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#5126
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
OK, so one at a time? I'll change my IC post if that's okay.
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#5127
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Also, just as a reminder (for me as for anyone else):
Jack 10 boxes of physical, no Stun. Overkill, 5 boxes of physical, 2 boxes of Stun, Disorientation. Grease, 4 boxes of Stun, Disorientation Amy, 7 boxes of physical, 6 boxes of Stun, Disorientation ETA - yes, one at a time I think is more realistic. |
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#5128
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
OK, so Amy probably needs to get out NOW given she's reasonably close to hitting her stun monitor. I'll grab Falcon first, then Lynx. Overkill and Grease can grab the Gutter between them, I think. Then when I come back in to get Lynx, Overkill or Grease can come back in and try a quick search?
Not sure about the search, I'd sure like to do it, but don't know if we have the time. Maybe a Matrix Perception check to spot commlinks and just grab those? We don't have a lot of time. From what I remember, the guards were on Floor 6 (one above us) when this whole thing kicked off. Granted, it's only going to be like a total of 21 to 30 seconds for all of this to play out. |
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#5129
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
OK, so Amy probably needs to get out NOW given she's reasonably close to hitting her stun monitor. I'll grab Falcon first, then Lynx. Overkill and Grease can grab the dwarf between them, I think. Then when I come back in to get Lynx, Overkill or Grease can come back in and try a quick search? Not sure about the search, I'd sure like to do it, but don't know if we have the time. Maybe a Matrix Perception check to spot commlinks and just grab those? I just posted IC my plan. There's a lot of cross-chat about who is dragging who- I'm fine changing my post IC if it's clear something else is going on. |
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#5130
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I think that level of confusion makes sense right now given that we're all wounded and trying to get shit done fast. You'd see that Jack is grabbing the mage. If you want to tap him and point at Lynx, he might change his mind.
Since we're sort of still in CTs, I'm not sure if Lobo wants us to do a whole lot of talking. |
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#5131
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
By my count its been about 3 Combat Turns since you went into the apartment - so 9 seconds have passed. (This, incidentally, is why I've almost never bothered to take a DocWagon Contract for any of my characters, if you are in a firefight and lose, you are dead LONG before anyone can get to you, unless the firefight happens to take place INSIDE the vehicle the DocWagon HTR team is sitting in.)
I am actually going out for the evening - congratulations to you all for beating this fight - it was a difficult one! The security guards on the premises are jokes compared to Lynx and Falcon, but you have all those pesky wound modifiers to deal with now... I'll have an IC post up late this evening. ETA - time is factor, as the alarms are going off - automatic weapons fire will do that. |
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#5132
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
I may take Jack up on that extra SMG regardless.
-DrZ |
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#5133
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
My answer to the wound modifiers is to get everything to the elevator, have Overkill have it go up and then down all the way. During that time, Amy casts Resist Pain on all of us. Hopefully chops off a few of the wound penalties at least. If we turn on the sprinkler system, we also might be able to beat the disorientation from the CS. Not sure on that one as it says soap and water. In my experience, water works just fine.
ETA: Have Overkill restart the elevator, crack it open at the ground floor and toss the Flash Bang out, then close it again. They either run or take a bunch of stun, then we bolt for the back door! EATA: May be a bit premature, but high-fives for everyone. |
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#5134
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
We never discussed it; but I imagined my rotodrone was "nearby". I would think a few kilometers would be reasonable. I was recalling it IG to come meet us by the apartment in case stuff gets hairy. We need a rigger van in a bad way. If we make it through this I hope there's enough (IMG:style_emoticons/default/nuyen.gif) left over after Grease's novacoke bender. I need to fix up / get a new RHex, having another machinegun in this fight would have been a big difference maker.
-DrZ ETA: Agreed, Jack. Great job all around! Also, thanks to everyone for putting together a great run, both Lobo and my fellow posters to keep this thing clicking along and the action moving. We nearly finished a PbP adventure- this is nearly unprecedented! |
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#5135
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
We need a rigger van in a bad way. If we make it through this I hope there's enough (IMG:style_emoticons/default/nuyen.gif) left over after Grease's novacoke bender. Sadly, I don't think we're getting paid that much, unless we throw it all into a team fund, less living expenses for the month. Now, if Grease sold his cars and negotiated for a van, he might be able to pull it off... (IMG:style_emoticons/default/wink.gif) Although, RAW, you can't fence your cars because they don't have an availability. That seems stupid. |
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#5136
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Sadly, I don't think we're getting paid that much, unless we throw it all into a team fund, less living expenses for the month. Now, if Grease sold his cars and negotiated for a van, he might be able to pull it off... (IMG:style_emoticons/default/wink.gif) Although, RAW, you can't fence your cars because they don't have an availability. That seems stupid. You can't fence them, but you could sell them. Provided you had a SIN, and were willing to accept a significant loss (considering cars lose tons of value as soon as they drive off the lot). ETA: But that's off the table- that car is like, part of his *life*, man! ETA2: If and when we get into an actual car chase, the BMW is going to show it's value over a clunker of a stepvan. |
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#5137
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I'm going inside to get Gutter. I'll ask Grease to wait out here with Amy and Overkill, I believe he is the least injured (yes DrZ, Grease can grab my SMG). If I see anything interesting, I'll grab that too on my way out.
