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#26
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 Member No.: 629 ![]() |
OK, then they better put a capacity on an Earbud. Otherwise you can trick out an Earbud to all Hell and back. @cndblank: The only function that can't be replicated with contacts is the Eye Recorder. As for getting the contacts into your eye please look at this: http://en.wikipedia.org/wiki/Intraocular_lens Now I know what everyone is going to say... how do you recharge THAT?!? Intel came up with a way of using magnetics to power devices... stands to reason that you could REcharge a device like these IOL's the same way. This still all just seems like you're trying to come up with an explanation for why your character should get the benefits of the cyberware versions of these mods (like never having to worry about whether they're at hand/functioning) without having to spend the Essence. An intraocular lens tricked out with Vision Enhancement--an implanted upgrade that you never need to worry about because it's always available--basically is the Vision Enhancement cyber mod. |
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#27
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
This still all just seems like you're trying to come up with an explanation for why your character should get the benefits of the cyberware versions of these mods (like never having to worry about whether they're at hand/functioning) without having to spend the Essence. An intraocular lens tricked out with Vision Enhancement--an implanted upgrade that you never need to worry about because it's always available--basically is the Vision Enhancement cyber mod. OK, if you skinlink the lens to your commlink or your datajack, then how does it impact your Essence? The damn thing LITERALLY doesn't replace anything, has no linkage to your nervous system, and is completely inert. Game mechanics-wise, the IOL is no different than a regular contact lens... other than the regular contact doesn't cost you a trip to the eye doctor to get it put in. I say this because there is no rule mechanics for losing the contact... heck it might even use nanotech to keep itself attached to the eye. Anyways, that was a topic for another thread. --------------------------------------------------------------- Back on topic: What's the difference between Increased Sensitivity and Audio Enhancement? Audio Enhancement (pg 324 of the Core Rule Book): QUOTE Audio enhancement allows the user to receive a broader spectrum of audio frequencies (including those outside the user's normal audible spectrum, like high and low frequencies) Increased Sensitivity (pg 37 of Augmentation): QUOTE This modification allows the user to hear sounds outside the range of normal metahuman hearing. The user can hear both ultrasonic, high-frequency sounds (including ultrasound emitters) and infrasonic, low-frequency noises. Honestly, these sound almost EXACTLY the same... just that the Audio Enhancement gives you more dice for a Listening perception check. |
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#28
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 Member No.: 629 ![]() |
I'd say the debate we're having really is the topic for this thread. You ask "are cyberear mods worth it?" The answer depends on how much you interpret the spirit of the fluff to serve your game mechanics needs.
If your gaming group decides that always-attached, always-on, implanted versions of enhancements are not cyberware and therefore don't cost Essence, then of course the cyberware modifications aren't worth it. You've found a way around having to spend Essence to get all the benefits of the cyber enhancements. I'm not saying that you can't play the game the way you want--whatever your group decides to do is the way your group should play. But it seems like you've jumped past this pretty basic question, and the way I see it, once you answer it the way you're answering it, the answer to the initial question--"are cyberear mods worth it?"--is a resounding "no". But, I'll reiterate--play the game the way you like! And since there's not much more I can do to spell out what I'm saying here, I'll make this my last post on the subject. It's your thread. (IMG:style_emoticons/default/biggrin.gif) |
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#29
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Keep in minda that any kind of Sensor Package Size has a Signal Rating that limits the effective range of the Sensors included.
So an RFID microphone will only reliably record sounds within 3m range - everything farther away will just be garbled noise. Of course, there are earplugs. What's the difference between Increased Sensitivity and Audio Enhancement? According to Synner in Augmentation, really nothing actually - the former is just a bit cheaper. |
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#30
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 Member No.: 629 ![]() |
EDIT: this is incorrect
The description for Increased Sensitivity in Augmentation says that it specifically allows the character "to hear sounds outside the range of normal metahuman hearing", so it's not really a substitute for Audio Enhancement--more of a companion product. Audio Enhancement lets you hear normal sounds that would, in context, normally be too quiet for unaugmented hearing--somebody quietly cocking a pistol a hundred feet away, for example--while Increased Sensitivity lets you hear ultrasound emitters and whale communication. (IMG:style_emoticons/default/nyahnyah.gif) |
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#31
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
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#32
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Target ![]() Group: Members Posts: 40 Joined: 26-February 02 Member No.: 629 ![]() |
Cool, I stand corrected.
