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SleepIncarnate
post Dec 2 2019, 02:35 AM
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QUOTE (Koekepan @ Dec 1 2019, 07:23 PM) *
Working retail has ... warped her, omae.


Working retail warps everyone omae, and anyone who says otherwise is lying.
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Crossbow
post Dec 2 2019, 03:16 AM
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QUOTE (pbangarth @ Dec 1 2019, 10:52 PM) *
"Human. Male. Probable waste of space."

Crossbow, you gonna take that? (IMG:style_emoticons/default/wink.gif)


Take it where? Her place or mine? (IMG:style_emoticons/default/cool.gif)
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Thanee
post Dec 2 2019, 08:03 AM
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@SleepIncarnate: Agents are limited to their Pilot rating, when they use programs; i.e. when the Agent is R3, you can only get up to 6 dice.

Bye
Thanee
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SleepIncarnate
post Dec 2 2019, 05:11 PM
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QUOTE (Thanee @ Dec 2 2019, 01:03 AM) *
@SleepIncarnate: Agents are limited to their Pilot rating, when they use programs; i.e. when the Agent is R3, you can only get up to 6 dice.

Bye
Thanee

That's right. Been a while since I played a mundane hacker. Ah well, the agent is worthless in this regard anyways. Rerolled it.

Agent Reroll = 2 hits
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SleepIncarnate
post Dec 2 2019, 07:56 PM
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Would you like individual rolls for each address, or one singular roll for the whole bunch?
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Crossbow
post Dec 2 2019, 08:43 PM
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What is the figure on the credstick?
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Mulcarn
post Dec 2 2019, 08:55 PM
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@Crossbow - 1,000 slotted up front.

@Sleep - Give me a sperate roll for each thing you're trying to research. Broken down into groups based on the scavenger hunt.
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SleepIncarnate
post Dec 2 2019, 09:44 PM
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QUOTE (Mulcarn @ Dec 2 2019, 01:55 PM) *
@Sleep - Give me a sperate roll for each thing you're trying to research. Broken down into groups based on the scavenger hunt.


Humanis
Floor Plans = 6 hits
Chapter Information (e.g. events, meeting times, etc.) = 3 hits
Membership = 3 hits
Security Measures = 4 hits

Spike Safehouse
Floorplans = 5 hits
Members = 3 hits
Security Measures = 4 hits

Ork Underground/Skraacha
Floorplans = 7 hits
Skraacha Members = 6 hits
Security Measures = 4 hits

Jimmy the Chin
Jimmy's House Floorplans = 1 hit (boo)
Jimmy's Routine = 4 hits
Jimmy's "Friends" (read: security) = 4 hits

Auto truck
Truck Identifier = 4 hits
Route/Schedule = 6 hits
Security = 7 hits

That's just initial search. I'll do extended searches in VR when we settle on targets. Also, she's plotting the addresses on a map to see where they are in relation to us.
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pbangarth
post Dec 2 2019, 10:29 PM
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I'm holding off until everyone has had a chance to say something, and for Belial to answer Willie's question.

Willie will express some concern about the hit on the Ork Underground group. That's hitting close to home for someone who has been mapping Underground entry points for a while now (Knowledge Skill at 4). He is likely to suggest we leave that target till later so if we don't have enough time, we can miss the one that might hurt his future chances for escape plans.
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pbangarth
post Dec 3 2019, 03:55 AM
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CODE
but maybe the smart move is to call the Spikes, Humanis and Skraacha
locations and give them a heads-up, then let the other team get tied down in firefights
while we hit the pimp and truck. Racist Ancients are bound to go for them first.
Ten minutes to showtime? Coordination'll have to be slot and run style.


Koekepan, this is delicious! I love you!
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Thanee
post Dec 3 2019, 06:51 AM
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Except, that we might not actually have the same targets; it's possible, but not a given, if I got him right. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Mulcarn
post Dec 3 2019, 07:35 PM
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@Crossbow and whomever - Give me a Negotiation roll if you want to bargain for a better deal. Only the highest roll will count, make a Teamwork test otherwise if you are not confident in your ability to break Belial's bravado.
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Thanee
post Dec 3 2019, 09:36 PM
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Since Smiley is negotiating, Selina can add some teamwork to his efforts.

Negotiation (Teamwork) 6 hits (of which Smiley can use 4 as extra dice, as that is his skill rating)

Bye
Thanee
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Mulcarn
post Dec 4 2019, 01:34 AM
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Belial's counter argument: Negotiation: 12d6t5 3

Every net hit will grant an additional 500 nuyen. To a max of 2,000 nuyen. Totaling for 3,000 per objective completed.
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Thanee
post Dec 4 2019, 06:33 AM
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@Crossbow: I think, you still need to make that Negotiation roll (with +4 dice), I was merely helping. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Crossbow
post Dec 4 2019, 06:45 AM
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QUOTE (Thanee @ Dec 4 2019, 03:33 AM) *
@Crossbow: I think, you still need to make that Negotiation roll (with +4 dice), I was merely helping. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee


Already did, emailed it to Mulcarn (IMG:style_emoticons/default/cool.gif) Here is the link for the rest of y'all http://orokos.com/roll/774459

Welcome to your messenger
Smiley's Negotiation
Personal Message
Crossbow
Smiley's Negotiation, Yesterday, 06:20 PM


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I can roll this even though I don't have a sheet cuz this stuff is set in stone.

