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Fleming
post Mar 23 2008, 05:33 PM
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QUOTE (hermit @ Mar 23 2008, 12:30 AM) *
As for the cyber: your commlink directly cnnects to your cyberware, so it's a lot more personal, closer to your self and your body and having it hacked will make your life a lot more hellish than a hack on your PC will, because while that might cost you some stuff you're attached zu emotionally, a commlink hack and cyber hacking can cost you everything, including your life, should the attacker play black death beetles into your brain.


Uhh... hold that thought. I thought ICs - black or other - coudn't kill you unless you're on hot sim?

The way I got it, a hacker getting into your commlink has access to your personal stuff - he knows your name, address, your bank account data, what you drive, where you work, where you shop, what you eat... all of that real if he actually got a hold of your real link, as opposed to a "working" link with your fake sin on it.

If you've got cyberware attached (with wireless, either directly or via the commlink), there's a few more things he can do.

1. Cybereyes: Get feed from your eyes in his PAN, see what you see. Access your data files for anything you might have saved there.

2. Cyberears: see eyes.

3. Smartlink: get feed from your gun, fire your gun, change any mods on the weapon (single shot to burst...).

For most other cyber systems, I'd say he's limited to start diagnostics or re-set the 'ware to take it out of commission for a round or two until it's restarted again.

Or am I getting this wrong?

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hermit
post Mar 23 2008, 05:46 PM
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There are no definite rules out yet to cover that, so whether you are getting this wrong or not isn't possible to say.

Also, isn't there damage overflow any more?
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Jhaiisiin
post Mar 23 2008, 07:32 PM
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There is damage overflow. Not sure what prompted the inquiry though.
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hermit
post Mar 23 2008, 08:30 PM
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Perhaps I should clarify: is there still Stun damage overflow into physical?
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Fleming
post Mar 23 2008, 09:03 PM
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Yes, there is. But I don't think a hacker or agent can directly attack you unless you're on hot sim.
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Fortune
post Mar 23 2008, 09:14 PM
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QUOTE (hermit)
is there still Stun damage overflow into physical?


Sure does, but as far as I know, while Black Hammer will cause this (when it doesn't actually do Physical damage outright), Blackout will not.
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hermit
post Mar 23 2008, 09:17 PM
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Then dumpshocking the brain over and over again as you reset the cyberware should work to kill it, shouldn't it?
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Jaid
post Mar 23 2008, 10:31 PM
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QUOTE (hermit @ Mar 23 2008, 05:17 PM) *
Then dumpshocking the brain over and over again as you reset the cyberware should work to kill it, shouldn't it?

you can't dumpshock the brain by resetting cyberware. unless you're resetting an internal commlink, of course. or, i suppose, if the person is in the cyberware's node. either way, they'd have to be in full sim [edit] i mean full VR [/edit], AR wouldn't do (and i think it's reasonable to suppose that the default is for your commlink to start up in AR mode).

in the event that someone has a sim module (hot or cold) it is possible to kill them with black hammer. it's slower if they're in coldsim (you have to overflow their stun monitor first) but can be done.

This post has been edited by Jaid: Mar 23 2008, 10:37 PM
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hermit
post Mar 23 2008, 11:12 PM
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My point being that the person always is "in" their cyberware, using them intuiotively in the same way as a full-immersion user uses the matrix.
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Fleming
post Mar 23 2008, 11:18 PM
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QUOTE (hermit @ Mar 24 2008, 12:12 AM) *
My point being that the person always is "in" their cyberware, using them intuiotively in the same way as a full-immersion user uses the matrix.


There's nothing in the rulebook to that effect, no.
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hermit
post Mar 23 2008, 11:37 PM
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Because cyberware hacking has no rules at all, as of yet, for the vast majority of implants, yes. Emergence will hopefully fix that.
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Jhaiisiin
post Mar 24 2008, 12:08 AM
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It could be there are no rules because it wasn't intended to be hacked, but that may be interpreting way too much into it.
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KarmaInferno
post Mar 24 2008, 02:46 PM
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QUOTE (hermit @ Mar 20 2008, 11:42 PM) *
It would? Why? Matrix (optical signals) and energy (electrical current transmitted through something conductive) would be two kinds of wires, and wireless controls would replace the 'trix controls (to, say, have the lamp dim and shine at a commlink's wave).


As an aside, Corning is actually working on a way to transmit electrical power over a fiber optic link.

(Involves some sort of glass matrix structure running down the core of the fiber, I'm not sure how it is supposed to work exactly)

Another thought about skinlinks...

A laser can ionize the air along it's path, reducing electrical resistance of said air.

Would that be enough to transmit a modulated electrical signal?

Hacking someone's skinlink network by remote?


-karma
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hermit
post Mar 24 2008, 09:08 PM
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QUOTE
As an aside, Corning is actually working on a way to transmit electrical power over a fiber optic link.

Sure, if you don't mind energy losses of around 90%, you can hook up the end of an optical cable to a solar cell.

QUOTE
A laser can ionize the air along it's path, reducing electrical resistance of said air.

Would that be enough to transmit a modulated electrical signal?

Hacking someone's skinlink network by remote?

