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Kerberos
post May 21 2008, 05:06 AM
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QUOTE (reepneep @ May 21 2008, 12:53 AM) *
I fail to see what an SR*3* rule has to do with a 2070 supersoldier. (IMG:style_emoticons/default/biggrin.gif)

Anyway, the weird thing about that rule is thats the only place it shows up is in the narrow burst description. For something that important, you would think they would display it more prominently. Whenever I see someone say 'Troll tank? Just use APDS full bursts.' I just roll my eyes and move on.

*Edit*
Also, check BBB p.313, the Tracers entry. They don't add any dice if fired from a gun with an active smartlink.

SR3? Who mentioned SR3? *whistled and inconspicuously hits the edit button*

Though actually under the compare armour it says to add net hits to the base damage value, so it's kind of in there as well, though it's not obvious. And full burst does work well against a troll tank as long as you'll settle for knocking him out. Unless he has Pain Editor of cause, in which case you just have to keep firing a bit longer to get overflow.
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hyzmarca
post May 21 2008, 05:07 AM
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It's a typo. The term DV doesn't even appear in SR3 and armor rating doesn't do shit to SR3 DL.



QUOTE (DocTaotsu @ May 19 2008, 10:44 PM) *
@Mordivan=
That's indeed what I was going for.

I find it amusing that Hyz says they're on the battlefield in the name of freedom when I was almost certain they were on the battlefied in the name of "Oh my god they kill my whole family and told me that they would rape me to death with knives if I didn't kill and rape everyone I saw".

But there I go, the crazy idealist again.


There are plenty of kids who are true believers and voluntarily sign up to make a difference, usually either little Inigo Montoyas seeking revenge against heavy-handed government forces by joining the rebellion or well-indoctrinated Hitler Youth types who want nothing more than to serve their government with honor, dignity, and courage. There are also plenty of kids who simply have no one else to turn to for support and thus join an army to put food into their stomaches without any external coercion but the general apathy of the populace.
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reepneep
post May 21 2008, 05:34 AM
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QUOTE (hyzmarca @ May 21 2008, 12:07 AM) *
It's a typo. The term DV doesn't even appear in SR3 and armor rating doesn't do shit to SR3 DL.

I know that. I just thought it was funny.



The rest is vanished because author is embarrassed to have written it. Nothing to see here, move along.
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Emperor Tippy
post May 21 2008, 05:55 AM
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QUOTE (reepneep @ May 21 2008, 01:34 AM) *
Nice to meet someone that actually takes the time to try to understand their motivations for doing what they do. Most people write it off as barbaric and evil without even considering the reasons it happens. People like to view the world exclusively in black and white when the ugly truth is that they don't exist. There are only infinite shades of gray.

Most people are idiots. Are you just now realizing this?
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reepneep
post May 21 2008, 06:14 AM
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Vanished because author is embarrassed to have written it. Nothing to see here, move along.
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Kerberos
post May 21 2008, 06:33 AM
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QUOTE (Emperor Tippy @ May 21 2008, 01:03 AM) *
It doesn't say you loose DV in their description. I always assumed that it was like Tracer APDS, or Tracer ExEx and you just added the cost together and that was that. Besides, they apparently don't stack with a SmartGun so it's not worth it in the first place.

I'm pretty sure it's in their somewhere, but I can't find it offhand. Since it doesn't matter I won't bother searching

QUOTE (Emperor Tippy @ May 21 2008, 01:03 AM) *
This again assumes open combat. With even a few miniutes between waves they can reduce the damage by 4 points. And we aren't accounting for things like cover, ambushes, etc.

You might not get a few minutes, as for ambushes and cover I get to use those as much as you do.


QUOTE (Emperor Tippy @ May 21 2008, 01:03 AM) *
1,500,000 should be the final, hard number. I have looked and haven't seen any real way to either reduce the enhancement cost further (thank you smuggling compartment+nanohive) and anything added should come out of the cash pool left over (about 200K).

There's really no such thing as a hard number in this, since there are no actual rules for storm troopers in SR.
ANy kind of number not using standard rules involves a lot oh handwaiving.

BTW I'm pretty sure you're misreading the smuggling compartment rules. Smuggling compartments don't have a capacity. They have a capacity cost if you install them in a cyberlimb. Still you can use an artificial foot or similar to get the same effect.

