IPB

Welcome Guest ( Log In | Register )

230 Pages V  « < 207 208 209 210 211 > »   
Reply to this topicStart new topic
DrZaius
post Oct 10 2014, 04:01 AM
Post #5201


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



Fair point. Aimed short burst, please and thank you.
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 01:33 PM
Post #5202


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



[quote name='Lobo0705' date='Oct 9 2014, 08:46 PM' post='1301428']
Ok, so Amy commands the spirit to make Jack, Grease, and Overkill run faster. Using a skill is a Complex Action, so you cannot use Intimidate to try and get the guard to run away. You can yell something at him, but that is about it.

Grease (-1 for wounds)
1d6+9=14
Jack (-2 for wounds)
2d6+5=12
Guard
1d6+8=11


His Ag + Auto is 7. He can get +1 for Aiming, -5 dice for wounds, disorientation and running.

The more I think about it, the more I think the Smartgun DOES work, because they talk about how corporations are still the owners of the equipment that their employees use, so as long as Jack invited Grease to put a Mark on it (and you had plenty of time to do that in the elevator, so no worries there), it should work.

That gives him 1 extra die, for a total of 4 dice
4d6.hits(5)=0

Well, a lot of fire downrange, but no hits. Let's see what happens when the Jack Express comes to town!
AGI (5) + Unarmed (4) + Charge (2) - Wounds (2) - Called Shot (4)
5d6.hits(5)=2

Guard dodges
React + Int=8, -2 for 3rd attack, -2 for reach
4d6.hits(5)=0

Choo! Choo!

Compare Strength + Net hits=7 to physical limit of 6 - success!

ETA - sorry Strength + Net=9 - even bigger success (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 01:35 PM
Post #5203


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



Hahahaha... I like to think Jack made one of those arm pumping motions that people do to rig drivers to get them to blow their horns right before barreling through that dude, Pork Chop Express Style. Not that it matters, but my STR + net hits should be 9, I think? If this is a shove, I think it would matter how far he gets pushed back, plus falling to the ground. I just don't know if you can combine all of that... I'm happy with it either way.

These are honestly some of my favorite moments in RPGs, doing the weird stuff. I played a Half-Orc in a 3.5 game for a bit and my favorite moment was disarming a guy who had a knife with my bare hands.
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 01:55 PM
Post #5204


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



The oddball stuff is fun - especially when it works!

He could have just as easily have dodged you and then shot you in the head as you rolled by him!

The Guard is going to have to stand up (since he is not wounded that doesn't count as a test, but it still takes up an action), and then he will draw his pistol.

The distance to the door was 60 feet, or around 20 meters. The slowest of you is Grease and Amy, who only run about 12 meters per turn, Overkill will have kept pace with Amy, making sure she is ok (as he feels more protective toward her than to Jack).

Jack himself is already outside, as his run distance is 20 meters.

Spirit of Man when it manifests it loses 1d6 initiative 1d6=5 and then adds 2, so it loses 3 from its initiative and then 10 more when it goes to the 2nd IP - for a total of 5


Amy (-2 for wounds) 12
Overkill (-1 for wounds) 8
Spirit of Man 5
Grease (-1 for wounds) 4
Jack (-2 for wounds) 2
Guard 1

Actions?
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 02:21 PM
Post #5205


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



I'm going to assume that the others can handle this dude, so Jack is going to keep the mission in mind and make a bee-line for the truck.

Hmm... I guess that would involve a sprint action since I already moved my max distance? I don't have that ActiveSoft slotted (although, I guess had I considered it, I would have swapped out all of my firearms Softs for other things. I kept Unarmed up since there are enemies about, but that leaves 8 slots for softs).

If I have a free action available to slot it, I think I have Running (3).
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 02:55 PM
Post #5206


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



QUOTE (Jack VII @ Oct 10 2014, 10:21 AM) *
I'm going to assume that the others can handle this dude, so Jack is going to keep the mission in mind and make a bee-line for the truck.

Hmm... I guess that would involve a sprint action since I already moved my max distance? I don't have that ActiveSoft slotted (although, I guess had I considered it, I would have swapped out all of my firearms Softs for other things. I kept Unarmed up since there are enemies about, but that leaves 8 slots for softs).

If I have a free action available to slot it, I think I have Running (3).

You definitely have a Free Action - as you didn't use one last IP (or this IP yet).
Go to the top of the page
 
+Quote Post
Chrome Head
post Oct 10 2014, 03:13 PM
Post #5207


Shooting Target
****

Group: Members
Posts: 1,696
Joined: 8-August 13
Member No.: 140,284



Amy will cast Clout F6 at the guard with the pistol drawn, unless that slows down her running.
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 03:19 PM
Post #5208


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



QUOTE (Lobo0705 @ Oct 10 2014, 09:55 AM) *
You definitely have a Free Action - as you didn't use one last IP (or this IP yet).

