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#1
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
So I was recently looking at the ceramic/plasteel components weapon mod, and I remembered something from the short film, "Semi-Automatic:"
QUOTE (Jason Blaine - "Semi-Automatic") This is my weapon: a Glock-17. Made with a plastic polymer that's ten times stronger than steel. It won't set off any metal detectors. Bullets do, and so do the internal working parts of the gun, so I'm not really sure what the big deal is. Obviously, the internal-workings part of the problem doesn't apply to a weapon with the mod in question, but it reminded me that the rounds in the magazine need to be part of the equation, too. So here's the question. What do you, as a player, have your character(s) do to keep your weapons when walking into an area of high security? |
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#2
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The Glock has metal parts in it. They DO set off metal detectors. Have a nice day.
There are a few Polymer Pistols in Shadowrun that don't set of Magnetic Anomoly Detectors (MADs). Often, they are caseless, so the ammo won't either, if you buy special ammo that has no lead or jacketing. But chem sniffers will pick those up. But, as I recall one person putting it, "Sealed Plastic Baggies, it's not just for your Drugs any more." Now, as to the question: "Money" Johnson often walks into High Security Areas. He's a "Corporate Investment Investigator" in the Light. So those Security Guards are protecting him. He does, however, have a Conceal Carry Permit of the highest order, and it's on the Corporate Sites that can deny him the right to carry. In that case, he has a few Ceramic Folding Knives hidden in various places. "Nas" is more the type to wait outside, with the engine running, waiting for the rest to do their job, so his huge metal handcannon isn't as much as issue there as you'd think. Nor are the twinned machine pistols. |
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#3
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
The Glock has metal parts in it. They DO set off metal detectors. Have a nice day. Did you read the line OP quoted at all, it clearly says that the inner-workings of the gun set of metal detectors. Many of my characters carry tasers in hidden armslides and them being completly legal allas you to take them in most of the places. And my Sasha is a licenced "armed escort" so pretending to be a other team members bodyquard should allow her to keep her guns as long as the team doesn't try to go into some of those relly high security places. |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 9-February 08 Member No.: 15,667 ![]() |
Presumably Gel ammo doesn't set detectors off, assuming a polymer casing.
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#5
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
Legal, licensed weapons are the first choice - firearms preferred, but shock gloves and other melee weapons work as well. Next up are good hand to hand skills. Then come the exotic plans - like, having guns smuggled in beforehand, or ready to be brought in the hard way (by drone, spirit, or other team members), or having prepared the codes and hacks to grab guns from security.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 385 Joined: 20-August 07 Member No.: 12,766 ![]() |
As an FYI, sealed plastic baggies are not effective in deterring drug K-9s. Ask any narcotics dog handler. People have tried the most absurd shit you can think of to move drugs, and it just doesn't work.. that snout is too sensitive.
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#7
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
The easiest way to get a weapon past security is to flash a badge - any badge - too quickly for anyone to actually see and calmly mutter the name of an agency that might reasonably have authority there as you confidently stroll through the beeping metal detectors without slowing down.
If security tries to stop you, reply "national security" (or "corporate security") and flash them a nasty look like you're about to call their boss and get them all fired. If that doesn't work there is always the old standby "do you like watching TV? do you ever watch 24? well if this were a TV show it would be called 1!. Now let me do my job, dammit!" |
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#8
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,328 Joined: 28-November 05 From: Zuerich Member No.: 8,014 ![]() |
But in SR, badges will be flashed electronically... so, you need to hack, and hack well.
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#9
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
"His Badge said CIA!" "Yes, but the broadcast RFID said CLEAVEAGE INVESTIGATION AGENCY you idiot!"
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#10
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
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#11
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
Ah the joys of Sex-retaries.
Oh, I'm so going to Hell for so many reasons! |
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#12
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
To be perfectly honest, most places in the SR world won't give a rip if you're reasonably armed or not. That's what blast doors, locking elevators, ballistic windows, etc are for. Add to this that most high-security areas will include an armed escort if they really care that much and you're probably not going to be a problem.
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#13
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Moving Target ![]() ![]() Group: Members Posts: 503 Joined: 3-May 08 Member No.: 15,949 ![]() |
Gel rounds were my knee-jerk answer. Also, doesn't that lemon-squeezer hold-out pistol use special flechette ammo that also doesn't turn up?
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#14
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
...the HK Urban Fighter uses special ammo that is in hermetically sealed clips. For those with Armourer skill there are also the WW Infiltrator and SA Puzzler which break down into innocuous looking components. However with these there is still the matter of getting the ammo through the scanners.
