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Lobo0705
post Sep 23 2014, 02:04 PM
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Ok - no problem.

For those with the cold hard cash (everyone is turning to you Grease (IMG:style_emoticons/default/wink.gif) )

3 gas masks with markup=630 (IMG:style_emoticons/default/nuyen.gif)
1 CS grenade with markup=96 (IMG:style_emoticons/default/nuyen.gif)

Plus dinner and drinks for 4 is another 100:nuyen:

IC post up soon.
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Jack VII
post Sep 23 2014, 02:09 PM
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More than one grenade would trigger the concentration effect. All that does is increase the power by 1 per dose. I think the only reason we might need more than one grenade would be to cover a larger area, but I would guess this apartment is probably more compartmentalized than open-floor plan. If that's the case, by the time we'd get to use a second grenade, we're probably already getting shot at by our targets.

I think the biggest problem with the plan is us having to go inside while the gas is deployed. Because of the stupid, not particularly realistic way that SR Toxins work (the effects should really be distributed by vector), you apparently need all types of vector protection to resist all of the effects of a toxin. So, unless you have Chemical Protection on your armor, you're going to be affected fully even if you have a gas mask/respirator.

ETA: We'll just do an IOU for Grease from our final pay (not including dinner).
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Lobo0705
post Sep 23 2014, 02:14 PM
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QUOTE (Jack VII @ Sep 23 2014, 09:09 AM) *
More than one grenade would trigger the concentration effect. All that does is increase the power by 1 per dose. I think the only reason we might need more than one grenade would be to cover a larger area, but I would guess this apartment is probably more compartmentalized than open-floor plan. If that's the case, by the time we'd get to use a second grenade, we're probably already getting shot at by our targets.

I think the biggest problem with the plan is us having to go inside while the gas is deployed. Because of the stupid, not particularly realistic way that SR Toxins work (the effects should really be distributed by vector), you apparently need all types of vector protection to resist all of the effects of a toxin. So, unless you have Chemical Protection on your armor, you're going to be affected fully even if you have a gas mask/respirator.

ETA: We'll just do an IOU for Grease from our final pay (not including dinner).


Re-reading the toxin rules now - there is no reason - unless the CS gas in Shadowrun is somehow far different than the CS gas we use today - that a gas mask shouldn't protect you completely from the worst of it.
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Jack VII
post Sep 23 2014, 02:17 PM
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QUOTE (Lobo0705 @ Sep 23 2014, 08:14 AM) *
Re-reading the toxin rules now - there is no reason - unless the CS gas in Shadowrun is somehow far different than the CS gas we use today - that a gas mask shouldn't protect you completely from the worst of it.

It's apparently some super-version of IRL CS that somehow causes massive throat inflammation and mucous production solely through skin contact. I don't get it either. In fact, based on the rules, the only Core toxin that a gas mask fully protects you from by itself is Nausea Gas. I personally wish there was more granularity to it all. CS has Contact and Inhalation vectors. I could easily see the Disorientation tied to the Contact vector and the Nausea tied to the Inhalation vector. It doesn't seem like it would be all that hard to balance either.

ETA: I would be absolutely OK if you allowed us to defeat a toxin by being immune to one of its vectors.
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Lobo0705
post Sep 23 2014, 02:31 PM
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QUOTE (Jack VII @ Sep 23 2014, 09:17 AM) *
It's apparently some super-version of IRL CS that somehow causes massive throat inflammation and mucous production solely through skin contact. I don't get it either. In fact, based on the rules, the only Core toxin that a gas mask fully protects you from by itself is Nausea Gas. I personally wish there was more granularity to it all. CS has Contact and Inhalation vectors. I could easily see the Disorientation tied to the Contact vector and the Nausea tied to the Inhalation vector. It doesn't seem like it would be all that hard to balance either.

ETA: I would be absolutely OK if you allowed us to defeat a toxin by being immune to one of its vectors.



I think the problem is what we know about CS gas IRL as opposed to the super version they have in the game.

Sarin, as an example, which would have both contact and inhalation vectors, if you walked into a cloud of Sarin wearing a gas mask and no other protective clothing, you would still be dead in short order, despite not breathing it in.

