IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> Using your brains, Putting attributes back into hacking the Matrix...
Ascalaphus
post Nov 12 2009, 05:43 PM
Post #51


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



I've always thought the talk about system sculpting was ridiculous. I think it should only be there for casual customers who want a pretty web page; any professional would turn all that graphic bullshit down to minimalistic representations that don't consume as much resources.
Go to the top of the page
 
+Quote Post
Jericho Alar
post Nov 12 2009, 05:48 PM
Post #52


Moving Target
**

Group: Members
Posts: 304
Joined: 29-October 09
From: Pittsburgh
Member No.: 17,812



QUOTE (BlueMax @ Nov 12 2009, 12:33 PM) *
When you and I did ODE and PDE we used a pencil. Part of the backstory is that our minds are freed from slow clunky interfaces.

I don't know about anyone else but my brain can do any maths countless times faster than I can write out the steps.

BlueMax


Yeah I just don't expect to be able to outthink something that's on the same order of magnitude as 2^120 times faster than a machine I'm typing this on right now; I guess it's a modern retelling of Paul Bunyan vs. the Steam-Powered Lumber Machine (IMG:style_emoticons/default/wink.gif)

I'm not saying it's impossible; I'm saying that in practice the difference in day to day capability of a guy with Logic 1 using rating 6 programs with professional level training (4 skill group) and a guy with logic 6 using rating 6 programs with professional level training (4 skill group) is closer to nothing (the current situation in the rules) than it is to half the dice pool (as it would be under the most proposed house rules.)

is there a happy medium somewhere? probably - is it worth the extra complexity the happy medium would require? probably not.

maybe in SR5 will give ratings to weapons that will mimic program ratings and that will allow us to use 3 stats per roll instead of 2 stats per roll and solve the problem that way...
Go to the top of the page
 
+Quote Post
Ascalaphus
post Nov 12 2009, 05:50 PM
Post #53


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



QUOTE (Godwyn @ Nov 12 2009, 04:30 PM) *
Another argument against compilers v. metahuman/other hackers goes to the nature of the matrix itself. The matrix is a far more interactive, intuitive environment than simply running a computer or monitoring what comes in through an I/O port. Compilers, no matter how complex, can not deal adequately with a novel situation, of which almost any situation in a node with a conflicting reality will really be.


Modern studies into the human brain would probably contradict you; while the brain is more flexible than modern computers, this will not necessarily remain so. Humans are part of the same physical world as computers, after all.

QUOTE
The basis for this is well supported in the fluff/history of SR. Causing agents problems whenever they are in a reality they are not specifically programmed for appeals to me. Just as running software on the wrong OS, its possible, but it takes additional programming, which the agent is incapable of (probably). Which the OS is not a very good example, but I can not think of a better one at the moment.

This would help make agents better for certain things, like passive defense in a node, and make them far less viable for actually hacking into another system, which is a compromise I like.


Your argument for a "home ground bias" for Agents is sound. That could work well to put some limits on their use. However, you could customize an Agent for the system your target uses. (However, such customization favours "real" hackers.)

QUOTE
My experience with math software designed to be able to do calculus gave me that thought. While the software can eventually get the answer by using brute force methods, taking advantage of the increased processing power, humans are able to get a far more simple, elegant, and workable solution.


Software isn't limited to brute force; it can analyse a problem to determine what solution method to use. While some problems can only be solved using brute force, an advanced program can recognize if more efficient methods are available. Any rigorous method humans can apply, computers can be programmed to apply as well.
Go to the top of the page
 
+Quote Post
BlueMax
post Nov 12 2009, 05:53 PM
Post #54


Running Target
***

Group: Members
Posts: 1,336
Joined: 25-February 08
From: San Mateo CA
Member No.: 15,708




2^120 ha! get me off this lousy textual interface and let me reach into the bits with my MIND

Remember in the earlier editions, the matrix went much much faster. The authors must have thought the mind was capable of more

*the slowdown is probably due to OS bloat. Which is all too realistic

As a counter,
I do not expect any of my friends to develop natural dermal armor.

Shadowrun is a game of Fantasy to some.

