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#5226
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
We've got some jamming software, right? I'd like to be able to talk to at least Lynx without any of them calling for help (I'm thinking of Gutter). My opinion on Falcon is medically induced coma. -DrZ Gutter is currently wearing the headjammer that we put on Stinger when we interviewed him. I'm planning on keeping my eye on Falcon and popping him if he starts to come around. So where are we going? Obviously to do the transfer to the other vehicles, but then where? Back to the safehouse? I think that's probably the best idea on short notice. Separate them, keep Falcon knocked out, try to get Lynx to crack, and maybe see if Gutter is amenable to working with Ramirez to put the others away. It's... almost 4AM. Maybe we should tell Ramirez to setup a meet with his assets for 6AM somewhere. That would give us an hour or so to do what we need to do before turning them over. Thoughts? ETA: Hmm... 6AM may not be doable depending on whether we can get them conscious in time. I don't have much appetite for holding on to them for any length of time. |
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#5227
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
One other thing - just from a logistic point of view. You are going to try and fit the 4 of you, plus 3 other bodies in a cab - it might be a little cramped. Any idea how you want to handle that?
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#5228
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Hmm... I thought we had both vehicles plus Overkill's bike. But yeah, that's going to be cramped if not. If we do decide to go to the safehouse, I guess we could go there in the truck directly and then have Overkill RC it back to somewhere else or, alternately, just ditch somewhere in an alley and do it in two trips (Jack+1 and the bodies in trip one, the other 2 in trip two).
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#5229
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Hmm... I thought we had both vehicles plus Overkill's bike. But yeah, that's going to be cramped if not. If we do decide to go to the safehouse, I guess we could go there in the truck directly and then have Overkill RC it back to somewhere else or, alternately, just ditch somewhere in an alley and do it in two trips (Jack+1 and the bodies in trip one, the other 2 in trip two). Remember - it isn't really an issue to have any or all three of those vehicles remotely piloted to a meeting point somewhere nearby - but I just wanted to make sure we are all on the same page before we post anymore IC. |
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#5230
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
We have both vehicles nearby.
Here's my thinking: Amy & Grease in the BMW with Falcon in the trunk. Jack & Overkill in the Cab with Lynx and Gutter in the trunk. |
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#5231
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Cool. I'm game with Z's plan. Overkill can RC his bike back to the safehouse while I'm driving the cab (or while the pilot program does).
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#5232
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Cool. I'm game with Z's plan. Overkill can RC his bike back to the safehouse while I'm driving the cab (or while the pilot program does). Ok - are there any other actions you guys want to take between now and the meet up with the vehicles and the drive to the safehouse? And of course - let's wait for Chrome to answer, so we don't get too far ahead of ourselves. |
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#5233
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Ok - are there any other actions you guys want to take between now and the meet up with the vehicles and the drive to the safehouse? Depending on how long we anticipate it taking, I should probably try to apply First Aid to everyone before the hour is up. I would rather not try to do it in the truck though, I imagine the modifiers would really suck with everything involved (wounds, environmental factors, Awakened status, etc), but if I can't wait, I will go ahead and take a shot (assuming I'm not danger close to critical glitching). And of course - let's wait for Chrome to answer, so we don't get too far ahead of ourselves. Of course! (IMG:style_emoticons/default/biggrin.gif) |
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#5234
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
Ok - are there any other actions you guys want to take between now and the meet up with the vehicles and the drive to the safehouse? And of course - let's wait for Chrome to answer, so we don't get too far ahead of ourselves. I would give Jack his SMG back, and get mine ready. Other than that, I'd ask Overkill to check to see if there's any noise on the police; either via the matrix or some other source. Are there police scanners in the 2070s? Would it be as ubiquitous for a shadowrunner to have as duct tape, or a subvocal mic? |
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#5235
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
I'm okay with the plan and all that.
There was one idea I had that I would at least have liked to pitch to the team. We could daringly have shot at Lynx's room's window and have the Man spirit go fetch commlinks and datachips that it can find in the room. It means waiting maybe a minute not far from the building, waiting for the spirit to return. This sounds maybe more risk than we are willing to take injured as we are, in case the calvary was coming after us. In any case, I had in mind that Amy would bring up this idea before leaving the scene. For later, when we're healing, the best order to do things is probably: Jack first aids himself, Jack first aids Amy, Amy heals herself, Amy heals Jack, and then Jack and Amy do the same on everyone else. |
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#5236
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I could have certainly taken a shot before we left. I think I have a post where I could insert that action in as well, up to Lobo. Since he's ruling that Stun based munitions can damage barriers, I'd probably go ahead and use the S&S in the AR and do a FA Long Burst, which should do 4 boxes of damage to the window with no armor resistance.
