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#1
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Moving Target ![]() ![]() Group: Members Posts: 137 Joined: 16-July 07 Member No.: 12,281 ![]() |
I had a nasty thought. What if you take the hollow bullets a-la paintball and fill them with laes. Granted they are expensive, but if you hit anyone, they fall immediately uncontious and lose their memory of the last couple of hours. Great for holtout ammo...
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#2
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,458 Joined: 22-March 03 From: I am a figment of my own imagination. Member No.: 4,302 ![]() |
Capsul Rounds, Arsenel. They're essentially paintball rounds that can be used to deliver chemicals. What's the vector on Laes? I'm away from my books, but if it's Contact, then it's fair game...
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#3
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#4
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
I have one inventive player with a sadistic streak, mildly larger than my other PC's, that is thinking of putting bullet ant poison in his capsul ammo. This is the worst sting in the world sting scale and feels like you have been shot, hence the name of the little ant.
The cocktail of drugs for anti mage rounds is similiarly amusing for cruel and unusual antics. |
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#5
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Capsule rounds are probably best used for burst fire with alternating rounds containing multiple different compounds, as according to Ghost Cartels compounds do damage seperately (IMG:style_emoticons/default/love.gif)
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#6
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 5-December 05 From: Crying in the wilderness Member No.: 8,047 ![]() |
I believe ammo cocktail clips were verboten, due to the abstract nature of the rules? Or we would have the classic, flechette, normal, AP burst fire as standard.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 ![]() |
Or you could get a Thunderstruck Gauss Rifle, hollow out one of the shells, and fill it full of genetically engineered wasps that inject the poison when they sting people...
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#8
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Target ![]() Group: Members Posts: 97 Joined: 20-December 08 Member No.: 16,697 ![]() |
What about rounds designed to deliver HMHVV to the target? Instant anti-hunter weapon for vampires.
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
I was always partial to grenades loaded with either nasty chemicals like Ymir or nanotech like Shrikes or Surtr.
- J. |
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#10
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 14-April 08 From: Tallahassee, FL Member No.: 15,883 ![]() |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 745 Joined: 13-April 07 From: Houston, Texas Member No.: 11,448 ![]() |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 181 Joined: 14-April 08 From: Tallahassee, FL Member No.: 15,883 ![]() |
Not for kreiger strain bwahahahahaha ((ghouls)) Good point, but vampire bullets? Cheeseball factor aside, Do you really want to slap a Ghoul's stat-block onto the hunter who will probably go all self loathing and want to use his newfound powers to take out more vamps? |
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#13
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Target ![]() Group: Members Posts: 75 Joined: 14-April 08 From: Spokane, Wa Member No.: 15,886 ![]() |
In the last game I got to actually play in, my character was using a smartlinked PSG sniper rifle with custom rounds. Due to the integrated dual clip system I came up with an extraordinary idea....
The rounds I used were similar to the tranquilizer rounds currently used to bring down large animals that have wandered into civilized areas and were basically hypodermic darts, one contained part A of a rating 12 binary explosive and an RFID tag detonators. The second dart was loaded with part B of the mixture... Once you were darted with both parts of the formula, he would send you a AR message informing you he had loaded you with explosives and that your compliance was now required, or you would be detonated... he would then ransom your life for your money. If you made any communications or failed to follow instructions then BOOM! (Your entire bloodstream would be carrying the explosives, so you don't really wanna know what happened when he actually had to detonate it once.) |
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#14
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
I believe ammo cocktail clips were verboten, due to the abstract nature of the rules? Or we would have the classic, flechette, normal, AP burst fire as standard. dunno. if attack hits, roll 3 extra chemical resistance tests, thats it. with a mixing of flechette, normal, AP or whatever, one have to figure out what, if any hits, then apply the mods for each type of round that hit seperatly, and roll based on that. remember, different bullets interact differently to armor... |
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#15
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
dunno. if attack hits, roll 3 extra chemical resistance tests, thats it. Or six/ten/twelwe (IMG:style_emoticons/default/grinbig.gif) |
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#16
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
meh, just handle it as additional doses (it may even force a overdose). that is unless each bullet is its own chemical, and that is a bit over the top, imo...
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#17
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
meh, just handle it as additional doses (it may even force a overdose). that is unless each bullet is its own chemical, and that is a bit over the top, imo... Well the idea was that each round contains a different compound, well at least until you hit round twelwe and start form the beginning. an Ingram SuperMach 100 with a 60 round clip and a hyper velocity full-auto fire should kill pretty much anything that isn't immune to chemicals (IMG:style_emoticons/default/grinbig.gif) |
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#18
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 ![]() |
ugh, now thats a cocktail...
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#19
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Moving Target ![]() ![]() Group: Members Posts: 606 Joined: 14-April 08 From: Phoenix, AZ Member No.: 15,884 ![]() |
ugh, now thats a cocktail... Eh, could be worse; back in 1st-3rd edition, one of my players would regularly load up an Ares Squirt with Stim and Stabilization patches, because they automatically caused a Magic loss check on mages. He'd just full-autofire them so the mage was guaranteed to become a Mundane in one burst. ... He'd also use it on other Mages in the party, for "shits and giggles". |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 913 Joined: 26-August 05 From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.) Member No.: 7,626 ![]() |
Freeze foam grenades are an excellent little weapon expansion. We treat them as having a 1m radius, enough to immobilize most people or seriously inconvenience most large critter.
