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#26
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Which makes sense because, basically, if you have a blade that's implanted alongside your fist, then you make a fist and throw a punch.
then the blade just happens to hit the target. but the movement is exactly the same. |
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#27
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
To throw some more fuel on this fire, under Unarmed Combat, it lists the specialization "Cyber-Implant". You can't implant a fist in your fist, so it must be talking about spurs, razors and the like. Not necessarily. Read the text above the specialization:QUOTE ('SR4A p. 122') It also covers the use of certain cyber-implants, such as shock hands. It could also mean the use of cyberlimb(s) or bone lacing in unarmed combat. |
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#28
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
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#29
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Since when do Shock Hands or BONES count as Cyber-Implant-Weapons?
Those have ALLWAYS been used with the regular UNARMED skill. And since when are there specializations for purely defensive stuff? Take a Look at Wolverine here. His Spurs extend from the back of his hands/between his knuckles. Now if he extends them, he pierces. if he does not, the movement is exactly the same, but not piercing. |
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#30
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,492 Joined: 26-February 02 Member No.: 463 ![]() |
$R4.5? It's 4A, and worth every single $ it costs (a few more even, it's actually fairly cheap). (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/wink.gif) Since when do Shock Hands or BONES count as Cyber-Implant-Weapons? Those have ALLWAYS been used with the regular UNARMED skill. Shock HANDS not Shock GLOVES (the first is a cyber implant). And both do use the Unarmed Combat skill, actually. QUOTE Take a Look at Wolverine here. His Spurs extend from the back of his hands/between his knuckles. Now if he extends them, he pierces. if he does not, the movement is exactly the same, but not piercing. I don't know... it didn't look like he was fist fighting when he used those in the movies. (IMG:style_emoticons/default/wink.gif) Next thing you guys want is to use a Katar with Unarmed Combat? (IMG:style_emoticons/default/grinbig.gif) Bye Thanee |
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#31
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
To throw some more fuel on this fire, under Unarmed Combat, it lists the specialization "Cyber-Implant". You can't implant a fist in your fist, so it must be talking about spurs, razors and the like. And to quell that argument you just have to read the description for Unarmed Combat. You could use the same specialization with Blades, in fact. Again, the descriptions for those two skills are pretty specific. Blades covers bladed cyberware implanted in the hands, Unarmed Combat covers pretty much any other type of cyberware implanted in the hands, and Exotic Weapons covers all the really weird shit. |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
And to quell that argument you just have to read the description for Unarmed Combat. You could use the same specialization with Blades, in fact. Again, the descriptions for those two skills are pretty specific. Blades covers bladed cyberware implanted in the hands, Unarmed Combat covers pretty much any other type of cyberware implanted in the hands, and Exotic Weapons covers all the really weird shit. Which is why I am curious as to whether fingertips/fingers are considered part of the hand for the purposes of the blades skill. IMO, cyber implants should be their own skill since I can easily imagine fighting with implants would be combination of the implants being retracted and protracted while fighting, that the proper triggering of the implants would be just as important as the style itself. |
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Yes. Your fingers are considered part of your hand. (IMG:style_emoticons/default/nyahnyah.gif)
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
The Jews consider from your fingertips down to your elbows as part of your hand. I'm not helping much here, just saying.
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#35
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
Hand razors are small blades at the fingertip used for lateral cuts in vulnerable areas of the body (throat, eyes, wrists...). It is IMHO the kind of techniques and motions that are relevants to the use of handheld razor blades or possibly small knives, but would be totally useless with a bladeless hand (scratching the guy with normal nails), so grouping them with Blades rather than Unarmed makes sense. Which makes sense because, basically, if you have a blade that's implanted alongside your fist, then you make a fist and throw a punch. then the blade just happens to hit the target. but the movement is exactly the same. Just to throw this out there, I fight with my punch daggers pretty much exactly as I do when I don't have them. I specifically bought short punch daggers for exactly that reason. Regarding Dahrken's statement, I would like to reference knifehand and spearhand techniques. Hand blades would simply expand the range of relevant targets for such techniques. |
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#36
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
In real life, martial arts teach you to use similar movements with both weapons and your bare hands, and some weapons use the same movements despite one of them being sharp and one of them being blunt.
In Shadowrun, weapons are divided into pointy and bonky (and exotic weapons as the catchall for anything that doesn't fit neatly into the pointy or bonky category). |
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#37
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
It's just like the Fichetti Executive Action [Light Pistol] and FN 5-7C [Machine Pistol]. Both are pistols, both have similar ammo capacities, both have exactly the same damage output, and (most importantly) both are SA/BF weapons. Yet one uses the Pistols skill while the other uses the Automatics skill. Oh and despite the descriptions, art, and even real life counterparts, the FN 5-7C is a monstrous weapon that makes a Desert Eagle look tiny (+2 Concealability) while the Fichetti is a tiny little mouse (-2 Concealability). Which, to this day, I still don't get.
As Glyph basically said, Shadowrun says "fuck you" to logic when it comes to which skill you use. It's pure, 100% CrunchyBits™ as Kerenshara likes to say. |
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#38
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
same with Hand Razors and Climbig Claws.Its the same 'ware but You're using a totally different fighting Style
with a tottally different Dance Medicineman |
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#39
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
As Glyph basically said, Shadowrun says "fuck you" to logic when it comes to which skill you use. It's pure, 100% CrunchyBits™ as Kerenshara likes to say. No, Dungeons and Dragons is "pure, 100% CrunchyBits™." Shadowrun still does have an extremely sandbox, freeform style of play, and often encourages the GM to make calls. D&D (3.5, not sure about 4th) has about a paragraph of GM-Call info for the entire 100+ books available. If it is not covered in the rules for D&D, you can't do it. If it is not covered in the rules for SR, default. |
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#40
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Moving Target ![]() ![]() Group: Members Posts: 135 Joined: 3-November 09 Member No.: 17,838 ![]() |
same with Hand Razors and Climbig Claws.Its the same 'ware but You're using a totally different fighting Style with a tottally different Dance Medicineman Not the same 'ware. Climbing claws are totally non-restricted and do not get the +1 damage. (IMG:style_emoticons/default/smile.gif) Well worth non-restricted gear. |
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#41
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
BTW where does it say which skill is used with the climbing claws? I could be Exotic Melee Weapon or Unarmed.
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#42
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#43
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Is a claw a blade?
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#44
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Moving Target ![]() ![]() Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 ![]() |
Is a claw a blade? I think the distinction is in that most metahumans do not naturally have claws and therefor the action used to attack with them is more similar to armed combat, which is an arguable distinction from a martial arts perspective but not from a RAW perspective. |
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