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Radical-B
post Aug 30 2009, 02:48 AM
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I am very surprised that catalyst hasn't added all the amazing exotic munitions available for shotguns in their arsenal book, I mean even now, there are grenades that can fit inside a shotgun shell and detonate at a certain distance or upon impact, there's "dragon's breath" ammo that shoots flames out to 30 feet from the barrel, there's flash bang ammunition available, also bola rounds (could use monofilament wire with that), and certain "flechette" ammo is actually more armor piercing than regular slugs, I don't understand why they call shot "flechette", anyways, I've been thinking of a way to make some exotic shotgun ammo, but I don't remember the rules for the monfilament bola or how to exactly implement shotgun grenades (like if an airburst link could be added), has anyone else done this before?
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Maelstrome
post Aug 30 2009, 03:06 AM
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some of that,(bola, dragons breath,anyway) is in sr3, i wonder why they got dropped.

ill post the original stuff and someone might convert it.
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Maelstrome
post Aug 30 2009, 03:18 AM
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ill post the short version of each.

big ds temper(flame round)

uses taser ranges, choke rules apply as normal

increase base power by 2

only half impact armor applies

every use roll 1d6, on a roll of 1 the weapon is rendered unusable until repaired




bola rounds

+1 to the power of the attack

if a hit is scored target must resist knockdown


there are also flare rounds,shock lock rounds,nd stun rounds. i dont know what sr4 has because i rarely play it.
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Radical-B
post Aug 30 2009, 03:21 AM
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QUOTE (Maelstrome @ Aug 29 2009, 11:06 PM) *
some of that,(bola, dragons breath,anyway) is in sr3, i wonder why they got dropped.

ill post the original stuff and someone might convert it.

I guess because if shotguns could shoot mini-grenades, and mini-grenades are just as powerful as normal grenades, there would be no need for underbarrel grenade launchers for rifles, or even grenade launchers in general, because a shotgun is cheaper and can also function in more ways, I wanted to have a desert punk-esque character that utilized a shotgun with an assortment of exotic ammos, I found out I'm going to have to go the hard way, but since this isn't new or anything, I figured someone else has already done it
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Radical-B
post Aug 30 2009, 03:22 AM
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QUOTE (Maelstrome @ Aug 29 2009, 11:18 PM) *
ill post the short version of each.

big ds temper(flame round)

uses taser ranges, choke rules apply as normal

increase base power by 2

only half impact armor applies

every use roll 1d6, on a roll of 1 the weapon is rendered unusable until repaired




bola rounds

+1 to the power of the attack

if a hit is scored target must resist knockdown


there are also flare rounds,shock lock rounds,nd stun rounds. i dont know what sr4 has because i rarely play it.

thanks
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Crusher Bob
post Aug 30 2009, 04:04 AM
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The problem with most 'exotic' shotgun rounds is that they are basically useless.

For flechette, use roughly double the normal shot range. Subtract 2 or three 3 from damage and subtract 3 or so from armor penetration. So You'd get something like 5(-3) out of it. It's generally much better to shoot someone with a rifle.

For shotgun bola rounds, your target is incapacitated for several actions, being busy with pointing and laughing at you. The shotgun is not able to fire weights heavy enough to do much, and the fact that the weights will tend to fly together, rather that spinning around like a hand thrown bola would just makes matters worse.

Dragon's Breath rounds should only be used in manual action shotguns, as the pyrotechnics persist for several seconds. But you are better off buying a roman candle firework and shooting that at your target. That way you can have your shotgun filled with useful stuff for when you get tired of playing with fireworks.

One exotic shotgun round that is actually useful for something is the lockbreaker rounds, which mostly keep you from killing anyone on the other side of the door when you are shooting the hinges off. Regular buckshot works almost as well, but remember that almost all firearms will go through several interior walls, etc.

The less lethal shotgun rounds also seem to work reasonably well, in that they hardly ever actually kill anybody, but most runners are going to want the stuff that actually kills people...
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RunnerPaul
post Aug 30 2009, 04:05 AM
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A while back, I suggested that someone stat out these exotic shotgun ammos. I don't think anyone ever did.
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Crusher Bob
post Aug 30 2009, 04:10 AM
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Running into lead shot in your dinner can be kinda hard on the teeth. Thankfully, the lead gives a bit when you bite down on it, so you usually aren't in danger of breaking anything. Of course, a lot of people use steel shot these days... ouch! If they ever manage to make some of this, it would certainly make dentists sad.
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Falconer
post Aug 30 2009, 04:30 AM
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Yeah, I hear the OP... I had the idea a while ago to do a shotgun adept w/ a pump action shotgun. (since it's easy to shove a single round into the magazine and then rack the gun to quickly load it, when you need a special round). Give him a high armorer, electronics, & demolitions skill so he can make custom rounds.

Basically string a bandoleer of 'special' rounds. (think of Chrono Crusade, Hellsing, or similar, where people put special rounds one by one into their gun). Then have some kind of adept power to quickly load a single round (unfortunately reload is a complex action to insert agility rounds... when you really need a simple or free action to shove in a single round or two.... so was thinking custom adept power .25 for nimble fingers, then another .25pp for the shotgun reload).


Always thought shotguns could use a 'stun bunny' round. Think of an exceptionally large SnS round with a bit more juice to up the jolt w/ the much bigger slower slug).
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Crusher Bob
post Aug 30 2009, 04:41 AM
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With one of the 'revolver' style 40mm grenade launchers (The Armscor maybe?) it was possible to 'half' pull the trigger to cause the cylinder to advance but not fire. So, in theory, you could have a few different types of grenades loaded into the cylinder and cycle the cylinder around until you got to the type of grenade you wanted to fire.