BlueMax
/though if they sprout horns, I may put them down
//may not if I have horns too
Go to the top of the page
 
+Quote Post
Ascalaphus
post Nov 12 2009, 05:55 PM
Post #55


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



QUOTE (Jericho Alar @ Nov 12 2009, 06:48 PM) *
Maybe in SR5 will give ratings to weapons that will mimic program ratings and that will allow us to use 3 stats per roll instead of 2 stats per roll and solve the problem that way...


That would bring things back into a more uniform system, and it wouldn't be all that weird; give every weapon a Handling rating depending on both its software and its general design (balance, material use etc.) Not all weapons are equally wieldy, after all.
Go to the top of the page
 
+Quote Post
Jericho Alar
post Nov 12 2009, 06:02 PM
Post #56


Moving Target
**

Group: Members
Posts: 304
Joined: 29-October 09
From: Pittsburgh
Member No.: 17,812



QUOTE (BlueMax @ Nov 12 2009, 12:53 PM) *
As a counter,
I do not expect any of my friends to develop natural dermal armor.

Shadowrun is a game of Fantasy to some.

BlueMax
/though if they sprout horns, I may put them down
//may not if I have horns too


is a fair enough counter!

like I said I don't really have any issue with arguing that humans are as fast as pure machines (see: agents vs. hackers) but claiming that rigorous mathematical fundamentals are more germane to using a computer (for legit *or* illegitimate purposes) than the quality of the program that it's all running on kind of bothers me...

the people who really want the power of the human brain to be supreme in the hack should consider playing as techno's anyway (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Godwyn
post Nov 12 2009, 06:33 PM
Post #57


Moving Target
**

Group: Members
Posts: 135
Joined: 3-November 09
Member No.: 17,838



QUOTE (Ascalaphus @ Nov 12 2009, 05:43 PM) *
I've always thought the talk about system sculpting was ridiculous. I think it should only be there for casual customers who want a pretty web page; any professional would turn all that graphic bullshit down to minimalistic representations that don't consume as much resources.


I agree. I never really saw why any hacker would bother with the metaphor, no one hacking your pc really cares what your background looks like, or if you use custom icons for your trashbin.

But as far as the mechanics of the game, though, I look at the metaphor as essentially the OS in a way. Part of my reasoning for this, other than to make certain rule mechanics work, is that the metaphor really is handled as more than just a display, or the way information is communicated. Otherwise, why would technomancers -ever- see the metaphor? Although the metaphor to an OS is not exact, it is the best I can come up with analogizing our current tech setup to that used in SR. Returning to the math programs, the program may be faster, but try to run it on an architecture it is not designed for, and it simply won't run, the same with any program (usually).

Actually, as I think about it a virus would be a better example, as programs are technically running on the commlink (or other home node blah blah) not they system being hacked. So it would be similar to virii? designed to attack a Windows system, sitting on a Mac doing nothing.

I have less trouble with a hacker/player coding their own agent to exploit systems than just buying one off the shelf that is able to do so. Anywhere with an real attempt at security could just buy the same off the self agent, load it with the same programs, then set it on their system, find the holes it finds, then fix them. Many places today do hire actual hackers as security consultants for that purpose, but people can be endlessly inventive, a base program can not. Ever. One that can has crossed the line from program to an AI/Sprite. Or perhaps an RI (Restricted Intelligence) as in the books by Peter Hamilton.

Starting to have trouble taking notes in class and responding so going to have to end the post here, for now!
Go to the top of the page
 
+Quote Post
Sengir
post Nov 12 2009, 06:58 PM
Post #58


Great Dragon
*********

Group: Dumpshocked
Posts: 5,088
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (Ascalaphus @ Nov 12 2009, 06:43 PM) *
I've always thought the talk about system sculpting was ridiculous. I think it should only be there for casual customers who want a pretty web page; any professional would turn all that graphic bullshit down to minimalistic representations that don't consume as much resources.

Because that's the cyberpunk writers imagined it. Remeber that half of the inspiration for SR was still written on typewriters (IMG:style_emoticons/default/wink.gif)

For a more in-game description, I vaguely remember a story about the need for a common, intuitive interface to cope with a myrad of different programs...don't know which book it was in.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Nov 12 2009, 07:01 PM
Post #59


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



I have general issues with off-the-shelf hacking software.

