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#26
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
There really is no reason for this to get acrimonious. Play however you want. You don't have to win the RAW to play it your way, ok? The rules don't explicitly say one way or the other, so just pick your favorite way to play, and do it that way. Actually, as I quoted, the rules do say explicitly that cyberware comes pre-installed at chargen. It also says explicitly that you must succeed in your rolls for installing vehicle/weapon mods. Since you don't make skill rolls until after chargen is complete, you can't pre-install your vehicle/weapon mods. |
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#27
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
it doesn't say the 'ware is installed. it says that there is also an essence cost in addition to the cost of the 'ware when the 'ware is installed. it's just standard to assume that the 'ware is actually installed when you buy it at chargen.
likewise, your rules for modding things are the rules for modding things. it doesn't say "you can't start with modded things" it just says "if you want to modify something, here's how you do it." kinda like how there are rules that say "if you want to install cyberware, here's how you do it". the fact that there are rules for installing the mods does not mean that when you buy said mod at chargen it hasn't already been installed. it just means that if you want to mod something later on, that's how the rules work. nowhere does it say either way how it works (just as larme has said, which makes me wonder why on earth he's arguing that the RAW says that they can only come uninstalled), which means that it's open to interpretation. which does not mean that it must come uninstalled. i mean, if you wish to declare that one way of interpreting it is that weapon and vehicle modifications come uninstalled when purchased at chargen, then i'm certainly not going to argue that. but if you wish to declare that it is the only way to interpret the rules, then i am going to have to disagree. |
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#28
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Rules on installation of cyberware are optional and do not have to be used if you are using cyberware.
Rules on installation of weapon/vehicle modifications are required if you are using weapon/vehicle modifications. Thusly, cyberware may or may not come pre-installed at chargen depending on what ruleset you are using (and which books you have available). Also, weapon/vehicle modifications must be installed to use them, and must follow the rules for installing modifications, which do not allow for them to come pre-installed at chargen. |
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#29
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
Rules on installation of cyberware are optional and do not have to be used if you are using cyberware. Rules on installation of weapon/vehicle modifications are required if you are using weapon/vehicle modifications. Thusly, cyberware may or may not come pre-installed at chargen depending on what ruleset you are using (and which books you have available). Also, weapon/vehicle modifications must be installed to use them, and must follow the rules for installing modifications, which do not allow for them to come pre-installed at chargen. alright, let's examine the quote you are using: From Arsenal, 128, "All modification rules given in this book are based on the same basic principles. In order to modify a piece of equipment, a character needs the object itself as well as the plans, materials, and tools necessary to perform the modifications. Then he needs to roll an Extended Build/Repair Test using an attribute + skill appropriate to the type of equipment he is modifying." in other words, this is the rules you use when you are modifying something. it doesn't say that it must be modified after chargen, it doesn't say that it can't be purchased and considered modified, and it doesn't even say you can't buy pre-modded stuff from your fixer. it just says that when you are modifying something, here's the rules for it. that isn't a "you can't buy it modified" or a "it can't be modified pre-chargen, in your backstory" it's just a "here's how you modify stuff". the fact that for streamlining purposes, they left out detailed rules for installing 'ware does not mean that when they include detailed rules for installing vehicle/weapon mods, they must be used. particularly considering at least 1 of the weapon mods from the core book can be bought with the assumption that it's already installed, and was then updated in arsenal. |
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#30
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
You're right. There isn't a "you can't buy a pistol that does 129312312P and has infinite ammo for 1nuyen" line in there either, so obviously you must be able to!
