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piiman
post Apr 15 2008, 10:24 PM
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Please tell me what you think of my shadowrunner, and what would you change.

Elf
Body 4
Str 2
Agi 5(7)
Rea 4(6)
Cha 5
int 4
log 3
will 4
edge 3
Double Jointed
Astral Chameleon
photographic memory
Allergy Cats Moderate
Allergy beer Moderate
scorched
Disguise 3
Infiltrate 3
Palming 3
Shadpwing 3
con 3
etiquette 3
leadership 3
negotiation 3
dodge 3
pistols 4
perception 4
pilot groundcraft 2
Beat Cop 3 3
Fixer 5 5

those are his skills and stats his items are
synaptic boosters 1
tailored pheromones 3
muscle augmentation 2
skill wire 3
reaction enhancers 2
ares predator
hidden gun sidearm
silencer
armor jacket
fairlight caliban
novatech navi
trode
subvocal microphone
ar gloves
linguasoft (spanish) 3
linguasoft (itallian) 3
linguasoft (japanese) 3
linguasoft (chinese) 3
linguasoft (german) 3
fake sin 4 mario
fake sin 3 joseph
glasses
vision enhnacment 3
vision magnification
earbuds
audio enhancement 3
spartial recgnizer
autopicker 6
mini welder
survival kit
mid lifestlye 1 month

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piiman
post Apr 15 2008, 10:30 PM
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Rigth now my group is a cowboy with about 20 dice to his pistol, a weapon master and a mage. I tried to make him a face like person but with some other stats so he wasnt useless when my team got to combat

Also i forgot to put his knowledge skills

English (Native tongue)
Food 4
Political figures 3
security companies 5
cooking 4
book keeping 2
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masterofm
post Apr 15 2008, 10:33 PM
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You might want some fake licenses to back up what you are carrying on your person.

Disguise 3
Infiltrate 3
Palming 3
Shadowing 3
con 3
etiquette 3
leadership 3
negotiation 3

Also did you take these skills as group skills or as individual skills? If so go for the group skills. What about a chameleon suit for stealth? Also you have no ammo for your gun.
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piiman
post Apr 15 2008, 10:40 PM
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QUOTE (masterofm @ Apr 15 2008, 03:33 PM) *
You might want some fake licenses to back up what you are carrying on your person.

Disguise 3
Infiltrate 3
Palming 3
Shadowing 3
con 3
etiquette 3
leadership 3
negotiation 3

Also did you take these skills as group skills or as individual skills? If so go for the group skills. What about a chameleon suit for stealth? Also you have no ammo for your gun.

i took them as skill groups the stealth and influence group, and as for the ammo, i just reliesed i didnt have anyone, good thing i have 3375 left on my guy incase you guys thought of something that i might want to buy
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Kingmaker
post Apr 15 2008, 10:46 PM
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I would take a point or two out of Agi and put it into Cha. If you are a face that will help you with your specialty more, and with an Agi of 5 you'd still be tossing a base pistols DP of 11 (or 13 if you pick up a specialization right away).
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piiman
post Apr 15 2008, 10:53 PM
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QUOTE (Kingmaker @ Apr 15 2008, 03:46 PM) *
I would take a point or two out of Agi and put it into Cha. If you are a face that will help you with your specialty more, and with an Agi of 5 you'd still be tossing a base pistols DP of 11 (or 13 if you pick up a specialization right away).

alright yeah that actually makes some sense, and ill have a smartlink so there is a +2DP right there for my weapon
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sunnyside
post Apr 15 2008, 10:54 PM
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I'm not using all of augmentation yet(I have stuff slowly come out). Wasn't there some must have gizmo for faces?

I don't think synaptic boosters works with reaction enhancers. But it's been a while since I really mucked around with the FAQ.

Let your skillwires handle some of the lower skills, maybe dodge(really should be gymnastics) and pilot groundcraft(though risky with glitches!)

With the points from dropping those(and maybe the reaction enhancers if they aren't compatable). You could buy the stealth and influnce groups up a level, and take, maybe perception, up to a 6.

I'd also be tempted to reduce bod, logic, and will by one each to raise up agility and charisma to proper elven face/stealther levels.

Also with your contacts I'd shift one of them to more of someone who knows everyone. (Someone that can tell you who to meet when your face wants info). That might be what you meant with the fixer.

Finally get some sneaky non leathal weapons. Like a stick a shock hold out pistol (and regular stick and shock ammo for the preditory).

Also I'd suggest some nanopaste disguises and maybe another throwaway ID.

Finally maybe some flavor. You're trying to be a face and you're looking for some interesting RP, and you're an Elf. Hmmmmm.

