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Can we beat the horrors?
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Wounded Ronin
post May 28 2008, 04:37 PM
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QUOTE (Turtle @ Feb 20 2007, 05:38 PM) *
I guess if someone could come up with a working version of the good old 1E Slay (Horrors) spell, that might do the trick, no matter if it's done by a dancing wolf shaman or a latin-reciting catholic priest.


That just gave me an idea for the most pwn campaign ever. The player character are all catholics stationed at the Vatican and they're an anti-horror commando squad. So the priests are all mages, and the nuns all have RPG launchers under their ginormous habits. The horrors come out and terrorize some part of the world, and the Vatican sends the team out in an X-Men type superjet so they can rappel down and go Iwo Jima on the horrors' asses. It would kind of be like the premise of the movie Van Helsing, but with more firepower and more of a paramilitary aspect. And they'd all get silver bullets, and industrial strength squirt guns filled with holy water.
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CircuitBoyBlue
post May 28 2008, 04:52 PM
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QUOTE (Wounded Ronin @ May 28 2008, 12:37 PM) *
That just gave me an idea for the most pwn campaign ever. The player character are all catholics stationed at the Vatican and they're an anti-horror commando squad. So the priests are all mages, and the nuns all have RPG launchers under their ginormous habits. The horrors come out and terrorize some part of the world, and the Vatican sends the team out in an X-Men type superjet so they can rappel down and go Iwo Jima on the horrors' asses. It would kind of be like the premise of the movie Van Helsing, but with more firepower and more of a paramilitary aspect. And they'd all get silver bullets, and industrial strength squirt guns filled with holy water.

That sounds extremely awesome, but it makes me want to play In Nomine more than it makes me want to play SR. Now, if the Horrors were to hire the group to find out personal information about the commandos that they could use to ruin their minds when the Iwo Jima type raid happened.....
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Dr Funfrock
post May 28 2008, 05:30 PM
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QUOTE (Wounded Ronin @ May 28 2008, 11:37 AM) *
It would kind of be like the premise of the movie Van Helsing, but with more firepower and more of a paramilitary aspect. And they'd all get silver bullets, and industrial strength squirt guns filled with holy water.


Get rid of the Van, stick another L in the Hellsing and we can talk.
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Slymoon
post May 28 2008, 08:54 PM
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I Vote:

In 2,227 years with all the genetic mods, bio, cyber experimentation, chemical augmentation and just general changes, we *will* be the Horrors our fathers warned us about.

So, my take is No, we won't beat them, we will join them. And that far far future world in which we discover and decide to take over will itself be inhabited by inferior beings that think they too can stand against us. Will hide in kaers until we retreat... rinse and repeat to infinitum.
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Ed_209a
post May 28 2008, 09:16 PM
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I think technology will largely be useless. The horrors that even notice bullets (and beams) will be too numerous for normal weapons. Magic will be the real weapon.

However, I do see technology driving magical development. At least in the hermetic tradition, you can e-mail spell formula. You can share your discoveries with mages worldwide, and be inspired by their discoveries. You reach intellectual critical mass via peer-review journals.

Mass communication has revolutionized development of emergent technologies for the last several centuries, I don't see why the next several will be any different.

Give another 50 years for magic theory to really mature, and I think cutting edge magical research will be held back by the slowly increasing mana level, not the expertise of mages.

In a millennia or so, we may be able to drive the Horrors back with tails between legs.
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PBTHHHHT
post May 28 2008, 11:12 PM
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QUOTE (Wounded Ronin @ May 28 2008, 11:37 AM) *
That just gave me an idea for the most pwn campaign ever. The player character are all catholics stationed at the Vatican and they're an anti-horror commando squad. So the priests are all mages, and the nuns all have RPG launchers under their ginormous habits. The horrors come out and terrorize some part of the world, and the Vatican sends the team out in an X-Men type superjet so they can rappel down and go Iwo Jima on the horrors' asses. It would kind of be like the premise of the movie Van Helsing, but with more firepower and more of a paramilitary aspect. And they'd all get silver bullets, and industrial strength squirt guns filled with holy water.


Don't forget when the unit discovers an infant demon who they'll raise and will start fighting on the side of the humans. Fighting his 'inner demons' over his nature versus nurture, as he fights to protect those he cares about instead of following his destiny of being one of the hands of the darkness in destroying the world as he goes about slaying demons with his fists and huge arse guns. All the while the unit also employs psychics and other folks on the fringe as they fight against the dark forces that threaten to engulf the world... yeah, yeah, hellboy 2 is coming out soon. (IMG:style_emoticons/default/wink.gif)
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Wounded Ronin
post May 29 2008, 06:07 AM
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QUOTE (Slymoon @ May 28 2008, 03:54 PM) *
No, we won't beat them


You mean beatt hem.
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toturi
post May 29 2008, 08:00 AM
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HORRORS-TO-GO 24/7
A new human health supplement. A Horror a day keeps Verjigorm away.