One other weapon I would think about is the Ares Super Squirt III. Make it out of polymers and it would pretty much be invisible to both MAD and Sniffer sensors as the chemical "ammo" is sealed in gel capsules, and you don't need lethal chemicals to make it effective. The one big downside is it now requires exotic ranged weapons skill instead of pistols (as in 3rd ed) to use even though it is described in the core rules more as a projectile firing rather than stream or splash weapon (in our group it falls under Pistols skill). |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 193 Joined: 11-May 08 From: In a small, padded room inside my head. Member No.: 15,968 ![]() |
QUOTE (Jason Blaine - "Semi-Automatic")
This is my weapon: a Glock-17. Made with a plastic polymer that's ten times stronger than steel. It won't set off any metal detectors. Bullets do, and so do the internal working parts of the gun, so I'm not really sure what the big deal is. I have a Glock-32C, the frame is the only composite on the weapon. The slide, barrel, magazine and all the internal workings are metal. For a "Plastic" gun it is still alot of metal. |
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#16
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 ![]() |
Aren't MADs totaly outdated today already? Afaik, even today there are scanners that don't care about metall or plastic, as they simply display the hard, pistol-form thing in your pocket on a screen... That was always one of the problems of Shadowrun, imho, that scanners were so over-simplified, either something was found by MAD scanners or it was totaly invisible. Imho, in Shadowrun, whenever there ARE scanners, than you can assume that weapons will be found unless concealed exceptionally well (and that means extremly well - inside a bag of clay probably won't work, for example).
Imho, you always have to avoid the scanners, as you can't defeat them directly. Carry legal weapons, buy permits, use social engineering to use the back door, etc.etc. |
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#17
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Bushido Cowgirl ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,782 Joined: 8-July 05 From: On the Double K Ranch a half day's ride out of Phlogiston Flats Member No.: 7,490 ![]() |
Imho, you always have to avoid the scanners, as you can't defeat them directly. Carry legal weapons, buy permits, use social engineering to use the back door, etc.etc. ...yeah, the Short One has a Bodyguard license and Concealed Firearms permits. When she can't bring in any heat she still has her "built in" Shock Hands that never need recharging (Elemental Effect: Electricity power). (IMG:style_emoticons/default/grinbig.gif) |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 206 Joined: 19-January 08 Member No.: 15,368 ![]() |
My personal favorite is the easy breakdown mod combined with a cyberlimb large smuggling compartment for ammo clips and the scent-masking spy cigarettes from arsenal.
Weapons broken down to look like pieces of jewelry and other accessories that a MAD scanner can't recognize as a weapon. Ammo clips look like part of the cyberlimb to the MAD and the cigs counteract chemsniffers partially. One group I used to game with also had a custom item/cyber that was an external/internal hermetically sealed smuggling container. External item looked like a briefcase or purse or whatnot, could completely defeat a sniffer. |
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#19
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
The Glock has metal parts in it. They DO set off metal detectors. Have a nice day. *sigh* Could you please go back and read the original post that says that setting off detectors doesn't apply with the weapon mod in question, that being the ceramic/plasteel component mod from Arsenal? Thanks. QUOTE "Nas" is more the type to wait outside, with the engine running, waiting for the rest to do their job, so his huge metal handcannon isn't as much as issue there as you'd think. Nor are the twinned machine pistols. What does he do when he needs to get those weapons into high-security parts of the Sprawl, such as Downtown Seattle? |
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#20
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
Why has the obvious solution not been mentioned yet? Just use Hi-C rounds.
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#21
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Mr. Johnson ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,148 Joined: 27-February 06 From: UCAS Member No.: 8,314 ![]() |
Bonus Karma for Muspellsheimr. Any others?
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#22
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
Although even hi-C plastic rounds contain the explosive propellant that a chemsniffer, dog, or guard with olfactory cyber or bio will pick up on.
Are there any rules on making your own "hermetically sealed" clips, or must you pick up the specific gun like the lemon-squeezer or the urban combat? All that aside, what you're carrying means squat if you're clumsy and conspicuous, and the gaurd notices that bulge at your hip. Concealable holsters are a necessity, and the Palming skill comes in it's most useful in this situation. Faces and stealth characters should really invest in Palming for this very reason, and it's handy to have the lovely enhanced articulation, as it provides a bonus to the roll. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,192 Joined: 6-May 07 From: Texas - The RGV Member No.: 11,613 ![]() |
The problem I see is how all of these scanners actually scan for density rather than for anything specifically metal. Sure, metals show up best but they will still pick up things like plastic explosives, plastics, woods, etc due to them being of a different composition than most other non-weapon materials.
So go right on ahead and slap that all-plastic gun on, buddy. These troll guards still gonna tap dance on your spine and disarm you well before you get anywhere important... |
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,650 Joined: 21-July 07 Member No.: 12,328 ![]() |
characters who don't have another 'weapon' like magic or haxoring usually have monowhips, which, if built into something else like one of those stupid big hoop earrings should be impossible to detect.
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#25
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
What does he do when he needs to get those weapons into high-security parts of the Sprawl, such as Downtown Seattle? Sorry, knee-jerk reaction about Glocks, I apologise. Too many people I've had to educate about that. As for Nas and when he needs to get into places, he doesn't. He stays in the car and waits for the rest of the group, he's the driver, it's what he does. (IMG:style_emoticons/default/nyahnyah.gif) If the cops are pulling him over and searching the car, a Revolver is going to be the least of the issues with a Shadowgroup riding shotgun. |
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