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Shrike30
post Mar 3 2008, 10:57 PM
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Mmm, full-auto grenade launcher...
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Feshy
post Mar 3 2008, 11:01 PM
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QUOTE (Aaron @ Mar 3 2008, 05:44 PM) *
Yeah, that would only make sense if it was possible to mod a weapon (such as an Enfield GL-67) so that it could have additional fire modes. =i)


There's a reason you give a weapon has a drum of ammunition and a shock pad, and SS mode isn't it. I think the table text just got cut off; I think it was supposed to read "SS *nudge nudge wink wink* Note: due to federal regulations, fire mode modifications must be shipped separately from your weapon purchase."
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Rotbart van Dain...
post Mar 3 2008, 11:13 PM
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QUOTE (Shrike30 @ Mar 3 2008, 11:57 PM) *
Mmm, full-auto grenade launcher...

Nah.

Full-auto rocket launcher.
There's a reason why the Mitsubishi Yakusoku has 8 shots.
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hobgoblin
post Mar 3 2008, 11:24 PM
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the rules implications of a wide burst of area effect explosives boggles the mind (IMG:style_emoticons/default/silly.gif)
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Feshy
post Mar 4 2008, 12:05 AM
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QUOTE (hobgoblin @ Mar 3 2008, 06:24 PM) *
the rules implications of a wide burst of area effect explosives boggles the mind (IMG:style_emoticons/default/silly.gif)


I think it is best summed up as "Man-portable cluster bomb"

Also, "Reset button"
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hobgoblin
post Mar 4 2008, 12:07 AM
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QUOTE (Feshy @ Mar 4 2008, 01:05 AM) *
I think it is best summed up as "Man-portable cluster bomb"


make that "cluster fuck" (IMG:style_emoticons/default/silly.gif)
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WearzManySkins
post Mar 4 2008, 02:02 AM
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Under Sidecar Motorcycle in the descrition it states
QUOTE
The sidecar can carry a passenger, mount weapons, or hold drones, all dependant on the gamemaster’s approval


But under drone racks the smallest drone rack requires a vehicle of a body of 4 or greater.

Since the sidecar adds +3 to the motorcycle's body, I am guessing the sidecar has a body of 3. Too small to mount a micro drone rack.

WMS
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Feshy
post Mar 4 2008, 02:05 AM
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QUOTE (WearzManySkins @ Mar 3 2008, 09:02 PM) *
Under Sidecar Motorcycle in the descrition it states


But under drone racks the smallest drone rack requires a vehicle of a body of 4 or greater.

Since the sidecar adds +3 to the motorcycle's body, I am guessing the sidecar has a body of 3. Too small to mount a micro drone rack.

WMS


I believe you just treat it as one vehicle, with motorcycle body + 3, and leave it up to the GM and artistic flair to determine just what mods are mounted in the bike and what is in the side car.
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Cthulhudreams
post Mar 4 2008, 03:32 AM
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http://en.wikipedia.org/wiki/Heckler_%26_Koch_GMG

Automatic grenade launchers are here today.
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jago668
post Mar 4 2008, 04:05 AM
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I am well aware that you can for one slot give it SA, or what is it 2 slots for full auto or burst fire. However as configured it makes no mechanical sense. It'd be like the ingram smartgun X coming with an integral silencer instead of sound supressor.
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Cadmus
post Mar 4 2008, 04:30 AM
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burst fire is 4 slots I think, don't have the book infront of me right now.

oh and a MGL 6 with burst (IMG:style_emoticons/default/smile.gif) sure you only get two shots. but man what a great two shots its going to be. (IMG:style_emoticons/default/grinbig.gif)
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jago668
post Mar 4 2008, 05:55 AM
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I went and looked and you are right, 4 slots for giving BF or FA to a SS/SA weapon. Only 1 slot to give the extra after you do though. So for all 6 slots you could make it a SA/BF/FA weapon.

EDIT

Which really, would there be a mechanical benefit to sending 10 grenades down range, other than the 10 grenades? When you full auto bullets you can do -9 to the defenders dice pool, or +9 to your damage. With there being 10 grenades hitting the person, I'm not for sure +9DV is really worth it. So is it wide burst only as a truly effective FA grenade strategy?
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Rotbart van Dain...
post Mar 4 2008, 12:22 PM
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Supressive Fire with Grenades.
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bofh
post Mar 4 2008, 01:16 PM
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I'm sifting through the Weapons section so currently my typos are concentrated in there. As I expand from there, I'll post if (when (IMG:style_emoticons/default/smile.gif) ) I find any others.

Page 26 - Assault Rifles table - Steyr AUG-CSL Submachine Gun; ( C ) should be ( c ).

Page 32 - Missile Launchers table - Phalanx Vogeljager. second "Missile" entry has a tail ("Missile-").

Carl
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Rotbart van Dain...
post Mar 4 2008, 03:49 PM
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There's one interesting question:

Can Hardening be 'applied' to Cyberware, too?
And, if it can - does it substract dice from Cyberware Scanners and Radar Sensors as well?

BTW - if using a Radar Sensor to spot weapons, stuff and cyberware - does one make a Visual Perception Test, too?
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Shrike30
post Mar 4 2008, 05:03 PM
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QUOTE (jago668 @ Mar 3 2008, 08:05 PM) *
I am well aware that you can for one slot give it SA, or what is it 2 slots for full auto or burst fire. However as configured it makes no mechanical sense. It'd be like the ingram smartgun X coming with an integral silencer instead of sound supressor.