I would have used my free action(s) last IP to technically both run and perform a called shot (that was what I was alluding to by the game rules not allowing a football special teams player from leveling a kick returner due to action economy). I am assuming you're okay allowing it.

You're supposed to have to spend a free action to run. I am sort of assuming that requirement goes away in any given AP if you're spending a Complex Action to Sprint (requiring that and your free action to also run would be a bit excessive IMO).

So yeah, I'll swap out Pistols (4) with Running (3) and Sprint.
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 03:34 PM
Post #5209


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



Ok, Amy Casts Clout Force 6

12 dice normally, -2 for wounds, -2 for disorientation
8d6.hits(5)=3

I'm not sure if she should get the -2 for running, but even if she does, that doesn't affect this roll (the last two dice were misses).

Guard Dodges
8d6.hits(5)=1

So the guard takes Base 6 DV+2 for net hits, with an AP of 6.

He resists
7d6.hits(5)=3

So he takes 5DV Stun, almost knocking him down.

Amy now has to resist Drain 3DV
13d6.hits(5)=3

So no drain.

Overkill Aims and Fires again.
Ag+Auto 9, SM 2, Aim 1, Wounds -1, Running -2
9d6.hits(5)=2

Guard dodges
8, -2 for burst, -1 for second attack
5d6.hits(5)=1

So he takes 8DV base, +1 for net hits, -2 for ammo is 7DV S, -5 AP

Guard resists
8d6.hits(5)=3

So he takes 4 more boxes of Stun, not quite knocking him out,


Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 03:38 PM
Post #5210


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



I'm going to laugh if Grease ends up taking down this guy too.
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 03:54 PM
Post #5211


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



QUOTE (Jack VII @ Oct 10 2014, 10:38 AM) *
I'm going to laugh if Grease ends up taking down this guy too.


"Let me tell you kids about this one mission I went on. Deadly Assassins. Powerful Mages. Professional Security. And I, armed only with my wits, an unarmed drone, and a light pistol had to carry my team throughout."
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 03:56 PM
Post #5212


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



QUOTE (Lobo0705 @ Oct 10 2014, 09:34 AM) *
I'm not sure if she should get the -2 for running, but even if she does, that doesn't affect this roll (the last two dice were misses).

I think it applies, particularly in the case of an Indirect Combat spell that you're actually aiming and "firing" in order to hit.

6 more SMG S&S and 6 SMG GEL (assuming Grease short bursts this round)

^That quote is perfect
Go to the top of the page
 
+Quote Post
DrZaius
post Oct 10 2014, 04:01 PM
Post #5213


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



QUOTE (Jack VII @ Oct 10 2014, 11:56 AM) *
I think it applies, particularly in the case of an Indirect Combat spell that you're actually aiming and "firing" in order to hit.

6 more SMG S&S and 6 SMG GEL (assuming Grease short bursts this round)

^That quote is perfect


I'll short burst again. I agree; Grease's legend builds the longer we go!
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 04:14 PM
Post #5214


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



Ok - lets see if Grease can come through this time:

4d6.hits(5)=0

Whoops (IMG:style_emoticons/default/frown.gif)

By the way, the spirit would have gone on 5 and used its Movement Power on Jack.

Now it is Jack's turn, he easily reaches the truck.

The Guard, btw, doesn't get to go, because Overkill's S&S did electrical damage to him, reducing his Initiative by 5.

The movement by Amy, Overkill, and Grease, btw, all put them outside of the building at this point, and nearly at the truck.

Amy (-2 for wounds) 2

Amy's last action and then it is Initiative again (assuming the guard is still up and active.)
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 04:17 PM
Post #5215


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



QUOTE (DrZaius @ Oct 10 2014, 11:01 AM) *
I'll short burst again. I agree; Grease's legend builds the longer we go!

Given what just happened, I think Jack may need to be there to give the kids a Fair & Balanced version of the story. (IMG:style_emoticons/default/wink.gif)

Don't break my gun. (IMG:style_emoticons/default/biggrin.gif)

That's dedication on the part of that guard. Quick question: Since the guard didn't get to go, do the Defender Previously Defended penalties keep accruing to him? In other words, if Amy tries another Clout, would he be at -2 for a 3rd attack?
Go to the top of the page
 
+Quote Post
Chrome Head
post Oct 10 2014, 04:19 PM
Post #5216


Shooting Target
****

Group: Members
Posts: 1,696
Joined: 8-August 13
Member No.: 140,284



Amy looks behind and realizes that blasting a security guard may be much more serious than attacking shadowrunners and decides to begin removing the signature of that last spell. She will probably have enough time to get 5 more complex actions to spend on this before they're out of here, that is if I remember how the rule works this time...
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 04:26 PM
Post #5217


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



Ok - so now the signature will fade in 5 hours.

