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#26
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,168 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
So, there's a pretty strong, dare I say virulent, reaction being presented here to the idea of averaging cyberlimb armour. Given that the armour upgrades to cyberlimbs are internal modifications, taking up Capacity slots, what about encumbrance and armour stacking? Do the armour improvements to cyberlimbs contribute to the stacking limitations? If so, why?
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#27
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
No.
The word 'worn' in the armour stacking rules. Cyberlimb armour isn't 'worn' so it isn't covered by the rules that prevent it stacking. |
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#28
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Wanna see if somebody brings up the formatting/paragraph of that part of the rules again?
Also, all Cyber-Limb-Armor directly stacks. What do you think all the brick posts were about? |
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#29
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Just as a general comment, you may want to be more careful about quoting. I don't think Crizh or anyone else around here would appreciate having my words thrown in their virtual mouths. (IMG:style_emoticons/default/smile.gif)
As for PPP being 'flimsy sports gear' I'm fairly sure the description of it is more along the lines of "The SecureTech PPP (Personal Protection Piecemeal) System consists of padded densiplast sections that the wearer can combine to give additional protection to several body parts." And densiplastic is rated the same as 'bulletproof' glass and security doors, so it isn't exactly 'flimsy'. You should read the full description. It's interesting that you quote that, but ignore the very next sentence. "Each piece of armor is available in at least three styles: as discreet protection designed to be worn beneath other clothing, as an obvious strapped addition to other visible armor, and as sports equipment." It doesn't get much more flimsy than that. Especially when compared to the hardened alloys and other such materials used in cyberlimb armor. QUOTE Nice self contradiction there. You start by saying that armor doesn't take fractionation into account by how much they cover, then a sentence or so later you say that armor takes into account how much it covers. That's the best rebuttal you could come up with? You said the rules account for fractional armor ratings by applying them to their values. They don't, because that assumes the rules use fractional armor ratings. Instead, they give whole values to armor ratings, and those whole ratings account for both cover and quality. No fractions involved. QUOTE May want to do your math again. Armor value is divided by 5. There are six limbs you could theoretically get armor on, so you can go with 'just' torso, both arms, and both legs, and end up with 4/4 armor. You have a page reference for that use of the number "5?" The rules say that you take the average of all limbs, right after saying that cyberskulls and cybertorsos are considered limbs. The number "5" never comes up. Two arms + two legs + skull + torso = 6 cyberlimbs, especially when getting shot in the head counts in the "take the average value of all limbs involved in the task (round down)" conditional. QUOTE I'm not saying that the divide by 5 rule is great, I'm just saying that a single cyberleg with armor 4 is equal to rating 4 orthoskin for a fraction of the cost and the same amount of essence, and that is before adding in the fact that you then have the other benefits of a cyberlimb to play with. Heck it is even cheaper than a theoretical rating 4 dermal plating which would cost an extra 1 point of essence, and once again has more advantages. Except they're not related at all. Both Orthoskin and Dermal Plating are little more than toughened skin. Your entire body is covered by it but it still provides only half the benefit of an Armor Vest. Both of those pale in comparison to an entire limb covered in and out with hardened alloys, reinforced joints, and improved structural reinforcement. Not some thin coating spraypainted on the surface, which is all but what it would have to be to work the way you so desperately seem to want it to work. Afterall, at character creation, you