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Emperor Tippy
post May 18 2008, 01:40 AM
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So on my 7th read through of Arsenal and about my 30th read through of the armor section I just notice that the Armor Capacity rules are optional.

When did you notice it?

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Just thought I would share my stupidity.
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Jackstand
post May 18 2008, 01:41 AM
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Everything in Arsenal is optional.
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Emperor Tippy
post May 18 2008, 01:43 AM
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QUOTE (Jackstand @ May 17 2008, 09:41 PM) *
Everything in Arsenal is optional.


Yes well somethings are more optional that others.
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Sir_Psycho
post May 18 2008, 02:11 AM
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They're a guideline for game balance. If you're full up on capacity and you want to have some feedback technology built into your bodysuit, then it's not a hard rule, and you can talk to your gamemaster about it.

So if you want to have a game where everyone doesn't have 6 levels of Thermal Dampening, Insulation, Nonconductivity, Ruthenium Chameleon Coat, Environtmental Resistance, etc. Then stick to the rules.

I don't think of them so much as optional but bendable.
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RunnerPaul
post May 18 2008, 02:12 AM
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QUOTE (Jackstand @ May 17 2008, 08:41 PM) *
Everything in -Arsenal- SR4 is optional.


Fixed that for you. (IMG:style_emoticons/default/grinbig.gif)

"When the rules get in the way of the story, ignore the rules and tell the story." SR4 core rules, p.54.
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Emperor Tippy
post May 18 2008, 02:16 AM
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QUOTE (Sir_Psycho @ May 17 2008, 10:11 PM) *
They're a guideline for game balance. If you're full up on capacity and you want to have some feedback technology built into your bodysuit, then it's not a hard rule, and you can talk to your gamemaster about it.

So if you want to have a game where everyone doesn't have 6 levels of Thermal Dampening, Insulation, Nonconductivity, Ruthenium Chameleon Coat, Environtmental Resistance, etc. Then stick to the rules.

I don't think of them so much as optional but bendable.


I wouldn't mind them (I like the concept) if they made any damn sense. Getting a skinlink built into your armor takes the same amount of capacity as getting Nonconductivity Rating 6. Or getting a Feedback System.

And the chameleon coating takes up no capacity. (IMG:style_emoticons/default/biggrin.gif)
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RunnerPaul
post May 18 2008, 02:24 AM
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QUOTE (Emperor Tippy @ May 17 2008, 09:16 PM) *
I wouldn't mind them (I like the concept) if they made any damn sense. Getting a skinlink built into your armor takes the same amount of capacity as getting Nonconductivity Rating 6. Or getting a Feedback System.


And don't even get me started on the vision mods. The same vision mods that you can get in a pair of contacts take up 1-3 armor suit capacity slots? I'm not buying it.
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Emperor Tippy
post May 18 2008, 02:45 AM
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QUOTE (RunnerPaul @ May 17 2008, 10:24 PM) *
And don't even get me started on the vision mods. The same vision mods that you can get in a pair of contacts take up 1-3 armor suit capacity slots? I'm not buying it.

14 total actually (IMG:style_emoticons/default/biggrin.gif)

And if you add in the hearing enhancements then you have just filled up a suit of Heavy Mil Spec
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RunnerPaul
post May 18 2008, 03:46 AM
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QUOTE (Emperor Tippy @ May 17 2008, 10:45 PM) *
14 total actually


Well, I meant per individual modification, not taking the entire menu, but either way, it makes the point.
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