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> Bioshock: Infinite, Darling it's better, down where it's wetter... Wait, what?
CanRay
post Mar 30 2013, 08:52 PM
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I was missing the upgraded weapons as well, until I realized that you don't carry the whole arsenal like you do in Bioshock 1. As you switch out from enemy weapons frequently, it'd be hard to implement. (IMG:style_emoticons/default/frown.gif)

Maybe in the NextGen Consoles/PC games. Yes yes, I know they could do it now for PC Games, but the market that sells today is Console. (IMG:style_emoticons/default/frown.gif) Except for Kickstarted Indie Games, which is why I'm happy for them!

...

I really need a new time sink, too.
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bannockburn
post Apr 16 2013, 02:57 PM
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Just ... wow.

I sat baffled for 2h after finishing it.
Do NOT read the spoilers if you haven't finished the game!

So many details ...
[ Spoiler ]


I found the general theme progressed logically from the first game(s). In Bioshock's Rapture, we have the extreme extrapolation of Ayn Rand's 'ideals' (if you want to call a flawed and hypocritical philosophy that) represented by Andrew Ryan and Fontaine, and the atheism and self-reliance of the people there lead to a moral abyss of horrible depths. In Columbia, on the other hand, racism and misogyny is rampant.
[ Spoiler ]

They hate black people, the Irish, Jews, Native Americans, the Chinese and basically everything that's not American At Heart As Given By The Founders.
It's the other extreme, religious zeal and Manifest Destiny extrapolated to the final consequence.
A candy-colored, happy city, full of horrible ideals, directly under the surface.

[ Spoiler ]


My conclusion: Irrational Games really know how to make people think about their material. And they are very, very skilled in crafting nightmarishly dystopian settings that look pretty on the outside but quickly become a bloody and awful mess.
I approve.
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CanRay
post Apr 16 2013, 03:18 PM
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QUOTE (bannockburn @ Apr 16 2013, 09:57 AM) *
Irrational Games really know how to make people think about their material. And they are very, very skilled in crafting nightmarishly dystopian settings that look pretty on the outside but quickly become a bloody and awful mess.
I approve.
"Welcome to what we think a Utopia is. Now, let's see how badly humans can **** it up."
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tasti man LH
post Apr 28 2013, 08:59 AM
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Found this link that compiles together a couple of theories on just what the hell is up with Bioshock Infinite's ending.

http://www.ign.com/wikis/bioshock-infinite..._source=twitter

Don't you just LOVE wibbly-wobbly-timey-wimeys?
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nezumi
post Apr 28 2013, 03:44 PM
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I finished the game and I was not impressed. The gameplay was simplistic and repetitive. The storyline was okay. The wrap-up was internally inconsistent, and left huge gaps without explanation. The only part of the game I really enjoyed was the setting, which was beautiful. I feel like it's somewhere between Avatar and Lost; beautiful, makes you want to 'uncover the mystery', but ultimately pretty shallow.

Yes, I do love wibbly-wobbly-time-wimeys -- when they're thought all the way through and make sense. But Bioshock was caught up in the narrative imperative. An hour after the game is done and the euphoria of the ending has faded, well ...

[ Spoiler ]
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KarmaInferno
post Apr 29 2013, 04:32 PM
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[ Spoiler ]



-k
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nezumi
post Apr 29 2013, 08:52 PM
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[ Spoiler ]
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X-Kalibur
post Apr 29 2013, 09:13 PM
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[ Spoiler ]
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_Pax._
post Apr 29 2013, 10:18 PM
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QUOTE (nezumi @ Apr 29 2013, 03:52 PM) *
[ Spoiler ]

[ Spoiler ]
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Neurosis
post May 16 2013, 06:09 PM
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Was I the only one really disappointed when in the end, when you visit a spiffed up version of...you know...you didn't also get to visit a next gen vision of Citadel Station and the Von Braun?
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Tanegar
post Sep 1 2013, 05:56 PM
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So, I bought Bioshock Infinite yesterday, as GameStop was offering it for half off on their download service. Amusingly, it only installed a little utility that installed the game itself through Steam.