So, I think that just being immune to one vector shouldn't make you immune to the toxin. I think probably a better way to go would be halving the power of the attack, and eliminating the disorientation effect.
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Jack VII
post Sep 23 2014, 02:36 PM
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Yeah, Seven-7 is basically supposed to be Sarin or other nasty nerve agents. It has both vectors.

I think we just need a ruling one way or the other if we're not going to play it how the book reads it (which I would be happy with, since it is kind of dumb from a rules perspective). WRT to the house rule above, I think being immune to the inhalation should eliminate the Nausea rather than the Disorientation (no foot long strings of mucous with a gas mask). I think Disorientation should come from the Contact (skin burning, etc). So, for someone with a gas mask, CS would turn into a Toxin Power 4 attack with Stun/Disorientation as the effects? That seems pretty fair.
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Lobo0705
post Sep 23 2014, 02:58 PM
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QUOTE (Jack VII @ Sep 23 2014, 09:36 AM) *
Yeah, Seven-7 is basically supposed to be Sarin or other nasty nerve agents. It has both vectors.

I think we just need a ruling one way or the other if we're not going to play it how the book reads it (which I would be happy with, since it is kind of dumb from a rules perspective). WRT to the house rule above, I think being immune to the inhalation should eliminate the Nausea rather than the Disorientation (no foot long strings of mucous with a gas mask). I think Disorientation should come from the Contact (skin burning, etc). So, for someone with a gas mask, CS would turn into a Toxin Power 4 attack with Stun/Disorientation as the effects? That seems pretty fair.


That works for me - that is how we will play it (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Sep 23 2014, 03:12 PM
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Cool! OK...

Logistics
Disguises: Check
Costumes: Check (or at least, should be easy to acquire)
Grenades: Check (At about 0240)
Auxiliary Gear: Check? Will gas masks and trash bags be enough?
Vehicle & Cart: <-- What are we going to do about this? If we can figure out how to do it, I like Chrome's idea of boosting something appropriate right before we make our move. Maybe a laundry or trash truck? Something that may come with a cart of some sort. Then we either just leave it there and leave in the Taxi/BMW/Motorcycle or drive a few blocks away to a pre-determined location to hook up with our vehicles, transfer the bodies, and get the Hell out of Dodge.

Damnit! We still need two or three sets of restraints... they have (-) Availability, can we hit Chapel back up for them as well? (Might as well see if he has some not-chemsuit coveralls to boot).
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Lobo0705
post Sep 23 2014, 03:33 PM
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QUOTE (Jack VII @ Sep 23 2014, 10:12 AM) *
Damnit! We still need two or three sets of restraints... they have (-) Availability, can we hit Chapel back up for them as well? (Might as well see if he has some not-chemsuit coveralls to boot).


I'll just edit the exchange to include it (IMG:style_emoticons/default/smile.gif)

3 restraints increase the cost another 96 (IMG:style_emoticons/default/nuyen.gif)
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DrZaius
post Sep 23 2014, 04:28 PM
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Lobo- is there some knowledge skill I could roll, or general vehicle skill I could reference for my opinion on how hard it is to jack a car?

-DrZ
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Lobo0705
post Sep 23 2014, 04:41 PM
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QUOTE (DrZaius @ Sep 23 2014, 12:28 PM) *
Lobo- is there some knowledge skill I could roll, or general vehicle skill I could reference for my opinion on how hard it is to jack a car?

-DrZ


I would think it is pretty common knowledge that unless you are dealing with a car from 50 years ago, you need a deck to be able to steal a car. I say this because everything is computerized at this point, and the only way to start the car would be to get MARKs on it, and the only way to do that is with an Attack or Sleaze rating, which only decks have.

Actually stealing the car isn't the issue. The problem is holding on to it, and not getting tracked down once someone notices it is gone.
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Chrome Head
post Sep 23 2014, 05:02 PM
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QUOTE (Lobo0705 @ Sep 23 2014, 11:41 AM) *
Actually stealing the car isn't the issue. The problem is holding on to it, and not getting tracked down once someone notices it is gone.

According to Overkill and/or Grease, how hard is that? Can we get away with it for less than an hour in the middle of the night?
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Jack VII
post Sep 23 2014, 05:05 PM
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QUOTE (Lobo0705 @ Sep 23 2014, 10:41 AM) *
Actually stealing the car isn't the issue. The problem is holding on to it, and not getting tracked down once someone notices it is gone.