ETA: For all of the First Aid tests, given most of us are either Awakened or have several implants, it would probably be helpful for Overkill to do a Teamwork Test with me. We also should wait 10 minutes so you guys aren't disoriented anymore. Jack first aids himself (This cancels Jack's Resist Pain) Amy casts a new Resist Pain (F6) on Jack (F1-6 have the same Drain Profile) Jack first aids Amy (This cancels Amy's Resist Pain) Amy casts a new Resist Pain (F6) on herself Amy heals Jack and herself (Cancels Resist Pain on both) Amy casts a new Resist Pain (F6) on both Jack and herself Jack applies First Aid to everyone else Amy heals everyone else. Amy casts Resist Pain (F6) on everyone else as needed. The main thing is we don't want Amy to accidentally knock herself out from drain. Granted, she has 13 dice to resist drain, but these things can still happen... |
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#5237
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
I could have certainly taken a shot before we left. I think I have a post where I could insert that action in as well, up to Lobo. Since he's ruling that Stun based munitions can damage barriers, I'd probably go ahead and use the S&S in the AR and do a FA Long Burst, which would should do 4 boxes of damage to the window with no armor resistance. ETA: For all of the First Aid tests, given most of us are either Awakened or have several implants, it would probably be helpful for Overkill to do a Teamwork Test with me. Grease needs a strong cup of coffee, and he'll be ready to go! I really lucked out on not getting shot in that last scene... Famous last words, I'm sure. |
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#5238
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 ![]() |
A thought- could we have Overkill run to a drug store and grab some slap patches? I don't know how much damage we did to Lynx, but it'd be useful to get one of the stim ones on him; wake him up for 30 minutes, then have him fall back unconscious once we're done talking to him.
-DrZ ETA: I guess they have an availability associated with them; a rating 3 would be availability 6 (but only 75 (IMG:style_emoticons/default/nuyen.gif) ). After this run we should grab a bunch for our future interrogation needs! ETA2: Even a rating 1 stim patch would wake him up, and only has an availability of 2 (although he would only be awake for 10 minutes before he fell unconscious again). |
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#5239
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Once I'm healed up, I can probably (with Overkill's help) eek out a few hits to heal Lynx of a box of stun damage with First Aid.
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#5240
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
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#5241
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I still haven't decided what to do about first aid.
For now, so as to avoid any unpleasantness, lets play it the way the rules work. In general though, the amount of time that they list to actually use First Aid is ludicrous. For instance, Jack took three rounds to the chest, almost killing him. 10 boxes of damage. Let's assume, he rolls very well, and gets 10 hits on his test. He will have healed those 10 boxes in THIRTY SECONDS - i.e. removed three bullets from his chest, stopped the blood loss, sewn himself up, etc. The fact that he can heal it at all is miraculous (but this is a game, and obviously you don't want characters having to be hospitalized for months every time they get shot, as that isn't very fun), but back in 3e, the amount of time for the first aid test differed based on how hurt the character was, which at the very least meant that you had to prioritize who you healed first, as that hour could go by quickly. Healing a Serious wound, for example (i.e. 6 boxes or more) was minimum of 20 minutes. At any rate, figure it will take you about 30 minutes to get to the safe house, and then you can start healing. With regards to shooting the window, I'm not going to give S&S a 5AP factor against the window. It gets that AP because it is like a taser, and armor doesn't protect the wearer against the electricity very well. The window doesn't care if you pump a bunch of electricity into it. (IMG:style_emoticons/default/wink.gif) Also, do you really want to be hanging around within 600 meters of the apartment complex while the spirit does its thing? I'm fine if you want to do that, but then we need to retcon a few things. |
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#5242
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
As far as police communications, everything would be done from commlink to commlink now, so you would have to hack into Lone Star's communications grid, or be able to hack the individual commlink being used by the officers.
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#5243
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
I'd heal 8 boxes of damage as there is a Threshold (2) to the First Aid check.
To be honest, if you include all of the appropriate modifiers that Shadowrunners are likely to face, it's unlikely that First Aid is going to heal that many boxes of damage. Modifiers that apply here: Probably Poor Conditions: -2 Awakened and or Heavily Augmented: -2 to -4 No Medical Supplies: -3 (I haven't had the money to resupply, so the medkit is probably out of supplies) Medkit: +3 Without a teamwork test, Jack may not have any dice to roll, to be honest... He'll be lucky to even heal one box of damage on himself as it stands. ETA: Also, if we did have a miraculous mundane medic specialist on the team, I think the easy way of making sense of insane healing is to say that the wound simply turned out to not be as bad as initially thought. I dunno, that's how I'd probably handle it. ETA: As for S&S, I wouldn't think a window would care if a sticky glob of something stuck to it either, but hey, whatever works. (IMG:style_emoticons/default/wink.gif) Personally, I am hoping that the message to Ramirez will get him to take care of some of that stuff, particularly evidence concerning us or our targets. I would rather not hang around here for any length of time. |
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#5244
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