It's for when you want to fire one in each hand, to keep you from getting the -2 recoil with the second shot during the combat turn. (IMG:style_emoticons/default/cyber.gif)

Seriously... we built a Panther AC into a sniper rifle in 3rd ed, stuck 9 or so points of recoil comp onto it that it didn't need at all, being SS. Arguement was, it made it easier on the shooter. I've got no problem at all with sticking fluffy accessories on guns even if there's no real game effect.

QUOTE (jago668 @ Mar 3 2008, 09:55 PM) *
Which really, would there be a mechanical benefit to sending 10 grenades down range, other than the 10 grenades? When you full auto bullets you can do -9 to the defenders dice pool, or +9 to your damage. With there being 10 grenades hitting the person, I'm not for sure +9DV is really worth it. So is it wide burst only as a truly effective FA grenade strategy?

You could always use the rules for the rocket pod from the main guns list... roll for each grenade fired, with a cumulative -2 for each one after the first in the burst. That'd create one hell of a mess.
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nathanross
post Mar 4 2008, 10:37 PM
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QUOTE (Rotbart van Dainig @ Mar 3 2008, 07:13 PM) *
Full-auto rocket launcher.
There's a reason why the Mitsubishi Yakusoku has 8 shots.

The problem with this relative to a grenade launcher is the nature of a projectile vs a rocket. Since a rocket is not initially propelled by an explosion, but rather is self propelled by combustion, the time it takes to leave the barrel is too long to allow for full auto fire. Semi-auto (2 shots in 3 seconds) is pushing it.

As for full-auto grenades. You do not treat the damage like a bullet (+X DV). Instead you figure the damage independently for each. Personally I have never needed a second grenade, but could be useful against hardened military grade armor.
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Chrysalis
post Mar 4 2008, 11:20 PM
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Hi all,

I had a quick look through the text with my proofreader eyes and there are quite a lot of hurried and stream-of-conciousness writing. It makes for some really confusing pieces of writing! I was going to make modifications with notations based on the information here (I am having a slow week and I need to have a project under work to keep my edge). I looked at foxit, one of the few credible PDF editors, but for this long a manuscript and hundreds of changes and I would be still doing changes with a PDF three months from now.

Does anyone know where I could find a Word document version of Arsenal? That way I can make the changes and hand it to the original writers so they can have a look through the comments and the changes made.
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jago668
post Mar 4 2008, 11:29 PM
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QUOTE (Shrike30 @ Mar 4 2008, 01:03 PM) *
You could always use the rules for the rocket pod from the main guns list... roll for each grenade fired, with a cumulative -2 for each one after the first in the burst. That'd create one hell of a mess.


What rocket pod? I don't remember seeing one in the main book or arsenal.
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Rotbart van Dain...
post Mar 4 2008, 11:36 PM
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QUOTE (Chrysalis @ Mar 5 2008, 12:20 AM) *
Does anyone know where I could find a Word document version of Arsenal?

Somewhere, an editor just died.
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WearzManySkins
post Mar 5 2008, 12:00 AM
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QUOTE (nathanross @ Mar 4 2008, 04:37 PM) *
The problem with this relative to a grenade launcher is the nature of a projectile vs a rocket. Since a rocket is not initially propelled by an explosion, but rather is self propelled by combustion, the time it takes to leave the barrel is too long to allow for full auto fire. Semi-auto (2 shots in 3 seconds) is pushing it.

As for full-auto grenades. You do not treat the damage like a bullet (+X DV). Instead you figure the damage independently for each. Personally I have never needed a second grenade, but could be useful against hardened military grade armor.


Rockets also have back blast, and need a blast shield, as the "Mad Bomber" in my college days at TAMU, found out when he used 7 Estes D series engines to deliver a rocket down range. He had some interesting burn marks on his face for a while. (IMG:style_emoticons/default/grinbig.gif)

As for full auto bursts of grenades they will not work like normal projectiles but I agree with RotBart. Also that many grenades being fired have a good recoil.

WMS
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hobgoblin
post Mar 5 2008, 12:38 AM
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QUOTE (jago668 @ Mar 5 2008, 12:29 AM) *
What rocket pod? I don't remember seeing one in the main book or arsenal.


try the fleche hail barrage rocket launcher on page 123 (arsenal)...
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Aaron
post Mar 5 2008, 04:15 AM
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QUOTE (hobgoblin @ Mar 4 2008, 06:38 PM) *
try the fleche hail barrage rocket launcher on page 123 (arsenal)...

So ... very ... wrong ...

(Which, of course, means I can't wait to drop one on my players ...)
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nathanross
post Mar 5 2008, 06:35 AM
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QUOTE (Chrysalis @ Mar 4 2008, 07:20 PM) *
Does anyone know where I could find a Word document version of Arsenal?

I wish there was one. I started copying and pasting from pdf to Word, but it takes a while and needs a lot of proofing. As far as I know there is no way to export a pdf to word, though I will look.
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Shrike30
post Mar 5 2008, 06:48 AM
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QUOTE (hobgoblin @ Mar 4 2008, 04:38 PM) *
try the fleche hail barrage rocket launcher on page 123 (arsenal)...

That's what I was going at.

QUOTE
The problem with this relative to a grenade launcher is the nature of a projectile vs a rocket. Since a rocket is not initially propelled by an explosion, but rather is self propelled by combustion, the time it takes to leave the barrel is too long to allow for full auto fire.


You're not going to get a high "cyclic" rate, but having seen video of FFAR and Hydra 70 pods unloading a barrage, it's still pretty high.
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