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Jack VII
post Sep 30 2014, 06:44 PM
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No that's fine. I was under the impression it was going to appear in the hallway behind the spirit of fire, not in the apartment. I missed something somewhere, no big deal.

ETA: I think the issue is that the Spirit of Air is going to manifest before me, so the spirit of fire might start to manifest before I act. But if I can react to either of those, my actions might change. I can't remember if I can delay across IPs or not. I don't think I've taken really any actions so far.
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Lobo0705
post Sep 30 2014, 06:54 PM
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QUOTE (Jack VII @ Sep 30 2014, 01:44 PM) *
No that's fine. I was under the impression it was going to appear in the hallway behind the spirit of fire, not in the apartment. I missed something somewhere, no big deal.

ETA: I think the issue is that the Spirit of Air is going to manifest before me, so the spirit of fire might start to manifest before I act. But if I can react to either of those, my actions might change. I can't remember if I can delay across IPs or not. I don't think I've taken really any actions so far.


With regards to where the Spirit of Air is manifesting, per Amy's instructions, it is to attack the occupants of the apartment. She hasn't changed those instructions, so when it manifests, that is where it will go. (I can understand why it was a little confusing with the "behind the fire spirit" language.

Unfortunately you cannot delay your actions across IPs, so you are basically not taking any action in IP 1. The spirit of air will definitely manifest before you get to go, and the spirit of fire may manifest before you, depending on certain actions.

No worry about changing your action, technically you aren't supposed to declare it until it is your turn to go, but with the PbP format it is sometimes easier to have actions posted in advance.
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Jack VII
post Sep 30 2014, 07:03 PM
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Cool, I was just trying to save some time in the event everything came to a head and I wasn't around.

So... given that we know for certain (barring any wards) that our spirit is going to be manifesting this IP, here's my basic plan:

1) If the Spirit of Fire manifests during my turn, I'm going to run toward the cart and get my stuff.
2) If the door opens suddenly and someone is in melee range, I'm going to pop my blade and get to cutting.
3) If nothing seems to happen, I'm going to delay my action until the cart gets there and grab my stuff.

I don't think I have a lot of good options here, TBH. I probably should have brought the grenade with me.
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DrZaius
post Sep 30 2014, 07:49 PM
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Let me know if you need more from me Lobo. Initiative passes make something as simple as this confusing (IMG:style_emoticons/default/smile.gif)

I think my plan is pretty clear, but if it isn't let me know.

-DrZ
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Lobo0705
post Sep 30 2014, 07:58 PM
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QUOTE (DrZaius @ Sep 30 2014, 03:49 PM) *
Let me know if you need more from me Lobo. Initiative passes make something as simple as this confusing (IMG:style_emoticons/default/smile.gif)

I think my plan is pretty clear, but if it isn't let me know.

-DrZ


Well, honestly we are probably going to have to wait until Amy and the various others go before we can finalize what you are doing.

Sequentially, you aren't going to actually reach the door until next Combat turn, which means that no one is going to actually be throwing anything this combat turn.

At best, assuming the spirit of fire does not interfere, you are looking at reaching the door next combat turn, (at which point the maglock will already be unlocked), and then someone has to open the door and throw the grenade it.
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DrZaius
post Sep 30 2014, 08:31 PM
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QUOTE (Lobo0705 @ Sep 30 2014, 03:58 PM) *
Well, honestly we are probably going to have to wait until Amy and the various others go before we can finalize what you are doing.

Sequentially, you aren't going to actually reach the door until next Combat turn, which means that no one is going to actually be throwing anything this combat turn.

At best, assuming the spirit of fire does not interfere, you are looking at reaching the door next combat turn, (at which point the maglock will already be unlocked), and then someone has to open the door and throw the grenade it.


However that ends up happening, I think we would do what was most logical (assuming this fire spirit doesn't murder us all). So whoever is available (between me, Jack, and overkill), would

1) Open the door
2) throw the grenade in
3) throw the fly-spy in
4) close the door

If there's any real skill involved in throwing the grenade it should be Jack doing it, but my thinking was that we were just tossing it inside, not necessarily trying to to get it anyplace in particular. At some point during that process, I would probably pull my mask down (once we're committed to throwing the grenade in). I am more than willing to volunteer to open the door if I am there and I have an action available.