I would hope that we could get away with absconding with a delivery truck for about an hour at 3AM or 4AM. Maybe something along the line of hacking a low-grade host to allow us to Spoof Command (presuming that a company with no spider has the Host setup as the Matrix owner of a device) to a truck authorizing it to be driven around at off-hours? They'd definitely know something was up pretty quickly, but we should have a window, I would think. (Seriously, sometimes the direction they have taken this game in sometimes kills the feel of Shadowrun to me... honestly, I seem to recall there being rules for gait analysis in 4E somewhere.)
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Lobo0705
post Sep 23 2014, 05:15 PM
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QUOTE (Jack VII @ Sep 23 2014, 01:05 PM) *
I would hope that we could get away with absconding with a delivery truck for about an hour at 3AM or 4AM. Maybe something along the line of hacking a low-grade host to allow us to Spoof Command (presuming that a company with no spider has the Host setup as the Matrix owner of a device) to a truck authorizing it to be driven around at off-hours? They'd definitely know something was up pretty quickly, but we should have a window, I would think. (Seriously, sometimes the direction they have taken this game in sometimes kills the feel of Shadowrun to me... honestly, I seem to recall there being rules for gait analysis in 4E somewhere.)


Lol - having never played 4e I can't comment with authority but I've read posts on this forum and the official forum about that - that the authorities could identify you by the way you walked.

I was speaking generally about stealing a vehicle - the hard part is holding onto it once someone reports it stolen (sort of like in real life today).

As long as you aren't flagrant about it, stealing a delivery vehicle in the middle of the night shouldn't present much of a problem - I was just indicating that you shouldn't be using it after the job, as that is going to get you caught.
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Jack VII
post Sep 23 2014, 05:18 PM
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QUOTE (Lobo0705 @ Sep 23 2014, 11:15 AM) *
As long as you aren't flagrant about it, stealing a delivery vehicle in the middle of the night shouldn't present much of a problem - I was just indicating that you shouldn't be using it after the job, as that is going to get you caught.

Cool. I'm pretty sure we're either of the opinion that we ditch it on-site or drive a block or two away and ditch it. I don't think anyone wants to keep it (well, we probably would want to keep it, but get that is probably unbalancing).

FYI: Run & Gun Errata is out, Street Grimoire is supposedly on the way.
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Chrome Head
post Sep 23 2014, 10:30 PM
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In our current plan, Amy will have some time to rest if she suffers a lot of drain from summoning a spirit. She should perform that summon as soon as possible. I think she's really worried about the plan, and worried that she won't be strong enough if it comes down to a magical duel, so she'll take a risk and summon something scary.

I'm thinking an Air Elemental with Noxious Breath and Elemental Ranged Attack (whatever the exact name of the power is) at a force of 7 can change the course of the entire battle in our favor. Before that, she'll cast Increase Body on herself at Force 3, and that will help her later when she tries to heal the likely stun damage she will suffer. Depending on the summon roll, it might be difficult to decide on whether or not to use her edge on it, but we'll see when we get there.
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Jack VII
post Sep 23 2014, 10:41 PM
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QUOTE (Chrome Head @ Sep 23 2014, 04:30 PM) *
I'm thinking an Air Elemental with Noxious Breath and Elemental Ranged Attack (whatever the exact name of the power is) at a force of 7 can change the course of the entire battle in our favor. Before that, she'll cast Increase Body on herself at Force 3, and that will help her later when she tries to heal the likely stun damage she will suffer.

Just a head's up, if you summon at F7, your drain will be physical. It's a bit different than spellcasting drain. Maybe a F6 would be better?

ETA: Not sure if sprinklers would kick on with CS, but who knows. 3 extra gas masks are going to be like 600 nuyen + handling. Is this adjustment worth it?
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Chrome Head
post Sep 24 2014, 01:10 AM
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QUOTE (Jack VII @ Sep 23 2014, 05:41 PM) *
Just a head's up, if you summon at F7, your drain will be physical. It's a bit different than spellcasting drain. Maybe a F6 would be better?

ETA: Not sure if sprinklers would kick on with CS, but who knows. 3 extra gas masks are going to be like 600 nuyen + handling. Is this adjustment worth it?

