![]() |
![]() ![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
So I am confused about a couple of things. First why is the drum magazine mod said to be only for SMGs and assault rifles when there is also a shotgun that uses a drum clip? Is there an errata somewher that changes this or is this just a situation of most GMs would just change it for logical reasons. Second why take an extra skill for LMGs when you can get the same effect with an assault rifle and a drum clip and third can you add underbarrel weapons to MGs?
Thanks for the help in advance. |
|
|
![]()
Post
#2
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 ![]() |
mods that are on the gun from the factory (ie before they're modified) don't have to follow the rules. you could probably change it if you wanted, i don't see any huge problems (for shotguns at least... for a pistol, you'd have a problem).
you would take LMGs for the range. and also because they're the largest weapon that fit on a standard drone mount, and because they can have belt feeds. you don't use an LMG for the same purposes as you would use an assault rifle, that's just silly. also, your LMG uses the same skill as rockets, grenade launchers, etc, whereas your assault rifle skill is certainly useful for a variety of guns, most of them don't blow stuff up in the same way. and yes, you can mount underbarell weapons on an MG. |
|
|
![]()
Post
#3
|
|
Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
Ahhh I see, thank you. Thats a big help.
|
|
|
![]()
Post
#4
|
|
Target ![]() Group: Members Posts: 77 Joined: 1-July 09 Member No.: 17,344 ![]() |
So I am confused about a couple of things. First why is the drum magazine mod said to be only for SMGs and assault rifles when there is also a shotgun that uses a drum clip? Is there an errata somewher that changes this or is this just a situation of most GMs would just change it for logical reasons. Second why take an extra skill for LMGs when you can get the same effect with an assault rifle and a drum clip and third can you add underbarrel weapons to MGs? Thanks for the help in advance. I would imagine that the obvious answer is that shotguns generally use shells while SMGs/ARs use bullets, and though a drum for one of those will hold either 50 or 100 bullets, a drum for a shotgun will hold under 20 shells. The reasons for the lower count on a shotgun drum is the shell weight, volume & recoil. Can you imagine trying to lug around a weapon that weighs 15 pounds because it has 50+ shells attached? More importantly, after 2-3 shells leave that drum, you are going to need a lot of strength & skill to keep the rest on target. Though, most important of all, if you need more than a full shotgun magazine, you brought the wrong weapon. |
|
|
![]()
Post
#5
|
|
Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-November 08 Member No.: 16,603 ![]() |
I don't see any huge problems (for shotguns at least... for a pistol, you'd have a problem). Oh, you mean like this? Personally, I'd allow someone to put a drum feed on a pistol, but it'd be about as stupid in SR as it is in reality. Machine Pistol+Drum = +5 Concealment. So it's bulkier than a real SMG, has far less range, and utterly defeats the point of using a sidearm in the first place. |
|
|
![]()
Post
#6
|
|
Target ![]() Group: Members Posts: 69 Joined: 30-June 09 Member No.: 17,337 ![]() |
So it's bulkier than a real SMG, has far less range, and utterly defeats the point of using a sidearm in the first place. What's not to like! (IMG:style_emoticons/default/spin.gif) |
|
|
![]()
Post
#7
|
|
Moving Target ![]() ![]() Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 ![]() |
So if you didn't guess yet the reason I am asking these question is because I am working on a heavy weapons type character. While looking up guns in arsenal I thought A minigun would be fun to have so why not get the one thats ready at chargen. Then I noticed it said firing a mini gun causes a - 14 dice pool modifier. My question is simple. Why? Why get a minigun if it kills your dice pool before you even fire?
