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#26
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
"Und einmal am Bandlager... "? (IMG:style_emoticons/default/biggrin.gif) Bandlager!? Man, I have been to band camp, and there was no lager! None! |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 536 Joined: 25-January 08 From: Can I crash on your couch? Member No.: 15,483 ![]() |
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#28
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
Well, someone has been going to the wrong band camps... Wait, there are right band camps? And just because I had a "Banddimebag" instead of a "Bandlager" doesn't mean it was lame. It was lame because it was band camp, and it needs no other reason. (IMG:style_emoticons/default/grinbig.gif) |
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#29
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
It wasn't a case of either/or for me when I went to band camp ... I had both! (IMG:style_emoticons/default/nyahnyah.gif) (IMG:style_emoticons/default/biggrin.gif)
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#30
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
Hehe, this is a great derailment, you got me thinking about what a conversation between people using UCAS fish would be like (IMG:style_emoticons/default/grinbig.gif)
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#31
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
You know, thinking of modern sports people is an interesting thought; and i do agree with you on the background. I mean, as a GM id allow about anything if you give me a good and/or entertaining enough reason for it. (IMG:style_emoticons/default/smile.gif) But true on those sports folks...Tiger was beating guys more than twice his age and if you're playing sports these days into your 30s your considered ''getting ready for retirement'. ...yeah, Brett Farve was only 34 when he retired this year and in NFL circles he was considered "the old man of the gridiron" However with all the physical knocks he's taken in his career and stress he's dealt with both on & off the field, he looks like he's 20 to 30 years older. Still, I wish I was his age again. |
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#32
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
...yeah, Brett Farve was only 34 when he retired this year and in NFL circles he was considered "the old man of the gridiron" However with all the physical knocks he's taken in his career and stress he's dealt with both on & off the field, he looks like he's 20 to 30 years older. Still, I wish I was his age again. Think about Shadowrunning though and it kind of ties in. I mean, if you end up starting at say....21 for whatever reason(if not sooner if you end up starting from the street, Im saying 21 for someone who started some sort of real job around 18 and then ended up in the shadows. If you're still alive at 34, you've been through hell and back, more than likely and anyone i know tries to retire ASAP. (IMG:style_emoticons/default/smile.gif) |
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#33
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
No. That's what we would call the biggest nerf ever to nerf in all of nerfdom. It is a TERRIBLE and POINTLESS idea. Sorry to be blunt, but I HATE your suggestion. Dear, oh dear.. ..Don't hold back, why not tell us how you feel (IMG:style_emoticons/default/wink.gif) Though, I'm not sure what your obsession with foam projectiles has to do with anything.. ..Tho I can imagine that having to actually roleplay and justify your series of better-than-almost-anyone-else skills wouldn't be nice. Agreed. Though I think Larme is a bit extreme in the damning of the idea, the idea of upkeep karma costs would be not an incentive to acquire a high skill. It would also be unfair across the character types, as some (mages/ adepts) already have more than a bit of a karma drain to just keep improving. As opposed to possible 'cash' improvements of cyber/ bio users. I do assume for the most part that the downtime of 'runners is filled with off-screen upkeep of skills. Now, when a player of mine specifically says, "I am training all the time every day at least 4 hours" I do not give them any game mechanic perks, save for maybe allowing them to improve more than 1 skill at a time, if said skill was the ones being 'trained'. I assumed the incentive to acquire a high skill is similar to the one in the realworld - to be the better than anyone else at what you do, else why bother to acquire any skills at all ?? I don't think the path of a Mage/Adept has ever meant to be an easy one !! That's the point of having access to abilities not available to the average person. Playing a Character with a high Karma cost is the choice you make when generating a Mage, in the same way that you accept that being full of 'ware costs money and Essence. I would say no, provided they have reasonable downtime. It is true, high skill levels are highly temporary. This is why military forces train as much as they can afford to. I would assume that normally 'runners practice a lot off camera. If the runners _were_ in a situation where they couldn't practice at all for a few weeks, I would consider dropping the skill by one rank, but letting them buy it back at half karma value once they can practice again. AR technology would likely make it possible to practice most skills in almost any condition. For example, with a training sim based on Miracle Shooter, a Samurai could fight an elite team of corpsec guards in any abandoned building, over and over, with Lone Star never even knowing. Your own example indicates that maintaining the very high skill levels that a Character has should involve some sort of maintenance - and I imagine training simulations would be a good choice for some skills. Now, when a Character has several skills at amazingly high levels, all that training would have to have an impact on their ability to do other things like actual 'Runs, learning new skills, travelling, building things, etc. Though, many of those things could actually count as the training/maintenance [that's something from the GURPS rulebook]. I didn't actually mention any costs, or timeframes for any Karma costs.. ..But I guess the consensus is that people just don't want their Characters to have to do anything to maintain their edge [and I can't say I blame them, but I do think if you want to keep a swathe of ultra high skills, you should have to work for them]. |