Incidentally, could Amy have tried to erase the signature of her spell? I don't think she would be able to get all of it without dealing with the gas again, but any little bit might help. Granted, we're leaving body fluids all over the place, but we're all SINless, I think, so it wouldn't necessarily be an immediate problem (maybe we can get Ramirez to take care of that evidence for us). |
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#5138
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
Ok I've read most of OOC, and now I'll move to catching up on IC. A lot is going on again, of course, and that's day I'm the busiest in the last 3 months at work, go figure...
Anyway, I told you what Amy was going to do if she wasn't berserk anymore at some point in OOC, I think, but I dunno if you were still waiting on that or not. It was simply: take full cover and pick up your nerves after almost dying, and then she'd go all out again on her next action phase, after finding her courage again. In other words, she was doing nothing... And now the fight seems over anyway, regardless, so it doesn't even matter? Our plan with the gas really worked well guys (IMG:style_emoticons/default/wink.gif) |
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#5139
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Yeah, Lobo had you take cover and hang out next to Overkill, I believe.
And now the fight seems over anyway, regardless, so it doesn't even matter? Our plan with the gas really worked well guys (IMG:style_emoticons/default/wink.gif) LOL, now we know and knowing is half the battle! (Don't use gas grenades again until the Matrix book comes out and we can actually jam communications) I blame the fire spirit's omniscience. If we had been able to slip the door open and send a drone in, we could have gotten better intel and maybe not have just exposed ourselves to the CS gas, rather than our opponents after they were knocked out... Tossing it into Lynx's room and shutting the door would have worked pretty well, I think. (IMG:style_emoticons/default/smile.gif) As long as we get past building security, I'm happy! |
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#5140
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
Yeah, Lobo had you take cover and hang out next to Overkill, I believe. LOL, now we know and knowing is half the battle! (Don't use gas grenades again until the Matrix book comes out and we can actually jam communications) I blame the fire spirit's omniscience. If we had been able to slip the door open and send a drone in, we could have gotten better intel and maybe not have just exposed ourselves to the CS gas, rather than our opponents after they were knocked out... Tossing it into Lynx's room and shutting the door would have worked pretty well, I think. (IMG:style_emoticons/default/smile.gif) As long as we get past building security, I'm happy! To be honest, we should have gotten some kind of gas that we would be immune to, with the masks on. THe skin vector thing is just not a good idea when you don't have chemical protection. |
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#5141
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
To be honest, we should have gotten some kind of gas that we would be immune to, with the masks on. THe skin vector thing is just not a good idea when you don't have chemical protection. I think one of the suggestions was Nausea Gas, which is the only inhalation-only vector gas in the Core book. The problem is that it takes 4CTs before it does anything. Plenty of time for them to call security and the end result is that they're only maybe Disoriented and Nauseated, the latter effects largely dependent on the sufferer's physical limit. The other problem was that they weren't bunched up in the main room like we were hoping. Maybe next time we should wait to detonate the grenade until we know the targets are there.ETA: It also would have helped if we had money and time to acquire chemsuits, which would have helped out a lot with the Contact Vector. There's something called Retro in Bullets & Bandages that is Inhalation only, but it does Physical Damage. |
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#5142
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
Beats me why a 2070 version of tear gas isn't in there. It's clearly stun, clearly inhalation + eyes/throat/nose (maybe ears?), and causes a possibly severe perception penalty. Yet it's not strong enough for covered skin to be affected, even without chemsuits...