|
|
|
![]()
Post
#8
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Let's see how much recoil compensation you can get:
- Gas Vent: 3 - Cyberarm gyromount: 3 - STR >= 10: 2 - One anchor in each foot: 2 - Hip pad: 1 - Heavy barrel: 1 - Personalized grip: 1 TOTAL: 13 That's only a -2 dice pool. If you can pump your STR up to 14 (redlining is your friend...), you cancel it all. But the main purpose of a mingun is suppressive fire, not sniping, even if it's fun to lodge 15 bullets in the same hole (IMG:style_emoticons/default/wink.gif) |
|
|
![]()
Post
#9
|
|
Moving Target ![]() ![]() Group: Members Posts: 695 Joined: 21-March 09 Member No.: 17,002 ![]() |
Let's see how much recoil compensation you can get: - Gas Vent: 3 - Cyberarm gyromount: 3 - STR >= 10: 2 - One anchor in each foot: 2 - Hip pad: 1 - Heavy barrel: 1 - Personalized grip: 1 TOTAL: 13 That's only a -2 dice pool. If you can pump up your STR to 14, you cancel it all. But the main purpose of a mingun is suppressive fire, not sniping, even if it's fun to lodge 15 bullets in the same hole (IMG:style_emoticons/default/wink.gif) ..normal Gyromount Stabilization gives 6 RC.. |
|
|
![]()
Post
#10
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Underbarrel weights don't stack with gyros.
|
|
|
![]()
Post
#11
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
Just get the full gyromount for 6 RC so you can drop the cybrearm mount and 1 more pint of RC
|
|
|
![]()
Post
#12
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
The external gyro-stabilization is really clumsy: can you afford 5 minutes before being ready to fire? It might be OK for some heavy assault troopers, but hardly for runners. With my build, you can bring your minigun along when raiding Cyberdyne Systems.
|
|
|
![]()
Post
#13
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,838 Joined: 1-September 05 Member No.: 7,669 ![]() |
Or get a drone next to you to fire the weapon. It seems that it can ignore recoil...
|
|
|
![]()
Post
#14
|
|
Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
The external gyro-stabilization is really clumsy: can you afford 5 minutes before being ready to fire? It might be OK for some heavy assault troopers, but hardly for runners. With my build, you can bring your minigun along when raiding Cyberdyne Systems. If your lugging a minigun you'll be in heavy combat armor for sure thus why not tke the extra time pre run to strap on the gyoromount. Really minguns arent nrmolay slteathly however if you mod one right then can be but the you need another 3 RC cos no gas vent |
|
|
![]()
Post
#15
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
You can't use sound suppressors on Machine Guns, which the minigun is. All you can do to "silence" it by RAW is electronic firing and subsonic ammunition. Slow Ammunition in a Machine gun however sounds pretty silly to me
|
|
|
![]()
Post
#16
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 ![]() |
|
|
|
![]()
Post
#17
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Only if the weapon is very large and the drone very small.
|
|
|
![]()
Post
#18
|
|
Moving Target ![]() ![]() Group: Members Posts: 194 Joined: 30-October 07 From: Sadly, NE Member No.: 13,962 ![]() |
|
|
|
![]()
Post
#19
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Generally using this rule is just a waste of time and money for me. Also it favors the Ingram White Knight a bit too much IMHO. For cars it is irrelevant anyway because a weapon cannot produce that much recoil, and Combat Drones should be able to do more than suppressive fire.
|
|
|
![]()
Post
#20
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
You can't use sound suppressors on Machine Guns, which the minigun is. All you can do to "silence" it by RAW is electronic firing and subsonic ammunition. Slow Ammunition in a Machine gun however sounds pretty silly to me I would say you can't do anything for the minigun: even if you could silence the firing, there would still be the noise of the rotating barrels. But anyway, my point about stealth was not about using the gun stealthily, but being able to bring it along in a stealthy run so you can still force your way out when things go wrong. That's why there are troll runners at all. In an open combat situation, it is true that you can get cheaper firepower from drones. |
|
|
![]()
Post
#21
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
If you can hide the minigun you can probably hide a gyrostabilization unit as well. I have not read anything that the harness is particularly bulky.
|
|
|
![]()
Post
#22
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
If you can hide the minigun you can probably hide a gyrostabilization unit as well. I have not read anything that the harness is particularly bulky. Yeah, but it takes a little longer to but on a gyrotabilizaton unit, then it does to just grap the minigun from the gym-back. |
|
|
![]()
Post
#23
|
|
Target ![]() Group: Members Posts: 69 Joined: 30-June 09 Member No.: 17,337 ![]() |
|
|
|
![]()
Post
#24
|
|
Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
|
|
|
![]()
Post
#25
|
|
Target ![]() Group: Members Posts: 69 Joined: 30-June 09 Member No.: 17,337 ![]() |
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 6th June 2025 - 08:10 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.