There's also been a pump shotgun with two magazines developed (the Neostead) that allowed you to load two different types of ammo and select between them.
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Falconer
post Aug 30 2009, 05:54 AM
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Crusher... you can do all that with weapon modifications and smartguns easily.

Ammo Skip system... (cylinder automatically turns to the right round).
Additional Magazine. (2 magazines, switch between them)
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McCummhail
post Aug 30 2009, 06:20 AM
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QUOTE (Daier Mune @ Mar 4 2008, 02:00 PM) *
*cracks knuckles* alright, back to work.

This is a list of stuff that I'm surprized wasn't mentioned in Arsenal, since I don't think they're too far-out for 6th world technology.

Dragon's Breath Shotgun Shells
Dragon's Breath rounds are shotgun shells packed with highly flamable material that produces a flamethrower like effect when fired. due to the prolonged burn of the shell and the lack of recoil, these round CAN NOT and SHOULD NOT be fired from a semi-auto shotgun.

6P(fire) -1/2 AP Impact armor
use Flamethrower rules, Light Pistol ranges
-Can not be used in SA shotguns
$200 for 10 rounds, 12F

Freeze Thrower
C'mon, don't tell me you havn't thought about it. I don't care how cheezy it is. Remember to apply secondary effects that may occur from spraying a target with liquid nitrogen.

6P(cold) -1/2AP SS 4(detachable tank)
(use Shiawaze Blazer rules)
$1,500 16F for the gun
$100 for a 4 shot tank, 16F
Here is a conversion for SR4. I am using cybermancy to keep this thread running and adding stuff to it. Feel free to add new toys.
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McAllister
post Aug 30 2009, 06:22 AM
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I never have any idea what the hell you're doing, McCummhail, but you do it so wonderfully!
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McCummhail
post Aug 30 2009, 06:30 AM
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QUOTE (McAllister @ Aug 30 2009, 01:22 AM) *
I never have any idea what the hell you're doing, McCummhail, but you do it so wonderfully!
Shotguns don't get enough love in SR.
They are one of the most badass weapons in mundane land.

I don't know what the hell I am doing,
but Q would be proud!
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Draco18s
post Aug 30 2009, 06:35 AM
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Didn't Dragons Breath rounds have a 1 in 6 chance per shell of completely ruining the gun?
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McCummhail
post Aug 30 2009, 06:41 AM
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QUOTE (Draco18s @ Aug 30 2009, 01:35 AM) *
Didn't Dragons Breath rounds have a 1 in 6 chance per shell of completely ruining the gun?

Yes. The SR3 official version was quoted above.
The version I quoted was written by a DSer for SR4.
If you want barrel melting, go for it.
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McAllister
post Aug 30 2009, 06:45 AM
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QUOTE (McCummhail @ Aug 30 2009, 02:20 AM) *
Here is a conversion for SR4. I am using cybermancy to keep this thread running and adding stuff to it. Feel free to add new toys.

Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that?
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McCummhail
post Aug 30 2009, 06:51 AM
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QUOTE (McAllister @ Aug 30 2009, 01:45 AM) *
Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that?

But those newfangled rapid-firing contraptions have lost some of the charm.
BOOM-CHICK,CHICK-BOOM....
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Mäx
post Aug 30 2009, 07:27 AM
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QUOTE (McAllister @ Aug 30 2009, 09:45 AM) *
Cheater! (IMG:style_emoticons/default/vegm.gif) Every modern combat shotgun is SA (if not more). What do you want me to do, fire it out of a museum piece? Or just throw together a trumpet, some wire and a valve or two, call it a street sweeper, and fire it out of that?

I was kind thinking of loading those to my Sasha's dual sawed-off PJSS Model 55 shotguns.
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McAllister
post Aug 30 2009, 08:36 AM
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Hmph. That makes sense. It's still a hunting shotgun, though, for the record. (IMG:style_emoticons/default/beret.gif)
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Mäx
post Aug 30 2009, 12:48 PM
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QUOTE (McAllister @ Aug 30 2009, 11:36 AM) *
Hmph. That makes sense. It's still a hunting shotgun, though, for the record. (IMG:style_emoticons/default/beret.gif)

I don't know Big D's Temper Shells are pretty bad for hunting (IMG:style_emoticons/default/grinbig.gif)
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Angelone
post Aug 30 2009, 01:15 PM
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QUOTE (Mäx @ Aug 30 2009, 07:48 AM) *
I don't know Big D's Temper Shells are pretty bad for hunting (IMG:style_emoticons/default/grinbig.gif)


I don't know killing and cooking at the same time could be kinda handy. (IMG:style_emoticons/default/grinbig.gif)

I always assumed you could get the same kind of ammo for a shotgun as you could any other firearm.
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remmus
post Aug 30 2009, 01:48 PM
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QUOTE (Angelone @ Aug 30 2009, 03:15 PM) *
I always assumed you could get the same kind of ammo for a shotgun as you could any other firearm.



well that is correct, the book doesn´t mention any restrictions of that kind, so it´s fully possible to load your shotgun with explosive slugs, the Arsenal book is the only one that seperates shotguns from all the other and presents special shotgun rounds.


Btw while on the subject of shotguns lets talk about what most criminals do to them, saw of...any good rules for that?
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Stahlseele
post Aug 30 2009, 02:15 PM
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In SR3 it was -2 Power and fixed choke, so a Shotgun that does 10S Damage becomes a 8S
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Mäx
post Aug 30 2009, 02:16 PM
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QUOTE (remmus @ Aug 30 2009, 04:48 PM) *
Btw while on the subject of shotguns lets talk about what most criminals do to them, saw of...any good rules for that?

Arsenal page.150 barrel extension/reduction.
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