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Stahlseele
post Apr 4 2009, 02:34 PM
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Ambidexterous Quality i think.
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Mäx
post Apr 4 2009, 04:14 PM
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QUOTE (Tanegar @ Apr 4 2009, 04:59 AM) *
That's... not quite the answer I was looking for. Mäx's reply implied that a four-armed changeling is inherently more probable than a cybered-up gun freak, and I would like to know why.

No i just ment that it was more likely to be a four armed changeling who was quadwielding in the build that was being refenced.

QUOTE (AllTheNothing @ Apr 4 2009, 05:03 PM) *
Can anyone give me a tip about where is stated that Smartlink doesn't apply when dual wielding?

In ranged combat modifiers list under the header "Attacker Using a Second Firearm" in page 141(SR4)/150(SR4A)
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Socinus
post Apr 4 2009, 05:00 PM
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QUOTE (Dakka Dakka @ Apr 4 2009, 08:47 AM) *
Nartaki

Yes those are the chaps, I wonder if you would suffer penalties QUAD wielding
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Tanegar
post Apr 4 2009, 06:15 PM
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QUOTE (Stahlseele @ Apr 4 2009, 04:34 AM) *
because even if you plaster weapon mounts all over your body, you are not really quadruple-wielding anything.

Wow, split hairs much? Are you saying that if I have a Predator in my right hand and an external mount on my right forearm with another Predator attached to it, I wouldn't have to split my dice pool to fire them both at once? Because I have to tell you, that sounds totally batshit insane to me.
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Stahlseele
post Apr 4 2009, 06:21 PM
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But it's true.
More or less.
You can effectively use them as self targetting Attachments that have their own Attributes and their own Initiative Score and so have nothing to do with your character.
Aside from being mounted onto him. You CAN use them to fire on Targets you yourself have specified. But you would not be using the appropriate Weapons-Skill, but Gunnery.
Technically, you have just become a more or less biological Vehicle which has Weapon-Moints. And those Mounts are used by yourself, like a Vehicle would with an Agent.
QUOTE (Socinus @ Apr 4 2009, 07:00 PM) *
Yes those are the chaps, I wonder if you would suffer penalties QUAD wielding

Same as with Dual-Wield.
You can buy the Ambidexterity Edge for each pair of Arms.
And you have to buy it, if you wanna be half-way-effective . .
Hmm . . 6 Halves is still 3 Times as effective O.o . .
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Tanegar
post Apr 4 2009, 06:33 PM
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Is that in Augmentation? How does it work for balance purposes? It seems to me that it allows a character to sidestep the balancing mechanism of split dice pools just by spending nuyen and Essence/capacity.
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Stahlseele
post Apr 4 2009, 06:39 PM
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Balance Factor that the Attributes of those mounts are generally so bad that only a lucky hit can do anything . .
and the question:"do you want your guns to decide who to shoot?"
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Socinus
post Apr 5 2009, 12:23 AM
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So what would be the actual issue behind using a Nartaki and having all four arms fire at once?
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Stahlseele
post Apr 5 2009, 08:20 AM
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Nothing, if you ask me.
It's more or less what they are built for.
There is no real advantage to having more arms.
You only use it for style, and then you are easy to find.
And it's hard enough to get them to do that good enough.
But it is the only way to do it too.
There are no rules for getting more Arms through Cyber.
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AngelisStorm
post Apr 5 2009, 10:09 AM
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I don't think it was mentioned earlier (I could have missed it), but I prefer dual wielding SMG's. While the Ingram & Uzi is not the best weapon for this purpose, dual wielding them just makes me smile.
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paws2sky
post Apr 5 2009, 02:49 PM
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QUOTE (AngelisStorm @ Apr 5 2009, 05:09 AM) *
I don't think it was mentioned earlier (I could have missed it), but I prefer dual wielding SMG's. While the Ingram & Uzi is not the best weapon for this purpose, dual wielding them just makes me smile.


Reminds me of Ghost from the 1e/2e cover.

QUOTE (AllTheNothing @ Apr 4 2009, 09:03 AM) *
Can anyone give me a tip about where is stated that Smartlink doesn't apply when dual wielding?


SR4 pg 141 under the Attacker Using a Second Weapon section
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The Jake
post Apr 13 2009, 06:12 AM
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QUOTE (paws2sky @ Apr 5 2009, 03:49 PM) *
Reminds me of Ghost from the 1e/2e cover.



SR4 pg 141 under the Attacker Using a Second Weapon section



Does the smartlink limitation limit to only one gun when dual wielding (i.e. cannot switch between two smartlinked weapons) period or one gun at a time? Its a subtle but important distinction...

