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Mercy
post Jan 24 2017, 10:56 PM
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That was a pretty sad roll
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adamu
post Jan 25 2017, 12:25 AM
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I guess I was saving my luck for someone with a cooler name than Fish!
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Gilga
post Jan 25 2017, 06:56 AM
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Well looks like we relay on magic more than we think.
Healing spell: 10d6t5 4 - F5

drain: 10d6t5 2
no drain.
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Beta
post Jan 25 2017, 04:54 PM
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The background count roughly balances the lack of basic tools/gear in terms of dice impact (not even counting that we don’t have the ‘ware and gear that would add dice), the kids were specifically not to be optimized like adult runners and were mostly built more as generalists so dice pools are mostly not-so-high, and magic is powerful in general … so yep, magic will still be our strongest tool until background count starts notching up noticeably.

Hopefully by the time the background count is getting up there we’ll be able to scavenge or make more in the way of tools and gear, to help balance things out a bit. Now is not the time to try and get some of those modern bows, I think, but maybe eventually … we’ll have to see how long the game runs, but we do have some pretty interesting skills kicking around the group, which haven’t been tested much yet because we’ve mostly just narrated those areas.

Also: been sick the last couple of days and not checking in, but it looks like it was safe to just assume nothing of note has been happening at camp so far. I'll try to get an IC up later today about Addie getting the kids ready to head out as soon as the sky is brightening up.
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Gilga
post Jan 25 2017, 08:28 PM
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Yes, well though I can't wait for Dana to get a decent bow. Figuring out she'll train with it tirelessly.

Hope you feel better, and I feel that the no equipment thing - makes magic all that better, but the medic kit should have added dice to the healing test - I am not sure what its rating is. And a spells are combatwise so so when the alternative is guns/armors but when there is no alternative - magic becomes the only weapon we do have.

It is not like we have an Ares Alpha with APDS ammo to compare to the fireball...
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Beta
post Jan 25 2017, 09:27 PM
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QUOTE (Gilga @ Jan 25 2017, 08:28 PM) *
It is not like we have an Ares Alpha with APDS ammo to compare to the fireball...


And at least we are not facing any Ares Alphas, either! (so far ... )

ETA (26 Jan):

Sorry for leaving an IC post half-finished, I'd had a plan for it, but I decided to actually work out the numbers instead of just making things up ... and they didn't work out. So in summary I need to come up with a different story, and just didn't find the time/energy/focus today -- if I don't have it before the other group comes up I'll get rid of the more to come tag note and pick up with where things are. (bummer of getting over being sick is trying to catch up from missing a day, while still feeling blech, so really haven't been very creative this week).

(So I learned a thing last night: I thought of ju-jitsu as a bit of a size equalizer (it is infamous for the smaller but skilled practitioner flipping larger but less adept foes), but in SR5 it only works if you have high strength (throws compare attackers strength to defenders physical limit, and you need enough net successes to overcome the gap). i.e. the average human or elf needs two net successes to throw another average human or elf (all threes in attributes, giving physical limit of four, 4+1-3=2)), butgive the opponent a single extra point of body and it takes their limit to five, requiring three net successes.

Then there is humans trying to thow an orc. Average orc has a physical limit of 7, so average human needs five net successes to throw one, so allowing average defense dice, about 21 dice :-/ I'm thinking that those 12 karma (and six skill in unarmed combat) that I sunk into ju-jitsu in Addie's character creation as a sort of size equalizer ... was not the best investment. (definitely will be counting on her electroshock in any combat against, well, anyone of any degree physical buffness).)
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Beta
post Jan 30 2017, 07:07 PM
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I was trying to figure out about how many people are left at the camp, and would like to get a double check on my memory, as well as thought it might be useful to post this for future reference.


Dead:
- one of the attackers on the first day
- Grok (eaten by the six legged cat)
- Rick (radiation poisoning following possession by a toxic spirit)
- Jamal and three other hunters (so far not-named)
- Claire (killed by toxic dogs)
(total: 8 )

Split Off:
- Blank
- Simon and a small group (five-ish)?
(total 7? Maybe room for a few more to have disapeared, to support future story?)

AWOL:
- Vincent (last seen at the 'big camp' when all the chaos was happening, around day 4 or 5)
- Niyaf (last seen during the day on day 11, before arrival in camp)
(total: 2)

Hunting the hunters:
- Maya
- Dana
- Raf
- Gem
- Jim
- Klarissa
- Tarok
- 1-2 others chosen by Klarrisa
- Fish
(9-10, 2 heading back to camp soon?)

I think that is something like 25 (maybe up to 30?), out of the original ~60 (I think we agreed to bump up the original count to around 60 from the original 40-50 as it gave more flexibility)

So about 35 (to as few as 30) left at camp, unless I'm missing some other losses? And the full remaining group is probably on the order of 45 kids.

Also to note: took the "to be continued" off an earlier IC post, and just continued in a new post.

edit to remove Mohamed from the dead list.
edit to add Clair to the dead list and Vincent to the AWOL list, and move Caillin off the 'hunting the hunters' list
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adamu
post Jan 30 2017, 09:11 PM
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@Beta - dude, this is great work. Makes everything a lot clearer. Thanks!
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Gilga
post Jan 30 2017, 09:29 PM
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I think that Muhammad is still alive - Rick sliced himself up... this is why Dana scorns him so much. She thinks he was weak.