QUOTE (Emperor Tippy @ May 21 2008, 01:03 AM) *
And for anything except battle on an open field the numbers aren't as relevant. Sure your army may be 3 times as large total but it doesn't have 3 times as many troops at any given point. And this is primarily an offensive army. Sure, it is excellent defensively and can prolly hold off your guys if they had time to prepare positions, but any concentrated attack will use combined arms including high speed attack runs by bombers and the like. And they won't survive that.

These guys were built on the premise that most combat in 2070 will take place in Urban settings or inside buildings. In both cases it is hard to bring a very large force in and my guys have lots of places to set ambushes and get around those set by others. Their scouting drones really come into their own as well in such situations.

As for inside, it's hard to believe that they would run into 30 men at any given time.

These guys are not meant for open field combat, mainly because no ground force really can be. Airpower can be far to effective in far to many ways. And the big players can drop KEW's on your head if you give them the opportunity.

Numbers aren't as relevant outside the open field but it's far from irrelevant either. For one thing I can simply choose to do 3 different things at once. You'd have to either split up your team or only counter one. Granted you'd probably win that one, but if you lost just 4 men it's still a strategic win for me. I might not be able to use all 30 at once against your 10, but I might be able to bring in 15 and if you win (which I don't think you would) 15 more could come, or alternatively your guys might have to split up to defend or assault from multiple direction. If I get caught by a bombing run I can sustain a few casualties easier etc. Numbers still matter, urban combat or not
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Emperor Tippy
post May 21 2008, 07:02 AM
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QUOTE (Kerberos @ May 21 2008, 02:33 AM) *
I'm pretty sure it's in their somewhere, but I can't find it offhand. Since it doesn't matter I won't bother searching

It wasn't in the tracer description.

QUOTE
You might not get a few minutes, as for ambushes and cover I get to use those as much as you do.

Yep. But the attacker has the advantage of selecting their targets.

QUOTE
There's really no such thing as a hard number in this, since there are no actual rules for storm troopers in SR.
ANy kind of number not using standard rules involves a lot oh handwaiving.

Actually most of this is using standard rules, the only thing that isn't is the cloning its self and no one has really given a reason it can't work.

QUOTE
BTW I'm pretty sure you're misreading the smuggling compartment rules. Smuggling compartments don't have a capacity. They have a capacity cost if you install them in a cyberlimb. Still you can use an artificial foot or similar to get the same effect.

Yeah your right. Cyberfoot it is. Not like its a problem, although it still doesn't explain the absurd essence to capacity cost on the nanohive.

QUOTE
Numbers aren't as relevant outside the open field but it's far from irrelevant either. For one thing I can simply choose to do 3 different things at once. You'd have to either split up your team or only counter one.

Sure, but on a strategic level thats a lot less relevant. I have 16,000 to your 21,000. It's not that many different things, I mean after a certain point the advantage goes away.

QUOTE
Granted you'd probably win that one, but if you lost just 4 men it's still a strategic win for me. I might not be able to use all 30 at once against your 10, but I might be able to bring in 15 and if you win (which I don't think you would) 15 more could come, or alternatively your guys might have to split up to defend or assault from multiple direction. If I get caught by a bombing run I can sustain a few casualties easier etc. Numbers still matter, urban combat or not

10 against 15? If I got surprise I would say I win with minimal damage (no fatalities, some physical damage). In an open fight it would depend on the dice rolls, if Initiative worked out right, if one of us got lucky on a few soak rolls, etc.
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Mäx
post May 21 2008, 07:57 AM
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But if those guys use the weapons i suggested your teams equipments are most propably pretty much brogen before the fight ends.
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Emperor Tippy
post May 21 2008, 08:03 AM
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QUOTE (Mäx @ May 21 2008, 03:57 AM) *
But if those guys use the weapons i suggested your teams equipments are most propably pretty much brogen before the fight ends.

Do you have a page reference for it dealing damage to the equipment?
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reepneep
post May 21 2008, 08:30 AM
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QUOTE (Emperor Tippy @ May 21 2008, 02:03 AM) *
Do you have a page reference for it dealing damage to the equipment?