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#21
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
I had a nasty thought. What if you take the hollow bullets a-la paintball and fill them with laes. Granted they are expensive, but if you hit anyone, they fall immediately uncontious and lose their memory of the last couple of hours. Great for holtout ammo... Quite expensive (and hard to aquire) but great set for infiltrators: Ammunitions Caseless DMSO/Laes Subsonic Capsule Rounds (10 shots): Damage Mod.: [ AP Mod.: [+2 (capsule rounds)] + [+2 (subsonic rounds)] = +4 Cost: 30 (IMG:style_emoticons/default/nuyen.gif) (capsule rounds, Arsenal p.35) + 40 (IMG:style_emoticons/default/nuyen.gif) (subsonic rounds, Arsenal p.35) + 300 (IMG:style_emoticons/default/nuyen.gif) (DMSO, 10 doses, Arsenal p.82) + 5000 (IMG:style_emoticons/default/nuyen.gif) (laes, 10 doses, Arsenal p.77) = 5370 (IMG:style_emoticons/default/nuyen.gif) Aviability: 4 (capsule rounds) + 10F (subsonic rounds) + 3 (DMSO) + 10F (laes) = 27F Special: -1 dp to tests to locate the shot (-2 if coupled with silencer) (subsonic rounds), -20% weapon range (subsonic rounds), likely to be undetectable by MAD sensors(capsule rounds) Gun Modified Morrissey Elan (Arsenal p.20-21): Damage: 4P AP: Ammo: 5© Cost: 450 (IMG:style_emoticons/default/nuyen.gif) (morrissey élan) + 6000 (IMG:style_emoticons/default/nuyen.gif) (Elettronic Firing) + 2400 (IMG:style_emoticons/default/nuyen.gif) (Smartgun System) + 300 (IMG:style_emoticons/default/nuyen.gif) (Skinlink) = 9150 (IMG:style_emoticons/default/nuyen.gif) Aviability: 7R (morrissey élan) + 20F (Internal Silencer) + 20F (Elettronic Firing) + 20F (Smartgun System) + 20F (Skinlink) = 87F (find the tool and make yourself one) Special: undetectable by MAD sensors (morrissey élan and ceramic/plastill components mods), -7 dp to tests to locate the shot (Internal Silencer and Elettronic Firing), skinlinked smartgun system, -4 cocealability (holdout, BBB p.302) Modification (all the mods are considered to have Ceramic/Plastill components and so have an aviability of 20F and a cost modifier of x6 already included, Arsenal p.150-149): Internal Silencer (Arsenal p.153-151) Elettronic Firing (Arsenal p.150-149) Smartgun System (BBB p.311-312, Arsenal p.153-151) Skinlink (BBB p.318-319, Arsenal p.153-151) |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,263 Joined: 4-March 08 From: Blighty Member No.: 15,736 ![]() |
Switch to a Pixie Dust/Dopadrine combo, it's cheaper and has beneficial side effects. The description of Dopadrine mentions apathy and disconnection and Pixie Dust is cocaine. Cocaine makes you an arrogant, self-centered jerk; the kind of person who'd wander off to go have some fun if they were feeling bored, the Dopadrine disconnects them from their current responsibilities and situation. The Leal in the Pixie Dust makes them forget the past couple of minutes (like getting shot, and seeing you).
And missing 5 minutes is far less noticable than missing 8 hours. They're likely to remember how they got to work, for a start. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 704 Joined: 20-November 06 From: The seemingly unknown area of land between Seattle and Idaho. Member No.: 9,910 ![]() |
How about slab capsule rounds?
A player of mine a while back had chemical glands on his hands that produced a hallucinogen contact toxin. One slap and the sec was suddenly too distracted to mount resistance. Now this same player likes to incapacitate security with orgy spells. |
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#24
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Aviability: 4 (capsule rounds) + 10F (subsonic rounds) + 3 (DMSO) + 10F (laes) = 27F Aviability: 7R (morrissey élan) + 20F (Internal Silencer) + 20F (Elettronic Firing) + 20F (Smartgun System) + 20F (Skinlink) = 87F (find the tool and make yourself one) I don't think your supposed to add availabilities together, as those aren't availability modifiers. And I'm pretty sure you can't combine different ammunition types into same bullet. |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
I don't think your supposed to add availabilities together, as those aren't availability modifiers. And I'm pretty sure you can't combine different ammunition types into same bullet. Yes rulewise there's nothing that tells that you can, but neither there's something forbidding it. The reason I put capsule and subsonic raunds together is that subsonic rounds are just rounds that travel slower and for capsule rounds is viable (APDS, AV and High-C raunds wouldn't mesh well for exemple), after all the porpouse of this rounds is to deliver their payload drawing the least attenction possible and using a smaller explosive charge is not untinkable. For the aviability of the bullets I think it's Ok, they are specialized ammo but they are plausible to be around (27 is high because they aren't mainstream bullet, they probably don't officialy exist and having them fall of the truck takes some serious connections) even if they are harder to aquire than an assault cannon; for the aviability of the gun it's almost a one of the kind piece, it's so specialized that you either build one (modifying the base gun in different stages) or finding one is almost impossible (unless it's on someone you mug/loot), having one should involve roleplaying more than mechanical application of the rules (it's expensive and potentialy extremely usefull but it's not that powerfull as a weapon). |
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