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#26
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
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#27
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
"Human. Male. Probable waste of space." Crossbow, you gonna take that? (IMG:style_emoticons/default/wink.gif) Take it where? Her place or mine? (IMG:style_emoticons/default/cool.gif) |
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#28
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
@SleepIncarnate: Agents are limited to their Pilot rating, when they use programs; i.e. when the Agent is R3, you can only get up to 6 dice.
Bye Thanee |
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#29
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
@SleepIncarnate: Agents are limited to their Pilot rating, when they use programs; i.e. when the Agent is R3, you can only get up to 6 dice. Bye Thanee That's right. Been a while since I played a mundane hacker. Ah well, the agent is worthless in this regard anyways. Rerolled it. Agent Reroll = 2 hits |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
Would you like individual rolls for each address, or one singular roll for the whole bunch?
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#31
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
What is the figure on the credstick?
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#32
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
@Crossbow - 1,000 slotted up front.
@Sleep - Give me a sperate roll for each thing you're trying to research. Broken down into groups based on the scavenger hunt. |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 ![]() |
@Sleep - Give me a sperate roll for each thing you're trying to research. Broken down into groups based on the scavenger hunt. Humanis Floor Plans = 6 hits Chapter Information (e.g. events, meeting times, etc.) = 3 hits Membership = 3 hits Security Measures = 4 hits Spike Safehouse Floorplans = 5 hits Members = 3 hits Security Measures = 4 hits Ork Underground/Skraacha Floorplans = 7 hits Skraacha Members = 6 hits Security Measures = 4 hits Jimmy the Chin Jimmy's House Floorplans = 1 hit (boo) Jimmy's Routine = 4 hits Jimmy's "Friends" (read: security) = 4 hits Auto truck Truck Identifier = 4 hits Route/Schedule = 6 hits Security = 7 hits That's just initial search. I'll do extended searches in VR when we settle on targets. Also, she's plotting the addresses on a map to see where they are in relation to us. |
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#34
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,156 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
I'm holding off until everyone has had a chance to say something, and for Belial to answer Willie's question.
Willie will express some concern about the hit on the Ork Underground group. That's hitting close to home for someone who has been mapping Underground entry points for a while now (Knowledge Skill at 4). He is likely to suggest we leave that target till later so if we don't have enough time, we can miss the one that might hurt his future chances for escape plans. |
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#35
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,156 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
CODE but maybe the smart move is to call the Spikes, Humanis and Skraacha locations and give them a heads-up, then let the other team get tied down in firefights while we hit the pimp and truck. Racist Ancients are bound to go for them first. Ten minutes to showtime? Coordination'll have to be slot and run style. Koekepan, this is delicious! I love you! |
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#36
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
Except, that we might not actually have the same targets; it's possible, but not a given, if I got him right. (IMG:style_emoticons/default/wink.gif)
Bye Thanee |
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#37
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
@Crossbow and whomever - Give me a Negotiation roll if you want to bargain for a better deal. Only the highest roll will count, make a Teamwork test otherwise if you are not confident in your ability to break Belial's bravado.
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#38
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
Since Smiley is negotiating, Selina can add some teamwork to his efforts.
Negotiation (Teamwork) 6 hits (of which Smiley can use 4 as extra dice, as that is his skill rating) Bye Thanee |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Belial's counter argument: Negotiation: 12d6t5 3
Every net hit will grant an additional 500 nuyen. To a max of 2,000 nuyen. Totaling for 3,000 per objective completed. |
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#40
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
@Crossbow: I think, you still need to make that Negotiation roll (with +4 dice), I was merely helping. (IMG:style_emoticons/default/wink.gif)
Bye Thanee |
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#41
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
@Crossbow: I think, you still need to make that Negotiation roll (with +4 dice), I was merely helping. (IMG:style_emoticons/default/wink.gif) Bye Thanee Already did, emailed it to Mulcarn (IMG:style_emoticons/default/cool.gif) Here is the link for the rest of y'all http://orokos.com/roll/774459 Welcome to your messenger Smiley's Negotiation Personal Message Crossbow Smiley's Negotiation, Yesterday, 06:20 PM Moving Target Group: Members Posts: 193 Member No.: 16,647 Joined: 1-December 08 I can roll this even though I don't have a sheet cuz this stuff is set in stone. I am rolling up to 4 teamwork dice if they are offered. Negotiations (Charisma 6 + Skill 4 + Kinesics 3 + Edge 5) and up to 4 dice help from any teamwork: 18d6h5 7 4d6h5 1 I will publish it once people do teamwork -------------------- Speech Thoughts Matrix Whisper Astral |
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Mulcarn, can you do a Molotov with synthahol, or will we need to buy good Vodka? I am thinking Smiley would know.