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#34
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
Dear, oh dear.. ..Don't hold back, why not tell us how you feel (IMG:style_emoticons/default/wink.gif) Though, I'm not sure what your obsession with foam projectiles has to do with anything.. ..Tho I can imagine that having to actually roleplay and justify your series of better-than-almost-anyone-else skills wouldn't be nice. I don't hate the idea of having to roleplay maintaining your skills. Karma isn't roleplaying, karma is experience points, it is a total metagame which has little if anything to do with reality. I don't think requiring karma upkeep for skills would cause better roleplaying, it would just face Awakened people with a really awful karma crunch. They already live and die by karma, now you want to take some of it away, just because? No thanks. Now, I would be open to the rule that if you don't get your practice in, you can spend karma to upkeep. I think there are some people who are great at a skill and never practice; the best way to explain that is sheer cosmic luck. Charging people karma to retain their legendary skills while sitting around bars and drinking, without practicing, would be acceptable. But charging them karma, even though they spend their time making sure their skills don't degrade, I can't see how that's justified. I really think that the whole idea would require way too much bookeeping though. You'd have to keep track of each skill, how close it is to degrading, the last time it was kept up... It's just not worth it. Shadowrun is just not that realistic of a system. Maybe it's unrealistic for someone to stay good without practicing, but maybe for the sake of having a cool story that doesn't involve badasses putting in long hours at the gym instead of rocking around town, we should let it go. |
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#35
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Now, I would be open to the rule that if you don't get your practice in, you can spend karma to upkeep. I think there are some people who are great at a skill and never practice; the best way to explain that is sheer cosmic luck. I'd disagree. There are some people who are natually good at something, and who maybe have a 'knack' for something and learn it quicker than others. But nobody gets to golf like Tiger Woods, or shoot like Carlos Hathcock, or sing like Pavarotti unless they're constantly practicing. Without practice their RL skill might degrade from a 7 to a 6 in a year, or even less, but they'd have an easier time re-learning when they got their nose back to the grindstone. That said, I think this is another case where realism gets in the way of fun, and generally isn't worth it. |
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#36
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Moving Target ![]() ![]() Group: Members Posts: 201 Joined: 26-February 02 Member No.: 862 ![]() |
I assumed the incentive to acquire a high skill is similar to the one in the realworld - to be the better than anyone else at what you do, else why bother to acquire any skills at all ?? By the quote below you implied a karma cost for High skills. QUOTE Should Characters have to expend Karma to maintain their high skills ?? So based on that there is some point that your skill is not High and therefor not 'charged' to upkeep it. Call it a 4, now if a person has to worry about paying upkeep for a 5 or 6 but not a 4, you better believe they would sit at a 4 on many skills and try to get non-perishable improvements for that skill. QUOTE I don't think the path of a Mage/Adept has ever meant to be an easy one !! That's the point of having access to abilities not available to the average person. Playing a Character with a high Karma cost is the choice you make when generating a Mage, in the same way that you accept that being full of 'ware costs money and Essence. True, however you are talking about taxing something that is already being taxed. BTW: wired reflexes is an ability not available to the 'average person' Unless you think Mr. Wageslave drops 11k just for the hell of it all the time. (Now had you said, "average Shadowrunner...") Lastly I believe you said: QUOTE Thoughts ?? You have 'em. |
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#37
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Genuine Artificial Intelligence ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 ![]() |
I'd disagree. There are some people who are natually good at something, and who maybe have a 'knack' for something and learn it quicker than others. But nobody gets to golf like Tiger Woods, or shoot like Carlos Hathcock, or sing like Pavarotti unless they're constantly practicing. Without practice their RL skill might degrade from a 7 to a 6 in a year, or even less, but they'd have an easier time re-learning when they got their nose back to the grindstone. That said, I think this is another case where realism gets in the way of fun, and generally isn't worth it. This sums up my feelings pretty well. Sure, it's realistic for most skills, but it's overcomplicated and not fun. |
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#38
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 ![]() |
I feel compelled to mention that olympic gymnasts are often in their low teens, and top of the line ballet dancers start being 'old' in their early twenties.
