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#1
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Now, I've looked and looked, but I've yet to find where it says you can't do this. Maybe you guys can help me.
Where exactly does it say that when you make a tradition you have to choose 5 different spirit types? From what I understand, completely by the rules you could have a tradition that only summons Beast Spirits, or Fire Spirits for Combat, but Spirits of Man for the rest of the schools of magic. |
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#2
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
There's no reason why you can't. it does limit your shaman as he's only summoning spirits of beasts and the opposition is calling down all 5 elements, but no reason you can't.
Is there a reason you want to so limit it? For role play you might have all the spirits available but they all look the same,. for example a "chrisitan" tradition might have access to all 5 spirits BUT they always appear to the summoner like an angel, regardless of whether they are earth, air, water, etc |
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#3
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Mainly to build a tradition that summons only Shadow spirits. A demonologist, or likeminded mage.
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#4
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
1. Shadow Spirits are not of the normal spirits mages can summon. It's a bit like "I want to summon Mantid spirits for combat ..."
2. A demonologist can always summon standard spirits and adapt the appearance and chosen powers to his view of "demons" 3. If you're creating a custom toxic/twisted tradition, each type of Shadow spirit can be a spirit summoned for each category. If you want this to be balanced against standard traditions, you may have to curb back the Shadow Spirits. |
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 ![]() |
Right, you might be summoning a normal spirit of man, but your particularly dark out look might mean you bring in spirits with a particularly nasty outlook, but they still have just the powers of any normal spirit. Of course used to dark ends that can be pretty damn unpleasant
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#6
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 ![]() |
The black mage tradition in SM allready summons demon-like spirits.
Really though, the real reason traditions summon 5 different types of spirits is for versitility, and a tradition really should summon five different types, especially since a spirit can look pretty much however you want(noting that some powers, like energy aura have to be represented somewhere in the spirits form). |
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#7
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Target ![]() Group: Members Posts: 36 Joined: 6-November 08 Member No.: 16,572 ![]() |
Yes, Im playing a Black Magician and she summons ie fire spirits which look like a Balrog and spirits of man which look like succubi. She believes them as different legions of hell. Spitting around fire doesnt make a spirit an elemental, does it?
btw, it is possible to give them elemental attacks other than the spirit types element. Some combinations (ie water spirit with fire attack) dont fit very well for elementals* but may be a perfect choise for demon-like spirits. (* Actually you can explain that even for elementals. A water spirit with a fire attack may be a napalm elemental or something like that.) |
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#8
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
Stahlkörper, try talking to your GM about switching one of your spirits, maybe fire, to Guardian spirits. A Guardian spirit can take elemental attack as optional powers (a Force 6 could have Fire & Ice in one spirit). Alternatively, you could talk to your GM about switching them on a permanent basis or rearranging the fire spirit's powers so you choose the energy aura (and other powers) when summoned as optional powers.
having versatility in the optional powers really gives you freedom in evoking the Legions of Hell. (IMG:style_emoticons/default/smile.gif) |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
What if I don't want versatility? What if summoning only one type of spirit is all my guy needs to do? In the above Shadowmage™ example, why not make each of the 5 listed sub-categories of Shadow spirits the ones for each school of magic?
It seems like the only real reason you guys don't want this to work is because of a potential game balance issue. Any tool, in the wrong hands, is dangerous. And inversely, any tool in the right hands (or mature hands, in this case) can be used for a good story, which is the main point of Shadowrun. |
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#10
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
Shadow is not a type of spirit. Rather, is a class of Free Spirit (a Prestige Class, at that). Shadow Spirits are all members of one of the basic spirit types (or allies) who went free and eventually learned the Karma Drain power. (Alternately, they are Wild spirits who were never conjured by anyone).
You can't conjure a free spirit if you don't know its True Name. |
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 ![]() |
If you want to play a mage who only summons one spirit type, go ahead, but any tradition is going to have 5 types. A tradition is bigger then any one magician.
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#13
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Shadow is not a type of spirit. Rather, is a class of Free Spirit (a Prestige Class, at that). Shadow Spirits are all members of one of the basic spirit types (or allies) who went free and eventually learned the Karma Drain power. (Alternately, they are Wild spirits who were never conjured by anyone). You can't conjure a free spirit if you don't know its True Name. Street Magic, pg. 146, Shadow Spirits: "Most are free or wild spirits..." (emphasis added). The Shadowrun ruleset does not allow for prestige classes, as there are no classes to begin with. Shadow spirits are their own classification of spirit, as they have unique powers, and are listed in their own subsection. If it makes you guys feel better, this is what the Tradition would look like. Combat: Wraith Detection: Muse Health: Shade Illusion: Succubus Manipulation: Nightmare Drain: Wil + Log Better? |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 ![]() |
Street Magic, pg. 146, Shadow Spirits: "Most are free or wild spirits..." (emphasis added). The Shadowrun ruleset does not allow for prestige classes, as there are no classes to begin with. Shadow spirits are their own classification of spirit, as they have unique powers, and are listed in their own subsection. If it makes you guys feel better, this is what the Tradition would look like. Combat: Wraith Detection: Muse Health: Shade Illusion: Succubus Manipulation: Nightmare Drain: Wil + Log Better? Those are spirit concepts, not types. There is no spirit type succubus, a succubus is simply a spirit who drains metahuman energy via sexual acts. You could be a magician who summons spirits of man who look and act like sucubi, but they wouldn't be free/wild spirits and thus wouldn't drain energy for mortals. I once played a black mage who summoned all of their spirits as demons(female demons in fact, man=succubi, air=banshee, water=siren, ect) so I kept the creepy demonoligist feel while still staying withen the bounds of the rules. |
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#15
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
In comparison to the 10 existing main spirit types, how balanced do you think the following is?
