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#1
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Target ![]() Group: Members Posts: 18 Joined: 9-June 09 Member No.: 17,261 ![]() |
I am very surprised that catalyst hasn't added all the amazing exotic munitions available for shotguns in their arsenal book, I mean even now, there are grenades that can fit inside a shotgun shell and detonate at a certain distance or upon impact, there's "dragon's breath" ammo that shoots flames out to 30 feet from the barrel, there's flash bang ammunition available, also bola rounds (could use monofilament wire with that), and certain "flechette" ammo is actually more armor piercing than regular slugs, I don't understand why they call shot "flechette", anyways, I've been thinking of a way to make some exotic shotgun ammo, but I don't remember the rules for the monfilament bola or how to exactly implement shotgun grenades (like if an airburst link could be added), has anyone else done this before?
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#2
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
some of that,(bola, dragons breath,anyway) is in sr3, i wonder why they got dropped.
ill post the original stuff and someone might convert it. |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 422 Joined: 14-August 08 Member No.: 16,237 ![]() |
ill post the short version of each.
big ds temper(flame round) uses taser ranges, choke rules apply as normal increase base power by 2 only half impact armor applies every use roll 1d6, on a roll of 1 the weapon is rendered unusable until repaired bola rounds +1 to the power of the attack if a hit is scored target must resist knockdown there are also flare rounds,shock lock rounds,nd stun rounds. i dont know what sr4 has because i rarely play it. |
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#4
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Target ![]() Group: Members Posts: 18 Joined: 9-June 09 Member No.: 17,261 ![]() |
some of that,(bola, dragons breath,anyway) is in sr3, i wonder why they got dropped. ill post the original stuff and someone might convert it. I guess because if shotguns could shoot mini-grenades, and mini-grenades are just as powerful as normal grenades, there would be no need for underbarrel grenade launchers for rifles, or even grenade launchers in general, because a shotgun is cheaper and can also function in more ways, I wanted to have a desert punk-esque character that utilized a shotgun with an assortment of exotic ammos, I found out I'm going to have to go the hard way, but since this isn't new or anything, I figured someone else has already done it |
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#5
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Target ![]() Group: Members Posts: 18 Joined: 9-June 09 Member No.: 17,261 ![]() |
ill post the short version of each. big ds temper(flame round) uses taser ranges, choke rules apply as normal increase base power by 2 only half impact armor applies every use roll 1d6, on a roll of 1 the weapon is rendered unusable until repaired bola rounds +1 to the power of the attack if a hit is scored target must resist knockdown there are also flare rounds,shock lock rounds,nd stun rounds. i dont know what sr4 has because i rarely play it. thanks |
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
The problem with most 'exotic' shotgun rounds is that they are basically useless.
For flechette, use roughly double the normal shot range. Subtract 2 or three 3 from damage and subtract 3 or so from armor penetration. So You'd get something like 5(-3) out of it. It's generally much better to shoot someone with a rifle. For shotgun bola rounds, your target is incapacitated for several actions, being busy with pointing and laughing at you. The shotgun is not able to fire weights heavy enough to do much, and the fact that the weights will tend to fly together, rather that spinning around like a hand thrown bola would just makes matters worse. Dragon's Breath rounds should only be used in manual action shotguns, as the pyrotechnics persist for several seconds. But you are better off buying a roman candle firework and shooting that at your target. That way you can have your shotgun filled with useful stuff for when you get tired of playing with fireworks. One exotic shotgun round that is actually useful for something is the lockbreaker rounds, which mostly keep you from killing anyone on the other side of the door when you are shooting the hinges off. Regular buckshot works almost as well, but remember that almost all firearms will go through several interior walls, etc. The less lethal shotgun rounds also seem to work reasonably well, in that they hardly ever actually kill anybody, but most runners are going to want the stuff that actually kills people... |
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#7
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 ![]() |
A while back, I suggested that someone stat out these exotic shotgun ammos. I don't think anyone ever did.
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
Running into lead shot in your dinner can be kinda hard on the teeth. Thankfully, the lead gives a bit when you bite down on it, so you usually aren't in danger of breaking anything. Of course, a lot of people use steel shot these days... ouch! If they ever manage to make some of this, it would certainly make dentists sad.
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#9
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Yeah, I hear the OP... I had the idea a while ago to do a shotgun adept w/ a pump action shotgun. (since it's easy to shove a single round into the magazine and then rack the gun to quickly load it, when you need a special round). Give him a high armorer, electronics, & demolitions skill so he can make custom rounds.