How about another angle: your guys are using grenade launchers right? With the rules on sympathetic detonation, microgrenades go off if you look at them funny. How many were they carrying? Two full mags for the xm30? Since the ones in the rifle and the spares would be stored independently, if set off they would do two hits of 17P -2AP. The guy whose grenades went off would most likely set off the grenades of everyone else in about 4 meters. All you have to do is chuck one grenade at them! (IMG:style_emoticons/default/vegm.gif)
*edit*
After thinking about this, reepneep decided that none of his characters would ever touch an explosive weapon again.
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Mäx
post May 21 2008, 08:42 AM
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QUOTE (Emperor Tippy @ May 21 2008, 11:03 AM) *
Do you have a page reference for it dealing damage to the equipment?


BBB page 154-155, but thinks like that are mostly left for GM to deside.
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Kerberos
post May 21 2008, 11:20 AM
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QUOTE (Emperor Tippy @ May 21 2008, 03:02 AM) *
Yep. But the attacker has the advantage of selecting their targets.

And the defender has the advantage of a prepared position. IN either case the question is which supersoldiers are most cost effective, not whether it's best to be on attack or defence.


QUOTE (Emperor Tippy @ May 21 2008, 03:02 AM) *
Actually most of this is using standard rules, the only thing that isn't is the cloning its self and no one has really given a reason it can't work.

Well I have given a reason it won't work, it's just a metagaming one. In either case it's not RAW to apply type O to cultured ware.

QUOTE (Emperor Tippy @ May 21 2008, 03:02 AM) *
Sure, but on a strategic level thats a lot less relevant. I have 16,000 to your 21,000. It's not that many different things, I mean after a certain point the advantage goes away.

I though we were talking about small unit actions not large scale battles.


QUOTE (Emperor Tippy @ May 21 2008, 03:02 AM) *
10 against 15? If I got surprise I would say I win with minimal damage (no fatalities, some physical damage). In an open fight it would depend on the dice rolls, if Initiative worked out right, if one of us got lucky on a few soak rolls, etc.

I think you're grossly overestimating the effect of the surprise rules. Besides you can't reasonably assume that you'd get surprise. In an open fight you still have the dodge problem. Once you start using full dodge your soldier won't ever get the chance to stop because I have more people. 7 ekstra soak dice, doesn't compare to 1.5 times more fire-power and 2 extra dodge dice (I can counter the extra IP by using edge). Barring a great deal of luck, getting an ambush from superior cover, me "playing" my soldiers stupidly or something like that your guys will loose.
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Shiloh
post May 21 2008, 12:07 PM
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QUOTE (reepneep @ May 20 2008, 12:30 AM) *
The fundamental problem with the uber-soldier is that in spite of his advantages he still gets squished by the big guns. Armor, airstrikes and arty will kill him dead no matter how expensive his armor is.


As will booby traps and light anti-armour weapons. Which are *dirt cheap*. The RoI of the gear isn't worthwhile in all situations. It's very good in some, but won't be employed where there is a good chance of effective cheap countermeasures.

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ornot
post May 21 2008, 12:14 PM
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It has been said that SR is a game of hammers and eggshells. I suspect that this holds true if one adopts a large scale military approach. Consequently the odds are high that your soldiers will be so much red mist once the ordnance starts flying.
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Moon-Hawk
post May 21 2008, 04:19 PM
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QUOTE (ornot @ May 21 2008, 08:14 AM) *
It has been said that SR is a game of hammers and eggshells. I suspect that this holds true if one adopts a large scale military approach. Consequently the odds are high that your soldiers will be so much red mist once the ordinance starts flying.

while I agree with you:
ordnance - 2 syllables, bullets, weapons, artillery and stuff
ordinance - 3 syllables, local laws, rules, etc.
/nitpick
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ornot
post May 21 2008, 04:31 PM
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QUOTE (Moon-Hawk @ May 21 2008, 05:19 PM) *
while I agree with you:
ordnance - 2 syllables, bullets, weapons, artillery and stuff
ordinance - 3 syllables, local laws, rules, etc.
/nitpick


How Freudian of me. Edited to fix.
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Kerberos
post May 21 2008, 05:10 PM
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QUOTE (Moon-Hawk @ May 21 2008, 12:19 PM) *
while I agree with you:
ordnance - 2 syllables, bullets, weapons, artillery and stuff
ordinance - 3 syllables, local laws, rules, etc.
/nitpick

Them local politics can be vicious!
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