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> AI madness? Powerlevels in the matrix, a Metasapient rights advocate writes
CodeBreaker
post Aug 18 2009, 12:35 PM
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"I would like to create a AI (I just finished GotS)
But with the Runners Companion rules it seems that they are better at Rigging than Hacking.

Not really all that good in the Matrix, but much better when in a Drone.

Should the "Real World Naivete" negative quality be automatic? After all the AI had to "learn" what the Real World is.
The AI was born in the Matrix, it only has base data on the real world, no actual experience.

And some positive qualities, like emulate? And a Paragon, so I can have a "Mentor" in the Matrix?"

That was my take on it. And now:
Yes, it is true that Hackers/Technomancers can in general be better within the Matrix than an AI, and that AI can be awesome Riggers. But dont count them out of the count straight away. They have some awesome qualities (Rootkit!) that can make them just about as sneaky as a Technomancer. -6 Dice to all Matrix Perception tests against it? Yes Please!

I would not say "Real World Naivete" is a given. If it fits for your background, go ahead, but the DI's we have now have been around for a few years. The book says that the PC DI's are new, maybe a few months old, but in those few months they could of easily ventured out into the Meat with a Drone or two. I imagine that some DI's (Protosapients) are just as curious as Metahumanity, so they are almost certainly curious about this "other world".

On the positive qualities you use as examples. As far as I am aware PC AI cannot get Emulate, or Paragon. Runner Companion has a full list of all Qualities they can get, and your GM might be lenient and allow others, but Emulate (Basically Threading) is really quite powerful, and should be very, very expensive. After all you basically get all the power of a Technomancer minus the Sprites without having to pay for Resonance. EDIT: I reread the Emulate quality. Yeah, a PC probably should not have that. It is way, waaay too powerful for one. AI Rating + Software, no Fading? Meep.
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otakusensei
post Aug 18 2009, 02:04 PM
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QUOTE (CodeBreaker @ Aug 18 2009, 08:35 AM) *
EDIT: I reread the Emulate quality. Yeah, a PC probably should not have that. It is way, waaay too powerful for one. AI Rating + Software, no Fading? Meep.


If the GM gives the AI a quality they aren't normally allowed, can I call hacks?
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CodeBreaker
post Aug 18 2009, 02:14 PM
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How do you mean? As in giving an NPC it? Or a PC? Because if a GM allowed that for a PC then yes, I would question it. For one it has no published cost, and I am fairly sure it is meant purely for NPC AI (It is given in Unwired, not RC)
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otakusensei
post Aug 18 2009, 06:29 PM
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QUOTE (CodeBreaker @ Aug 18 2009, 10:14 AM) *
How do you mean? As in giving an NPC it? Or a PC? Because if a GM allowed that for a PC then yes, I would question it. For one it has no published cost, and I am fairly sure it is meant purely for NPC AI (It is given in Unwired, not RC)


Was going for the joke mostly, but it is important to point out that there are differing qualities lists for PC and NPC AIs.
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Neraph
post Aug 18 2009, 07:52 PM
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The same thing happened with spirits and PCspirits. PC version sucks, comparatively. Dramatically reduced Powers, almost non-existant skills, and their only consolation is the ability to cast spells like a magician, the problem being they lack the BP needed to learn those skills and get a good number of spells if they want any skill with anything else.

EDIT: And don't forget, once you get your AI's stats to 6's (and one 7 if you Exceptional Attribute), you're done. They also cannot be buffed at all; no way to get Cerebral Enhancers or have a mage cast Improved Attribute (Logic) on them. Once they raise their mental stats to cap, you're complete.
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Mäx
post Aug 18 2009, 09:21 PM
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QUOTE (Neraph @ Aug 18 2009, 10:52 PM) *
have a mage cast Improved Attribute (Logic) on them.

What rule actually revents that. (IMG:style_emoticons/default/cool.gif)
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Neraph
post Aug 19 2009, 03:11 PM
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QUOTE (Mäx @ Aug 18 2009, 03:21 PM) *
What rule actually revents that. (IMG:style_emoticons/default/cool.gif)

How can you target a program with a spell? I mean, you could theoretically cast it on their home node, but there you run into a problem: the home node does not have a Logic attribute, and there's no Improved Attribute (Response) spell. Also, although I can't find the rule at the moment, you cannot cast spells at all while jacked in to VR, so you can't enter the node with the AI and cast a spell on him.

EDIT: You know that whole "magic cannot affect the Matrix" thing.
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Tymeaus Jalynsfe...
post Aug 20 2009, 02:01 AM
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QUOTE (Neraph @ Aug 19 2009, 08:11 AM) *
How can you target a program with a spell? I mean, you could theoretically cast it on their home node, but there you run into a problem: the home node does not have a Logic attribute, and there's no Improved Attribute (Response) spell. Also, although I can't find the rule at the moment, you cannot cast spells at all while jacked in to VR, so you can't enter the node with the AI and cast a spell on him.

EDIT: You know that whole "magic cannot affect the Matrix" thing.



Max was asking about Spirits in the above Quote, not AI's (at least that was how I read it from the context of the above statements)
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Mäx
post Aug 20 2009, 08:23 AM
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QUOTE (Tymeaus Jalynsfein @ Aug 20 2009, 05:01 AM) *
Max was asking about Spirits in the above Quote, not AI's (at least that was how I read it from the context of the above statements)

No, i was asking about AI's and as thought it's a spell targeting issue.
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BlackJaw
post Aug 20 2009, 08:33 AM
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AI characters are software running on a commlink and thus are kind of hard to cast magic on. No line of sight on software, nor can it be touched, and it doesn't count as a creature or as living. Beyond this subtle issue of "character vs object vs software" rules, you would still have to contend with their RAW lack of Essence, making a nice happy chunk of helpful magic even less useful on them as when cast on my .3 essence hacker, even if they could have it target them.
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Aaron
post Aug 20 2009, 01:08 PM
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Not to mention that Health spells only work on living things.
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Tymeaus Jalynsfe...
post Aug 21 2009, 01:02 AM
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QUOTE (Mäx @ Aug 20 2009, 02:23 AM) *
No, i was asking about AI's and as thought it's a spell targeting issue.



Ahhh... Well, My Mistake... it sounded as if the topic had somewhat drifted to Spirits...
Went back a few posts... not sure how I evolved Magical Buffing of AI's to Magical Buffing of Spirits... Must have been more tired than I thought...
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