Hacker:
Pros: Start out strong, easy to get 5 IP's; lots of extra dice with geneware and headware for all actions imaginable
Cons: Pretty much capped at Lvl 12 programs; Updating and maintaining your programs is very expensive.
Technomancer:
Pros: Peak performance is extremely high. open ended powergain; cheap and good "agents"; many tricks to improve performance shortterm (later even longterm)
Cons: Start out slightly less powerful than hacker; don't like essenceloss, so weaker in meatworld; very karmaintensive
AI:
Pros: Very good qualities; able to use cheap autosofts (with quality); very strong homenode resulting in very high loadable programs; imune to black IC and black hammer
Cons: No Cyberware; only 3 (with a lenient GM 4) IP's; low Cap on attributes; Karmaintensive and moneyintensive (inherent programs and bought ones); only in droneform in the meatspace. No inherent +2 bonus for hot Sim.
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So i looked a bit at AI character creation. And thought they are a bit ... weak in comparison with other characters which prominently use the matrix. Not that you misunderstand me i don't want them all to be the same, hell i don't even want them on the same powerlevel. But from my viewpoint the AI got a bit underpowered. They are creatures of light and electrons, yet are slower than all creatures in the matrix. Even if their mind is not limited by size or biological processes he has the lowest attribute caps (like a human, but not able to expand beyond)
Even in comparison to AI NPC's our player AI's get shafted. There are some AI qualities (in unwired) not deemed suitable for players, also NPC-AI can have +/- on their attributes. A NPC Metasapient has R+1 Cha and R+1 Will and no points lost at Int or Log. Other types have normaly 2 net points added to their attributes.
Of course i see the advantages of such a character: Imunity to all black stuff is great, and the homenode modifiers can net maybe 6 dice more if completely tricked out incomparison to a highend nexus/comlink of a Hacker. (But they get these dice from cyberware and hot sim bonus and earlier too)
So i ask you for some opinions. Should AI be allowed to take qualities to enhance their speed(IP)/attributes? Should they have a attribute 6 max at start but could freely raise that ingame, as long as they are on a node which lets them run uninhibited? I would like to see them in a high-end race with technomancers. Both character archetypes(if kept pure) are nearly 100% hacking and a bit rigging. So it would be fair if they could be compared. I would like to give the technomancer the skill/style and tricks and AI raw brainpower and a tough hide (especialy in their homenode).
How many of you are giving the fourth IP to the AI's? (With the simsense accelerator matrix gear) I reason it with: AI can clearly simulate a biofeedback control (They can learn to rig) So they have an interface which can use a persona and emulate having a brain. I assume behind that they are pretty fast. The Simsense accelerator is completely hardware enabling broader and faster signal between hardware and "emulated simsense".
Also anyone giving them the +2 hotsim bonus? The AI would be always in hot sim, but has no negative aspects of it. He can't have his heart stopped or mind reprogramed and scarred. But also he is as near at the impulses at it gets. Denying him the bonus takes a LOT of power (especially at the start, when it is young) But then of course: WHY do not agents and IC's get it? Can we explain it? (Yes i know the hotsim was only a mechanic for rewarding risk.) Are AI's sufficient different from normal programs? Well they have to sleep, learn and have edge.
Also i have some questions more: Clearly AI can (or at least SHOULD) use personas and access multiple nodes (they can "jump into" drones, which means they have a persona which is not in their node). But it isn't stated as such. If they can only operate like an agent that would mean they couldn't transport highlevel programs or execute them from their homenode. That would make them completely worthless. Right? But if they can... they should be able to BE in their homenode and use a persona to "go out" And that persona would of course have matrix attributes based on the homenodes values (insane high firewall, response). I take that as natural and right... but i can see why people would hate it (and hunt me down for). Any comments, or proof that i am wrong?
Great wall of text... but i am done, i think. DISCUSS, i command you *g*.