![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 ![]() |
It was inevitable. So much talk about CZ and I haven't seen any posted in the forums lately!
Actually, I haven't used any CZ in my games yet -kind of- so I am looking for some inspiring concepts and/or stats. Some of the basic questions in my head are: - What's the CZ like? (concept / backstory) - What does it do normally? :grin: of course, killing people comes naturally, but maybe we can go a little deeper. And take "normally" with a grain of salt. - Any ideas for in game use? (adventures with CZ) - Stats? (IMG:style_emoticons/default/cyber.gif) (IMG:style_emoticons/default/smile.gif) Cheers!! Max |
|
|
![]()
Post
#2
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 ![]() |
Unless I'm mistaken, you can't create a CZ during character creation, because you're not allowed to reduce your essence to 0 or less. That may explain the lack of character concepts posted. It's a post-chargen concept, and thus many of the rules/limitations go right out the window. Because of the greater range of options after chargen, optimization isn't as necessary on the front end.
Another reason might be because CZ's still get viewed negatively (in my opinion, anyway) because of their sub-zero essence, sociopathic nature, and background count issues. *shrug* No idea. Were I to create one, I'd rarely (if ever) give it a backstory. They're usually GM NPC's designed to scare the players, more than anything else... |
|
|
![]()
Post
#3
|
|
Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Well, it has to be said, so I might as well do it. Check out Hatchetman's story in Cybertechnology for SR3.
|
|
|
![]()
Post
#4
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 ![]() |
Isn't Cybertechnology SR2?
But it's a great read, even though i also enjoyed the CZ fluff provided in Augmentation. As far as the OP is concerned : With jarheads being comparatively cheap and biosams hailed as the new SOTA in in-the-long-run-not-fatal-or-mentally-debilitating personal augmentation, the most obvious application for becoming a CZ is to cheat death. This might be a good starting point for the backstory (and a NPC can use one of those, too, especially if he is an inhuman [or ex-human?] killing machine designated as this week's BBEG). As far as the crunchy bits are concerned, people always think of full body replacement when talking about Cyberzombies. Now that there's jarheads for that, i'd try out a different approach. Even though an articulate weapon arm and two weapons platforms are undoubtedly fun. What about a dodge monster? Start with MBW 3 and reaction enhancers. Keep in mind that becoming a cyberzombie raises your attribute hardcaps, enabling you to push reaction to completely obscene levels when combined with exceptional attribute and genetic optimization. After pushing reaction to the limit, you might think about adding a syntharcadium. I cannot recall on top of my head wether syntharcadium and MBW just provide dice pool modifiers or raise the effective dodge skill rating, but i think that at least one of them does the former, which means they would stack...which would result in an absurd DP for dodge tests. Wide burst time for your players, i'd say. After having cheesed out on that aspect, there will still be enough room for other useful stuff. The usual no-brainers attention coprocessor and radar system are, of course, a must. Some other senseware on top of that is certainly nice to have. Then there's the obligatory muscle toner, damage compensator and probably also platelet factory and pain editor. Once we're at it, some more defensive ware, like bone density augmentation or orthoskin with some fancy options might be nice. And, of course, a suprathyroid gland, everyone would have that thing if it weren't for the availability. Fill the remaining essence space with whatever fits the concept, if you've used all delta and want to go substantially sub zero, there might still be plenty of space. Of course, it might also be interesting to create a CZ noncombatant, e.g. a zombie hacker/rigger/tech wiz. Coming up with enough ware for that purpose could become difficult if you already have access to a delta clinic, though, so one might want to combine this with other options. Also, instead of making the CZ your next BBEG, you could think about sending some friend of the PCs down that road, which would be highly interesting (or highly depressing) from a roleplaying viewpoint. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
Following Rasumichin's suggestion, here is a cyberzombie with a "normal" body and absurd reaction.
[ Spoiler ]
|
|
|
![]()
Post
#6
|
|
Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,141 Joined: 26-February 02 From: Neverwhere Member No.: 2,048 ![]() |
Inspiration:
Cyberzombie concepts: AD Police Files 3: The Man Who Bites His Tongue Cyber City Oedo Episode 2; "Psychic Trooper" (aka "The Decoy" or "The Decoy Program"); Gogl's investigation of a murder pits him against an experimental military cyborg as he tries to rescue his ex-partner. Terminator I: In the Year of Darkness, 2029, SkyNet devised the ultimate plan. They would reshape the Future by changing the Past. The plan required something that felt no pity. No pain. No fear. Something unstoppable. They created 'THE TERMINATOR'. Tyrant from Resident Evil: Numerous Tyrants have been created throughout Resident Evil’s story line, each with its own defining characteristics. The games' creators have consistently depicted Tyrants as brutal, grotesque, and violent creatures. Additionally, the intelligence of Tyrants has varied; the first two Tyrants in Resident Evil 0 and Resident Evil were depicted as unintelligent, while Nemesis and Mr. X were shown to possess some intelligence and the ability to carry out specific instructions. Tyrants also possess phenomenal strength; they may actually be the strongest creatures in the Resident Evil series. |
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 ![]() |
It depends... Are we gonna make this bad boy with deltaware? If so... *evil grin*
|
|
|
![]()
Post
#8
|
|
Moving Target ![]() ![]() Group: Members Posts: 259 Joined: 2-September 07 From: In the AGS, underwater Member No.: 13,049 ![]() |
I view the CZ as more of a tool for open warfare. He is maybe a battle-hardened veteran who has lots of combat experience, complete loyalty to his "constructors" and high willpower to sustain a will to live through all this.