could have a Cybertorso and Cyberskull loaded with the maximum amount of armor (2 points each). And do you know what you get for that? Absolutely nothing. No benefit whatsoever. It takes a minimum of three such limbs before you see so much as one point of actual armor under that house rule. And yes, if you only look at the cost of the armor, cyberlimb armor is fairly cheap even if it's hard as fuck to get (Availability 20 for Armor 4; that's the same as Heavy Milspec Armor!). Considering that you have to also have cyberlimbs before you can armor them, and that a minimum of one of them has to be alphagrade, and that unless you go full beta you can't get any kind of reflex enhancements.. Especially since you have to apply the same multiplier to the armor, too, since its an enhancement. Yeah, so cheap and convenient to get! To reiterate, in order to get to this mythical cybermonster you're so terrified of existing, you pretty much have to blow 388,800¥ and 4.35 Essence on the cyberlimbs and armor alone. That leaves you with a whole 1.65 Essence to work with, letting you get Wired Reflexes or Move-By-Wire 1, or maybe 2 if you can get your hands on deltaware. Totally worth 3/3 armor. Yessir. And I see those every day in games, too! Oh, and did I mention that price and availability is only for a baseline cyberlimb, meaning Bod 3/Agi 3/Str 3 for all your stats on all tests? If you want to get those stats up to a functional level for a cybermonster, the price and especially the availability skyrockets. Just to get it to Bod 4/Agi 4/Str 4 is +108,000¥. Nevermind that you had to blow around 46 Capacity to get there, too, which is huge considering that Capacity is the primary perk cyberlimbs provide. But yeah, you're so right. 388,800+¥ and 4.35 is so much cheaper than Orthoskin or Dermal Sheathing, both of which have their own special options available, too. And it's about as subtle as a guy walking down main street in Heavy Milspec Armor wielding a Panther Assault Cannon. And if you do try going the subtle approach, you really can't. The only synthetic limbs that could support the full Armor 4 are the arms and legs, and that takes up all but a total of 4 Capacity. The torso could only support 2 points and you can't get a synthetic skull, so that's right out. Of course with my proposed house rule, that monstrosity is avoided, too. Much more succinctly and without being awkward to handle (even you can't get it right and I know you're a smartie; see below) and otherwise completely alien to the armor rules. QUOTE Your right, because 300 nuyen a rating is going to break the bank. I know I'm right when applied to the entire argument rather than a shifting argument that ignores the full impact of the rule when it wants to. QUOTE Your problem is that you are looking at getting a cyberlimb as a means of getting the armor, instead of the armor being a cheap and handy addition when already having the limb. It's one in the same. If you're getting a limb to get the armor, then you literally just got the limb as a means of getting the armor. It's also an option to just have some extra armor stuffed in a limb you already have if you have nothing else you want to put in there... but that's purely a matter of perspective. And you still lose out in all the other GoodThings™ you could have had installed in its place considering how much Capacity is wasted on it. QUOTE Sure, if you go get all your limbs chopped off and replaced with cyberlimbs for the sole purpose of the armor they provide, they are fairly expensive. But if you are getting a cyberlimb because of the dozen other advantages to them, and you just happen to go "Hey, why not throw some armor on there?" then yeah, not dividing is absurdly overpowered. But dividing provides a nice little 1 bonus point of armor (Which is more or less equivalent to the penalty you get to orthoskin and such for having cyberlimbs, isn't it?) Nope. By that logic, then you fully expect to gain absolutely no benefit whatsoever from the armor. One cyberlimb with maxed out Armor is 4/4 (or 2/2 by default at creation). Guess what! Either way, that's +0/+0 with this stupid house rule. It rounds down. Hooray for rules that gives you absolutely nothing in return. <golfclap> |
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Well, I won't bother arguing this much more, as you are doing an even better job of ignoring half of what I say as you say I'm doing.