If something is available on the "open" market it won't stay sharp very long. All the vendors of Firewall software will buy a copy and analyse how it works, then patch their systems to deal with that. Official Availability limitations won't stop the corporations. They may have some more difficulty finding stuff only available on the black market, but they have the money, and they likely have some connections.

I think the availability of hacking software on the open market should be an exponential scale, and the degradation of hacking software should be fierce. (Non-competitive products like skillsofts however shouldn't degrade, or only veeeery slowly) even self-written hacking software should degrade over time, although patching it shouldn't be too hard for a real programmer.



As for metaphor: you need some interface; I'd say that Reality Filters are useful for converting system I/O to your personally optimized interface. I don't think the contested roll for which Reality you use makes a lot of sense though; it should perhaps just be a while before your Reality Filter manages to decode the other system's interface style. Achieving a threshold depending on the complexity of the enemy system; when it's done you get a more accurate picture of the enemy architecture. (But is a system really necessary for this? I think it's an unnecessary complication.)


QUOTE
2^120 ha! get me off this lousy textual interface and let me reach into the bits with my MIND


Pfft. That sounds really awful. I'd prefer to mentally interface with some delightful high-level interface than work bit by bit; computers can do the translation of high-level to low-level code so much faster than a human can.

Hmm. It is interesting to think about what the DNI interface language would be like; how your "commands" would appear in the mind (would it even be visual?)
Go to the top of the page
 
+Quote Post
Godwyn
post Nov 12 2009, 07:10 PM
Post #60


Moving Target
**

Group: Members
Posts: 135
Joined: 3-November 09
Member No.: 17,838



Looks like me and Ascalaphus are on the same page as far as hacking Agents/Software go, time for someone to rebut our positions (IMG:style_emoticons/default/smile.gif) .

IMHO skillwires should only degrade if the character using them's physical attributes change, or their basic neural structure changes. Even though I know skillwires do not require being programmed for a specific person. I imagine them having a software suite with them to tweak the program according to body size, muscle mass, stuff like that.

Reality filter extended to test to understand the metaphor then adapt it is ftw.
Go to the top of the page
 
+Quote Post
kigmatzomat
post Nov 12 2009, 07:33 PM
Post #61


Moving Target
**

Group: Members
Posts: 913
Joined: 26-August 05
From: Louisville, KY (Well, Memphis, IN technically but you won't know where that is.)
Member No.: 7,626



I've been watching this and I think you may be drifting. Keep in mind, SR is not a simulator. It is a game. Unealistic but logical and intuitive rules trump realistic but less intuitive or less internally consistent rules.

The stated goal was to come up with character-centric matrix over a gear-centered matrix, I don't remember realism being on the list.

In the interest of playing the advocate of KISS, what's wrong with stat+skill+program? You do it with firearms (smartgun/laser) and cars (maneuverability), drones use rating+skillsoft+hardware, why not the net?

IC would get Firewall + rating + program, since firewall is the stat for a host to detect/target baddies.

Agents get rating + skillsoft + program and but are not penalized for defaulting on a matrix test.

This makes idiot script kiddies harmless against the corps and real hackers but an issue for joe schmoe.
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Nov 12 2009, 11:03 PM
Post #62


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



So you guys are seriously arguing that in a system with the design objective of 'make it more personal' it is better to use 1 of a users attributes rather than 2.

I am forced to conclude that you are either mad or not reading the design objectives.
Go to the top of the page
 
+Quote Post
Falconer
post Nov 13 2009, 02:29 AM
Post #63


Neophyte Runner
*****

Group: Validating
Posts: 2,283
Joined: 12-October 07
Member No.: 13,662



QUOTE (Draco18s @ Nov 11 2009, 11:28 PM) *
The other issue is that there are no rules for entering the game with a loadout of self-programmed programs. You either start with store bought ones (to get the job done) or none at all.


This is entirely appropriate... just 'buy' the software and call it house written.

Look at the time requirements to actually write software. That's just a fancy way of substitutiong the money you spent on your lifestyle while writing it rather than ponying up cash to buy someone elses mass-marketed version.

