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irn0rchid
post Dec 11 2016, 06:40 PM
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I thought all the dog variants with powers were dual natured? No problem then, will manifest.

Fear is single target while Accident hits all at once which raises the chances of at least one success greatly and presumably a glitch while trying to chase Dana will result in tripping or some other variant of slowing them down. Only one of the 3 spirits has Fear anyway. (IMG:style_emoticons/default/nyahnyah.gif)

Edit: Added stuff to the OP fight page. Lemme know if I got anything wrong. If astral travel time takes longer than what I assumed, just move the spirits 3 round to 4.
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Gilga
post Dec 11 2016, 07:29 PM
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Oh wow I just read the description of accident I guess I'll wait for Aria - the dogs are going to have some very bad luck... Thanks, if Dana survives she will sure owe it to Lindsey.
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Aria
post Dec 11 2016, 08:32 PM
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QUOTE (irn0rchid @ Dec 11 2016, 06:40 PM) *
I thought all the dog variants with powers were dual natured? No problem then, will manifest.

Fear is single target while Accident hits all at once which raises the chances of at least one success greatly and presumably a glitch while trying to chase Dana will result in tripping or some other variant of slowing them down. Only one of the 3 spirits has Fear anyway. (IMG:style_emoticons/default/nyahnyah.gif)

Edit: Added stuff to the OP fight page. Lemme know if I got anything wrong. If astral travel time takes longer than what I assumed, just move the spirits 3 round to 4.

Well as I said no retconning let's move your spirits to 4, I will now go and re-read accident (IMG:style_emoticons/default/nyahnyah.gif)
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irn0rchid
post Dec 11 2016, 10:25 PM
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I didn't know what counted as retcon since not much was reflected in the IC thread. No problem with that.
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Aria
post Dec 11 2016, 10:44 PM
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Mostly not having to recalculate bucket loads of rolls (IMG:style_emoticons/default/smile.gif)

Soon enough for your spirits to cause trouble in 4.1/2
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Aria
post Dec 13 2016, 11:02 PM
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Sorry folks, one of my little ones has been in hospital for a couple of nights, but is home now and on the mend. Normal IC services should resume tomorrow!
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adamu
post Dec 13 2016, 11:05 PM
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QUOTE (Aria @ Dec 13 2016, 11:02 PM) *
Sorry folks, one of my little ones has been in hospital for a couple of nights, but is home now and on the mend. Normal IC services should resume tomorrow!


Holy moley dude, that is the WORST thing that can happen.

So very happy to hear the kid is getting better!

Prayers and best wishes!
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Beta
post Dec 14 2016, 12:51 AM
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What Adam said. Every parents nightmare.

Nothing nearly as bad, but have been trying to get my kid ready for his freshman Calculus exam ( he got one of those profs who is great... if you already understand the material). Will have brains pace for games again in the next couple of days.
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Gilga
post Dec 14 2016, 04:36 AM
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I wish you little ones well.
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Aria
post Dec 14 2016, 09:30 PM
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Ok, back in the saddle more or less... so, I've always been crap at describing suitable glitches...so, in a fit of generosity I invite you players to come up with some please! I've noted the spirit's / dogs' resists after the rolls from Irn0rchid on the OP page...

I think I've got the actions ok...Dana being Berserk possibly complicates things as I don't think you can claim Full Def but should probably still have the initiative penalty...again I throw this open to the rules lawyers for a verdict!
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irn0rchid
post Dec 14 2016, 10:22 PM
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So my read of the current status is Dana kills a dog in 4.1 and goes berzerk, then in 4.2 the spirit is going to fail something miserably, the hound and dog do something poorly, the uberhound will do something then possibly get feared, and Dana will be berzerky. That right? I'll let Gilga describe it since Dana is the main PC there, unless told otherwise. (IMG:style_emoticons/default/smile.gif)
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Gilga
post Dec 15 2016, 05:09 AM
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Dana is Brezerk for 1 combat round (due to her willpower + charisma) roll. I find it harsh that she paid the initiative for full defense but would not benefit from it - but I also find it odd that she would be brezerk for just a single initiative phase. So either we start her brezerk at 5, and she does not 'lose' full defene. Or we start it now and she loses it (I guess?!) I am not very optimistic for her survivability without full defense so I guess it is going to be Lindsey's show quite soon. I just hope that Dana gets to go like crazy on one of these targets.


