Stinger in the backseat, with Jack's gun on him.

-DrZ
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Jack VII
post Jul 25 2014, 03:16 PM
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QUOTE (DrZaius @ Jul 25 2014, 09:58 AM) *
I think Jack has some restraints as well.


Unfortunately, I don't have any restraints. I kept intending to buy some, but never did. The best we had were the lashings from the crosses, but those were left on Mr. Blonde who Overkill capped before leaving him for the tribals at Rocky Mountain.

I can keep a gun on him. Alternately, I can knock him unconscious and we could try to buy a set of metal restraints somewhere. I'm away from books, so I don't know if they have an availability rating. I imagine the only place we could find some this late at night would be a sex shop.
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DrZaius
post Jul 25 2014, 05:14 PM
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QUOTE (Jack VII @ Jul 25 2014, 11:16 AM) *
Unfortunately, I don't have any restraints. I kept intending to buy some, but never did. The best we had were the lashings from the crosses, but those were left on Mr. Blonde who Overkill capped before leaving him for the tribals at Rocky Mountain.

I can keep a gun on him. Alternately, I can knock him unconscious and we could try to buy a set of metal restraints somewhere. I'm away from books, so I don't know if they have an availability rating. I imagine the only place we could find some this late at night would be a sex shop.


WeaponsWorld is open 24/7: "For when it can't wait til morning!"

-DrZ
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Lobo0705
post Jul 25 2014, 05:26 PM
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Metal Restraints have no availability and are 20 (IMG:style_emoticons/default/nuyen.gif)

Overkill would probably vote for knocking him unconscious - just to be on the safe side - and put the headjammer on anyway.

It is a fair bet that Stinger got a message off, and help could be arriving soon. No need to risk him being awake and causing any more trouble.

He would also vote for the safe house you were already at.
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DrZaius
post Jul 25 2014, 05:41 PM
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QUOTE (Lobo0705 @ Jul 25 2014, 01:26 PM) *
Metal Restraints have no availability and are 20 (IMG:style_emoticons/default/nuyen.gif)

Overkill would probably vote for knocking him unconscious - just to be on the safe side - and put the headjammer on anyway.

It is a fair bet that Stinger got a message off, and help could be arriving soon. No need to risk him being awake and causing any more trouble.

He would also vote for the safe house you were already at.


Ok; so we knock him out, put the head jammer on, throw him in the trunk. We'll tell Overkill to go grab some restraints and meet us back at the safe house.

Sound good to everyone?

-DrZ
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Jack VII
post Jul 25 2014, 05:41 PM
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Sounds good. I assume I can knock him out relatively easily. Does Overkill have the headjammer with him? If not, he could run home and grab it as well as swing by a store to grab restraints and meet us at the safe house. I don't think Stinger is going to be capable of doing much without being conscious.
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DrZaius
post Jul 25 2014, 06:00 PM
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QUOTE (Jack VII @ Jul 25 2014, 12:41 PM) *
Sounds good. I assume I can knock him out relatively easily. Does Overkill have the headjammer with him? If not, he could run home and grab it as well as swing by a store to grab restraints and meet us at the safe house. I don't think Stinger is going to be capable of doing much without being conscious.


Well, I would be concerned about him giving one of his teammates access / a link to his deck, so they could run a trace on him while he was unconscious, leading them to our safehouse.

-DrZ
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Chrome Head
post Jul 25 2014, 06:51 PM
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I'm okay with all this. My character wouldn't think about it, but I think Overkill would double check for any wireless-enabled electronics/RFIDs that may be on Stinger and his equipment.
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Jack VII
post Jul 25 2014, 07:16 PM
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Assuming it isn't in his head, I could always break his deck. You know Lobo isn't going to let us keep that thing. (IMG:style_emoticons/default/smile.gif)
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DrZaius
post Jul 25 2014, 07:32 PM
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QUOTE (Jack VII @ Jul 25 2014, 03:16 PM) *
Assuming it isn't in his head, I could always break his deck. You know Lobo isn't going to let us keep that thing. (IMG:style_emoticons/default/smile.gif)


I'd hold off on that- I have a scheme for getting info out of him. We'll see if it works!