-DrZ
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Jack VII
post Sep 30 2014, 08:33 PM
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I'm thinking we would still need to make the thrown weapons test. Given the timing we're trying to achieve, we could always accidentally bank it off the door on accident. Jack can throw it, with the added bonus that he doesn't need to mask up, so I can take that action and not worry about breathing in the gas.

I'm of the opinion that this won't end up being that easy. (IMG:style_emoticons/default/biggrin.gif) I see much fire in our futures...
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Chrome Head
post Sep 30 2014, 08:42 PM
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I think Jack might as well go to the cart and get whatever he needs from it this turn, otherwise he's just wasting time. This being said, we're talking about 3 seconds...

Amy will attempt to banish the fire spirit at the top of the second pass. She can also use her free action to say "They know we're here!" in subvocal comm with the team. For the record, she doesn't have trodes, but she has a subvocal transceiver.
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Jack VII
post Sep 30 2014, 08:51 PM
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Just a note, if Amy is going to banish at CT1, IP2 (and I personally think she probably should), the cart is going to be 15 or so feet away from the door. Overkill and Grease probably just need to run it forward on their move. The spirit is probably going to have to take a complex action to materialize, depending on its instructions, if its still around (wouldn't be a bad test to Edge, maybe, although possibly a super-dangerous banishing if the spirit is bound to Falcon and he wants to Edge the resistance roll).

From my understanding, once the spirit spends the complex action to materialize, it is then present on the Physical Plane, correct? There isn't a delay?
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DrZaius
post Sep 30 2014, 09:03 PM
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I (the player) agree that running towards the door makes sense when the spirit materializes.

However, Grease (the character) has a poor track record with confronting enormous, dangerous spirits. Something to keep in mind.

-DrZ
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Chrome Head
post Sep 30 2014, 09:07 PM
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QUOTE (Jack VII @ Sep 30 2014, 03:51 PM) *
Just a note, if Amy is going to banish at CT1, IP2 (and I personally think she probably should), the cart is going to be 15 or so feet away from the door. Overkill and Grease probably just need to run it forward on their move. The spirit is probably going to have to take a complex action to materialize, depending on its instructions, if its still around (wouldn't be a bad test to Edge, maybe, although possibly a super-dangerous banishing if the spirit is bound to Falcon and he wants to Edge the resistance roll).

From my understanding, once the spirit spends the complex action to materialize, it is then present on the Physical Plane, correct? There isn't a delay?

I doubt any spirit would use edge for staying at someone's service within the current ruleset (or ever?), NPC spirit or PC spirit, unless there is some kind of very special relationship going on (more than just a bound spirit imo). For instance my bound spirit didn't even consider using edge to protect himself and avoid the suffering of disruption, because at least that also set him free.
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Jack VII
post Sep 30 2014, 09:09 PM
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I can't remember, who's pushing the cart?
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Jack VII
post Sep 30 2014, 09:10 PM
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QUOTE (Chrome Head @ Sep 30 2014, 04:07 PM) *
I doubt any spirit would use edge for staying at someone's service within the current ruleset (or ever?), NPC spirit or PC spirit, unless there is some kind of very special relationship going on (more than just a bound spirit imo). For instance my bound spirit didn't even consider using edge to protect himself and avoid the suffering of disruption, because at least that also set him free.

A summoner can spend their own Edge to aid the resistance test on behalf of their spirit. By "he," I was talking about Falcon spending Edge.
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Chrome Head
post Sep 30 2014, 09:16 PM
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QUOTE (Jack VII @ Sep 30 2014, 04:10 PM) *
A summoner can spend their own Edge to aid the resistance test on behalf of their spirit. By "he," I was talking about Falcon spending Edge.