- J.
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Stahlseele
post Apr 13 2009, 08:33 AM
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Dual-Wield meaning you fire BOTH GUNS using THE SAME ACTION.
In that case Smartlink does not apply AT ALL.
If you fire your weapons left, right, left, right, with different Actions,
you get the Smartlink Bonus to both weapons, as per the Rules.
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The Jake
post Apr 13 2009, 09:34 AM
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QUOTE (Stahlseele @ Apr 13 2009, 09:33 AM) *
Dual-Wield meaning you fire BOTH GUNS using THE SAME ACTION.
In that case Smartlink does not apply AT ALL.
If you fire your weapons left, right, left, right, with different Actions,
you get the Smartlink Bonus to both weapons, as per the Rules.


Ok. That makes a lot more sense. Thanks.

- J.
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Stahlseele
post Apr 13 2009, 09:36 AM
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No Problemo.
For such a Built, i would not use Smartlink anyway.
Laser-Pointer would get the Bonus while dual-wielded i think . .
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Dakka Dakka
post Apr 13 2009, 09:42 AM
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If you shoot both weapons in the same action phase, Laser Sights don't work either. If you shoot them one after the other they work. The only difference between them and the smartlink is that they only give +1 each but don't need a free action to switch.
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The Jake
post Apr 13 2009, 09:43 AM
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QUOTE (Stahlseele @ Apr 13 2009, 10:36 AM) *
No Problemo.
For such a Built, i would not use Smartlink anyway.
Laser-Pointer would get the Bonus while dual-wielded i think . .


... except for ejecting clips as a free action.

I hate wasting time reloading.

- J.
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Stahlseele
post Apr 13 2009, 09:45 AM
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Okay, yes, i forgot about that.
Now with SMG's and big clips,
with at least two of them, would
you really need to switch clips
like all that often at all?
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paws2sky
post Apr 13 2009, 12:02 PM
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Smartlinks also allow you to change firing modes as a free action. Very handy if you're using automatics.

-paws
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AngelisStorm
post Apr 13 2009, 12:03 PM
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While I could be wrong (can't check right now), I do believe Tracers do work while dual wielding. So if you fire bursts, basically gives you the effect of Smartlink/Laser Sights.
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paws2sky
post Apr 13 2009, 12:26 PM
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QUOTE (AngelisStorm @ Apr 13 2009, 07:03 AM) *
While I could be wrong (can't check right now), I do believe Tracers do work while dual wielding. So if you fire bursts, basically gives you the effect of Smartlink/Laser Sights.


Hmm. I hadn't considered that, but it looks like you're right.

Since they're only usable beyond Short range though, they're not the best pick for a close up firefight. Looks like it stacks with l;aser sights, but not smartlinks. Weird.

-paws
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PatB
post Apr 13 2009, 04:06 PM
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Anyone played a pistol/melee weapon combo (here comes the chummer with his predator and monofilament sword) ?? Is it useful per your experience ?? Tx in advance.
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Stahlseele
post Apr 13 2009, 04:14 PM
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Built gun into Handle of sword.
Not Gunblade, that the bullet goes out parallel to the blade, but that you hold the sword on the guns grip and the blade extends from the barrel upwards.
Gives a nice way to clear up the locked stalemate.
Usually, it's not really usefull to be dual-wielding close combat and ranged weapon.
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InfinityzeN
post Apr 13 2009, 04:38 PM
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Except for style or you been playing to much WH40K SMurfs with lots of Assault Marines.
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Medicineman
post Apr 13 2009, 06:04 PM
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QUOTE (Stahlseele @ Apr 13 2009, 04:36 AM) *
No Problemo.
For such a Built, i would not use Smartlink anyway.
Laser-Pointer would get the Bonus while dual-wielded i think . .


No they don't
Neither Smartlink nor Laser Pointer.Not Akimbo Style (= Dual wielding)
By the Way ,I'm playing a Nartaki (Well actually its a surged Elf but never mind)
he is Maximised in Holdouts and MPs with about 12 to 14 Dice + Specialisation (and Ambidextrous 1)
to get full ambidexterity (no Mali) you have to take the Advantage 3 Times
His Dicepool gets ridiculously Low with more than 2 Weapons at the same Time
(4-6 Dice each with 3 Weapons and 2-4 Dice each with all 4 depends upon his combinations)
he's very Good at mowing down Mooks,but only under ideal Circumstances (close Range,good sight no Cover for Enemies)
and also very Good at Melee fighting (4 Tulwars with personalized Grip)
What I really like about him is his Options ;he Can use Firearms & Melee Weapons in a lot of Kombinations
And Tracers add their Bonus after the Poolsplitting (its a Modifier)

with a four Legged Dance
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