F+2 Body F Agility F+3 Reaction F Strength F Charisma F Intuition F Logic F Willpower F Edge F Magic Skills Assensing, Astral Combat, Con, Counterspelling, Dodge, Intimidation, Perception, Unarmed Combat Powers Astral Form, Banishing Resistance, Influence, Magical Guard, Materialization, Sapience Optional Powers Compulsion, Confusion, Desire Reflection, Engulf (as Guidance spirit), Fear, Mind Link, Mutable Form, Realistic Form, Shadow Cloak, Silence |
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#16
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
How balanced do you think the Beast Spirit is? That's easily the most powerful core spirit.
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#17
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
How balanced do you think the Beast Spirit is? That's easily the most powerful core spirit. For somethings it is. For others it isn't. If the thing it's powerful for is what you want to do then it's great. If you happen to want to do something other then what it's good at, then it isn't that great. |
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 ![]() |
The Beast spirit is okay. I still think Spirits of Man are the most powerful. Of course, I may be biased as those are also my favorite.
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#19
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
What if I don't want versatility? What if summoning only one type of spirit is all my guy needs to do? In the above Shadowmage™ example, why not make each of the 5 listed sub-categories of Shadow spirits the ones for each school of magic? It seems like the only real reason you guys don't want this to work is because of a potential game balance issue. Any tool, in the wrong hands, is dangerous. And inversely, any tool in the right hands (or mature hands, in this case) can be used for a good story, which is the main point of Shadowrun. There's no game balance issue. In fact, I can't see why you'd want to nerf yourself like that. If you chose to be able to only summon one kind of spirit, then you lose out on all the powers the other types have to offer. With a Spirit of Man, you don't need to sustain a spell, ever. Divination is extremely powerful, but you pretty much need a Spirit of Guidance to use it without spending a metamagic on it. Y'ever heard the phrase:"It's better to have it and not need it, than it is to need it and not have it"? Spirits have a lot to offer you, even the ordinary ones from Street Magic and the BBB. Guardian Spirits, for example, can be Invoked in such a way as to give the entire party Immunity to Normal Weapons. The best your Beast Spirit can get is Paralyzing Howl, which isn't nearly as cool. |
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#20
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
I'm not talking about using Beast Spirits though; I'm talking about a tradition using only Shadow Spirits. You can do it with Beast Spirits too.
Personally, I'd use Guardian Spirits FTW. They're freak-sane. EDIT: The Shadowmage tradition was a theory for a character I'm playing in another GM's campaign that I'll be converting the group to NPC enemies in my campaign. |
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#21
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Shrug. Wouldn't float in my game.
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#22
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
Show me in the rules where it says you have to. This isn't d20. It's not written for rules lawyers and rules novices alike to say here's where the rules explicitly spell it out. You won't find a lot of things in the rules, that doesn't make them kosher by default. This isn't an insult. I like d20's key-word oriented explicitness (when it works) but I don't want it in my other games. Now, step 2 of Building a Magical Tradition states as clear as it's going to get the basic spirits you can summon. The 10 types are Air, Beast, Earth, Fire, Guardian, Guidance, Man, Plant, Task, and Water. Shadow is not listed. Shadow spirits are not modified versions of the basic types, unlike Toxics. They share more in common with Insect Spirits (also not on the menu). You can't do it because it doesn't say you can. It also doesn't say I can't design a tradition that summons alchera instead of spirits. I can't do it because it doesn't say I can ... and because there are no rules for summoning alchera ... Now, as to an earlier part of your question, can you choose less than 5? No. Page 169 Sr4: "Each Tradition can master five types of spirits." If you choose Beast twice, how many have you mastered in all? Four. You must choose five different spirits. So, anyway. Sorry to come out of left field like this and tell me if I was too harsh at any point. (IMG:style_emoticons/default/smile.gif) If you want a demonologist, a more appropriate (imo) avenue would be the Black Magician plus Spirit Pact (feel free to chose a Shadow Spirit then). Life Pact looks nice or maybe Power Pact with a karma cost. |
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#23
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Grand Master of Run-Fu ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 ![]() |
I'm not talking about using Beast Spirits though; I'm talking about a tradition using only Shadow Spirits. You can do it with Beast Spirits too. Personally, I'd use Guardian Spirits FTW. They're freak-sane. EDIT: The Shadowmage tradition was a theory for a character I'm playing in another GM's campaign that I'll be converting the group to NPC enemies in my campaign. Somebody borrowed my copy of Street Magic, but isn't there a Faustian tradition? One that has access to shadow spirits? If that's listed as NPC-only, then you can't get it as a PC. |
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 ![]() |
Somebody borrowed my copy of Street Magic, but isn't there a Faustian tradition? One that has access to shadow spirits? If that's listed as NPC-only, then you can't get it as a PC. Faustian is one of the sub-types of twisted magician, which have no game mechanics change from normal magicians, though their spirits tend to be actively malevolent and resist binding more. They are not suggested for players, but since their is no rules baggage you can play them if your GM lets you. That said, twisted mages do not have access to shadow spirits, just mean nasty versions of normal spirits. There is no reference in street magic to any shadow mages who summon shadow spirits, hell there isn't even rules for shadow spirits, just the note that many of them have the energy drain power. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 734 Joined: 30-August 05 Member No.: 7,646 ![]() |
Rules (Guidelines) for Shadow Spirits oare on pages 147-148 with stats being on page 148. (Note by the way, the difference in the stats compared to normal spirits ... no Optional Powers.)
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