My point was this. If you are buying cyberware, you use the main book, or the optional installation rules in augmentation. When you are buying weapon modifications, you use the rules provided in arsenal. (Your example of a modification in the main book (Internal smartlink I believe) is incorrect, as the main book states that it merely doubles the weapons price, and thats it.) If one were buying an external smartgun system with the main book, they would have to succeed in the the skill roll as detailed in the main book. It would not come pre-attached. |
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
You're right. There isn't a "you can't buy a pistol that does 129312312P and has infinite ammo for 1nuyen" line in there either, so obviously you must be able to! My point was this. If you are buying cyberware, you use the main book, or the optional installation rules in augmentation. When you are buying weapon modifications, you use the rules provided in arsenal. (Your example of a modification in the main book (Internal smartlink I believe) is incorrect, as the main book states that it merely doubles the weapons price, and thats it.) If one were buying an external smartgun system with the main book, they would have to succeed in the the skill roll as detailed in the main book. It would not come pre-attached. my point is that it doesn't say anything about whether the mod comes attached or not. you can go on and on and on as much as you want about how there are rules for attaching mods, and no one will try to prove you wrong on that (or at least, i certainly won't). my point is that it is equally true that the rules don't say that you *do* need to attach them yourself if you buy them in chargen. there is no RAW that says it must be one way or the other. it isn't a houserule to make them attached at chargen. it is likewise not a houserule for it to be unattached at chargen. that's just GM preference. and you can say all you want about the internal smartgun not being a mod, but per the rules it *is* a mod, and it *does* come installed, by default (on account of it can't be installed later). it is therefore possible in the core rules to purchase a weapon with a mod already attached at chargen, with no rolling involved. now you can argue that point all you want, but you still haven't shown anywhere that says one way or the other on the matter. there are rules in the core book for building yourself. that doesn't mean when you buy a gun, you need an armorer shop and the armorer skill to put it together yourself, it just means that *if* you decide to put it together yourself, you use those rules. likewise, it doesn't mean that when you buy a doberman, you have to assemble it yourself. and in exactly the same way, it doesn't mean that when you buy a customised grip, that you have to install it yourself. and whether or not you are using augmentation, when you buy cyberware at chargen, it is assumed to be installed. it has nothing to do with whether or not the installation rules in augmentation are being used or not. or even whether or not you use that particular part of augmentation, even. they are simply a set of rules that you would use *if* it comes up during game time.... or at least, that is just as valid an interpretation as your interpretation. now seriously, this is getting stupid. stop trying to invent some mythical RAW which dictates how a GM must rule. even if there actually was a Rule As Written like you say (which there isn't any rule written on the matter, making it completely BS to declare anything to be the RAW in this matter) it still wouldn't be relevant. this is not a legal battle where you can get off on a technicality, this is a game which was written by gamers, not by lawyers. it is designed to be played, and should not be treated like a legal document to begin with. if i wanted a game that was designed to be played by a computer, i suppose the exact wording of the RAW might conceivably have relevance to how the game should be ruled.... but since that isn't the case, i could care less about technicalities. i care even less about technicalities that don't even exist. now like i said, if you wish to present that as one interpretation of the rules, that's fine. to each his own way, and you are welcome to play with those rules (and i will continue to play with mine). but stop trying to convince everyone it's The Rules™ when it is merely one possible interpretation of the rules. if people would stop perpetuating this kind of nonsense, then perhaps more of the boards would actually understand some of the harder-to-understand rules, and we could have more meaningful discussions. |
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#32
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
So, you allow players to start with mods that require a facility even though they probably don't have access to one?