The point of chargen and BP costs is to balance starting resources. Just because you didn't pay in coin for the resource doesn't mean you didn't pay for it in some other denomination (such as time you could have spent earning money... EG: lost wages or other oppurtunity costs).
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 13 2009, 02:35 AM
Post #64


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Where are you coming up with the bit about self-written software not degrading? All software (at least the type we're talking about here) degrades over time. Not because of some hidden coding, but because all the other programs out there are getting patched and improved every single day. Your self-written software doesn't get automatic patches from the company any more than pirated software does. If you want to keep it from degrading, you have to sit there and write your own patches which, effectively, is the same as patching pirated software. Except that it probably takes a hell of a lot longer.

And yes, that's not only simple logic but it's also a game rule. Unwired, p. 109, Pirated Software: "In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated."
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Nov 13 2009, 02:53 AM
Post #65


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



QUOTE (Ascalaphus @ Nov 12 2009, 10:21 PM) *
- Agents need a lot of supervision and skill to handle, like Spirits.


Spirits don't really - most spirits will be smarted than the summoner, and they genuinely want to help. It's like saying that it takes lots of supervision and skill to handle the SAS. While that is true, if you just tell them 'go kill some bad guys and create a distraction' they'll probably do something effective.
Go to the top of the page
 
+Quote Post
Traul
post Nov 13 2009, 03:17 AM
Post #66


Running Target
***

Group: Members
Posts: 1,190
Joined: 31-May 09
From: London, UK
Member No.: 17,229



QUOTE (Cthulhudreams @ Nov 13 2009, 03:53 AM) *
Spirits don't really - most spirits will be smarted than the summoner, and they genuinely want to help.
It's not about smart: most of the world we live in is out their grasp. Try to explain a spirit how to use the microwave oven... Luckily, the fridge is much easier to use: spirits can't cook, but they can still fetch me my beer (IMG:style_emoticons/default/silly.gif)
Go to the top of the page
 
+Quote Post
Cthulhudreams
post Nov 13 2009, 03:33 AM
Post #67


Runner
******

Group: Members
Posts: 2,650
Joined: 21-July 07
Member No.: 12,328



Sure, but I don't ask spirits to cook me dinner, I ask them to go over there and kill shit. And if you have Logic 12 and Intuition 12, you are smarter than the smartest guy who has ever lived.

I'm pretty sure they can figure it out pretttttttttttttty quickly.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Nov 13 2009, 03:53 AM
Post #68


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Ascalaphus @ Nov 12 2009, 04:21 AM) *
- Software degradation separates the elite hackers from the professional users from the script-kiddies. Even self-written software degrades, but anyting that's on the market degrades really fast because everyone can analyze it and find its flaws.

Did I miss anything?


Per Unwired Erratta, Self-Programmed Software DOES NOT Degrade... which is one of the reasons why you want a decent Logic in my opinion

Keep the Faith
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 13 2009, 03:59 AM
Post #69


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Tymeaus Jalynsfein @ Nov 12 2009, 09:53 PM) *
Per Unwired Erratta, Self-Programmed Software DOES NOT Degrade... which is one of the reasons why you want a decent Logic in my opinion

That's an idiotic bit of eratta for a rule that makes perfect sense.

I mean, why does pirated/illegal software degrade now? Just pirate custom written programs instead.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Nov 13 2009, 04:04 AM
Post #70


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Dr. Funkenstein @ Nov 12 2009, 07:35 PM) *
Where are you coming up with the bit about self-written software not degrading? All software (at least the type we're talking about here) degrades over time. Not because of some hidden coding, but because all the other programs out there are getting patched and improved every single day. Your self-written software doesn't get automatic patches from the company any more than pirated software does. If you want to keep it from degrading, you have to sit there and write your own patches which, effectively, is the same as patching pirated software. Except that it probably takes a hell of a lot longer.

And yes, that's not only simple logic but it's also a game rule. Unwired, p. 109, Pirated Software: "In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated."



Unwired Eratta, Page 1... "Software programmed by the hacker and Open Source programs never degrade in this fashion, but may require patching to remain current at the gamemaster’s discretion."

Keep the Faith
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Nov 13 2009, 04:07 AM
Post #71


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Dr. Funkenstein @ Nov 12 2009, 08:59 PM) *
That's an idiotic bit of eratta for a rule that makes perfect sense.

