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Tanegar
post Oct 21 2009, 06:59 PM
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I don't do much with magic in Shadowrun, so it took me until now (I'm making a magic cheat-sheet for a friend) to realize that there's no reference to material links in the section on ritual spellcasting in SR4. Is this a deliberate omission or simply an oversight?
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Matsci
post Oct 21 2009, 07:09 PM
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It's in Street Magic
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TheOOB
post Oct 21 2009, 07:27 PM
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Yeah, with just the main book ritual magic is fairly useless. With Street Magic and the rules on material and sympathetic links it can be quite useful...to some characters.
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Ravor
post Oct 21 2009, 07:57 PM
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Meh, ritual magic is always useful.
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Tymeaus Jalynsfe...
post Oct 21 2009, 08:46 PM
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QUOTE (Ravor @ Oct 21 2009, 12:57 PM) *
Meh, ritual magic is always useful.



Always... It is just in how you use it...

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3278
post Oct 21 2009, 09:32 PM
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I think it's actually a touch easier in 4th edition, to the point that I wish I had another mage in the group. Pretty sure we could shorten up a few runs.
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Tymeaus Jalynsfe...
post Oct 21 2009, 10:33 PM
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QUOTE (3278 @ Oct 21 2009, 02:32 PM) *
I think it's actually a touch easier in 4th edition, to the point that I wish I had another mage in the group. Pretty sure we could shorten up a few runs.



You can do Ritual Magic by yourself you know...

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3278
post Oct 21 2009, 11:25 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 21 2009, 10:33 PM) *
You can do Ritual Magic by yourself you know...

Yeah, I actually considered it on a recent run, but there's little explicit mention of the ability of the spotter to be the leader of the ritual group [group of one, in this case], and I didn't want to make our [very delightful!] GM work any harder than he's already been doing.

In previous versions, I've done this a time or two, but in the end...I don't know, I always feel like I have it too easy as the mage [and our group's magic expert, to boot] already. Being able to end the world from my easy chair...
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Tymeaus Jalynsfe...
post Oct 22 2009, 12:28 AM
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QUOTE (3278 @ Oct 21 2009, 04:25 PM) *
Yeah, I actually considered it on a recent run, but there's little explicit mention of the ability of the spotter to be the leader of the ritual group [group of one, in this case], and I didn't want to make our [very delightful!] GM work any harder than he's already been doing.

In previous versions, I've done this a time or two, but in the end...I don't know, I always feel like I have it too easy as the mage [and our group's magic expert, to boot] already. Being able to end the world from my easy chair...



Use a spirit for the Spotter... You can do that you know...

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3278
post Oct 22 2009, 12:42 AM
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QUOTE (Tymeaus Jalynsfein @ Oct 22 2009, 12:28 AM) *
Use a spirit for the Spotter... You can do that you know...

You know, I'd actually missed that in SR4: I just recently got dragged into SR4 via playtesting, having been particularly anti-4th since its publication, and thus still behind on actually reading the rules. Good tip. You used to have to use a Free Spirit or else an Ally - not necessarily your own - but it appears now you can use any spirit at all. That's...well, insane. You pitching to have my GMs angry with you or something?
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Tymeaus Jalynsfe...
post Oct 22 2009, 12:43 AM
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QUOTE (3278 @ Oct 21 2009, 05:42 PM) *
You know, I'd actually missed that in SR4: I just recently got dragged into SR4 via playtesting, having been particularly anti-4th since its publication, and thus still behind on actually reading the rules. Good tip. You used to have to use a Free Spirit or else an Ally - not necessarily your own - but it appears now you can use any spirit at all. That's...well, insane. You pitching to have my GMs angry with you or something?



Nope, just pointing out options...

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