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#33
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
Keep in minda that any kind of Sensor Package Size has a Signal Rating that limits the effective range of the Sensors included. So an RFID microphone will only reliably record sounds within 3m range - everything farther away will just be garbled noise. Of course, there are earplugs. According to Synner in Augmentation, really nothing actually - the former is just a bit cheaper. RFID microphones are going to be on your body... like the earbuds so I don't see that as being a problem. Also thank you for the clarification WRT Audio Enhancement vs. Increased Sensitivity. I'd say the debate we're having really is the topic for this thread. You ask "are cyberear mods worth it?" The answer depends on how much you interpret the spirit of the fluff to serve your game mechanics needs. If your gaming group decides that always-attached, always-on, implanted versions of enhancements are not cyberware and therefore don't cost Essence, then of course the cyberware modifications aren't worth it. You've found a way around having to spend Essence to get all the benefits of the cyber enhancements. That's just WRT cyber eyes. Earbuds can fall out easily. Now I know this will go over about as well as a Depleted Uranium Balloon, but I honestly think that the Essence Cost of cybereyes should be reduced. Honestly the technology for what I'm describing is almost here in real life. I know that all the real gamers out there are crying "Cheater!" or "Quit your bitching!", but honestly, other than a game balance issue, what is wrong with an IOL with hardening 6 (to resist those pesky EMPs (IMG:style_emoticons/default/grinbig.gif) )? I'm not saying that you can't play the game the way you want--whatever your group decides to do is the way your group should play. But it seems like you've jumped past this pretty basic question, and the way I see it, once you answer it the way you're answering it, the answer to the initial question--"are cyberear mods worth it?"--is a resounding "no". But, I'll reiterate--play the game the way you like! And since there's not much more I can do to spell out what I'm saying here, I'll make this my last post on the subject. It's your thread. (IMG:style_emoticons/default/biggrin.gif) I wish I had a group that played Shadowrun! Right now I'm in a gaming dead land. I ask these questions because I like the cyberware/magic fluff of this game. I don't like the political fluff (honestly Mega Corps with armies... talk about inefficiencies and a profit sink!) and we ALL know that governments would rather KILL a corp than give up any of THEIR power. |
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#34
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
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#35
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The 'problem' is that RFID Sensors are range limited, while earbuds aren't. Is this actually the case? I thought it was only the RFID tag's own 'broadcast range' that was limited, which would not necessarily limit or affect the range of any Sensors (or other device) linked to, or incorporated into the tag. |
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#36
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
QUOTE (SR4v3, p. 325, Sensors) Each package has a sensor range that indicates the limits of the sensor's reach (see the Signal Rating Table, p. 212), though some specific sensors have their own maximum ranges. That's why getting Improved Sensor Array for Micro-(and Mini-)Drones is really a good idea. |
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#37
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Although I agree that the Essence Costs of cyberware really should be tweaked in general, I see Essence Loss as being the result of Pattern Warping, so yeah, your fancy implanted contacts are still going to cost you Essence no matter what. Remember that sex changes, plastic surgery, Mr Stud and cyber breasts all cost Essence as well.