Ok how about this. Elves aren't known for being particularily broad shouldered at any rate. And the slender guy look is occaisonally in. I believe it's all the rage in japan at the moment.

Anyway the point is your char could be a transvestite. Yeah. Just throw in a voice modulator(fairly cheap if you're losing the reaction enhancers). You've got the disguise skill already. An elvish frame, and fake breasts are probably quite impressive in this day and age. So you can go out as either.

Makes for interesting roleplay, and, I suppose, it could even confir game advantages as you can seduce (to a point obviously) anybody.

Just a thought.
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Edge2054
post Apr 15 2008, 11:19 PM
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Allergy Beer doesn't make a lot of sense. Beer is full of ingredients and it would make more sense to be allergic to one of those ingredients rather then the whole. Say brewers yeast or hops for instance.
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piiman
post Apr 15 2008, 11:23 PM
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QUOTE (sunnyside @ Apr 15 2008, 03:54 PM) *
I'm not using all of augmentation yet(I have stuff slowly come out). Wasn't there some must have gizmo for faces?

the thing is my GM will not allow any book he does not own and he dosent habe augmentations so i couldnt use that
QUOTE (sunnyside @ Apr 15 2008, 03:54 PM) *
I don't think synaptic boosters works with reaction enhancers. But it's been a while since I really mucked around with the FAQ.

they do stack
QUOTE (sunnyside @ Apr 15 2008, 03:54 PM) *
Let your skillwires handle some of the lower skills, maybe dodge(really should be gymnastics) and pilot groundcraft(though risky with glitches!)

it would cost about the same cause the activesofts are 4000 apiece so that is what i would use to make the BP into nuyen and the reason i have so many languasofts is cause we travle around and no one else in my group speaks more then english, japanese and russian so i have those incase we are ever in a situation like that again, where no one speaks the language of the country we are in
QUOTE (sunnyside @ Apr 15 2008, 03:54 PM) *
Ok how about this. Elves aren't known for being particularily broad shouldered at any rate. And the slender guy look is occaisonally in. I believe it's all the rage in japan at the moment.

Anyway the point is your char could be a transvestite. Yeah. Just throw in a voice modulator(fairly cheap if you're losing the reaction enhancers). You've got the disguise skill already. An elvish frame, and fake breasts are probably quite impressive in this day and age. So you can go out as either.

Makes for interesting roleplay, and, I suppose, it could even confir game advantages as you can seduce (to a point obviously) anybody.


thankyou for this but i probably wont for a couple of reasons, right now we play with a all male group and half of them already think i am gay (i am not) and if i did this they would neverEVER let me live it down, no matter how much RP karma or how good of a face i was
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piiman
post Apr 15 2008, 11:24 PM
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QUOTE (Edge2054 @ Apr 15 2008, 04:19 PM) *
Allergy Beer doesn't make a lot of sense. Beer is full of ingredients and it would make more sense to be allergic to one of those ingredients rather then the whole. Say brewers yeast or hops for instance.

oh ok, i dont drink much so i didnt actually know
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piiman
post Apr 15 2008, 11:50 PM
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so i took away from agi 1 point and put it into cha, made me allergic to alchohol (not sure if it works better then beer)
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sunnyside
post Apr 16 2008, 12:07 AM
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If you're sure about the synaptic accelerator. Might want to run it by your GM though.

You don't need a skillwire for linguasofts though. But activesofts are cheaper, BP wise, than skills.

And personally I wouldn't drop agi. You use it for infiltrating and pistol shooting. I'd say Agi and Cha shuold both be high for you.
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Fortune
post Apr 16 2008, 12:22 AM
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QUOTE (sunnyside @ Apr 16 2008, 10:07 AM) *
If you're sure about the synaptic accelerator. Might want to run it by your GM though.


He's sure. The FAQ (stupidly) disallows the combination of Reaction Enhancers and Wired Reflexes (only).
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piiman
post Apr 16 2008, 12:27 AM
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QUOTE (sunnyside @ Apr 15 2008, 05:07 PM) *
If you're sure about the synaptic accelerator. Might want to run it by your GM though.

i know it works cause the cwboy has the same thing and my GM approves it
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Glyph
post Apr 16 2008, 02:31 AM
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Astral Chameleon can only be taken by awakened characters. You don't need it, anyways, though, because a mundane character won't be leaving any astral signatures.