I mean, why shouldn't players be able to start will drum fed full auto PJSS rifles? |
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
Larme will shoot both of you with a SPAS-22 if you don't quit bickering (IMG:style_emoticons/default/mad.gif)
Fact: The book doesn't say you can start with mods installed. But it doesn't say you can't either. So do what you want. You don't need RAW to be on your side to win Shadowrun. RAW doesn't matter. What matters is how you want to play it. It's reasonable to let players start with mods equipped. You have to make up your own rules for how that works though. Do you want players to just pay for the parts? Or do you want to charge them for labor too? Who knows? Who cares? This debate is just really really pointless. |
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#34
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
So, you allow players to start with mods that require a facility even though they probably don't have access to one? I mean, why shouldn't players be able to start will drum fed full auto PJSS rifles? I can walk in to a shop and buy lots of thinks that would need a facility for me to build, like most of the guns in the first place. (IMG:style_emoticons/default/cyber.gif) And no i wuoldn't at least let anyone have that gun in chargen or after it, becouse that gun with those mods just doesn't make any sence. |
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#35
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 ![]() |
A house rule I've always used in these situations:
If your character wants to have built/acquired anything at chargen that normally requires some sort of roll, use the 'Buying Hits' rule on Pg. 55 of the SR4 main book. If there's a minimum threshold required, your character must have a sufficient dice pool to achieve that threshold via the Buying Hits rule (thus, a dice pool of 4xThreshold). |
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#36
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
A house rule I've always used in these situations: If your character wants to have built/acquired anything at chargen that normally requires some sort of roll, use the 'Buying Hits' rule on Pg. 55 of the SR4 main book. If there's a minimum threshold required, your character must have a sufficient dice pool to achieve that threshold via the Buying Hits rule (thus, a dice pool of 4xThreshold). But, she didn't built it her self, she acquired it from her arms-dealer contact. Or are you saying that the player characters are the only ones in the world who can mod thinks. (IMG:style_emoticons/default/wobble.gif) If the mods are legal it shouldn't require more then walking into Weapon World and asking a kind of weapon i need from the nice lady behind the counter. |
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#37
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Larme will shoot both of you with a SPAS-22 if you don't quit bickering (IMG:style_emoticons/default/mad.gif) Fact: The book doesn't say you can start with mods installed. But it doesn't say you can't either. So do what you want. You don't need RAW to be on your side to win Shadowrun. RAW doesn't matter. What matters is how you want to play it. It's reasonable to let players start with mods equipped. You have to make up your own rules for how that works though. Do you want players to just pay for the parts? Or do you want to charge them for labor too? Who knows? Who cares? This debate is just really really pointless. So the book does not say, our way makes sense, and we shall stop saying our way is fine by RAW? As the rules don´t care if you have written or bought a program, they should not care if you installed or had installed a mod on something. There is no meaningful difference at chargen. Please stop trying to introduce a WH40k rules lawyer approach to Shadowrun. If it is sensible, and there is no rule against it, you can do it. This is not competitive gaming. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
So the book does not say, our way makes sense, and we shall stop saying our way is fine by RAW? Yes, because it's a moot point. I don't have an opinion one way or the other, and you seem to be treating me like I disagree with you. I'm not telling you to pipe down so I can win, I'm just sick of the useless noise. All you're accomplishing by insisting that you win the RAW is creating meaningless controversy over nothing, which is trolling, so I'm asking you to drop it. Go ahead and criticize me for asking you to stop a meaningless debate, repeat that tired old line "this is a forum for discussion so don't ask people to stop discussing something." I would respond that a forum for discussion is for relevant useful discussion, not worthless bickering over nothing. Continued back-and forth over who wins the RAW here is NOT what this forum is for. |
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#39
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
As the rules don´t care if you have written or bought a program, they should not care if you installed or had installed a mod on something. There is no meaningful difference at chargen. Please stop trying to introduce a WH40k rules lawyer approach to Shadowrun. If it is sensible, and there is no rule against it, you can do it. This is not competitive gaming. Thats because writing a program doesn't cost you anything to do, nor does it require anything special besides a commlink. Installing a weapon mod can require a FACILITY. As in, it is such an overhaul of the entire weapon design, you need the tools you would need to have built the weapon from scratch. I believe I said that if someone has a contact (such as an arms dealer, or a weapon smith) that I wouldn't care. Its only when the samurai with his 7 in longarms comes up with his full auto drum fed PJSS rifle with no way to explain how he got it besides, "the store". No armorer skill, no facility, no contact that is applicable. |
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#40
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
But then you as a GM just say no you can't have that and not becouse you can't get modded weapons from a store, but becouse that gun just doesn't make any frikkin sence.