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#38
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Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 ![]() |
Keep in minda that any kind of Sensor Package Size has a Signal Rating that limits the effective range of the Sensors included. So an RFID microphone will only reliably record sounds within 3m range - everything farther away will just be garbled noise. Is there a verification for that? I'm pretty sure the sensor equipment isn't limited by device rating, only the actual wireless connection. I may be wrong, but I'd like to see a quote if I am. I don't like the political fluff (honestly Mega Corps with armies... talk about inefficiencies and a profit sink!) and we ALL know that governments would rather KILL a corp than give up any of THEIR power. I think you have RL corps and government mixed up. The American government is apparently run by corporate lobbyists. |
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#39
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
Game mechanics-wise, the IOL is no different than a regular contact lens... other than the regular contact doesn't cost you a trip to the eye doctor to get it put in. I say this because there is no rule mechanics for losing the contact... heck it might even use nanotech to keep itself attached to the eye. Anyways, that was a topic for another thread. That's just WRT cyber eyes. Earbuds can fall out easily. Now I know this will go over about as well as a Depleted Uranium Balloon, but I honestly think that the Essence Cost of cybereyes should be reduced. Honestly the technology for what I'm describing is almost here in real life. I know that all the real gamers out there are crying "Cheater!" or "Quit your bitching!", but honestly, other than a game balance issue, what is wrong with an IOL with hardening 6 (to resist those pesky EMPs (IMG:style_emoticons/default/grinbig.gif) )? Your fancily described implants fall under the, "For those who don’t want to go for the full switch, many cybereye features are offered as non-replacement retinal modifications to the natural eyes." and "Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence)." Sentences. Why? You're not replacing the eye, but you're still enhancing it. Available are retinal mods and inner ear mods that duplicate the capacity replacements. You still haven't addressed that RFID sensor tags are programmed to monitor a certain object/persion/environment and respond to conditions. Not pass what they sense along. Now, you could get a micro sensor as an earring or somesuch that would do what you're wanting... But since you're having to transmit the data wirelessly (instead of just playing it in a speaker) then thats another vulnerability to you getting it hacked/edited. Or, you can skinlink it, for an extra 50¥ (instead of just paying 10 for a pair of earbuds that you can then enhance). Like you said, theres no rules for earbuds falling out, so you can safely assume you always have them in. No need for the implants without essence arguements. |
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#40
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Actually if you want to be within RAW, equipment getting jostled, lost, ect is perfectly within the realms of glicthing. But then again, I've worn contacts before getting eye surgery so I'm not nearly as nice to people trying to claim equipment is as relayable as implants.
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#41
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,188 Joined: 9-February 08 From: Boiling Springs Member No.: 15,665 ![]() |
Your fancily described implants fall under the, "For those who don’t want to go for the full switch, many cybereye features are offered as non-replacement retinal modifications to the natural eyes." and "Like eyeware, earware can be installed within a complete cyberear replacement (costing Capacity) or as an inner ear modification (costing Essence)." Sentences. Why? You're not replacing the eye, but you're still enhancing it. Available are retinal mods and inner ear mods that duplicate the capacity replacements. That's the rub WRT eye mods. A cyberware eye mod is a retinal modification. What I'm proposing is a lens inserted into the eye and using a skinlink and a datajack (or trode net... that would be annoying) to control voluntary features like vision mag, smartlink, etc. A IOL would not have any nerve linkage, replace anything in the eye, and is completely un-reactive with human body. I know that for game balance issues it would have to cost Essence, but in a "real" world scenario would it really affect a person's Essence since we know that a RFID tag doesn't cost Essence. Now with a hearing mod... I don't know. I would have to see how it would work. For a Sound Link you could have a small "speaker" put right on the mastoid bone so you could have audio. For the others... I don't know. You still haven't addressed that RFID sensor tags are programmed to monitor a certain object/persion/environment and respond to conditions. Not pass what they sense along. A RFID sensor is just that, a sensor in a RFID form factor. As for sending the data to the person wearing it... skinlink it and route the data to a commlink if the person doesn't have a datajack. |
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#42
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Under my vision of Essence Loss, yes, because you are inserting something into the metahuman body that simply is not supposed to be there.