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Aria
post Dec 15 2016, 07:04 AM
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Well you got the benefit of it for a full phase and that was after you made an attack roll without the initiative penalty so this might just be one of the vageries of the rules that end up not making a whole lot of sense! The pack are now so accident prone that I think you'll live (IMG:style_emoticons/default/smile.gif)
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Gilga
post Dec 15 2016, 07:06 AM
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Will be nice to survive (IMG:style_emoticons/default/wink.gif)
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Aria
post Dec 15 2016, 05:37 PM
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QUOTE (Gilga @ Dec 15 2016, 07:06 AM) *
Will be nice to survive (IMG:style_emoticons/default/wink.gif)

We'll see!

OP updated but key is: 11 Uberhound: Pre Edge attack on Dana 17D, 8 hits! 6P – 1AP, no full def, damage will be stun due to your armour, we probably should remember to check for knockdown too!

Assuming you live can you still randomise your next target please?
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Gilga
post Dec 15 2016, 06:04 PM
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No no randomize, Dana is going after the the beast that harmed her. Before that, she puts elemental body - she understands that there is no way she is going out of that, she just want to take as many of them before she collapses. I'll play her berserk, but please she is my character do not make me roll dice to determine her actions, she was not that strategic in this combat anyhow. (other then the full defense).



Dodge uberhound: 13d6t5 6 So the hound hits with +2 net hits. Dana has 8 armor and the damage baypasses her armor
resist damage: 14d6t5 5

and is physical, she now has 7 physical damage.

still valiant effort but no 8 hits (?!) this is too much for her,
Dana takes 3 physical damage, she has 7 physical and 7 stun. (Ouch!)

+ Complex action Dana activates elemental body -She is going down with a blaze!

---> PS looking at OP - there is a spirit missing, there are 3 of Lindsey's spirits in this combat F4 spirit of man, + 2 F6 spirits (man?)

I am not sure that Dana can be knocked down that easily, her physical limit is 8.
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Aria
post Dec 15 2016, 10:00 PM
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The random was meant to be attacking the closest target but fair enough, the one that wounded you has to be close!

I'm not sure what happened to the Fc4, other than being the target of the crit glitch from the beast spirit... Irn0rchid doesn't seem to have supplied actions for it?!?

I didn't expect you to get knocked down, it's just a rule I frequently forget (IMG:style_emoticons/default/smile.gif)

So, Dana is in major pain but hardly dead yet!!!
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Gilga
post Dec 15 2016, 10:25 PM
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not very far from there, the next hit would drop her from the fight.
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irn0rchid
post Dec 16 2016, 03:10 PM
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The F4 spirit was just maintaining Movement on Dana and using its actions to attempt to not die. Full Defense, Dodge, Run, etc since it's virtually dead. Was giving Dana a way out. (IMG:style_emoticons/default/smile.gif)

Uberhound used last Edge on that attack right? So at 4.2 init 8 there's a decent chance it gets Feared.
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Aria
post Dec 16 2016, 04:09 PM
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Yes, it will run briefly
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irn0rchid
post Dec 16 2016, 04:14 PM
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It running briefly should let Dana escape, assuming she doesn't chase it. (IMG:style_emoticons/default/wink.gif)
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Gilga
post Dec 19 2016, 09:25 AM
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okay so what else do we need to conclude combat turn 4? Dana is out of actions.

initiative: 12+4d6 31

Btw are wound modifiers cummulative? is Dana at -2 or -4 if the latter initiative should be lower 2 more points.
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Aria
post Dec 22 2016, 07:31 AM
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Yes, stun and physical damage mods are cumulative...

Dana is berserk for all of 5 but I think there are still other targets without chasing any that run...

Should be able to sort the end of 4 today!
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Aria
post Dec 22 2016, 01:05 PM
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I've updated Dog Fight on OP...some resists from Simon please, I rolled Dana's for her against the dog as it didn't seem too critical...but you can re-roll if you want?

https://stormy-waters-2075.obsidianportal.c...wikis/dog-fight

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Gilga
post Dec 22 2016, 01:22 PM
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Dana has 17 dice to fight with her fists, -2 background count, -4 wound penalties, +2 touch only attack. She'll target the radhound that wounded her in the first place.
unarmed touch: 13d6t5 6
Dodge radhound: 8d6t5 3
Damage is 12P -3AP, I think he's pretty much toast.


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