QUOTE Nope. By that logic, then you fully expect to gain absolutely no benefit whatsoever from the armor. One cyberlimb with maxed out Armor is 4/4 (or 2/2 by default at creation). Guess what! Either way, that's +0/+0 with this stupid house rule. It rounds down. Hooray for rules that gives you absolutely nothing in return. <golfclap> I said it was divided by 5 because that is what pbangarth posted the dev as having said (I presume they don't expect you to have an armored head) QUOTE Except they're not related at all. Both Orthoskin and Dermal Plating are little more than toughened skin. Your entire body is covered by it but it still provides only half the benefit of an Armor Vest. Both of those pale in comparison to an entire limb covered in and out with hardened alloys, reinforced joints, and improved structural reinforcement. Not some thin coating spraypainted on the surface, which is all but what it would have to be to work the way you so desperately seem to want it to work. Given that dermal plating refrences having plasteel placed into your skin, I have little doubt that it is in fact slightly more than 'tough skin'. I also don't know where you get the idea that rating 4 cyberlimb armor is half an inch of SuperToughStufftm It never states what any given rating of armor in a limb can be compared to, so rating 4 cyberlimb armor could be the equivalent of 'tough skin' as you like to put it. QUOTE You said the rules account for fractional armor ratings by applying them to their values. They don't, because that assumes the rules use fractional armor ratings. Instead, they give whole values to armor ratings, and those whole ratings account for both cover and quality. No fractions involved. Yes I did say that. That 6/4 armored vest is made of the same stuff as the 8/6 armored trench coat, but the trench coat provides more armor because it covers more of the body. The fact that they list it as 8/6 instead of 8.121534213/6.49182351234 doesn't mean that the idea of changing armor value based on amount of body coverage it gave didn't apply. So yeah, even though they didn't proved fractional numbers for you (which would be uselss) doesn't mean that fractionalization wasn't used and those numbers rounded. As you yourself keep pointing out, the armor rating accounts for amount covered, which is the same as saying that it was fractionalized from some higher value that it would theoretically be if it covered your entire body. QUOTE You should read the full description. It's interesting that you quote that, but ignore the very next sentence. "Each piece of armor is available in at least three styles: as discreet protection designed to be worn beneath other clothing, as an obvious strapped addition to other visible armor, and as sports equipment." It doesn't get much more flimsy than that. Especially when compared to the hardened alloys and other such materials used in cyberlimb armor. Because something being sports equipment turns strong metals into thin aluminum sheeting? Just because something can be made sports equipment doesn't mean it is any weaker. It doesn't matter if it is sports equipment or body armor. If it is made of the same stuff, and in the same way, it will offer the same protection, regardless of what its intended use is. You presume that combat armor is made of something different than PPP, which there is no evidence of. Especially as I'd figure that most armored vests and such are made of kevlar, and the material that PPP is made of has the same rating as kevlar. You also once again make an assumption that cyberlimb armor is made form some magical extra strong material, and not the standard bulletproof materials that other armor is made of. If you can find me the passage where it says that cyberlimb armor is made of anything particularly special, I'll start to believe that it should provide more protection than standard armor. QUOTE What you are saying with this house rule is that a Street Sam' that looks like Iron Man only has 4 points of armour but that the exact same armour on a heavy military exoskeleton is 18/16. Really? I missed the passage that said that a rating 4 armor on a cyberlimb is made of the same stuff, and provided in the same thickness (Thicker actually), as a heavy military exoskeleton. QUOTE To reiterate, in order to get to this mythical cybermonster you're so terrified of existing, you pretty much have to blow 388,800¥ and 4.35 Essence on the cyberlimbs and armor alone. That leaves you with a whole 1.65 Essence to work with, letting you get Wired Reflexes or Move-By-Wire 1, or maybe 2 if you can get your hands on deltaware. Totally worth 3/3 armor. How do you get almost 400k? Limbs are 15k each, and rating 4 armor is 1200 each, which gives a whopping cost of 64800 for an extra 16 points of armor. Now admittedly that is 4 points of essence, but you also have a total of 38 capacity to stick other mods in. And that isn't including the fact that for 1500 a point you can jack up your str/agi on your fighting arm to increase your combat potential, and could have sat around with a str/bod/agi of 1, and now suddenly have 2 on your average stat, with getting them up to 3 only costing a few k. QUOTE Again Orthoskin and Armour Plating, not the same thing. One is inherently better than the other. Assault rifles are inherently better than sling shots. Nuclear bombs are inherently better than Arbalests. You make that assessment arbitrarily. Nothing except your interpretation of the rules says that cyberlimb armor is any better than dermal plating. If the 'divide' rule is correct, then they are in fact the same thing, if your rule is correct, then they are different. I also think there was some comment about my mention of being the equivilent of bone lacing and a few other things (Can't find it looking back over the comments for some reason) but I think you misunderstood me. I was saying that because of the 8 points of armor, that is the rough equivalent of having a rating 8 dermal plating. And I was saying that if you got customized cyberlimbs, that was the rough equivalent of having strength enhancement for str/agi improvements, and bone lacing (only thing that is similar to a body increase) in the case of increased body for your cyberlimbs. Just for fun I'll throw together an armor monster using the cyberlimb armor stacks ruling. The only CG thing I'll break is allow myself to go up to rating 4 on the armor with the assumption that the character got it as soon as possible and to better illustrate my point. |
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#31
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Has been done.