Age and expertise, even extreme expertise are not necessarily opposites, and for physically demanding jobs youth is a massive equalizer. If it bugs you that much, pretend that those 18 year olds actually get the benefit of +3 to all physical attributes or something, and that old fogeys have lost it or somesuch... And if you actually USE that rule I will find you and I will fong you. Hard. There will be pain involved. Lots and lots of pain. |
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#39
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
Heh, ok, Ill come clean now.
I have a concept in my head for a 25 year old with a 7. I didn't want to think i was doing something out of this world. (IMG:style_emoticons/default/grinbig.gif) |
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#40
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...in 3rd ed, Leela had Demolitions 6 (specialised to 8 in Improvised Explosives) and Keyboard Specialisation 10 for her Performance Skill when I started her and she was only 18. Of course it was chronicled in her backstory so the GM had no issue with it.
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#41
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Target ![]() Group: Members Posts: 17 Joined: 23-February 08 Member No.: 15,702 ![]() |
I typically decide my character's age after I've set out a time line based on skills.
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#42
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
One thing I suggested many moons ago was to allow constant training to give 'free' skill points as long as the training was recent. So you permanent skill level might be four, but your constant training in that skill allows it to operate at an effective five. A combination of stuff like your lifestyle, your hobbies, your hospital stays, etc determine how much free time you have to spend on training. This also allows quick skill aquisition for certain runs. The PCs all want to parachute for a run, so they all train in parachuting and get a few levels of parachuting that they'll all forget in a few weeks unless they spend karma on it.
This also lets skills degrade after while, but only those skills that the PCs didn't spend karma on to have permanently. This way, the PCs don't feel horribly shafted by their skills 'degrading', they just need to get back into training to get to the level they were at before. |
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#43
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Moving Target ![]() ![]() Group: Members Posts: 946 Joined: 16-September 05 From: London Member No.: 7,753 ![]() |
And if you actually USE that rule I will find you and I will fong you. Hard. There will be pain involved. Lots and lots of pain. I haven't had a good fonging for years (IMG:style_emoticons/default/wink.gif) Anyways, I was just asking opinions.. ..NOT trying to force a bookkeeping nightmare on anyone - honest !! |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 ![]() |
Honestly, I think the Karma Cap takes into account the "continued training to maintain skills" rather well. What is it, when you go above the Karma cap, you start getting half Karma, or something like that? At that point though, 80 Karma, I think, your characters are likely to have a few really high skills. To me, that covers the idea of "maintanence training" rather effectively.
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#45
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,168 Joined: 15-April 05 From: Helsinki, Finland Member No.: 7,337 ![]() |
Karma Cap? Did i miss something in the book?
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#46
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Moving Target ![]() ![]() Group: Members Posts: 941 Joined: 25-January 07 Member No.: 10,765 ![]() |
I haven't had a good fonging for years (IMG:style_emoticons/default/wink.gif) The first one is always on the House... after that: you pay. |
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Lo-Fi Version | Time is now: 19th June 2025 - 01:39 AM |
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