Possibly, but a laser of sufficient strength would kill the person hit before you could do anything useful to them, I'm afraid.

QUOTE
It could be there are no rules because it wasn't intended to be hacked, but that may be interpreting way too much into it.

Orn because they actually wanted stuff to put into Emergence ... which, the seers guild tells me, WILL cover this topic.
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Nightwalker450
post Mar 24 2008, 09:23 PM
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QUOTE (hermit @ Mar 24 2008, 04:08 PM) *
Orn because they actually wanted stuff to put into Emergence ... which, the seers guild tells me, WILL cover this topic.


Just to get you on the right track its Unwired thats coming out with Matrix stuff. Emergence is the Technomancer plot/mission book that is already available.
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hermit
post Mar 24 2008, 11:28 PM
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I shouldn't post when I have had way too little sleep. Theoretically, I actually know that.
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Jhaiisiin
post Mar 25 2008, 01:25 AM
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Theory ain't always the same is practice, is it? heheh
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KarmaInferno
post Mar 25 2008, 07:26 AM
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QUOTE (hermit @ Mar 24 2008, 09:08 PM) *
Sure, if you don't mind energy losses of around 90%, you can hook up the end of an optical cable to a solar cell.


Not solar cell tech, some sort of internal glass latticework structure that electrons can flow down. Last I heard still in the experimental stage.

Primarily being developed for deep sea fiber so they don't have to bury a separate electrical cable to power the optical signal boosters that are necessary for long optic fiber runs.


-karma
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Shrike30
post Mar 25 2008, 07:59 AM
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You get dumpshock when you're running cold or hot sim and you get dumped from a node. You don't run sim to talk to your cyberarm (or 99% of your other ware, for that matter)... that'd be silly, because among other things running sim kicks in the ASIST override and prevents you from moving. You just control it via Direct Neural Interface. I'm not "jacked into" my cyberarm, I just send the signal from my brain that used to tell my meat arm to move, and the cyberarm picks it up and moves accordingly. So, no, there's nothing in the rules that specifically states you don't get dumpshock from having a "node" on your body get rebooted... but you aren't logged into that node using cold or hot sim at any point, so there's no reason to suspect that you'd get dumpshock from this any more than you get dumpshock from dropping the smartgun you were firing a moment ago to quickdraw another.

The way you kill someone with cyberlimbs doesn't involve rebooting them repeatedly, it involves punching them in the face repeatedly with their own arm (IMG:style_emoticons/default/cyber.gif) (IMG:style_emoticons/default/vegm.gif)
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kigmatzomat
post Mar 25 2008, 01:48 PM
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QUOTE (Fleming @ Mar 23 2008, 01:33 PM) *
If you've got cyberware attached (with wireless, either directly or via the commlink), there's a few more things he can do.

You got most of them. You forgot:

1. Cybereyes/ears: feed data to his Image Link/audio to make him see/hear things (or nothing at all), possibly using Edit to turn things "invisible" or make them see phantom objects. The best Edit attack is to simulate the Chaotic world spell, since there's a 50/50 chance the target will think "mage" rather than "hacker."

3. Smartlink: don't forget the ever popular "eject magazine" command.

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Jhaiisiin
post Mar 25 2008, 02:51 PM
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Well heck, if you're gonna mod his vision to show one of the opponents is a mage, you may as well make sure he thinks your walking armored wall is the mage. Much better to have the enemy shooting your hardened street sam than your squishy hacker or mage.
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hermit
post Mar 25 2008, 05:09 PM
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QUOTE
Not solar cell tech, some sort of internal glass latticework structure that electrons can flow down. Last I heard still in the experimental stage.
Primarily being developed for deep sea fiber so they don't have to bury a separate electrical cable to power the optical signal boosters that are necessary for long optic fiber runs.

Then it would be conductive glass, not optical energy transmission. But yeah, it MIGHT work of they get the conduct-o-glass stuff to work like a superconductor would.

QUOTE
Well heck, if you're gonna mod his vision to show one of the opponents is a mage, you may as well make sure he thinks your walking armored wall is the mage. Much better to have the enemy shooting your hardened street sam than your squishy hacker or mage.

Or project an image of a mage over a squadmate. Better to have the baddies shoot each other than the team, aye?
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Jhaiisiin
post Mar 25 2008, 05:15 PM
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True, and a possibility. However, I figured they'd realize the guy next to them likely wasn't a badguy, and might suspect a trick, whereas the guys down range defintely are the bad guys, and he'll be more apt to believe the spoof. That's my take on it anyway.
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Jaid
post Mar 25 2008, 05:38 PM
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QUOTE (Jhaiisiin @ Mar 25 2008, 01:15 PM) *
True, and a possibility. However, I figured they'd realize the guy next to them likely wasn't a badguy, and might suspect a trick, whereas the guys down range defintely are the bad guys, and he'll be more apt to believe the spoof. That's my take on it anyway.

so why not tell him that the wall (not the sammy, the actual wall of a building) is the mage? =D
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Jhaiisiin
post Mar 25 2008, 05:55 PM
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The partially obscured mage who is obviously using a bad invisibility or camoflauge spell? Sure, whynot?
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