and you did say you were gonna charge a mechanics fee if the character didn,t have the skills to do it himself and that even then you would make them to roll to make those modifications to gun. |
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#41
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
Its only when the samurai with his 7 in longarms comes up with his full auto drum fed PJSS rifle with no way to explain how he got it besides, "the store". No armorer skill, no facility, no contact that is applicable. "Well, I had an Arms Dealer contact but after I didn't pay for the labor cost, he won't talk to me anymore ... same thing with my Street Doc and Fixer contacts ..." (IMG:style_emoticons/default/wink.gif) |
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#42
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I would respond that a forum for discussion is for relevant useful discussion, not worthless bickering over nothing. You're aware that this is Dumpshock. right? (IMG:style_emoticons/default/wink.gif) |
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#43
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
But then you as a GM just say no you can't have that and not becouse you can't get modded weapons from a store, but becouse that gun just doesn't make any frikkin sence. How does it not make any sense? You're remachining the whole damn gun with a facility to change how it works. It makes perfect sense, because you're using a weapon FACILITY to make it happen. and you did say you were gonna charge a mechanics fee if the character didn,t have the skills to do it himself and that even then you would make them to roll to make those modifications to gun. Yeah, I would. People don't work for free. And yes, I'd roll for the mechanics character to see how long it takes him to do it. "Well, I had an Arms Dealer contact but after I didn't pay for the labor cost, he won't talk to me anymore ... same thing with my Street Doc and Fixer contacts ..." (IMG:style_emoticons/default/wink.gif) Yeah, well, then I hope you spent the BP on the contacts, and are willingly sacrificing that BP. You don't spend the BP, you don't have them. |
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#44
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
How does it not make any sense? You're remachining the whole damn gun with a facility to change how it works. It makes perfect sense, because you're using a weapon FACILITY to make it happen. it's a friggin two barreled hunting rifle, how the hell do you make something like that a drum-fed, if you you can explain that then we can talk about the full-auto. and really what does it matter how long it took for the mechanic to do it a year ago. |
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#45
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
it's a friggin two barreled hunting rifle, how the hell do you make something like that a drum-fed, if you you can explain that then we can talk about the full-auto. and really what does it matter how long it took for the mechanic to do it a year ago. It matters cause you have to pay him. How? The same way you make any other weapon drumfed. Make a drum that holds the same kinda ammo. Make a firing mechanism that can utilize a drum. Rip out the old firing mechanisms and replace with your new one. |
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#46
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
How? The same way you make any other weapon drumfed. Make a drum that holds the same kinda ammo. Make a firing mechanism that can utilize a drum. Rip out the old firing mechanisms and replace with your new one. I was gonna say that it most prabaply aint that easy thing to do to a break-action gun, but the i actually read the mod desriction and Arsenal pg.150 "A larger increase requires the clip-loading mechanism to be exchanged with a drum loading mechanism. This setup, available for SMGs and assault rifles,allows attachment of an ammo drum with an ammo capacity of 50 (+2 to Concealability) or 100 (+4 to Concealability). So actually that gun isn't evel legal by RAW. |
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#47
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Shows me to speed read it!
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#48
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
i would point out that your standard 1-stop-shop (ie a fixer) could very reasonably have a weaponsmith or arms dealer contact, assuming he's even halfway decent as a fixer =P likewise for a mechanic. it's kinda what they do (IMG:style_emoticons/default/wink.gif)
as such, most shadowrunners could quite reasonably start with customised stuff that they got through their fixer. |
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#49
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 ![]() |
Yes, because it's a moot point. I don't have an opinion one way or the other, and you seem to be treating me like I disagree with you. You said that one would need to make up rules for starting with mods already installed. That is a rather clear position on RAW, and certainly not mine. |
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#50
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 ![]() |
Yes, but it's not a position worth discussing, if the only thing about it we're discussing is whether or not it's RAW. It doesn't matter if it's RAW or not, so why are you still harping on that particular point?
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