Just arrived at Monument Island. Having fun so far.
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CanRay
post Sep 1 2013, 07:30 PM
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Did the guy hit on you by suggesting Gecko-Roman style wrestling? (IMG:style_emoticons/default/wink.gif)
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Tanegar
post Sep 1 2013, 10:47 PM
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Er... you mean Greco-Roman? No, I haven't met anyone who suggested that.
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CanRay
post Sep 2 2013, 01:58 AM
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QUOTE (Tanegar @ Sep 1 2013, 05:47 PM) *
Er... you mean Greco-Roman? No, I haven't met anyone who suggested that.
Yeah, just woke up from my nap. Fingers didn't work yet.

And apparently he doesn't always do it.
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Tanegar
post Sep 2 2013, 03:27 AM
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I have a weakness for blue-eyed brunettes, and man, Elizabeth is punching that button really hard. O.o
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Tanegar
post Sep 3 2013, 01:03 AM
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Finished it.

[ Spoiler ]


I enjoyed it. It's a little too linear to go back and replay immediately, but I probably will replay it at some point.
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CanRay
post Sep 3 2013, 02:08 AM
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And now to wait for the Noir-esque DLC in Rapture! (IMG:style_emoticons/default/biggrin.gif)
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KarmaInferno
post Sep 5 2013, 01:14 AM
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Burial At Sea trailer #1



-k
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Tanegar
post Aug 28 2014, 11:21 PM
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I just finished Burial At Sea, episode 2. Was Ken Levine on downers when he wrote the DLC?
[ Spoiler ]

Also: Jesus H. Christ fucking Tom Cruise in the ass while Nicole Kidman and Katie Holmes cheer Him on, Frank Fontaine was a monster.
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Tanegar
post Sep 3 2014, 08:25 PM
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I finished my second playthrough of the main campaign yesterday. The ending doesn't make a whole lot of sense, the second time around. Elizabeth drowns Booker, ostensibly to prevent him from becoming Comstock... but this version of Booker already rejected the baptism. He's already past the decision-point; and, having seen Comstock's work, can presumably be relied upon to never reconsider his decision. So, what's Elizabeth's motivation for killing him, again?
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X-Kalibur
post Sep 4 2014, 09:07 PM
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QUOTE (Tanegar @ Sep 3 2014, 01:25 PM) *
I finished my second playthrough of the main campaign yesterday. The ending doesn't make a whole lot of sense, the second time around. Elizabeth drowns Booker, ostensibly to prevent him from becoming Comstock... but this version of Booker already rejected the baptism. He's already past the decision-point; and, having seen Comstock's work, can presumably be relied upon to never reconsider his decision. So, what's Elizabeth's motivation for killing him, again?


Wasn't it to prevent everything?
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Tanegar
post Sep 4 2014, 11:19 PM
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That's what I'm saying: killing the player-character Booker doesn't actually prevent anything.

There are two factors: Booker's decision to either accept or reject the baptism, and Booker's personal timeline(s).

The Bookers who accept the baptism become Comstocks. The Bookers who reject it don't. The player-character Booker is one of the latter: one of the scenes Elizabeth takes you to after destroying the siphon is Booker's almost-baptism, where we see him reject it. The Booker who rescues Elizabeth already faced the choice of whether to become Comstock, and chose not to.

Additionally, in order to prevent a Booker from becoming a Comstock, he must be killed at a point in his timeline before his baptism. Again, in the player-Booker's personal timeline, even if he were going to become Comstock, it's too late. If he had chosen to accept the baptism, he would already be Comstock by the time the game opens, twenty years after Anna/Elizabeth's abduction.

Player-Booker wasn't Comstock, isn't Comstock, and will never be Comstock. Killing him accomplishes nothing.
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X-Kalibur
post Sep 5 2014, 12:22 AM
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It deletes all the Bookers at that point in time. Then you have no Booker or Anna.
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Tanegar
post Sep 5 2014, 04:29 PM
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How do you figure?
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X-Kalibur
post Sep 5 2014, 09:08 PM
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If you don't kill all the Bookers that attended the baptism, regardless of if they became Comstock or not, to prevent a paradox you have to destroy them all. Then any remaining Bookers would only be ones that never even came to that point in time.
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