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#5143
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Beats me why a 2070 version of tear gas isn't in there. It's clearly stun, clearly inhalation + eyes/throat/nose (maybe ears?), and causes a possibly severe perception penalty. Yet it's not strong enough for covered skin to be affected, even without chemsuits... That's the CS gas we used (it's even called CS/Tear Gas in the header), it's just apparently more powerful in 2075 than it is today. QUOTE (SR5) CS gas is an irritant that affects the eyes, skin, and mucus membranes, causing them to burn and water. It also stimulates a physiological panic response: increased heart rate, shortness of breath, and so forth. Washing thoroughly with soap and water can remove CS from the victim’s skin, thus ending the duration of
the nausea prematurely. CS gas becomes inert after 2 minutes of contact with the air. |
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#5144
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
That's the CS gas we used (it's even called CS/Tear Gas in the header), it's just apparently more powerful in 2075 than it is today. This is nuts, I give up... they need a mucous membranes vector or something. You do _not_ get affected by tear gas through skin alone. That's why we have skin! It's still useful to have something without skin vector for crowd control for, you know.. when your police force isn't wearing a chemsuit in 2075. |
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#5145
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
It's still useful to have something without skin vector for crowd control for, you know.. when your police force isn't wearing a chemsuit in 2075. I think that's what Nausea Gas is meant to do. QUOTE (SR5) Used as a riot control agent, this gas causes nausea and a crippling need to vomit. Nausea gas becomes inert after two minutes of contact with the air. It doesn't do stun damage and takes a relatively long time to take effect (12 seconds or so), but it would work for dispersing a riot. Probably good that it doesn't cause stun since, as we're seeing now, non-lethal chemical weapons in SR for some reason have a very good chance of killing people. Personally, I'm not sure if stun damage should even roll into physical except for certain circumstances, like glitching or critical glitching the damage resistance test maybe. Otherwise you get situations like this where we have people who are about to die from non-lethal attacks. (IMG:style_emoticons/default/eek.gif) ETA: I do like how the example for toxins seems to imply that CS is inhalation only with stun and disorientation effects only. These people can't get anything right... |
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#5146
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I think at some point we need to revisit Tear Gas (not right now). As it stands, it is lethal to normal humans if they are exposed to it for like 30-40 seconds (in game I'm talking about, not in real life).
Average Human with body and Willpower of 3 each, gets about 2 hits on his resistance test. CT 2 - takes 6 boxes of stun CT 4 - takes 7 boxes of stun, knocking him out and putting him at 1 box of physical CT 6 - takes 8 boxes of stun, adding 4 boxes of physical CT 8 - takes 9 boxes of stun adding 4 boxes of physical CT 10 - takes 10 boxes of stun, adding 5 boxes of physical, killing him. (30 seconds - give or take a couple due to variance in die rolling). |
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#5147
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
I think at some point we need to revisit Tear Gas (not right now). As it stands, it is lethal to normal humans if they are exposed to it for like 30-40 seconds (in game I'm talking about, not in real life). Average Human with body and Willpower of 3 each, gets about 2 hits on his resistance test. CT 2 - takes 6 boxes of stun CT 4 - takes 7 boxes of stun, knocking him out and putting him at 1 box of physical CT 6 - takes 8 boxes of stun, adding 4 boxes of physical CT 8 - takes 9 boxes of stun adding 4 boxes of physical CT 10 - takes 10 boxes of stun, adding 5 boxes of physical, killing him. (30 seconds - give or take a couple due to variance in die rolling). That seems off. For "non-lethal" gasses, it seems like it would be more appropriate that they didn't do stun damage at all; just caused their effects on a failed resistance test. The power of the attack could determine how long those effects take place. But getting murdered by spending 30 seconds in a room with tear gas doesn't make sense either. |
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#5148
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I'm still a fan of:
QUOTE Personally, I'm not sure if stun damage should even roll into physical except for certain circumstances, like glitching or critical glitching the damage resistance test maybe. That would account for those odd situations where someone has a heart attack when they're tased or get hit with CS gas. It does remove the whole "accidentally punching someone to death" bit, the "non-accidental" version of punching someone to death can be accomplished by using the harder knock rule once they're knocked out. |
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#5149
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I'm still a fan of: That would account for those odd situations where someone has a heart attack when they're tased or get hit with CS gas. It does remove the whole "accidentally punching someone to death" bit, the "non-accidental" version of punching someone to death can be accomplished by using the harder knock rule once they're knocked out. I don't have a problem with the accidental punching someone to death - in that you have to either be REALLY strong to do it, or the guy has to be near beaten to death to begin with, and people do inadvertently kill people by beating them to death when they didn't actually mean to kill them. The gas, however, is just too lethal the way the rules are written. However, For now, let's think about our next actions - we won't have to deal with gas again for a while I don't think (IMG:style_emoticons/default/smile.gif) |
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#5150
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
- OK, well, Jack is going back in for Gutter. The way he figures it, the dude is worth at least 1,500 (IMG:style_emoticons/default/nuyen.gif) if Ramirez is being fair, also may be willing to turn state's evidence quicker if he didn't actually kill anyone (beyond what went down at the rally).
Up to everyone else about what they want to do. As far as suggestions: - Amy offered to summon a spirit, etc. Her time might be better spent taking a shot at a Resist Pain spell (F3 or F1 and use Reagents to boost the limit to 6) to try to get rid of 2-4 points of wound modifiers she is suffering from first. She'd have to sustain it for 3 CTs (or 1 CT with the reagent trick) or kill the Invisibility spell on Jack and let Focused Concentration take over. But it seems like it would be worth it. - Overkill is still in the host. Since we all have low-light vision, it might not be a bad idea for him to shut off the lights (or leave one on to avoid total darkness) and start the sprinkler system to cause havoc. - Grease can cover everyone while we're getting all this stuff sorted. ETA: Lobo, do you want us to start posting ourselves again? I wasn't sure given we're not exactly sure when the guards are going to arrive. |
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Lo-Fi Version | Time is now: 20th June 2025 - 06:22 AM |
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