I don't know if your resources are maxed out or not, but a sequencer (rating: 4) and maglock passkey (rating: 4) are about 8,800 Nuyen - that's 2 build points with money left over, and they are essential gear if you are breaking in and don't have the electronics skill.
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piiman
post Apr 16 2008, 03:31 AM
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I reworked him a bit

Elf

Body 4 Str 2(4) Agi 5(7) Rea 3(6) Cha 6 Int 4 log 3 Will 4 Edge 3

Double jointed and Photographic memory

Allergy Cats moderate Allergy Alchohol Moderate Scorched (hope i dont run into some cats soaked in beer handing out drugs)

Stealth Skill Group 3 Influence Skill group 3 Pistol 4(6 with automatics(spec)) perception 4

Beat Cop (Murphy) 3/3 Fixer (phillip) 5/5

cooking 4 Famous People 4 political figures 3 security companies 5 2070 Pop Culture 2

synaptic boosters 1
tailored pheromones 3
muscle augmentation 2
skill wire 3
reaction enhancers 2
muscle toner 2
ares predator
hidden gun sidearm
silencer
armor jacket
fairlight caliban
novatech navi
trode
subvocal microphone
ar gloves
linguasoft (spanish) 3
linguasoft (itallian) 3
linguasoft (japanese) 3
linguasoft (chinese) 3
linguasoft (german) 3
fake sin 4 mario
fake sin 3 joseph
glasses
vision enhnacment 3
vision magnification
earbuds
audio enhancement 3
spartial recognizer
autopicker 6
mini welder
survival kit
mid lifestlye 1 month
Skill Soft (Dodge) 3
Skill Soft (pilot Groundcraft) 2


Oh and i have 19 BP and 5056 minus the cost of bullets cause i havent bought any nuyen left over incase you think of something that might help my shadowrunner
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Larme
post Apr 16 2008, 04:04 AM
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How does one make a stealthy face? IMO, no matter what your facial expression, it will not give you a bonus to stealth. So there's nothing to critique!

(IMG:style_emoticons/default/grinbig.gif) Sorry, the title of your thread just tickled me and I had to have a grammar nerd moment.

Though it's not like you could have made it more clear. Like if you said critique my stealth, face, it would have been ordering a face to critique your stealth. And if you said critique my stealth. face. it would have been a nonsense sentence fragment! And critique my stealth-face would have the same problem as the actual title. I think you should have gone with "Critique my character who is a face who is also stealthy." Booyah!

What is wrong with me? (IMG:style_emoticons/default/ohplease.gif)
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piiman
post Apr 16 2008, 04:15 AM
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QUOTE (Larme @ Apr 15 2008, 09:04 PM) *
What is wrong with me? (IMG:style_emoticons/default/ohplease.gif)

you didnt tell me anything about my character
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KurenaiYami
post Apr 16 2008, 05:58 AM
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QUOTE (piiman @ Apr 15 2008, 08:15 PM) *
you didnt tell me anything about my character

Oh, snap!
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masterofm
post Apr 16 2008, 06:16 AM
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Do you have a fake license for that gun? What about the cyberware in your system? If you get scanned and don't have a permit for what you are carrying, that might not be all peaches and cream.


A sealed chameleon suit if you are even thinking about stealth is a must have. If you are going with skillwires get the programs @ r4, because you are going to upgrade your skillwires at some point and it might be nice not to have to pay more money for something you already have.

Also are you running 4th ed I take it? Do you have augmentation? If so I suggest you look at the master skillwire system (it allows you to spend edge on skillwire tests.) <- if you are taking dodge as a skillwire then GET THIS FOR THE LOVE OF GOD GET THIS. If you fail or roll badly on dodge w/o this system you are totally boned. You would be better to have automatics skillwired then dodge, since it makes you not die.
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sunnyside
post Apr 16 2008, 06:17 AM
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Actually what's the GM think? He's a face putting down 12 dice on social skills,and a stealthy guy putting down 10 dice when infiltrating.

Is he going to be able to operate like that or does he have just enough skill to get in a lot of trouble?


As for advice maybe consider turning most of that money back into a BP and then buy two more points of edge. I think you're going to need it.
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KurenaiYami
post Apr 16 2008, 07:29 AM
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QUOTE (sunnyside @ Apr 15 2008, 11:17 PM) *
Actually what's the GM think? He's a face putting down 12 dice on social skills,and a stealthy guy putting down 10 dice when infiltrating.


I am the GM of which you speak.

The majority of my "standard" soldiers are normal folks given guns and taught to use them. 6 dice for their dice pool in things they are trained in, and 2 dice in the ones they aren't.

The standard Johnson they've interracted with so far has had a Charisma of 4 or 5 and about a rating 5 or 6 in Negotiation, but that's because the Johnsons they dealt with were specifically chosen for their negotiating skills.