Basically string a bandoleer of 'special' rounds. (think of Chrono Crusade, Hellsing, or similar, where people put special rounds one by one into their gun). Then have some kind of adept power to quickly load a single round (unfortunately reload is a complex action to insert agility rounds... when you really need a simple or free action to shove in a single round or two.... so was thinking custom adept power .25 for nimble fingers, then another .25pp for the shotgun reload). Always thought shotguns could use a 'stun bunny' round. Think of an exceptionally large SnS round with a bit more juice to up the jolt w/ the much bigger slower slug). |
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#10
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 ![]() |
With one of the 'revolver' style 40mm grenade launchers (The Armscor maybe?) it was possible to 'half' pull the trigger to cause the cylinder to advance but not fire. So, in theory, you could have a few different types of grenades loaded into the cylinder and cycle the cylinder around until you got to the type of grenade you wanted to fire.
There's also been a pump shotgun with two magazines developed (the Neostead) that allowed you to load two different types of ammo and select between them. |
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#11
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
Crusher... you can do all that with weapon modifications and smartguns easily.
Ammo Skip system... (cylinder automatically turns to the right round). Additional Magazine. (2 magazines, switch between them) |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
*cracks knuckles* alright, back to work. Here is a conversion for SR4. I am using cybermancy to keep this thread running and adding stuff to it. Feel free to add new toys.
This is a list of stuff that I'm surprized wasn't mentioned in Arsenal, since I don't think they're too far-out for 6th world technology. Dragon's Breath Shotgun Shells Dragon's Breath rounds are shotgun shells packed with highly flamable material that produces a flamethrower like effect when fired. due to the prolonged burn of the shell and the lack of recoil, these round CAN NOT and SHOULD NOT be fired from a semi-auto shotgun. 6P(fire) -1/2 AP Impact armor use Flamethrower rules, Light Pistol ranges -Can not be used in SA shotguns $200 for 10 rounds, 12F Freeze Thrower C'mon, don't tell me you havn't thought about it. I don't care how cheezy it is. Remember to apply secondary effects that may occur from spraying a target with liquid nitrogen. 6P(cold) -1/2AP SS 4(detachable tank) (use Shiawaze Blazer rules) $1,500 16F for the gun $100 for a 4 shot tank, 16F |
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#13
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Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 ![]() |
I never have any idea what the hell you're doing, McCummhail, but you do it so wonderfully!
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#14
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
I never have any idea what the hell you're doing, McCummhail, but you do it so wonderfully! Shotguns don't get enough love in SR.They are one of the most badass weapons in mundane land. I don't know what the hell I am doing, but Q would be proud! |
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#15
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 ![]() |
Didn't Dragons Breath rounds have a 1 in 6 chance per shell of completely ruining the gun?
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#16
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
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#17
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Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 ![]() |
Here is a conversion for SR4. I am using cybermancy to keep this thread running and adding stuff to it. Feel free to add new toys. Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that? |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that? But those newfangled rapid-firing contraptions have lost some of the charm. BOOM-CHICK,CHICK-BOOM.... |
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#19
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that? I was kind thinking of loading those to my Sasha's dual sawed-off PJSS Model 55 shotguns. |
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#20
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Moving Target ![]() ![]() Group: Members Posts: 509 Joined: 16-June 09 Member No.: 17,282 ![]() |
Hmph. That makes sense. It's still a hunting shotgun, though, for the record. (IMG:style_emoticons/default/beret.gif)
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#21
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Hmph. That makes sense. It's still a hunting shotgun, though, for the record. (IMG:style_emoticons/default/beret.gif) I don't know Big D's Temper Shells are pretty bad for hunting (IMG:style_emoticons/default/grinbig.gif) |
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#22
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 ![]() |
I don't know Big D's Temper Shells are pretty bad for hunting (IMG:style_emoticons/default/grinbig.gif) I don't know killing and cooking at the same time could be kinda handy. (IMG:style_emoticons/default/grinbig.gif) I always assumed you could get the same kind of ammo for a shotgun as you could any other firearm. |
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#23
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Moving Target ![]() ![]() Group: Members Posts: 202 Joined: 6-May 09 Member No.: 17,145 ![]() |
I always assumed you could get the same kind of ammo for a shotgun as you could any other firearm. well that is correct, the book doesn´t mention any restrictions of that kind, so it´s fully possible to load your shotgun with explosive slugs, the Arsenal book is the only one that seperates shotguns from all the other and presents special shotgun rounds. Btw while on the subject of shotguns lets talk about what most criminals do to them, saw of...any good rules for that? |
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#24
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
In SR3 it was -2 Power and fixed choke, so a Shotgun that does 10S Damage becomes a 8S
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#25
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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