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Beta
post Jan 30 2017, 09:40 PM
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QUOTE (Gilga @ Jan 30 2017, 10:29 PM) *
I think that Muhammad is still alive - Rick sliced himself up... this is why Dana scorns him so much. She thinks he was weak.


Ok thanks, I didn't go all the way back to find that post -- I thought Rick had sliced someone up? I can try to go back through the posts later to make sure.

=======================================

Spending a bit of karma:

- last week I'd already put on the character sheet taking knowledge of the group kids up to three from two (and changed the name from "Main group kids" to "Run!ners"
- Buying navigation to 1 (had time to learn during the hike)
- Adding sacrifice throw to her ju-jitsu. Probably throwing good karma after bad, but oh well,

And posting a quick flash-back scene to cover Addie finally mastering sacrifice throws. I hope Gilga doesn't mind what I wrote for Dana in that scene.
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adamu
post Jan 30 2017, 10:04 PM
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QUOTE (Beta @ Jan 30 2017, 09:40 PM) *
I thought Rick had sliced someone up?


Well, he sliced himself up pretty good.
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Beta
post Jan 30 2017, 10:18 PM
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QUOTE (adamu @ Jan 30 2017, 11:04 PM) *
Well, he sliced himself up pretty good.


OK, Dana kicked him good, putting him out of action for a while. I suppose he probably survived since we never mentioned him dying from his wounds (not sure that anyone would have given him magical healing, but will assume that he got spinted/strapped together enough to keep up). Will have to add him into the scene I'm writing then. Will modify my list above.
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Beta
post Jan 31 2017, 01:28 AM
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Sorry for the chains of ic and ooc posts.

^ne last one for now to note that I've left what happened to Niyaf hanging. I'd been planning to have one of the kids give some clue that would suggest she might have also encountered our foes, so that she could be dead or captured. But those versions of things just kept feeling really clunky, while once I dropped it, things flowed better.

So if anyone else wants to do anything with her, feel free.

Also Addie may be slightly awful for having forgotten about her so quickly, and it is possible that Karissa won't be happy with her interference with the orcs. It is possible that she is actually the more disruptive force than Lindsey. The road to he'll and all...
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Mercy
post Jan 31 2017, 04:26 AM
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The list is pretty good.

One of Lindsey's girls died in the dog attack, and did Victor leave or is assumed to just be in the crowd now?
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Aria
post Jan 31 2017, 01:47 PM
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QUOTE (Mercy @ Jan 31 2017, 04:26 AM) *
The list is pretty good.

One of Lindsey's girls died in the dog attack, and did Victor leave or is assumed to just be in the crowd now?

I can't even remember a Victor?!? Argh...will have to pull my socks up as things seem to be getting back on track!
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Mercy
post Jan 31 2017, 02:28 PM
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Sorry, it was Vincent, not Victor.
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Imladir
post Jan 31 2017, 03:01 PM
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Took me a while (sorry about that), but I've finally answered.
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Beta
post Jan 31 2017, 04:41 PM
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Made those updates. Will try to find time to put this on the Run!ners page on the OP wiki too (or at least, re-organize entries to group the dead, split off, and missing).
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adamu
post Feb 1 2017, 10:41 PM
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@Aria - just a crazy hunch in line with earlier theories, but what the heck...

Raf will walk around a bit looking for signs not of footprints or wheel tracks, but of rotor wash...

Tracking test looking for signs of rotor wash: 8d6t5 1

Well, only one hit. But seems like it'd be fairly obvious if that was what anyone with Tracking training was looking for....
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Aria
post Feb 2 2017, 12:12 AM
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Good guess but no cigar for you, just as well considering your age! Will try and update the google map tomorrow but bear in mind you're in very dry rocky ground, not the easiest terrain to track on in the bloody dark!!! (IMG:style_emoticons/default/smile.gif)
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adamu
post Feb 2 2017, 12:54 AM
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Oh well, worth a try!
Thanks!
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Beta
post Feb 2 2017, 01:16 AM
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Maybe someone can get back come morning? I'm wondering if there might be a lot of oddly well organized animal prints around there? (if we can shape shift, NPC can shape shift!)
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Aria
post Feb 2 2017, 01:14 PM
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I've updated the Google Map to show the ambush location...at 5km on from the camp site it might be considered to be a bit too far off but I wanted to choose a location that shows up on Google Streetview so you can see the terrain 'in person' ...of course the road is long since buried under shale etc...there might be signs that there was once a road bridge if you look closely enough!

<<Google Maps Overlay>>

I'm proposing to time jump you to morning, or just before...any objections just yell, or you can flashback to events if you want to!
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Mercy
post Feb 2 2017, 02:34 PM
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Jumping us is fine for me.
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Beta
post Feb 2 2017, 03:19 PM
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I'm fine with jumping, just remember that Addie is pushing people to be out of the caves and heading downstream (yes, closer to the ambush site ...) as soon as the sky is light enough to make it possible. She'll have her four hours of sleep done by 2am or so I'd judge, then was going to go and keep watch for a while and start waking people up a little while before she judges it to be light enough (and with her internal link she's got a clock running -- it might not be quite accurate but by now she knows about when by her clock things will be bright enough, as she's been up every morning to see that). (she's pretty committed on this point and will cajole, threaten, drag, etc to make it happen -- she feels that still being there when the sun comes up is a risk that they don't need to take)

Unless the group that went out looking for the hunters comes back and says otherwise, of course. She won't disagree with the others at the moment. If you have plans that require the group at the caves still, could say that the others changed the plan when they got back?
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