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Stahlseele
post Aug 12 2008, 02:20 PM
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QUOTE (It trolls! @ Aug 11 2008, 10:42 PM) *
I keep having this picture of an M82 PDW mod - a M82 .50cal with a barrel shortened to pisol length - in my head. But I don't know where I got that from... That would be what I'd call a troll handgun.

there were pictures of that on teh intartwebs once, birdmans weaponsystems or something like that . .
including a mini-nuke-projectile for those *g*
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CanRay
post Aug 12 2008, 02:31 PM
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Why Assault Cannons?

WHY NOT?

Of course, I found the Ultimate Assault Cannon!
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FlashbackJon
post Aug 12 2008, 03:21 PM
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QUOTE (Cardul @ Aug 12 2008, 05:31 AM) *
I though Assault Cannons counted a anti-vehicle, so did not convert the damage less then armour to stun, and treated hardened armour like regular armour?

I just took a look and didn't see anything about that.

I also don't get why they constantly blurb about the tremendous recoil, but all the SS assault cannons will never ever suffer from a point of recoil. *shrug*
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Stahlseele
post Aug 12 2008, 03:28 PM
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in SR3, you took 9l damage if you were not fit to fire the weapon and had to see if you were knocked down by the recoil . . furthermore, heavy weapons recoil, UNCOMPENSATED heavy weapons recoil is doubled . .
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FlashbackJon
post Aug 12 2008, 03:34 PM
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Totally. Where is that this go around?

I mean, even if I turn it into a BF weapon, it's a simple matter to completely dismiss recoil.
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krakjen
post Aug 12 2008, 04:24 PM
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For heavy weapons recoil, I use this nice optional rule:

QUOTE (Arsenal page 162)
Carrying Heavy Weapons
Heavy weapons are so large and potentially damaging to the user that they cannot be carried and fired without the help of a gyro stabilization unit.
Trolls and other unusually large and strong metahumans may be an exception to this rule.
Any character with a Body of 8 or higher and Strength of 8 or higher can carry and use a heavy weapon without benefit of a stabilizer.
However, whenever a character fires a heavy weapon he is carrying, he must resist Stun damage equal to half the Power (round down) of the weapon,
and may be knocked down (see p. 151, SR4).
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FlashbackJon
post Aug 12 2008, 04:26 PM
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Yay!

I guess that really only confounds the issue at hand (that is, "why assault cannons?") even further. Aside from style (which will always prevail), doesn't that just make assault cannons an even poorer choice, mechanically?
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krakjen
post Aug 12 2008, 04:37 PM
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Ha yes, the thread issue...
Well, the problem is not much that the AC are underpowered, but the Barret is way too powerful when applied special ammo.
(emphasis mine)

So, I houseruled that, like in the 2nd/3rd edition (cf Field of Fire and Cannon Companion), the Barret 121 is using special armor-piercing ammunitions with the same availability as the gun itself. And so you can't use other special ammo.
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Dumori
post Aug 12 2008, 04:52 PM
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QUOTE (CanRay @ Aug 12 2008, 03:31 PM) *
Why Assault Cannons?

WHY NOT?

Of course, I found the Ultimate Assault Cannon!


Now how dose one get there grubby hand on those in 2070 (IMG:style_emoticons/default/wink.gif) that beats The Fragger for pure coolness.
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krakjen
post Aug 12 2008, 04:54 PM
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Don't forget that nukes no longer work as intended in the sixth world...

(and that's a nuclear grenade launcher as in Starship Troopers, not a cannon)
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Dumori
post Aug 12 2008, 04:58 PM
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Its a cannon the fires a nuclear rifle grenade. but some nukes worked and still how would your oponets know its would or would not work (IMG:style_emoticons/default/wink.gif)
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krakjen
post Aug 12 2008, 05:08 PM
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QUOTE (Dumori @ Aug 12 2008, 06:58 PM) *
Its a cannon the fires a nuclear rifle grenade. but some nukes worked and still how would your oponets know its would or would not work (IMG:style_emoticons/default/wink.gif)

Well, we could argue on the definition of a cannon, but who cares?
Now, that's a cannon. She even has a name.

And who cares what your opponents thinks when you have already blasted them?
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Ed_209a
post Aug 12 2008, 05:11 PM
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The trick would not be getting one, it would be getting one that works.

It is my understanding that the Awakening played all kinds of mischief with all fission-based nuclear technology. Essentially, the Manhattan Project had to be started over.

I think I remember reading that most AAAs have at least a few nukes, and most of the 2008 nuclear club probably has nukes again, but since there is no cold war driving production, there are probably FAR fewer nukes than today.

Far fewer means much less chance of one "falling off a truck".
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Dumori
post Aug 12 2008, 05:12 PM
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Yep that's one big cannon but my troll cant lug that when needed. (IMG:style_emoticons/default/wink.gif) still part of me wants an underbarrel assulet rife on my AC. The look on people faces when you let that rip.
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Ed_209a
post Aug 12 2008, 05:15 PM
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QUOTE (Dumori @ Aug 12 2008, 12:12 PM) *
...part of me wants an underbarrel assulet rife on my AC. The look on people faces when you let that rip.