Your momma so fat... she thought Verjigorm was a cheeseburger.
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Oracle
post May 29 2008, 08:14 AM
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QUOTE (Ed_209a @ May 28 2008, 11:16 PM) *
I think technology will largely be useless. The horrors that even notice bullets (and beams) will be too numerous for normal weapons. Magic will be the real weapon.


Well, arrows work just fine in Earthdawn. (Most) horrors have no "immunity to normal weapons" and are physical beings. Bullets should work just fine.
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Ed_209a
post May 29 2008, 01:24 PM
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QUOTE (Oracle @ May 29 2008, 03:14 AM) *
Well, arrows work just fine in Earthdawn. (Most) horrors have no "immunity to normal weapons" and are physical beings. Bullets should work just fine.

No? OK.

I was thinking "Horrors = spirits only nastier..."

My bad.
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Slymoon
post May 29 2008, 03:14 PM
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As I recall Earthdawn doesn't (or didn't) have the immunity mechanic. Unless is was specifically added as a unique Horror power.

The game mechanic was simply an armor rating specific to physical or mystic (spell) attacks. So the Horrors that were difficult to kill through physical just had higher physical armor and/ or higher physical defense. Conversely some Horrors were more spell resistant and so would have higher spell defense and mystic armor.

In the ED world almost no action would happen in astral (netherworld), largely because that was thought to be infested with Horrors. So nearly all abilities, spells and so on were geared toward SR style manifested bodies.


To directly convert Horrors too SR I would infact use the Immunity power as well as have them stick more to the astral if possible. Seeing as though astral is ripe with plenty of spirits to chew on and corrupt and astral active personalities. However, a two pronged approach would be mroe likely, with the more physical Horrors manifesting and skull fking those hapless projecting mages.

I think someone else posted this already. The only rule about Horrors abilities is there isn't one. Some feed on blood and flesh, some emotion, some fear, some rocks and dirt some trees. Some look (meta)human some are monsterous, some are astral only and so on. If you can dream it up it can exist, save for the big V is the bad mofo to rule them all.

I apparently am one of the few who do enjoy the connection between the worlds. I have used the connection in my games many times unknown to the players (that do actually play both systems) sometimes very obvious. Ala the Horror the eventually ripped the soul from one of the characters. However, I don't use it so often that it is expected of commonplace.
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SprainOgre
post May 29 2008, 08:31 PM
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QUOTE (PBTHHHHT @ May 28 2008, 05:12 PM) *
Don't forget when the unit discovers an infant demon who they'll raise and will start fighting on the side of the humans. Fighting his 'inner demons' over his nature versus nurture, as he fights to protect those he cares about instead of following his destiny of being one of the hands of the darkness in destroying the world as he goes about slaying demons with his fists and huge arse guns. All the while the unit also employs psychics and other folks on the fringe as they fight against the dark forces that threaten to engulf the world... yeah, yeah, hellboy 2 is coming out soon. (IMG:style_emoticons/default/wink.gif)

And then, that demon will eat of pancakes and be lost to evil forever!
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hyzmarca
post Sep 15 2008, 02:54 PM
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Well, we finally have an official answer to this question.

http://www.equinox-rpg.com/#start

Horrors will eventually find a way to travel into Space and the only way to stop them from systematically eating all of metahumanity's space kaers is to blow up the Earth. By that time metahumanity will possess the capability to do so.
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nezumi
post Sep 15 2008, 03:27 PM
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I suspect drop bears then become launch bears.
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FlashbackJon
post Sep 15 2008, 03:43 PM
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QUOTE (hyzmarca @ Sep 15 2008, 09:54 AM) *

...FASA? (IMG:style_emoticons/default/eek.gif)
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Gast
post Sep 15 2008, 04:07 PM
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RUN and HiDE!

Horrors can't be stopped. In the Shadowrun metaplot, Magic is the end all argument. Read everything published until now and you'll notice a large weight on the immortal great elf dragon super magic side of the scales. Only recently someone argumented that Thor Shots could be misdirected relatively easy by powerful spirits with the accident power. The Great Dragons are arguably the most powerful beings on earth (since a Great Dragon single handedly destroyed Denver and effed the Azzies - not only an AAA but effectively a whole continent - in the a, I think that point needs no further argument. Yay official metaplot!). And those were not crazy enough to try and fight the Horrors, no sir, they burrowed into the earth like the smart little worms they are.

And those Horrors who do not hunt Dragons for fun, are mind rapers who will turn your attempts of resistance against itself.

I'll take a look at Equinox, but honestly, Immortal Magical Great Elf Dragons in Space? Why not take Star Wars in the first place?
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Vegetaman
post Sep 15 2008, 05:44 PM
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The difference between Earthdawn and Shadowrun, is that we may have 2,500+ years to plan.