Remember that the eyes are windows into the soul. |
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#43
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,664 Joined: 21-September 04 From: Arvada, CO Member No.: 6,686 ![]() |
That's the rub WRT eye mods. A cyberware eye mod is a retinal modification. What I'm proposing is a lens inserted into the eye and using a skinlink and a datajack (or trode net... that would be annoying) to control voluntary features like vision mag, smartlink, etc. A IOL would not have any nerve linkage, replace anything in the eye, and is completely un-reactive with human body. I know that for game balance issues it would have to cost Essence, but in a "real" world scenario would it really affect a person's Essence since we know that a RFID tag doesn't cost Essence. Now with a hearing mod... I don't know. I would have to see how it would work. For a Sound Link you could have a small "speaker" put right on the mastoid bone so you could have audio. For the others... I don't know. A RFID sensor is just that, a sensor in a RFID form factor. As for sending the data to the person wearing it... skinlink it and route the data to a commlink if the person doesn't have a datajack. First, in a "real" world scenario, we don't have essence values floating around arbitrarily. So that arguement is worthless, because there is no such measurement. In fact, it would mean nothing costs essence, since there is no essence. Mastoid bone is in the inner ear, so that would be the same kind of modification as described, and thus, be essence costing. RFID sensor is described in the book, and it responds to stimuli. That is it. For a fully functioning sensor they way you want, you need micro sensors, read the descriptions. You can skinlink the RFID sensor, but all it would do is tell you when whatever trigger event its listening for (maybe, someone saying "murder") in its range, happened. And it'd go "someone said murder!" to your commlink. |
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#44
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
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#45
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Is this actually the case? I thought it was only the RFID tag's own 'broadcast range' that was limited, which would not necessarily limit or affect the range of any Sensors (or other device) linked to, or incorporated into the tag. The device's Signal Rating is usd. There's nothing stopping you from getting a Signal upgrade on an RFID, however, except a decent GM. I still think it's goofy to go that route instead of just incorporating sensors into the gear you already possess (and which usually have a decent Signal rating). |
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#46
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
I still think it's goofy to go that route instead of just incorporating sensors into the gear you already possess (and which usually have a decent Signal rating). I'm not disputing that. (IMG:style_emoticons/default/biggrin.gif) I just asked because I've been away from my books for too long, and Sensors have never been my strong point. |
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#47
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
The device's Signal Rating is usd. Not quite. The Sensor Package Size determines a Signal Rating that is also used as the effective range of the Sensor. As the rules state that sensor range is determined by the package, it's not a given thing that upgrading the Signal Rating of a Device will do anything to it's sensor range - nor does it even suggest that incorporating a Sensor Package into a Device with a higher Signal would allow the Sensor Package to use that Signal Rating. There are Sensors that have their own Signal rating of course, as well as Sensors that have a fixed range, too... but in that case, it would be the smallest range, either defined by sensor or sensor package. |
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#48
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
OK, why is Cyberaudio Mods worth getting?
Here's why. Shadowrunners do a lot of shooting inside buildings and automobiles. They're exposed to loud explosions all the time (Flash-Bang Grenades, shaped charges, and so on.). Soon, their natural hearing is going to be gone. (Try talking to someone that's been in the Artillery Corp someday. One that forgot to wear hearing protection!). So, either they pay a lot to get it fixed constantly (Which the Magicians would like as it's a non-invasive/no essence thing, but a constant cost), or get cyberaudio systems installed once and Bob's your Uncle. |
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#49
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Target ![]() Group: Members Posts: 95 Joined: 23-June 07 From: Akron, OH Member No.: 11,993 ![]() |
I guess I'm gonna show my age here, but replacing all the cyber with skinlinked micronized gear just seems to be losing the spirit of cyberpunk. I know it's realistic (after all a $20 handheld calculator these days has at least twice the power of my first computer and I won't even get into what cellphones can do) but cyberwear is practically a necessity as far as I'm concerned when it comes to sensory mods if not for the reasons Canray suggested alone.
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#50
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Cybernetic Blood Mage ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,472 Joined: 11-March 06 From: Northeastern Wyoming Member No.: 8,361 ![]() |
Also people are too caught up in the entire min-max can't "waste" Essence to think about the pure and utter goodness have never having to look for the fragging remote, or their galsses, hearing aid, ect...
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Lo-Fi Version | Time is now: 16th May 2025 - 01:19 AM |
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