When you are talking about weapons that large, it isn't an underbarrel weapon.

It's a co-axial mount. (IMG:style_emoticons/default/smile.gif)
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Stahlseele
post Aug 12 2008, 05:17 PM
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biggest drawback of the davy crocket?
bigger blast radius than shooting range . .
so you shoot it 100m and it goes boom and has a blast of 150 to 200m or something like that, if i remember correctly . .
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krakjen
post Aug 12 2008, 05:18 PM
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Yeah but you don't mount a small caliber weapon like an assault rifle on a cannon.
You go with a machine gun.

Now, THAT would be a weapon for my old troll Panzer.
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krakjen
post Aug 12 2008, 05:20 PM
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QUOTE (Stahlseele @ Aug 12 2008, 07:17 PM) *
biggest drawback of the davy crocket?
bigger blast radius than shooting range . .
so you shoot it 100m and it goes boom and has a blast of 150 to 200m or something like that, if i remember correctly . .

It was indeed, but now we have drones...
Here comes Jack, the single-serving mushroom maker.
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Dumori
post Aug 12 2008, 05:27 PM
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QUOTE (krakjen @ Aug 12 2008, 06:18 PM) *
Yeah but you don't mount a small caliber weapon like an assault rifle on a cannon.
You go with a machine gun.

Now, THAT would be a weapon for my old troll Panzer.

I don't think my Gm would let me pack a HMG under it (IMG:style_emoticons/default/frown.gif) but and Ares alpha/MP laser/flamethrower they'll allow. I'm playing in two many full on RP games atm so I need to let my Power gaming wild side for a bit.
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CanRay
post Aug 12 2008, 05:29 PM
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QUOTE (Stahlseele @ Aug 12 2008, 12:17 PM) *
biggest drawback of the davy crocket?
bigger blast radius than shooting range . .
so you shoot it 100m and it goes boom and has a blast of 150 to 200m or something like that, if i remember correctly . .

The blast was less than that. The Fallout, however...

You had to shoot it with the wind at your back, and hope it didn't shift.
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Dumori
post Aug 12 2008, 05:32 PM
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Heres how bad it was.
QUOTE
Even at a low yield setting, the M388 would produce an almost instantly lethal radiation dosage (in excess of 10,000 rem) within 500 feet (150 m), and a probably fatal dose (around 600 rem) within a quarter mile (400 meters).
sounds safe to me.
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CanRay
post Aug 12 2008, 05:49 PM
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Ah, back in the days of, "Radiation is your Friend!"

And now we have "Aztechnology is your Friend!"

History repeats itself...
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krakjen
post Aug 12 2008, 06:01 PM
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QUOTE (Dumori @ Aug 12 2008, 07:32 PM) *
Heres how bad it was.
QUOTE
Even at a low yield setting, the M388 would produce an almost instantly lethal radiation dosage (in excess of 10,000 rem) within 500 feet (150 m), and a probably fatal dose (around 600 rem) within a quarter mile (400 meters).

sounds safe to me.

Well, there is still quite the margin:
QUOTE
The Davy Crockett could be launched from either of two launchers:
the 4-inch (102 mm) M28, with a range of about 1.25 mi (2 km), or the 6-in (155 mm) M29, with a range of 2.5 mi (4 km).

Just don't shoot it with the wind coming your way...
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Ed_209a
post Aug 12 2008, 06:03 PM
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QUOTE (CanRay @ Aug 12 2008, 12:29 PM) *
The blast was less than that. The Fallout, however...

You had to shoot it with the wind at your back, and hope it didn't shift.

I am sure the Davy Crockett gunners would be in NBC gear, and have a decontamination unit waiting a mile back. That makes the fallout risk negligible.

That does still leave the blast and radiation pulse. Dirt is your friend here.

You would have a nice deep hole dug beside your launcher. You fire your launcher as close to max range (2000m or 4000m) as possible. Dive in the hole after you fire it, and wait for the shockwave to pass. Jump in your jeep (which may well have it's own hole) and head back to the "spa" to get the nasty stuff scrubbed off your suit.

Doctors monitor you for a few days just to make sure.

You probably get a Silver Star just for being involved.
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CanRay
post Aug 12 2008, 06:07 PM
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QUOTE (Ed_209a @ Aug 12 2008, 01:03 PM) *
I am sure the Davy Crockett gunners would be in NBC gear, and have a decontamination unit waiting a mile back. That makes the fallout risk negligible.

That does still leave the blast and radiation pulse. Dirt is your friend here.

You would have a nice deep hole dug beside your launcher. You fire your launcher as close to max range (2000m or 4000m) as possible. Dive in the hole after you fire it, and wait for the shockwave to pass. Jump in your jeep (which may well have it's own hole) and head back to the "spa" to get the nasty stuff scrubbed off your suit.

Doctors monitor you for a few days just to make sure.

You probably get a Silver Star just for being involved.

Not when they started using these, you didn't.

This was in the '50s! They fired one off, and then had soldiers march into it, just to study what happened. (IMG:style_emoticons/default/frown.gif)
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