IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
Marduc
post Dec 30 2008, 05:05 PM
Post #1


Moving Target
**

Group: Members
Posts: 137
Joined: 16-July 07
Member No.: 12,281



I had a nasty thought. What if you take the hollow bullets a-la paintball and fill them with laes. Granted they are expensive, but if you hit anyone, they fall immediately uncontious and lose their memory of the last couple of hours. Great for holtout ammo...
Go to the top of the page
 
+Quote Post
Digital Heroin
post Dec 30 2008, 05:30 PM
Post #2


Neophyte Runner
*****

Group: Members
Posts: 2,458
Joined: 22-March 03
From: I am a figment of my own imagination.
Member No.: 4,302



Capsul Rounds, Arsenel. They're essentially paintball rounds that can be used to deliver chemicals. What's the vector on Laes? I'm away from my books, but if it's Contact, then it's fair game...
Go to the top of the page
 
+Quote Post
Mäx
post Dec 30 2008, 05:40 PM
Post #3


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Digital Heroin @ Dec 30 2008, 07:30 PM) *
What's the vector on Laes? I'm away from my books, but if it's Contact, then it's fair game...

It's not, but thats not a problem if you mix it with DMSO.
Go to the top of the page
 
+Quote Post
Pendaric
post Dec 30 2008, 08:17 PM
Post #4


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I have one inventive player with a sadistic streak, mildly larger than my other PC's, that is thinking of putting bullet ant poison in his capsul ammo. This is the worst sting in the world sting scale and feels like you have been shot, hence the name of the little ant.

The cocktail of drugs for anti mage rounds is similiarly amusing for cruel and unusual antics.
Go to the top of the page
 
+Quote Post
Mäx
post Dec 30 2008, 08:47 PM
Post #5


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



Capsule rounds are probably best used for burst fire with alternating rounds containing multiple different compounds, as according to Ghost Cartels compounds do damage seperately (IMG:style_emoticons/default/love.gif)
Go to the top of the page
 
+Quote Post
Pendaric
post Dec 30 2008, 09:28 PM
Post #6


Moving Target
**

Group: Members
Posts: 993
Joined: 5-December 05
From: Crying in the wilderness
Member No.: 8,047



I believe ammo cocktail clips were verboten, due to the abstract nature of the rules? Or we would have the classic, flechette, normal, AP burst fire as standard.
Go to the top of the page
 
+Quote Post
HentaiZonga
post Dec 30 2008, 11:50 PM
Post #7


Moving Target
**

Group: Members
Posts: 606
Joined: 14-April 08
From: Phoenix, AZ
Member No.: 15,884



Or you could get a Thunderstruck Gauss Rifle, hollow out one of the shells, and fill it full of genetically engineered wasps that inject the poison when they sting people...
Go to the top of the page
 
+Quote Post
Morrigana
post Dec 31 2008, 12:14 AM
Post #8


Target
*

Group: Members
Posts: 97
Joined: 20-December 08
Member No.: 16,697



What about rounds designed to deliver HMHVV to the target? Instant anti-hunter weapon for vampires.
Go to the top of the page
 
+Quote Post
The Jake
post Dec 31 2008, 12:53 AM
Post #9


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



I was always partial to grenades loaded with either nasty chemicals like Ymir or nanotech like Shrikes or Surtr.

- J.
Go to the top of the page
 
+Quote Post
Beetle
post Dec 31 2008, 02:45 AM
Post #10


Moving Target
**

Group: Members
Posts: 181
Joined: 14-April 08
From: Tallahassee, FL
Member No.: 15,883



QUOTE (Morrigana @ Dec 30 2008, 07:14 PM) *
What about rounds designed to deliver HMHVV to the target? Instant anti-hunter weapon for vampires.

Are you fraggin' serious?

Don't forget the whole essence drain being necessary for the transformation...
Go to the top of the page
 
+Quote Post
Starmage21
post Dec 31 2008, 01:48 PM
Post #11


Moving Target
**

Group: Members
Posts: 745
Joined: 13-April 07
From: Houston, Texas
Member No.: 11,448



QUOTE (Beetle @ Dec 30 2008, 10:45 PM) *
Are you fraggin' serious?

Don't forget the whole essence drain being necessary for the transformation...


Not for kreiger strain bwahahahahaha ((ghouls))
Go to the top of the page
 
+Quote Post
Beetle
post Dec 31 2008, 01:53 PM
Post #12


Moving Target
**

Group: Members
Posts: 181
Joined: 14-April 08
From: Tallahassee, FL
Member No.: 15,883



QUOTE (Starmage21 @ Dec 31 2008, 08:48 AM) *
Not for kreiger strain bwahahahahaha ((ghouls))

Good point, but vampire bullets? Cheeseball factor aside, Do you really want to slap a Ghoul's stat-block onto the hunter who will probably go all self loathing and want to use his newfound powers to take out more vamps?
Go to the top of the page
 
+Quote Post
wanderer_king
post Dec 31 2008, 02:17 PM
Post #13


Target
*

Group: Members
Posts: 75
Joined: 14-April 08
From: Spokane, Wa
Member No.: 15,886



In the last game I got to actually play in, my character was using a smartlinked PSG sniper rifle with custom rounds. Due to the integrated dual clip system I came up with an extraordinary idea....