Infiltration jobs or covert ops are largely impossible due to the CZs background count, dual nature and distinct aura - also he won't be much of a socializer anymore post-op. That leaves deploying the CZ in areas where it doesn't matter if he's seen. You don't even need to necessarily make him look human from close up. By itself, the zombie is a deadly weapon that'll even take out light artillery plus a devastating effect on enemy morale. Just think of a T-800 like creature breaking an enemy position and tearing apart the puny soldiers whose spray'n'pray from their assault rifles is just shrugged of by it and the astral space looks like torment, suffering and blood magic wherever the CZ roams. |
|
|
![]()
Post
#9
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...In my RiS campaign (3rd ed), a branch of the Serbian SSID managed special "retraining" centres which were no more than hack labs for creating CZs using POWs & political prisoners. To make matters worse, if the CZ'a biomonitor flatlined, It armed an area cortex bomb which was set on a timer.
...I really am not a (IMG:style_emoticons/default/vegm.gif) really... |
|
|
![]()
Post
#10
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,069 Joined: 19-July 07 From: Oakland CA Member No.: 12,309 ![]() |
Wacky Idea, What about loading up your Cyberzombie with all the really sweet rigger 'ware that a normal sami doesn't have the essence to think about. I've never actually number crunched rigger 'ware, but I'm about too..
|
|
|
![]()
Post
#11
|
|
Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 ![]() |
Infiltration jobs or covert ops are largely impossible due to the CZs background count, dual nature and distinct aura - also he won't be much of a socializer anymore post-op. Where do people get this stuff? Activesofts for all social skills at 4, tailored pheromones 3, emotisensors 6 = charisma + 13 for social tests. Add in an infiltration pool of...hell, just default from agility for 12 dice. Adding in skill and ware makes it sicker. Basic computer skills and a crapload of ware plus cutting edge programs make him a better hacker than any starting character can be. So he can schmooze, he can sneak, and he can hack, but oh wait there's still that background count. He won't be hiding that. Because he doesn't need to. A well-designed, trained, and deployed Zed should be so blisteringly fast and mindfuckingly devastating that by the time his background count is detected, well, you're one dead motherfucking security mage. These dudes can have body, agility, reaction, strength, and logic in the double digits! They'll be adding four to six dice to most actions they were designed to perform on top of attribute, skill, and basic hardware like smartlinks. They're like made of win. |
|
|
![]()
Post
#12
|
|
Moving Target ![]() ![]() Group: Members Posts: 715 Joined: 4-September 05 From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?) Member No.: 7,684 ![]() |
It depends... Are we gonna make this bad boy with deltaware? If so... *evil grin* I've found that the cost of an all-delta cyberzombie tends to be around 10 million (IMG:style_emoticons/default/nuyen.gif) , +/- 50%. I figure that's about right, given the massive amounts of cash that must go into researching and actually carrying out the cybermantic rituals, not to mention the cost of the mages and facilities. If it wasn't delta, you could only fit half as much, and that half would cost 1/10th as much, so you'd be looking at only ~500,000 for a cyberzombie. That seems way too cheap for how rare and difficult to "produce" they are supposed to be -- at least, according to my interpretation. If cyberzombies are just another military-grade weapon in your game, and not something unique and terrifying, then you might view it differently. |
|
|
![]()
Post
#13
|
|
Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 ![]() |
But deltaware isn't anything special anymore.
|
|
|
![]()
Post
#14
|
|
Target ![]() Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 ![]() |
|
|
|
![]()
Post
#15
|
|
Moving Target ![]() ![]() Group: Members Posts: 249 Joined: 26-February 02 From: Orlando Member No.: 815 ![]() |
Or design a cybersuite, use Adapsin genetic alteration, and try to to find a subject with Biocompatibility. Final essence cost modifier with deltaware is 20% of regular. You'll be hardpressed to cram in enough ware to warrant zombification.