Next Combat Turn
Amy
4d6+9=23
Overkill
2d6+8=20
Spirit of Man
2d6+8=17
Jack
2d6+5=11
Grease
1d6+9=11
Security Guard
1d6+5=10


Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 04:27 PM
Post #5218


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



One Complex Action to reduce the time it fades totally by 1 hour. For a F6, that's six Complex Actions. The book is completely unclear if this can be done from range. It does imply that you at least have to be able to astrally perceive the signature. So, I guess you would first need to use a Simple Action to switch to Astral Perception, over the next 2 CTs, given your average initiative, you should be able to eliminate the signature completely (with that said, there are all kinds of signatures upstairs and possibly in the elevator that were never erased, we should probably get a hold of Ramirez about that...)

ETA: Sorry, I was thinking it was a F3 Clout spell. Edited---

Jack is going to start loading bodies into the truck or, if there is a ramp on it, lowering that to push the cart inside. He's also going to send a message to Overkill. I'll just do this in the free RP.
Go to the top of the page
 
+Quote Post
Chrome Head
post Oct 10 2014, 04:29 PM
Post #5219


Shooting Target
****

Group: Members
Posts: 1,696
Joined: 8-August 13
Member No.: 140,284



It's a force 6 spell she's trying to wipe out.

She'll try to reach the truck's passenger door and continue erasing the spell's signature.
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 04:35 PM
Post #5220


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



I forgot you have to actually be Astrally Perceiving to wipe the signature (makes sense of course). So on the last IP of last turn, Amy would have switched to Astral Perception.

Wiping out this one spell should not be an issue - you've got 3 Complex Actions this turn, and it is going to take at least another CT to finish loading all of the bodies.

Overkill will finish off the security guard
Ag+Auto 9, SM 2, Aim 1, Wounds -1, Running -2
9d6.hits(5)=4

Guard Dodges
8, -2 for burst, -3 for 4th attack
3d6.hits(5)=0

And I don't even need to roll his resistance test, he just can't get enough successes to avoid falling unconscious.

I think we can actually move to free RP at this point, as in the next 6 seconds, Amy will have wiped the signature, the bodies will be loaded into the truck, and the team will all have jumped in.

Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 05:00 PM
Post #5221


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



It double-posted again (I swear to God, these forums...).

Lobo: If possible, I just want to diagnose to see if they're alive and am hoping I can just buy hits. Additionally, I would be frisking them for any equipment. If you can just let me know the results of that stuff here, I'll update that extra post with the information, even if it's that they're alive but don't have anything on them.
Go to the top of the page
 
+Quote Post
DrZaius
post Oct 10 2014, 05:22 PM
Post #5222


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



QUOTE (Jack VII @ Oct 10 2014, 12:00 PM) *
It double-posted again (I swear to God, these forums...).

Lobo: If possible, I just want to diagnose to see if they're alive and am hoping I can just buy hits. Additionally, I would be frisking them for any equipment. If you can just let me know the results of that stuff here, I'll update that extra post with the information, even if it's that they're alive but don't have anything on them.


One quick thing- you mentioned we all piled into the cab, whereas in reality we were getting into the truck. You could use your double-post for our little vehicle exchange a block or two from the crime scene.

-DrZ
Go to the top of the page
 
+Quote Post
Lobo0705
post Oct 10 2014, 05:23 PM
Post #5223


Prime Runner
*******

Group: Members
Posts: 3,893
Joined: 8-August 13
From: New Jersey , USA
Member No.: 140,076



They are all alive, if somewhat worse for wear (IMG:style_emoticons/default/smile.gif)

Their equipment is limited to Lynx's Armor vest, as he would have dropped his Pred V when Grease knocked him unconscious, and the three of them are all wearing their sleeping clothes.

Overkill would hand you the Headjammer.
Go to the top of the page
 
+Quote Post
Jack VII
post Oct 10 2014, 05:27 PM
Post #5224


Skillwire Savant
******

Group: Members
Posts: 3,154
Joined: 5-April 13
From: Aurora Warrens, UCAS Sector of the FRFZ
Member No.: 88,139



QUOTE (DrZaius @ Oct 10 2014, 12:22 PM) *
One quick thing- you mentioned we all piled into the cab, whereas in reality we were getting into the truck. You could use your double-post for our little vehicle exchange a block or two from the crime scene.

-DrZ

Sorry, I meant the cab of the truck. Not the taxi cab. I'll make that more clear and update.
Go to the top of the page
 
+Quote Post
DrZaius
post Oct 10 2014, 06:01 PM
Post #5225


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



We've got some jamming software, right? I'd like to be able to talk to at least Lynx without any of them calling for help (I'm thinking of Gutter).

My opinion on Falcon is medically induced coma.

-DrZ
Go to the top of the page
 
+Quote Post

230 Pages V  « < 207 208 209 210 211 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 10th May 2025 - 12:57 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.