The rounds I used were similar to the tranquilizer rounds currently used to bring down large animals that have wandered into civilized areas and were basically hypodermic darts, one contained part A of a rating 12 binary explosive and an RFID tag detonators. The second dart was loaded with part B of the mixture...

Once you were darted with both parts of the formula, he would send you a AR message informing you he had loaded you with explosives and that your compliance was now required, or you would be detonated... he would then ransom your life for your money. If you made any communications or failed to follow instructions then BOOM! (Your entire bloodstream would be carrying the explosives, so you don't really wanna know what happened when he actually had to detonate it once.)
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 31 2008, 02:30 PM
Post #14


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (Pendaric @ Dec 30 2008, 10:28 PM) *
I believe ammo cocktail clips were verboten, due to the abstract nature of the rules? Or we would have the classic, flechette, normal, AP burst fire as standard.


dunno. if attack hits, roll 3 extra chemical resistance tests, thats it.

with a mixing of flechette, normal, AP or whatever, one have to figure out what, if any hits, then apply the mods for each type of round that hit seperatly, and roll based on that.

remember, different bullets interact differently to armor...
Go to the top of the page
 
+Quote Post
Mäx
post Dec 31 2008, 05:39 PM
Post #15


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (hobgoblin @ Dec 31 2008, 04:30 PM) *
dunno. if attack hits, roll 3 extra chemical resistance tests, thats it.

Or six/ten/twelwe (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 31 2008, 06:30 PM
Post #16


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



meh, just handle it as additional doses (it may even force a overdose). that is unless each bullet is its own chemical, and that is a bit over the top, imo...
Go to the top of the page
 
+Quote Post
Mäx
post Dec 31 2008, 06:41 PM
Post #17


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (hobgoblin @ Dec 31 2008, 08:30 PM) *
meh, just handle it as additional doses (it may even force a overdose). that is unless each bullet is its own chemical, and that is a bit over the top, imo...

Well the idea was that each round contains a different compound, well at least until you hit round twelwe and start form the beginning.
an Ingram SuperMach 100 with a 60 round clip and a hyper velocity full-auto fire should kill pretty much anything that isn't immune to chemicals (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
hobgoblin
post Dec 31 2008, 07:30 PM
Post #18


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



ugh, now thats a cocktail...
Go to the top of the page
 
+Quote Post
HentaiZonga
post Dec 31 2008, 08:09 PM
Post #19


Moving Target
**

Group: Members
Posts: 606
Joined: 14-April 08
From: Phoenix, AZ
Member No.: 15,884



QUOTE (hobgoblin @ Dec 31 2008, 12:30 PM) *
ugh, now thats a cocktail...


Eh, could be worse; back in 1st-3rd edition, one of my players would regularly load up an Ares Squirt with Stim and Stabilization patches, because they automatically caused a Magic loss check on mages. He'd just full-autofire them so the mage was guaranteed to become a Mundane in one burst.

... He'd also use it on other Mages in the party, for "shits and giggles".
Go to the top of the page
 
+Quote Post
kigmatzomat
post Dec 31 2008, 08:55 PM
Post #20


Moving Target
**

Group: Members
Posts: 913
Joined: 26-August 05
From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.)
Member No.: 7,626



Freeze foam grenades are an excellent little weapon expansion. We treat them as having a 1m radius, enough to immobilize most people or seriously inconvenience most large critter.
Go to the top of the page
 
+Quote Post
AllTheNothing
post Jan 1 2009, 10:38 PM
Post #21


Moving Target
**

Group: Members
Posts: 997
Joined: 20-October 08
Member No.: 16,537



QUOTE (Marduc @ Dec 30 2008, 06:05 PM) *
I had a nasty thought. What if you take the hollow bullets a-la paintball and fill them with laes. Granted they are expensive, but if you hit anyone, they fall immediately uncontious and lose their memory of the last couple of hours. Great for holtout ammo...

Quite expensive (and hard to aquire) but great set for infiltrators:


Ammunitions
Caseless DMSO/Laes Subsonic Capsule Rounds (10 shots):

Damage Mod.: [ (Stun) (capsule rounds)] + [ (subsonic rounds)] = (Stun)

AP Mod.: [+2 (capsule rounds)] + [+2 (subsonic rounds)] = +4

Cost: 30 (IMG:style_emoticons/default/nuyen.gif) (capsule rounds, Arsenal p.35) + 40 (IMG:style_emoticons/default/nuyen.gif) (subsonic rounds, Arsenal p.35) + 300 (IMG:style_emoticons/default/nuyen.gif) (DMSO, 10 doses, Arsenal p.82) + 5000 (IMG:style_emoticons/default/nuyen.gif) (laes, 10 doses, Arsenal p.77) = 5370 (IMG:style_emoticons/default/nuyen.gif)

Aviability: 4 (capsule rounds) + 10F (subsonic rounds) + 3 (DMSO) + 10F (laes) = 27F