Look up the concept of BRICK the Cyber Monster Armor Tank Troll. Or my own Idea of Binky. |
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#32
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
I also don't know where you get the idea that rating 4 cyberlimb armor is half an inch of SuperToughStufftm It never states what any given rating of armor in a limb can be compared to, so rating 4 cyberlimb armor could be the equivalent of 'tough skin' as you like to put it. If you can find me the passage where it says that cyberlimb armor is made of anything particularly special, I'll start to believe that it should provide more protection than standard armor. Really? I missed the passage that said that a rating 4 armor on a cyberlimb is made of the same stuff, and provided in the same thickness (Thicker actually), as a heavy military exoskeleton. Nothing except your interpretation of the rules says that cyberlimb armor is any better than dermal plating. Rating 4 is the maximum amount of Armour Plating that can be placed on a Cyberlimb. Is there some reason why the sort of Cerametal lunacy found on Heavy Military Armour can't be placed on a Cyberlimb? Bearing in mind that the availability of Armour 4 on Cyberlimbs is 20, the same as Heavy Military Military Armour. Rating 4 is the maximum it is possible to have therefore Rating 4 is the heaviest, toughest, most advanced type of armour that you can conceive of on a cyberlimb. Rating 4 is 80% of the capacity of normal torsos, 55% the capacity of arms and 40% of legs. That's a hellish amount of the best armour one could conceivably fit to a mechanical limb. (Which is probably functionally identical to the limbs on an Otomo which can mount 18 points of vehicle armour) edit - my capacity percentages were BS. |
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#33
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
QUOTE (Karoline) Well, I won't bother arguing this much more, as you are doing an even better job of ignoring half of what I say as you say I'm doing. Considering that you're not even referencing the rules, but clinging to an off-hand comment made by a developer (who's comment, as seen earlier in the thread, was basically a "as I recall" which is neither a confirmed rule or even an accurate one, but something he's pulling out of his ass that he kinda recollects)... well, whatever. <shrugs> QUOTE Yes I did say that. That 6/4 armored vest is made of the same stuff as the 8/6 armored trench coat, but the trench coat provides more armor because it covers more of the body. The fact that they list it as 8/6 instead of 8.121534213/6.49182351234 doesn't mean that the idea of changing armor value based on amount of body coverage it gave didn't apply. So yeah, even though they didn't proved fractional numbers for you (which would be uselss) doesn't mean that fractionalization wasn't used and those numbers rounded. As you yourself keep pointing out, the armor rating accounts for amount covered, which is the same as saying that it was fractionalized from some higher value that it would theoretically be if it covered your entire body. Do you even have a clue what anyone is talking about, yourself included? Look. You're saying that cyberlimb armor is fractional, meaning that you don't actually get the rating you purchase but a 1/6th (and it is 1/6th) fraction of it. No other armor in the entire game works that way. They're all whole values that account for coverage and the quality of that coverage. At no point whatsoever do you use a fraction of those ratings when calculating its value. The sole exception is Form-Fitting Body Armor, and then only for determining its impact on your encumbrance. Which is what my proposed house rule to solve the cyberlimb armor is based upon. This "IIRC" house rule has zero -- zero -- backing anywhere in the rules. No piece of armor works even remotely like that mechanic does. It's awkward. It's confusing. And most importantly it renders the armor useless except to the hardcore cyberbreaks with multiple limbs and tons of wasted Capacity. Even worse, Rob Boyle didn't even present it as a house rule, but a mistaken recollection of some conversation