I want to make 4 cyber armed melee type, I want to make 4 cyber armed melee type |
I want to make 4 cyber armed melee type, I want to make 4 cyber armed melee type |
May 24 2009, 09:34 PM
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#26
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Shooting Target Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Damn, then i have to setlle for dualwielding vibro blades two handed for +1 to DV. Actually now that i looked it up, thats actually better damage that a Nodachi. You're still overlooking the fact that dual wielding is pretty much a boondoggle in the first place. It gives very few bonuses. Your +1 DV vibroblades would be a lot more effective one at a time since you wouldn't have to split your dice. And it's still a crapload of points to spend for just +1 DV. Better to spend those points on increasing strength or skill. |
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May 24 2009, 10:12 PM
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#27
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Prime Runner Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
You're still overlooking the fact that dual wielding is pretty much a boondoggle in the first place. It gives very few bonuses. Your +1 DV vibroblades would be a lot more effective one at a time since you wouldn't have to split your dice. And it's still a crapload of points to spend for just +1 DV. Better to spend those points on increasing strength or skill. Well you ofcource need the two weapon style manauver, with out it more then one melee weapon is of no use. And i now it's not that good, but i was just pointing out a small advantage of having four arms in melee combat. I still thing that best think with four arms is dualwielding twohanded ranged weapons, supressive fire from two HMG's should keep the enemies heads down. (IMG:style_emoticons/default/grinbig.gif) And if you cyber those hands up you can get +8 armor at chargen, not that i think it's a good idea to get four cyber arms in chargen (IMG:style_emoticons/default/cyber.gif) |
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May 25 2009, 03:16 AM
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#28
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Moving Target Group: Members Posts: 992 Joined: 2-August 06 Member No.: 9,006 |
One reason I could see for a Nartaki(since it is more likely to get through any GM then creation Grievous like extra arms) is: two arms are holding riot shields, the other two are using the weapons.
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May 25 2009, 09:05 AM
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#29
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
With four arms i can do the same dual wielding Nodachis, you can't argue that isn't an advantage. Nowhere does it say that you have to use onehanded weapons with those four arms. (IMG:style_emoticons/default/spin.gif) Sorry but you can Dual Wield only Reach 0 or 1 Weapons (IMG:style_emoticons/default/smile.gif) HokaHey Medicineman |
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May 25 2009, 12:32 PM
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#30
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
That count for whips too?
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May 25 2009, 12:49 PM
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#31
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
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May 25 2009, 12:52 PM
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#32
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Yes ,unless the Whips are Reach 1 you can use only one at a Time ( You've seen Underworld too often (IMG:style_emoticons/default/wink.gif) )
With a Whipdance Medicineman |
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May 25 2009, 01:05 PM
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#33
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
ok, someone get me four shortened monowhips.
i can deal with the loss of reach. and as a troll you still have enough reach. |
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May 26 2009, 04:30 AM
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#34
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Hey, if you're making a changeling anyways, no reason not to get elongated limbs, too, to add another point of reach to that troll.
But four shortened monowhips still doesn't give you an appreciable advantage over two shortened monowhips... the only advantage of an extra pair of arms is to give you +1 DV for weapons that can be wielded one-handed, that are being wielded two-handed. |
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May 26 2009, 09:58 PM
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#35
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Running Target Group: Members Posts: 1,300 Joined: 6-February 08 From: Cologne, Germany Member No.: 15,648 |
The main advantage of additional limbs isn't getting more attacks.
It's being able to install more cyberlimbs to turn your character into a walking tank. See, every cyberlimb adds one box to your physical condition monitor. On top of that, cyberlimb armor is, at least according to some dev's statements here on DS, thought to be cumulative. Which means that additional limbs quickly add up to absolutely insane amounts of armor- as long as you either turn yourself into a cyberzombie, get some decent deltaware, have Biocompatibility or Adapsin or -preferrably- all of the above. |
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May 26 2009, 10:14 PM
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#36
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Binky would come to mind.
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May 27 2009, 04:05 AM
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#37
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Moving Target Group: Members Posts: 386 Joined: 28-November 08 From: Germany Member No.: 16,638 |
"Stacking in full" still is the intended way to handle cyberlimb armor?
Man, I'd really hoped that the official rules for that would have started to lead to less ridiculous results by now. Good thing no PC of ours actually has any cyberlimbs... |
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May 27 2009, 09:59 AM
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#38
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Because after all is said and done, they are still not worth it, even if they are now a more viable choice than ever before.
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