That being said, there are some eeeeeeeeeeeevil things lurking about in my games. They have faced (and dispatched, surprisingly) a "super soldier" with most dice pools between 13 and 18, as well as legendary Edge. Really, I can't believe they killed it.

As to relevence to being a Face...not a whole lot has been going on in the social department, as the group consists of combat specialists. Really, it wasn't until just before the last mission that they got any stealth skills, so perception wasn't even something I really worried about, as...they were pretty easy to perceive.

But in general, I like keeping dice pools at 6 for the average guy at what he does, up to 12 for people who excel at what they do, and above only for the "holy shit, how much are we getting paid for this again?" encounters.

But don't tell the OP. It's a secret.
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Ryu
post Apr 16 2008, 10:18 AM
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ATTRIBUTES
Elf: Body 4 Str 2(4) Agi 5(7) Rea 3(6) Cha 6 Int 4 log 3 Will 4 Edge 3
BP: 250

I suggest:
Human: Body 4 Str 2(4) Agi 5(7) Rea 2(5) Cha 5 Int 4 log 3 Will 3 Edge 2
Effect: Worse statline, 200 BP

Ork: Body 5 Str 3(5) Agi 5(7) Rea 2(5) Cha 4 Int 5 log 3 Will 3 Edge 2
Effect: non-face statline, 180 BP


QUALITIES
PQ: Photographic Memory
NQ:Allergy Cats(moderate), Scorched

I would cut:
- Double Jointed, gimmick advantage that will rarely come up.
- Allergy Alcohol (Moderate). Practical reasons - many things have alcohol in them


SKILLS
Stealth Skill Group 3 Influence Skill group 3 Pistol 4(6 with automatics(spec)) perception 4
cooking 4 Famous People 4 political figures 3 security companies 5 2070 Pop Culture 2

Thats it? Lets say you play a human and invest some 50 BP more.
Stealth 4, Influence 4. - Do not stand in front of your teammates, they handle combat.
Athletics 1. - Running, Climbing, Swimming +2 for 10 BP. Get synthacardium and do gymnastic dodges.
Electronics 1.
Perception 5.
Firearms 3. - A DP of 12 for smartguns, and more fitting for your combat group.

Knowledges should provide flesh to the concept AND be usable on the run.
Lets try:
Cooking 2 Corp. Gossip 4 SurveillanceTech 3 Trademarks&Logos 5 Pop Culture 2 Black-Market 2 Japanese 3


CONTACTS
Beat Cop (Murphy) 3/3 Fixer (phillip) 5/5
- 5/5 contacts give me the creeps. Connection 3 on a beat cop has to be explained. KurenaiYami?


WARE
synaptic boosters 1
tailored pheromones 3 - you will hate dogs. go without.
skill wire 3 - for what? driving? get a higher rated system ingame
reaction enhancers 2
muscle augmentation 2, muscle toner 2

Try to get:
- Synthacardium for your Athletics pools
- Senseware, at least Cybereyes. You miss Flare Compensation, and your team alone will make sure you need it. Photographic Memory goes well with video footage of important scenes, too. Remembering and Proving are different things.

You are missing key software for your link (Analyse to detect intrusions, Amped Firewall, Browse for Legwork, Edit for faking evidence)
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sunnyside
post Apr 16 2008, 01:40 PM
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QUOTE (KurenaiYami @ Apr 16 2008, 03:29 AM) *
The majority of my "standard" soldiers are normal folks given guns and taught to use them. 6 dice for their dice pool in things they are trained in, and 2 dice in the ones they aren't.

The standard Johnson they've interracted with so far has had a Charisma of 4 or 5 and about a rating 5 or 6 in Negotiation, but that's because the Johnsons they dealt with were specifically chosen for their negotiating skills.


So fair chance of facing some and maybe sneaking.

Now on the Johnson. What does the group how now for a social character, and has the Johnson been laughing all the way to the bank after negotiations?

If, like many GMs without a face, you've just been ignoring the social rules you could pretend like you hadn't been and just up the pay or conditions when your faceish guy comes into the game.


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KurenaiYami
post Apr 16 2008, 07:26 PM
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QUOTE (sunnyside @ Apr 16 2008, 06:40 AM) *
Now on the Johnson. What does the group how now for a social character, and has the Johnson been laughing all the way to the bank after negotiations?

They've only had one job that had a Johnson. The other two were given via fixer. And yeah, the one Johnson negotiated them out of money. Though they get paid insane amounts of money for the stuff they're given, as they have a very focused skill set. Basically being doing long-term bodyguard work of particularly cautious individuals, as well as wiping out a (non-Canon) Knight Errant base.
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