I'd heal 8 boxes of damage as there is a Threshold (2) to the First Aid check. To be honest, if you include all of the appropriate modifiers that Shadowrunners are likely to face, it's unlikely that First Aid is going to heal that many boxes of damage. Modifiers that apply here: Probably Poor Conditions: -2 Awakened and or Heavily Augmented: -2 to -4 No Medical Supplies: -3 (I haven't had the money to resupply, so the medkit is probably out of supplies) Medkit: +3 Without a teamwork test, Jack may not have any dice to roll, to be honest... He'll be lucky to even heal one box of damage on himself as it stands. ETA: Also, if we did have a miraculous mundane medic specialist on the team, I think the easy way of making sense of insane healing is to say that the wound simply turned out to not be as bad as initially thought. I dunno, that's how I'd probably handle it. ETA: As for S&S, I wouldn't think a window would care if a sticky glob of something stuck to it either, but hey, whatever works. (IMG:style_emoticons/default/wink.gif) Personally, I am hoping that the message to Ramirez will get him to take care of some of that stuff, particularly evidence concerning us or our targets. I would rather not hang around here for any length of time. Oh I don't doubt that it would be difficult to actually heal 10 boxes, it just if you actually rolled it, (like you had someone who was actually a medic on the team), then it would be healed in a ridiculously short amount of time. The more we keep talking about it, the more I think that I made a mistake in allowing Stun damage to affect barriers... |
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#5245
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
The more we keep talking about it, the more I think that I made a mistake in allowing Stun damage to affect barriers... Considering how lucky Lynx was rolling during that encounter, I don't think it was a mistake at all, LOL. But if you want to make a call on it now... I still agree with you though, there has to be some way to address the "Breaking Glass" issue. Suggestion: Electrical damage doesn't damage barriers, period, rather than making it a function of Stun v. Physical. That way, you could still punch glass and break it. You could also shoot it with Gel Rounds. While they're Stun-based, they have to have some decent consistency and velocity if they can damage and bruise flesh. Maybe make them non-penetrating weapons and cut their base DV in half? That way, a gel round from a heavy pistol and up is almost certainly still going to blow a hole in a window. The game just doesn't really handle different structure types. I know, I know... more house-rules and I'm not a fan of house rules. But, I don't really mind niche situation house-rules. |
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#5246
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Suggestion: Electrical damage doesn't damage barriers, period, rather than making it a function of Stun v. Physical. That way, you could still punch glass and break it. You could also shoot it with Gel Rounds. While they're Stun-based, they have to have some decent consistency and velocity if they can damage and bruise flesh. Maybe make them non-penetrating weapons and cut their base DV in half? That way, a gel round from a heavy pistol and up is almost certainly still going to blow a hole in a window. The game just doesn't really handle different structure types. This works for me (IMG:style_emoticons/default/smile.gif) I'll throw it up on the main OOC post under house rules (IMG:style_emoticons/default/smile.gif) |
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#5247
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
For Gel rounds, maybe don't modify the DV, but have them use the Frangible Ammo rules that the armor of a barrier is doubled against them? I dunno, either way works. (IMG:style_emoticons/default/smile.gif)
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#5248
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 ![]() |
One problem with Jack's healing sequence (which is undeniably better than mine, mind you) is that Amy ends up casting a ton of spells. And 2S against 13 dice means Amy takes a box of damage 3.5% of the time, and 2 boxes 0.5% of the time. That could put a dent in the process if she has bad luck on the drain rolls. On average all the rolls end up costing her about 1-2 stun, but the standard deviation is pretty big. Will probably try it that way anyway, unless she's getting too much stun (say she's within 3 boxes of passing out).
So about the window, we conclude that we can blow it up (Amy can also break it with a F5 Clout btw.. and doesn't anyone have other ammo than S&S with us in the car?). Are we okay with waiting around (how long? perhaps 1-2 minutes?) within 600m (or is it feet? 600m is very big and I wouldn't be afraid too much of getting caught this way) of the site. Alternatively, can the spirit reach us beyond 600m if I ask for a remote service? |
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#5249
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 ![]() |
Yeah, that was my rider on the bottom as far as stun from drain potentially being a problem. Honestly, I think we just do what we can and hope for the best. Maybe don't do so many Resist Pain spells?
Honestly, I'm not that enthralled with the idea of waiting around anywhere close to where we are for any amount of time. While they would be helpful, we don't really necessarily need the commlinks or whatever else is up there. Lone Star will get them and hopefully getting a head's up to Ramirez means they end up in his hands. I also definitely only have S&S and Gel rounds with me, I didn't bring any lethal ammo. It's a neat idea, but I would vote no given our state. If DrZ/Grease wants to do it, Jack will be happy to oblige with a shot or covering Amy if she wants to toss a Clout spell at it. Lobo would have to opine on whether the spirit could pick stuff up and bring it back to us if we shot out the window and ran away. Also, I don't think Overkill was able to brick the maglock, so your spirit might run into trouble up in the room, either from security or the Lone Star response. |
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#5250
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 ![]() |
Ok. So:
1) You could send the spirit on a remote service if you chose. I think that you could ask it to go get something, but you'd have to either be pretty specific, or it would fall under the category of the Search power, which is very different than just giving it a physical task. 2) Overkill did not disable the maglocks, so physical security might be there, and of course the spirit would need to manifest to be able to pick up any objects. 3) At this point I think we just need to determine what exactly you guys are doing, and then we can press forward. Hope you all had a great weekend, rooting for my Giants tonight (IMG:style_emoticons/default/smile.gif) |
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