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Fortune
post Oct 18 2007, 05:23 AM
Post #26


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It really is moot because the text I quoted above specifically outlines the Pool that is split.

QUOTE (SR4 pg 173)
Multiple spells may be cast with the same Complex Action, but to do so the magician must split her Magic + Spellcasting dice pool between each target.


In one of the only other places where the rules address the splitting of Dice Pools, they have this to say ...

QUOTE (SR4 pg. 141)
Attacker Using a Second Firearm
Characters can use two pistol- or SMG-class weapons, one in each hand, firing both with a single Simple Action. Doing so, however, requires that the character split his dice pool between the attacks. If two separate skills are being used (Pistols and Automatics), use the smallest dice pool. Split the pool before applying modifiers. Two-gun attacks also negate any dice pool bonuses from smartlinks or laser sights. Additionally, any uncompensated recoil modifiers applicable to one weapon also apply to the other weapon.


Seems like a fitting precedent in place of any other ruling on the matter.
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Magus
post Oct 18 2007, 01:35 PM
Post #27


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I am kinda confused by the shock frills, I've seen them but never used them. Aren't they only at the cuff's of the sleeve?
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Tarantula
post Oct 18 2007, 05:02 PM
Post #28


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QUOTE
Shock Frills: hese strips of “furâ€? are electrically charged when  activated,  standing  on  end  and  inlicting  Electricity damage (p. 154) to anyone that comes into contact. this modfication must  be  used with  the  nonconductivity modification (so that the wearer does not get shocked). Use unarmed Combat  to attack with  the  frills. he  frills hold 10 charges; when attached to a power point, they reload one charge per 10 seconds.


Open your book. I'd say they're all over.
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Magus
post Oct 19 2007, 12:00 PM
Post #29


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Thanks Tarantula. This looks like something my Troll merc would like to add to his collection.
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Stahlseele
post Oct 19 2007, 12:14 PM
Post #30


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QUOTE
if she gets the drop on him, he's toast.

if SOMEONE gets the drop on ANYONE . . the latter is generally toast in SR . .
and using improved invisibility does squat against things like ultra sound and radar vision enhancement or other such stuff . .
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Glyph
post Oct 20 2007, 04:45 AM
Post #31


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I applaud him taking such a significant limitation to a PC (touch spells only). Normal mages have a lot more options to get the drop on someone. They could be behind a parked car's one-way glass, or looking out a third-story window, or be a nondescipt stranger in the middle of a crowd. All of a sudden, you're resisting a manabolt, and you don't even know where it's coming from...
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Dayhawk
post Feb 13 2008, 04:19 PM
Post #32


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QUOTE (Tarantula @ Oct 17 2007, 03:42 PM) *
Quickened armor spell? As long as you take any damage from the shock, you're likely going to drop incapacitated. (Body + Will (3) test to not be incapacitated).


But if the spell is Quickened then even if they are incapacitated it remains up.

From how it sounds in the book, disrupting a Quickened spell only happens if you lose them to a barrier or they are dispelled (which is pretty hard for a high force spell)
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suppenhuhn
post Feb 15 2008, 09:58 PM
Post #33


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i think this whole concept would be much more interesting if your willpower decrease was followed by some manipulation spell. making an instakill machine with 500 bps isn't hard really and you would be just as deadly when only using the deathtouch.
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Kagetenshi
post Feb 15 2008, 10:20 PM
Post #34


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QUOTE (Glyph @ Oct 19 2007, 11:45 PM) *
I applaud him taking such a significant limitation to a PC (touch spells only).

Why do you applaud making a character weaker?

~J
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raverbane
post Feb 16 2008, 01:19 AM
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QUOTE (Kagetenshi @ Feb 15 2008, 05:20 PM) *
Why do you applaud making a character weaker?

~J



Some folks acutally make characters based on, gasp, character concept. As opposed to straight combat min/maxing
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Kagetenshi
post Feb 16 2008, 02:03 AM
Post #36


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QUOTE (raverbane @ Feb 15 2008, 08:19 PM) *
Some folks acutally make characters based on, gasp, character concept. As opposed to straight combat min/maxing

But "weaker than it could have been" is not an interesting concept.

~J
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Glyph
post Feb 16 2008, 04:12 AM
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QUOTE (Kagetenshi @ Feb 15 2008, 02:20 PM) *
Why do you applaud making a character weaker?

~J


You're asking me what I was thinking 4 months ago? Not really sure, now. Probably not the "roleplaying", since I don't traditionally go for the "gimping your character is roleplaying" school of thought. Plus, this wasn't a character background thread, but more of a proposed tactic thread - it's about as much of a roleplaying thread as those "How much armor can I give my troll tank?" threads.

Maybe I was applauding him for trying to think up some new tactics. I like these "concept" discussions - everyone dissects the tactic/build/whatever, and by the end, either all of its flaws are exposed, or people find the best way to make it work. Or maybe I was being a bit tongue in cheek, pointing out that while this character is sneaking up invisibly, other mages can be inobtrusive much more easily, and don't have to get into a sammie's melee range. I honestly don't remember, though.
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Kagetenshi
post Feb 16 2008, 04:26 AM
Post #38


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QUOTE (Glyph @ Feb 15 2008, 11:12 PM) *
You're asking me what I was thinking 4 months ago?

Well, yeah, except totally without the "noticing that it was four months ago" bit.

I blame the fact that I'd just gone 54 hours without sleeping and hadn't made up the sleep debt yet.

~J
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