I am rolling up to 4 teamwork dice if they are offered.

Negotiations (Charisma 6 + Skill 4 + Kinesics 3 + Edge 5) and up to 4 dice help from any teamwork: 18d6h5 7 4d6h5 1

I will publish it once people do teamwork


--------------------

Speech Thoughts Matrix Whisper Astral

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Crossbow
post Dec 4 2019, 06:47 AM
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Mulcarn, can you do a Molotov with synthahol, or will we need to buy good Vodka? I am thinking Smiley would know.
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Thanee
post Dec 4 2019, 06:59 AM
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QUOTE (Crossbow @ Dec 4 2019, 07:45 AM) *
Already did, ...


Nice. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Mulcarn
post Dec 5 2019, 03:09 AM
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QUOTE (Crossbow @ Dec 4 2019, 12:47 AM) *
Mulcarn, can you do a Molotov with synthahol, or will we need to buy good Vodka? I am thinking Smiley would know.


To my knowledge, it should suffice. Gasoline and Kerosene works best though.
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Crossbow
post Dec 5 2019, 03:55 AM
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QUOTE (Mulcarn @ Dec 5 2019, 12:09 AM) *
To my knowledge, it should suffice. Gasoline and Kerosene works best though.


And where am I going to get enough gasoline or kerosene in Tarislar on a Friday night

We are in a bar, we can get alcohol (IMG:style_emoticons/default/smile.gif)
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Crossbow
post Dec 5 2019, 04:19 AM
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Okay, throwing this out OOC because I am not sure about the details yet.

We do the jobs in order by proximity, with the GTA last.

We start with the second closest. Why the second? Because I was going to challenge Sting’s team to race us to the closest. A little mind fuck for them

We grab a 6-12 bottles of whatever we can get from the bar for Molotovs. Half for the spikes, half for humanis, drive bys.

We do the Underground non violent, chat them up, or stun and run, but if all we need is a badge, no need for blood.

Crime mall is going to be the biggest problem, with ground to cover and problems, we can do a sting, hire the guy for party favors then hit him hard.

The truck will be easy peasy or just plain impossible depending on if we can hack it or not, or magic up a roadblock.

I am not married to any part of this plan, but we have a start point. Let’s talk.
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Koekepan
post Dec 5 2019, 04:30 AM
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Hey, Crossbow. Sorry for jumping in in the IC thread, but right now RL means that I have limited and narrow windows for posting. I had to take advantage where time permitted.

Obviously, my last IC posting gave my position.

You have a mage who can summon fire elementals. Molotovs unnecessary, and grabbing them slows us unnecessarily.

We don't need to buy favours from the Underground. They'll do us the favour of fragging our opposition for us, and thank us for it.

I don't care how the heavy crew hits the pimp, but I favour an attack at full speed by people capable of doing close-and-personal nasty damage (Smiley and Willie spring to mind), before bagging and tagging pimpman.

Truck plan involves an earth elemental creating a barrier afore and abaft the truck, pinning it in place so the rigger-oriented can own it like pimpman owns his stable. The barrier is then easily removed, and we ride it back in triumph.

That's my outline, and reasoning.
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Mulcarn
post Dec 5 2019, 04:31 AM
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Proper Molotovs are 30 (IMG:style_emoticons/default/nuyen.gif) per bottle. Remember to factor that in as you guys are planning things and what not.
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Crossbow
post Dec 5 2019, 05:07 AM
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QUOTE (Koekepan @ Dec 5 2019, 01:30 AM) *
Hey, Crossbow. Sorry for jumping in in the IC thread, but right now RL means that I have limited and narrow windows for posting. I had to take advantage where time permitted.


Np, like I said, presenting a sketch, I will present counters in IC.
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Thanee
post Dec 5 2019, 06:46 AM
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QUOTE (Koekepan @ Dec 5 2019, 05:30 AM) *
Truck plan involves an earth elemental creating a barrier afore and abaft the truck, pinning it in place so the rigger-oriented can own it like pimpman owns his stable. The barrier is then easily removed, and we ride it back in triumph.


How do ýou plan to "create a barrier" with an earth spirit?

I was first thinking about using Movement to slow it down, but that might not work due to Force vs. Body limitations. That truck surely has a pretty high Body.

We could easily slow it down with the car(s), though, just causing some slow traffic in front of it. The autopilot should slow down even more than it does, anyways, while driving through Tarislar, then. Or the IC Princess hacks it.


As for the Ork Underground... Selina has Control Thoughts and Fiona has the Influence power (and she can be pretty sneaky). My idea was to just let her influence some of the badge-bearers to simply put those badges off and place them somewhere, so we can easily snatch them up.

Bye
Thanee
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