Oh yes I had forgotten it would be physical.. resting for an hour would not help then.. so it's probably too dangerous to try. F6 it will be (IMG:style_emoticons/default/smile.gif)

It's for spells that the force isn't what determines stun vs. physical anymore (the number of successes is used instead).

ETA: quote: "We've got some duct tape; right?"; That's ALWAYS a valid concern (IMG:style_emoticons/default/wink.gif)
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DrZaius
post Sep 24 2014, 01:57 AM
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600?? I thought they were a lot cheaper for some reason.

@lobo: I'll edit my ic post, I think just the extra coveralls.
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Jack VII
post Sep 24 2014, 02:12 AM
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Yeah, you just dropped 630 bones on the first three gas masks.

I assume Grease isn't going to reveal this plan to the rest of us unless shit gets real?
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Lobo0705
post Sep 24 2014, 01:10 PM
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Ok, so another 30 (IMG:style_emoticons/default/nuyen.gif) for the overalls

Amy summoning Force 6 spirit
12d6.hits(5)=2

Spirit resists
6d6.hits(5)=2

Amy resists 4DV drain
13d6.hits(5)=5

Since she failed in the first attempt but took no drain, I'm going to assume she tries again

Summoning
12d6.hits(5)=2

Spirit resists
6d6.hits(5)=1

Amy resists 2DV drain
13d6.hits(5)=3

So Amy now has a Force 6 spirit of Air with one service with the optional powers Noxious Breath and Elemental Attack
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Jack VII
post Sep 24 2014, 01:36 PM
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Alright, so we've got the spirit, we're getting the grenade and costumes, Grease is doing a few disguises (I guess we need to roll for those? I can teamwork for that).

I think the last pieces are the recon and stealing the truck.
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Lobo0705
post Sep 24 2014, 01:52 PM
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QUOTE (Jack VII @ Sep 24 2014, 09:36 AM) *
Alright, so we've got the spirit, we're getting the grenade and costumes, Grease is doing a few disguises (I guess we need to roll for those? I can teamwork for that).

I think the last pieces are the recon and stealing the truck.


I can roll for the disguises now - is the recon and stealing the truck something you want to do with Dr. Z away, or do you want to wait for him to come back?

Grease's disguise
Jack attempts to help
4d6.hits(5)=1

Grease uses disguise (+1 from Jack)
7d6.hits(5)=2

Amy's disguise
Jack attempts to help
4d6.hits(5)=1

Grease uses disguise (+1 from Jack)
7d6.hits(5)=1

Jack's disguise
Jack attempts to help
4d6.hits(5)=1

Grease uses disguise (+1 from Jack)
7d6.hits(5)=2

Overkill's disguise
Jack attempts to help
4d6.hits(5)=2

Grease uses disguise (+2 from Jack)
8d6.hits(5)=3
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Jack VII
post Sep 24 2014, 01:57 PM
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QUOTE (Lobo0705 @ Sep 24 2014, 07:52 AM) *
I can roll for the disguises now - is the recon and stealing the truck something you want to do with Dr. Z away, or do you want to wait for him to come back?

I think Z said he would be gone starting this afternoon, so I think we can wait for his input on that. If he doesn't login today before travel, I think we may be able to do the tuck part without him, less so the recon (unless the recon is just going to be doing a drive-by to make sure what we see squares with the plans; it's not like we have a lot of time if we're going to do this thing before the sun comes up). It seems like the truck thing is going to be almost entirely Overkill, given how much of it requires hacking...
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DrZaius
post Sep 24 2014, 02:14 PM
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QUOTE (Jack VII @ Sep 24 2014, 09:57 AM) *
I think Z said he would be gone starting this afternoon, so I think we can wait for his input on that. If he doesn't login today before travel, I think we may be able to do the tuck part without him, less so the recon (unless the recon is just going to be doing a drive-by to make sure what we see squares with the plans; it's not like we have a lot of time if we're going to do this thing before the sun comes up). It seems like the truck thing is going to be almost entirely Overkill, given how much of it requires hacking...


I am fine with you guys proceeding without me as far as you can go- and I may be able to log on later this evening, if I feel like it after a 6 hour drive.

EDIT: Not that the rolls are particularly bad at all, but would it make sense to buy hits on these disguise tests? We have all the time in the world, and I wouldn't want to do a shabby job if it could be avoided.
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