Basically Good Cop / Cop who doesn't know who he is, but has a lot of software indicating he murders people for a living

-DrZ
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Jack VII
post Jul 25 2014, 07:39 PM
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Of course, this assumes he even has a deck on him. If I were to take a guess, I would bet it would be headware. We haven't spotted a deck on him at this point and who would have left something that valuable in their car. I could be wrong, of course.
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Lobo0705
post Jul 25 2014, 07:44 PM
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I double checked - I did have Overkill bring his Headjammer (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Jul 25 2014, 07:47 PM
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Awesome, no breakee-the-deck then.

Not sure Lobo, do you want us to free-form here. Do you want to have Stinger make his first response here that we can RP against?
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Lobo0705
post Jul 25 2014, 07:53 PM
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QUOTE (Jack VII @ Jul 25 2014, 02:47 PM) *
Awesome, no breakee-the-deck then.

Not sure Lobo, do you want us to free-form here. Do you want to have Stinger make his first response here that we can RP against?



Oh - I sort of assumed slamming him against the car was to knock him out - was I wrong?
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Jack VII
post Jul 25 2014, 08:25 PM
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QUOTE (Lobo0705 @ Jul 25 2014, 01:53 PM) *
Oh - I sort of assumed slamming him against the car was to knock him out - was I wrong?

I mostly tossed him against the car to be a dick. I put him in a 3/4 nelson to keep him from going anywhere, so I figured he was still awake, albeit pretty jacked up. It works just as well if that knocked him out, seeing as we need to skedaddle ASAP. I'll edit it and have Jack slam his head into the roof of the car.
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DrZaius
post Jul 28 2014, 02:51 PM
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So did we agree OOC to send someone to get restraints? Everyone cool with moving this party to the safe house? We could also torch the car, if we wanted to eliminate some evidence.

-DrZ
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Jack VII
post Jul 28 2014, 03:34 PM
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It would make sense for Overkill to grab them since he's on his bike. Since he doesn't have to go home to grab his headjammer, he should be able to make a quick pit stop relatively quickly. I can just imagine the scene though. Walking in at 3AM and buying one pair of handcuffs... LOL.
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Lobo0705
post Jul 28 2014, 05:24 PM
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QUOTE (Jack VII @ Jul 28 2014, 10:34 AM) *
It would make sense for Overkill to grab them since he's on his bike. Since he doesn't have to go home to grab his headjammer, he should be able to make a quick pit stop relatively quickly. I can just imagine the scene though. Walking in at 3AM and buying one pair of handcuffs... LOL.



Lol - (IMG:style_emoticons/default/smile.gif)

You guys can keep roleplaying - and moving the scenes along - I can put up a post about Overkill arriving at the house. Or do you want me to put up a transition scene?

I'm fine either way (IMG:style_emoticons/default/smile.gif)


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Jack VII
post Jul 28 2014, 05:25 PM
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I can try to put up a transition scene. I'll wait a bit until everyone else has a chance to weigh in.
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Chrome Head
post Jul 28 2014, 05:59 PM
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I wish Amy had Mind Probe or Analyse Truth... of course we got an investigation run without any of those! (IMG:style_emoticons/default/nyahnyah.gif)

She will, however, use a F5 Detect Life to scan the house before anyone goes in there again. While on the way before that she'll also summon a level 3 Beast spirit just to have a little backup and in case those rats came back while we were gone.
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Lobo0705
post Jul 28 2014, 07:34 PM
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Amy's Summoning Attempt
12d6.hits(5)=3

Spirit Resists
3d6.hits(5)=2

Amy resists drain
13d6.hits(5)=4

So 1 service, no drain

Casting Detect Life Force 5
12d6.hits(5)=2

Resist Drain
13d6.hits(5)=5

No Drain
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Chrome Head
post Jul 28 2014, 07:57 PM
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I made a post for this and am ready for the action to move to our arrival at the safehouse.
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DrZaius
post Jul 28 2014, 08:03 PM
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QUOTE (Chrome Head @ Jul 28 2014, 02:57 PM) *
I made a post for this and am ready for the action to move to our arrival at the safehouse.


Added a transition-ish post of my own. I am also ready to transition to the safe house.

-DrZ
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