I mean, why does pirated/illegal software degrade now? Just pirate custom written programs instead.


Pirated Software does not always degrade in todays society, it depends upon the software and how it was pirated... I have known individuals who have complete pirated copies of Office Suites that received updates for years, and probably still do, to their programs... they may be outdated, but the still receive the updates routinely...

BUT, Per Shadowrun Rules/Fluff... Software degrades because of planned obsolescence... plain and simple... LEGAL software does not degrade, ever... it is automatically patched... But that has its own problems... and Pirating Custom written programs does not solve the problem for the pirate, because he would have to crack the software's source code, and therefore it is a cracked piece of software, and by Rules, it degrades...

It is pretty cut and dried...
However, a GM may enforce periodic patching of self-written software if he so desires as an option...

Keep the Faith
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 13 2009, 04:57 AM
Post #72


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (Tymeaus Jalynsfein @ Nov 12 2009, 10:04 PM) *
Unwired Eratta, Page 1... "Software programmed by the hacker and Open Source programs never degrade in this fashion, but may require patching to remain current at the gamemaster’s discretion."

Oh I see, you're misinterpreting what you read again.

First, that errata replaces the last paragraph of the quoted section. The section I quoted occurs in a completely different paragraph. Second, the portion you're quoting is referring to a completely different kind of degradation, one based on security rather than it becoming obsolete. What I quoted referred to patching due to the software literally becoming outdated, which is what the last part of your quote is referring to. Furthermore, the errata in question mentions that it's up to the GM and the group (which itself is a boggling thing to say in the core rules) to determine what software and how often degradation occurs -- numerous times, in fact. And even then, they go back to mentioning that you still have to patch the software, just emphasizing that you can do it on your own rather than paying/hunting for them. Hell, they even offer another option to let you just not worry about it by adding it into your Lifestyle costs. In other words, it's all essentially a set of optional rules you can use instead of the default degradation rules.

Long story short, the following is still in the rules despite the errata: "In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated."

So yes, degradation does occur. Even if you write the software yourself. The errata just gives a bunch of overly optional rules to deal with it. Which, in and of itself, is idiotic. That crap needs to be in a sidebar or something.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 13 2009, 05:12 AM
Post #73


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



Since you're probably going to go rant on how I don't know what I'm talking about, let's have a look-see at what the full section and errata look like individually. Then let's cram it together as it's intended.

QUOTE (Unwired p. 109)
Pirated Software

Pirated software—i.e. programs whose copy-protection and activation/validation anti-piracy mechanisms have been bypassed through cracking—are usually distributed by warez sites (see Piracy, p. 94). While pirated programs have the advantage of not being linked to a registered SIN, they are not automatically updated and patched in the same manner as legal software. Without registration and the confirmation that the copy is legitimate and licensed, the software is not authorized to connect to the manufacturer’s update sites.

In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated. Hacking and malware programs degrade at the rate of 1 rating point per month; all other programs degrade 1 rating point per 2 months.

To circumvent or prevent degradation of their utilities, hackers have three options. First, skilled hackers with programming resources can patch programs (see Patching, p. 118) on their own. Second, those that have connections to warez sites can go looking for an updated pirated copy. Third, daredevil hackers of course always have the option of hacking the corporate patching nodes directly to steal the patch for themselves and their contacts.

QUOTE (Unwired Errata)
p. 109 Pirated Software

Replace the final paragraph of this section with the following text:

“Degradation of pirated software owes as much to systemic software and firmware upgrades demanding compatibility updates as to the megacorporations making regular updates an anti-piracy feature. In 2070, obsolescence and latent program degradation is hardcoded into software and is triggered then compromised software is flagged. Patching and upgrades are transformed into a security feature.

Software programmed by the hacker and Open Source programs never degrade in this fashion, but may require patching to remain current at the gamemaster’s discretion.

For more on cracked software degradation, see the Warez Degradation sidebar below.”

QUOTE (Snip Snap Alakazam @ Unwired Errataized, p. 109)
Pirated Software

Pirated software—i.e. programs whose copy-protection and activation/validation anti-piracy mechanisms have been bypassed through cracking—are usually distributed by warez sites (see Piracy, p. 94). While pirated programs have the advantage of not being linked to a registered SIN, they are not automatically updated and patched in the same manner as legal software. Without registration and the confirmation that the copy is legitimate and licensed, the software is not authorized to connect to the manufacturer’s update sites.