Even to resist a banishment? Dang...
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Lobo0705
post Sep 30 2014, 09:18 PM
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QUOTE (Jack VII @ Sep 30 2014, 05:09 PM) *
I can't remember, who's pushing the cart?


Grease has the cart.
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Jack VII
post Sep 30 2014, 09:21 PM
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It's under Spirits and Edge:

Summoned and bound spirits don’t have their own
Edge pools (or if they do, they don’t use them). However,
you can spend your own Edge pool on your summoned
spirits’ tests if you like.

There isn't any specific exemption about banishing resistance tests. It makes banishing bound spirits particularly dangerous. If Falcon was the guy you spotted at the beginning, we know he has Magic 7+. The spirit in front of you has a lower Force than your Magic, so worst case Force (5). That's 12 dice right there... if he took the reroll failures option, it's on average 6-7 successes with a good chance for more.
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Jack VII
post Sep 30 2014, 09:26 PM
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QUOTE (Lobo0705 @ Sep 30 2014, 04:18 PM) *
Grease has the cart.

Hopefully Overkill's 8 Logic and Analytical Mind will tell him that we do indeed need the cart in order to stand a chance if Grease heads for the hills.
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Lobo0705
post Sep 30 2014, 09:35 PM
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QUOTE (Chrome Head @ Sep 30 2014, 04:42 PM) *
I think Jack might as well go to the cart and get whatever he needs from it this turn, otherwise he's just wasting time. This being said, we're talking about 3 seconds...

Amy will attempt to banish the fire spirit at the top of the second pass. She can also use her free action to say "They know we're here!" in subvocal comm with the team. For the record, she doesn't have trodes, but she has a subvocal transceiver.



Ok - I thought you had trodes for some reason - I'll fix that.

Amy's Banishing test:
11d6.hits(5)=4

Spirit's Resistance to the Banishing:
5d6.hits(5)=0

The spirit vanishes from the astral (IMG:style_emoticons/default/wink.gif)

Amy resists Drain (minimum of 2DV)
13d6.hits(5)=7

Easily resisting the damage (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Sep 30 2014, 09:37 PM
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That's a relief. Go time!
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Lobo0705
post Sep 30 2014, 09:38 PM
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IP 2
Amy 16 - Banishes Fire Spirit - says "They know we are here!"
Spirit of Air 13 - Materializes in the apartment
Overkill 6 - Spoof Command & moves toward the door
Jack 6 - Delay
Grease 4 - runs toward the door
Jack 3 - reaches in and grabs his armor jacket and the CS grenade

IP 3
Amy 6
Spirit of Air 3



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Jack VII
post Sep 30 2014, 09:40 PM
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Did we ever get an answer on how long it takes to put on an armor jacket?
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Lobo0705
post Sep 30 2014, 09:41 PM
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QUOTE (Jack VII @ Sep 30 2014, 04:40 PM) *
Did we ever get an answer on how long it takes to put on an armor jacket?


I imagine a Complex Action? That seem about right?
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Jack VII
post Sep 30 2014, 09:43 PM
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QUOTE (Lobo0705 @ Sep 30 2014, 04:41 PM) *
I imagine a Complex Action? That seem about right?

I'm good with that.
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Chrome Head
post Oct 1 2014, 12:35 AM
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Edited the whole post.

Seeing as Jack is getting ready to go inside, Amy puts her hand on his back and casts Invisibility on him at force 3, using 6 reagents (14 dice to cast, 13 for drain against the minimum of 2DV). She will also say (in subvocal as always) "I'm turning you invisible again, but they might see you anyway."

Next combat turn she'll probably start by putting on her jacket and gas mask.

I think that one complex action is about right to put on a heavy jacket. 3 seconds if you're a slow mundane seems right, and much faster for quick and/or enhanced people.
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Jack VII
post Oct 1 2014, 01:23 AM
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Hell yeah! If someone will open the door, Jack will toss the grenade in and follow it through whenever it's his turn for initiative. Simple Action to toss the grenade, simple action to take cover (hopefully), and I imagine Overkill still has it slaved to him, so he can do the detonating. (thank God Stinger isn't around... I hope).
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