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#43
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
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#45
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
To my knowledge, it should suffice. Gasoline and Kerosene works best though. And where am I going to get enough gasoline or kerosene in Tarislar on a Friday night We are in a bar, we can get alcohol (IMG:style_emoticons/default/smile.gif) |
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
Okay, throwing this out OOC because I am not sure about the details yet.
We do the jobs in order by proximity, with the GTA last. We start with the second closest. Why the second? Because I was going to challenge Sting’s team to race us to the closest. A little mind fuck for them We grab a 6-12 bottles of whatever we can get from the bar for Molotovs. Half for the spikes, half for humanis, drive bys. We do the Underground non violent, chat them up, or stun and run, but if all we need is a badge, no need for blood. Crime mall is going to be the biggest problem, with ground to cover and problems, we can do a sting, hire the guy for party favors then hit him hard. The truck will be easy peasy or just plain impossible depending on if we can hack it or not, or magic up a roadblock. I am not married to any part of this plan, but we have a start point. Let’s talk. |
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#47
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,300 Joined: 19-May 12 From: Seattle area Member No.: 52,483 ![]() |
Hey, Crossbow. Sorry for jumping in in the IC thread, but right now RL means that I have limited and narrow windows for posting. I had to take advantage where time permitted.
Obviously, my last IC posting gave my position. You have a mage who can summon fire elementals. Molotovs unnecessary, and grabbing them slows us unnecessarily. We don't need to buy favours from the Underground. They'll do us the favour of fragging our opposition for us, and thank us for it. I don't care how the heavy crew hits the pimp, but I favour an attack at full speed by people capable of doing close-and-personal nasty damage (Smiley and Willie spring to mind), before bagging and tagging pimpman. Truck plan involves an earth elemental creating a barrier afore and abaft the truck, pinning it in place so the rigger-oriented can own it like pimpman owns his stable. The barrier is then easily removed, and we ride it back in triumph. That's my outline, and reasoning. |
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#48
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Proper Molotovs are 30 (IMG:style_emoticons/default/nuyen.gif) per bottle. Remember to factor that in as you guys are planning things and what not.
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#49
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,049 Joined: 1-December 08 From: South Carolina USA Member No.: 16,647 ![]() |
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#50
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,438 Joined: 26-February 02 Member No.: 463 ![]() |
Truck plan involves an earth elemental creating a barrier afore and abaft the truck, pinning it in place so the rigger-oriented can own it like pimpman owns his stable. The barrier is then easily removed, and we ride it back in triumph. How do ýou plan to "create a barrier" with an earth spirit? I was first thinking about using Movement to slow it down, but that might not work due to Force vs. Body limitations. That truck surely has a pretty high Body. We could easily slow it down with the car(s), though, just causing some slow traffic in front of it. The autopilot should slow down even more than it does, anyways, while driving through Tarislar, then. Or the IC Princess hacks it. As for the Ork Underground... Selina has Control Thoughts and Fiona has the Influence power (and she can be pretty sneaky). My idea was to just let her influence some of the badge-bearers to simply put those badges off and place them somewhere, so we can easily snatch them up. Bye Thanee |
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Lo-Fi Version | Time is now: 13th April 2025 - 03:01 PM |
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