Special: -1 dp to tests to locate the shot (-2 if coupled with silencer) (subsonic rounds), -20% weapon range (subsonic rounds), likely to be undetectable by MAD sensors(capsule rounds)


Gun
Modified Morrissey Elan (Arsenal p.20-21):

Damage: 4P

AP:

RC: 1 (Elettronic Firing)

Ammo: 5©

Cost: 450 (IMG:style_emoticons/default/nuyen.gif) (morrissey élan) + 6000 (IMG:style_emoticons/default/nuyen.gif) (Elettronic Firing) + 2400 (IMG:style_emoticons/default/nuyen.gif) (Smartgun System) + 300 (IMG:style_emoticons/default/nuyen.gif) (Skinlink) = 9150 (IMG:style_emoticons/default/nuyen.gif)

Aviability: 7R (morrissey élan) + 20F (Internal Silencer) + 20F (Elettronic Firing) + 20F (Smartgun System) + 20F (Skinlink) = 87F (find the tool and make yourself one)

Special: undetectable by MAD sensors (morrissey élan and ceramic/plastill components mods), -7 dp to tests to locate the shot (Internal Silencer and Elettronic Firing), skinlinked smartgun system, -4 cocealability (holdout, BBB p.302)

Modification (all the mods are considered to have Ceramic/Plastill components and so have an aviability of 20F and a cost modifier of x6 already included, Arsenal p.150-149):
Internal Silencer (Arsenal p.153-151)
Elettronic Firing (Arsenal p.150-149)
Smartgun System (BBB p.311-312, Arsenal p.153-151)
Skinlink (BBB p.318-319, Arsenal p.153-151)

Go to the top of the page
 
+Quote Post
Heath Robinson
post Jan 1 2009, 10:48 PM
Post #22


Running Target
***

Group: Members
Posts: 1,263
Joined: 4-March 08
From: Blighty
Member No.: 15,736



Switch to a Pixie Dust/Dopadrine combo, it's cheaper and has beneficial side effects. The description of Dopadrine mentions apathy and disconnection and Pixie Dust is cocaine. Cocaine makes you an arrogant, self-centered jerk; the kind of person who'd wander off to go have some fun if they were feeling bored, the Dopadrine disconnects them from their current responsibilities and situation. The Leal in the Pixie Dust makes them forget the past couple of minutes (like getting shot, and seeing you).

And missing 5 minutes is far less noticable than missing 8 hours. They're likely to remember how they got to work, for a start.
Go to the top of the page
 
+Quote Post
crash2029
post Jan 2 2009, 10:51 PM
Post #23


Moving Target
**

Group: Members
Posts: 704
Joined: 20-November 06
From: The seemingly unknown area of land between Seattle and Idaho.
Member No.: 9,910



How about slab capsule rounds?

A player of mine a while back had chemical glands on his hands that produced a hallucinogen contact toxin. One slap and the sec was suddenly too distracted to mount resistance. Now this same player likes to incapacitate security with orgy spells.
Go to the top of the page
 
+Quote Post
Mäx
post Jan 2 2009, 11:25 PM
Post #24


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (AllTheNothing @ Jan 2 2009, 12:38 AM) *
Aviability: 4 (capsule rounds) + 10F (subsonic rounds) + 3 (DMSO) + 10F (laes) = 27F

Aviability: 7R (morrissey élan) + 20F (Internal Silencer) + 20F (Elettronic Firing) + 20F (Smartgun System) + 20F (Skinlink) = 87F (find the tool and make yourself one)

I don't think your supposed to add availabilities together, as those aren't availability modifiers.
And I'm pretty sure you can't combine different ammunition types into same bullet.
Go to the top of the page
 
+Quote Post
AllTheNothing
post Jan 2 2009, 11:56 PM
Post #25


Moving Target
**

Group: Members
Posts: 997
Joined: 20-October 08
Member No.: 16,537



QUOTE (Mäx @ Jan 3 2009, 12:25 AM) *
I don't think your supposed to add availabilities together, as those aren't availability modifiers.
And I'm pretty sure you can't combine different ammunition types into same bullet.



Yes rulewise there's nothing that tells that you can, but neither there's something forbidding it.
The reason I put capsule and subsonic raunds together is that subsonic rounds are just rounds that travel slower and for capsule rounds is viable (APDS, AV and High-C raunds wouldn't mesh well for exemple), after all the porpouse of this rounds is to deliver their payload drawing the least attenction possible and using a smaller explosive charge is not untinkable.
For the aviability of the bullets I think it's Ok, they are specialized ammo but they are plausible to be around (27 is high because they aren't mainstream bullet, they probably don't officialy exist and having them fall of the truck takes some serious connections) even if they are harder to aquire than an assault cannon; for the aviability of the gun it's almost a one of the kind piece, it's so specialized that you either build one (modifying the base gun in different stages) or finding one is almost impossible (unless it's on someone you mug/loot), having one should involve roleplaying more than mechanical application of the rules (it's expensive and potentialy extremely usefull but it's not that powerfull as a weapon).
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 5th June 2025 - 04:51 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.