Or wipe ourselves out of existance before they even get here.
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Malokei
post Sep 15 2008, 06:15 PM
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well damn this was quite a discussion. I like it, namely the horrors aspect and how everyone with experience has good points and those without have bad points. If Catalyst wants to do a horror come SR, so be it however ultimately mind you it is up them unless you're a particularly daring GM who says, "f the paradigm. I'mma do what I want!"
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Rasumichin
post Sep 15 2008, 09:39 PM
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QUOTE (Gast @ Sep 15 2008, 04:07 PM) *
RUN and HiDE!


Said the Horror before being ripped apart by coaxial gauss rifles and a barrage of heavy pulse lasers.

Immunity To Normal Weapons?
Well, just use vehicle weapons.
An Itzcoatl railgun could take out an average great dragon or Force12 spirit with one or two well-placed shots, so i'd say it could also take out a bloatform, wormskull or despairthought.
And that's 2070's technology, imagine what would be available 2000 years down the timeline.


QUOTE
Horrors can't be stopped. In the Shadowrun metaplot, Magic is the end all argument.


Until someone brings in nukes or FAB.

Or simply ignores plot immunity and applies the rules correctly.

QUOTE
Read everything published until now and you'll notice a large weight on the immortal great elf dragon super magic side of the scales. Only recently someone argumented that Thor Shots could be misdirected relatively easy by powerful spirits with the accident power.


Gaaah, i read that, too and that person was just plain wrong, as Accident doesn't even remotely work this way.

QUOTE
The Great Dragons are arguably the most powerful beings on earth (since a Great Dragon single handedly destroyed Denver and effed the Azzies - not only an AAA but effectively a whole continent - in the a, I think that point needs no further argument. Yay official metaplot!).


And if that worm had tried it in my game, the Azzies would now have a truckload of white and blue dragon parts for their talismongers, as i don't hand out plot immunities to annoying NPCs.
Ghostwalker behaved completely retarded in Denver.
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Siege
post Sep 15 2008, 11:56 PM
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*snickersnickerSNARF*

Player 1: "I invoke Accident!"
GM: "Outstanding - on what?"
Player 1: "An orbiting THOR shot."
Player 2: "..."

-Siege
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Sterling
post Sep 16 2008, 12:13 AM
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Actually, the horrors will, after about six months...

...get bored and leave.

Why would they snarl at humanity and slink away with their tails tucked between their legs? The answer is the Blood Elves. When the Blood Elves realized they were well and truly screwed back in the 4th world, they basically made themselves unappetizing to the Horrors.

With a datajack, you could do the same thing. Hell, you could loop almost any emotion you wanted permanently, and the horrors would have no joy at all in dismembering your carcass. Pain editor on? The horror might as well go rend furniture than you. Pain center rewired to pleasure? The horror is trying to get you to stop begging it for another shot of onion skin.

As far as I recall, the Horrors thrived on inflicting pain and horror and sheer agony and misery upon the denizens of the 4th world. With the invention of mood-altering drugs, we took one step closer to defeating them forever.

Now what we have that the 4th world folks didn't have is guns. Lots of guns. And pharmaceuticals, and drones.

Hell, the AIs might join the cause and with them controlling drone fleets, the horrors wouldn't be able to twitch without swarms of AVMs rocking right up their... well, you get the point.
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Gast
post Sep 16 2008, 12:25 AM
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Oh well, the exquisite pain when you give them your newborn to protect yourself, or when your beloved gets torn to shreds before your eyes just to shamble to her feet again to taunt you through the window at night with a voice that sounds like the rustling of leaves - as soon as you get the pain monitor to work on these, humanity should be dandy with the Horrors.

And really, I never quite got the Wyrmwood story. These elves were not totally numb. They had little thorns in their body for god's sake. How gay. If I were an Earthdawn Horror, I had made them eat their eyes and sacrifice their children to a dog before ending their miserable tree hugging existences.
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raverbane
post Sep 16 2008, 02:19 AM
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" published by RedBrick Limited in cooperation with FASA Corporation. "

Wow, I didn't FASA still existed as a corporate entity.
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hyzmarca
post Sep 16 2008, 02:32 AM
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QUOTE (raverbane @ Sep 15 2008, 10:19 PM) *
" published by RedBrick Limited in cooperation with FASA Corporation. "

Wow, I didn't FASA still existed as a corporate entity.


Yep. It still owns the rights to Earthdawn and other properties. Right now it doesn't have any sort of game-making apparatus and just licenses them out to other companies, which is why Redbrick and Living Room Games each have their own mutually exclusive editions of Earthdawn.
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BishopMcQ
post Sep 16 2008, 03:33 AM
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This thread has died more times than Lazarus, why oh why didn't we start a new thread?

I would instead point to Eclipse Phase and CthulhuTech for my transhumanist, horror in space needs.

Extinction is approaching.
Fight It.
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