In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated. Hacking and malware programs degrade at the rate of 1 rating point per month; all other programs degrade 1 rating point per 2 months.

Degradation of pirated software owes as much to systemic software and firmware upgrades demanding compatibility updates as to the megacorporations making regular updates an anti-piracy feature. In 2070, obsolescence and latent program degradation is hardcoded into software and is triggered then compromised software is flagged. Patching and upgrades are transformed into a security feature.

Software programmed by the hacker and Open Source programs never degrade in this fashion, but may require patching to remain current at the gamemaster’s discretion.

For more on cracked software degradation, see the Warez Degradation sidebar below.

Tada! The errata is an addition to the degradation rules, referring to a different kind of degradation that's largely optional. All pirated and illegal software -- including programs the character has coded himself -- still degrade at one point every month or two. It's amazing what happens when you read the whole rather than a part.
Go to the top of the page
 
+Quote Post
kzt
post Nov 13 2009, 05:22 AM
Post #74


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Dr. Funkenstein @ Nov 12 2009, 10:12 PM) *
Since you're probably going to go rant on how I don't know what I'm talking about, let's have a look-see at what the full section and errata look like individually. Then let's cram it together as it's intended.


Well, if you actually do what you said you get this:

QUOTE
Pirated Software

Pirated software—i.e. programs whose copy-protection and activation/validation anti-piracy mechanisms have been bypassed through cracking—are usually distributed by warez sites (see Piracy, p. 94). While pirated programs have the advantage of not being linked to a registered SIN, they are not automatically updated and patched in the same manner as legal software. Without registration and the confirmation that the copy is legitimate and licensed, the software is not authorized to connect to the manufacturer’s update sites.

In game terms, illegal and pirated software—and also programs that a character has coded himself (p. 118)—degrade over time, reflecting that the program is slowly becoming outdated. Hacking and malware programs degrade at the rate of 1 rating point per month; all other programs degrade 1 rating point per 2 months.

“Degradation of pirated software owes as much to systemic software and firmware upgrades demanding compatibility updates as to the megacorporations making regular updates an anti-piracy feature. In 2070, obsolescence and latent program degradation is hardcoded into software and is triggered then compromised software is flagged. Patching and upgrades are transformed into a security feature.

Software programmed by the hacker and Open Source programs never degrade in this fashion, but may require patching to remain current at the gamemaster’s discretion.

For more on cracked software degradation, see the Warez Degradation sidebar below.”


As this is mutually contradictory (Wow, just like all the rest of the hacking rules) you can do with it whatever you want. Due to the minor detail that using this idiocy rule results in no player EVER writing their own programs I'd suggest not doing using this 'rule'.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Nov 13 2009, 05:36 AM
Post #75


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



QUOTE (kzt @ Nov 12 2009, 11:22 PM) *
As this is mutually contradictory (Wow, just like all the rest of the hacking rules) you can do with it whatever you want. Due to the minor detail that using this idiocy rule results in no player EVER writing their own programs I'd suggest not doing using this 'rule'.

Again, the errata is talking about a different kind of degradation. Not patching to keep up with other software. It's saying that, in addition to software degrading in that fashion, corporations also include code in their software to degrade for the sole sake of degrading it in order to acquire extra income and as an added security feature. Code that you program yourself does not degrade in that fashion. You'll note that the very same sentence that claims that points back to the patching rules which are required because software becomes obsolete over time.

Or are you really going to sit here and try to say that a program written ten years ago -- especially hacking (ie, viral) software -- is going to be at 100% operating efficiency despite up-to-date and state-of-the-art security (ie, antiviral) software or even because of hardware upgrades (good luck finding drivers for most of today's hardware for, I don't know, Windows 3.11)? Because that's pretty much what you're arguing for. As opposed to software that has, say, a subscription fee attached to it, such as many security (ie, corporation-written) programs do. Which is completely different from the former, but a fair comparison to what the errata is talking about.
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 5th June 2025 - 06:47 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.