|
|
|
![]()
Post
#16
|
|
Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
QUOTE (Kyrn) But deltaware isn't anything special anymore. time to invent Gammaware ..why pussyfoot around? Omegaware. -99% Essence, Cost multiplier: your mortal soul (or immortal one). (IMG:style_emoticons/default/devil.gif) |
|
|
![]()
Post
#17
|
|
Target ![]() Group: Members Posts: 79 Joined: 11-July 07 Member No.: 12,214 ![]() |
..why pussyfoot around? Omegaware. -99% Essence, Cost multiplier: your mortal soul (or immortal one). (IMG:style_emoticons/default/devil.gif) i doubt 1 person's soul would be worth much, get a great dragon to sign over its soul though, whole other ballgame |
|
|
![]()
Post
#18
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 ![]() |
to jhailslin; I never mentioned character generation. I am a GM and so far I have not been able to talk any of my players into GMing for me (IMG:style_emoticons/default/frown.gif)
So, this thread is more about CZ as a plot device. Sorry I didn't clarify that when I started the topic. to chrysalis: I haven not seen AD police files 3 nor cyber city oedo, maybe you could elaborate... Some sources I have been thinking about are Global Frequency (big wheel episode), of course, the Terminator, and also that Phillip K. Dick tale: "second variety" i.e. a) government's WMD cz got insane and is loose in a lab b) hitman sent to terminate someone hard and fast c) a cz made to look like something else, more inocent. Thank you all posters, Keep it up! Cheers, Max |
|
|
![]()
Post
#19
|
|
Target ![]() Group: Members Posts: 36 Joined: 20-December 07 From: Canada Member No.: 14,737 ![]() |
Robocop, even though I am 90% sure Robocop as presented in the first (and second) movie(s) can be built without hitting negative essence the whole killed by criminals while doing job makes for a compelling back story. Just replace criminals with PCs and you now have an effective Lone Star CZ concept.
|
|
|
![]()
Post
#20
|
|
Moving Target ![]() ![]() Group: Members Posts: 392 Joined: 20-March 02 From: Illinois Member No.: 2,421 ![]() |
I don't have the SR4 Augmentation book, but does Deltaware Move By Wire 4 still exist? As I recall, that was like 16 million nuyen in SR3... It was pretty sick. Too bad nobody could ever afford it.
|
|
|
![]()
Post
#21
|
|
Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 ![]() |
MBW now has a max rating of 3 and would cost 2.5 E and 1.75 million (IMG:style_emoticons/default/nuyen.gif) ...
[sarcasm] Much more affordable... [/sarcasm] |
|
|
![]()
Post
#22
|
|
Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
A cyberzombie isn't an unstopable killing machine. A cyberzombie is a rather pathetic fellow who will forget to live if left alone for 15 minutes. Their tendency to get lost in the details combined with the Invoked Memory Stimulator which automatically makes them remember to keep living makes them very confused most of the time. Certainly they have difficulty telling past from present and memory from reality just as much as they have difficulty determining if guys pointing a rocket launchers at time are more or less important than pretty flowers.
The thing is that they're in bodies of killing machines so when they are forced to get their acts together they can dish out some damage. But, they need a guy there all of the time to make sure that they stay on mission instead of just zoning out and humming Tainted Love for several days. |
|
|
![]()
Post
#23
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,732 Joined: 1-September 05 From: Prague, Czech Republic Member No.: 7,665 ![]() |
Robocop, even though I am 90% sure Robocop as presented in the first (and second) movie(s) can be built without hitting negative essence the whole killed by criminals while doing job makes for a compelling back story. Just replace criminals with PCs and you now have an effective Lone Star CZ concept. This was firmly in mind when we gave a Cybermancy facility to On a different note: Probably Gavin was a played character. Began play impaled on a piece of rebar next to the highway from Los Angeles to Aztlan, shortly after a memory reset. Spent almost the entire campaign piecing together the various previous self overwrites trying to figure out which parts of them were "real." The torture thing was real by the way. Cyberzombies with amnesia and blandness have a hard time getting details out of people. A Cyberzombie can be quite effective without any overt ware at all. Every modification from the Radar Sense to the Muscle Toner can be subdermal, allowing the character to walk through crowds without alarming anything or anyone that isn't astrally perceiving. -Frank |
|
|
![]()
Post
#24
|
|
Target ![]() Group: Members Posts: 66 Joined: 6-February 08 Member No.: 15,650 ![]() |
Cyber City Oedo 808 is an excellent Anime for Shadowrun research, although not quite a cyberzombie, the psychic warrior in "data 2" is very close (just take away it's random telekenesis blasts and it's a CZ).
Also - a cool idea that came from the "killing a cyberzombie" thread was that of a "CyberLich": A CZ doesn't have to be limited to being a combat monster, with different mods, it could be a scientist (especially one that has to deal with dangerous scenarios like nuclear physics, or dangerous substances). Another idea is the "zero skills" CyberZombie, with incredibly low natural stats and very few skill points - sort of a "universal soldier" concept ... uses only skillwires for just about everything, inside it might be some kidnapped civilian. Not really a great concept for effeciency, but maybe an old experiment gone wrong, and now this crazy CZ is living alone as almost a 'runner, and has some kind of access to an almost abandoned delta clinic (maybe staffed by machines). |
|
|
![]()
Post
#25
|
|
Moving Target ![]() ![]() Group: Members Posts: 718 Joined: 10-September 05 From: Montevideo, in the elusive shadows of Latin America Member No.: 7,727 ![]() |
Exactly Frank.
The CZ shadowing in the crowds concept is one I like a lot. - "Sarah Connors?" (IMG:style_emoticons/default/cool.gif) Now, is there a way to conceal the cz aura? Can a CZ use a masking focus? I think not. But my recollection of those rules is quite hazy. Cheers, Max |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 05:44 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.