about the rules! QUOTE Really? I missed the passage that said that a rating 4 armor on a cyberlimb is made of the same stuff, and provided in the same thickness (Thicker actually), as a heavy military exoskeleton. It's in the same paragraph that you're getting the stuff about it being worse than sports gear. Oh wait. That's right. They're both extrapolations based upon the impact of the rules in question. Duh. QUOTE Because something being sports equipment turns strong metals into thin aluminum sheeting? No, the line "discreet protection designed to be worn beneath other clothing" does that. QUOTE How do you get almost 400k? Limbs are 15k each, and rating 4 armor is 1200 each, which gives a whopping cost of 64800 for an extra 16 points of armor. Because you can't do it as standard ware. Why am I not shocked that you can't grasp the whole picture again? In order to get maxed out cyberlimb armor and still have a character that can do something else, all of those limbs have to be betaware. That's a base of (90,000¥ x 4) and (6.25 x 0.7) Essence for a total of 360,000 and 4.35 Essence, with physical attributes of Body 3/Agility 3/Strength 3. The armor alone is 300¥ and 2 Capacity per point, and it has to undergo the same calculations. Since a cyberskull only has room for 3 points, that's 27,600¥ and 46 Capacity. QUOTE You make that assessment arbitrarily. Nothing except your interpretation of the rules says that cyberlimb armor is any better than dermal plating. If the 'divide' rule is correct, then they are in fact the same thing, if your rule is correct, then they are different. Except for the fact that by the rules, it is better than dermal plating. You're absolutely convinced that Boyle's not-even-a-house-rule is the actual rule. It's not, so don't go acting like it is to try and prove a point. It's not my God damned rules. It's the rules. The best thing is that you're stuck in this fucked up mindset where the conversation is "this is all about my house rule that's super broken, or the standard rule with no other proposed house rule that's not very well balanced either OMG SEE U R DUM 4 USING IT OMG OMG OMG" argument. What I'm doing is correcting your misguided assumption that Boyle's not-rule is the actual rule, while also offering up a house rule that reins it in without rendering it completely useless for the vast majority of characters. EDIT: QUOTE Just for fun I'll throw together an armor monster using the cyberlimb armor stacks ruling. The only CG thing I'll break is allow myself to go up to rating 4 on the armor with the assumption that the character got it as soon as possible and to better illustrate my point. Don't bother. I can already tell you my counterpoint: "I'll just get standard Dermal Plating 3 instead. It's only 1.5 Essence and 15,000¥, leaving all that Essence and nuyen you wasted free to buff the character out the yinrang. Whee, now I have the same armor rating as your cybermonster!" (IMG:style_emoticons/default/ohplease.gif) |
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#34
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Don't bother. I can already tell you my counterpoint: "I'll just get standard Dermal Plating 3 instead. It's only 1.5 Essence and 15,000¥, leaving all that Essence and nuyen you wasted free to buff the character out the yinrang. Whee, now I have the same armor rating as your cybermonster!" (IMG:style_emoticons/default/ohplease.gif) I meant using the "Armor all stacks" interpretation of the RAW. I didn't mean to call that interpretation of it a 'house rule' but simply what it is, an interpretation. It is also an interpretation, and not a house rule, that the armor should be divided like other stats for a cyberlimb are. QUOTE This "IIRC" house rule has zero -- zero -- backing anywhere in the rules. No piece of armor works even remotely like that mechanic does. It's awkward. It's confusing. And most importantly it renders the armor useless except to the hardcore cyberbreaks with multiple limbs and tons of wasted Capacity. Even worse, Rob Boyle didn't even present it as a house rule, but a mistaken recollection of some conversation about the rules! Sure it does, it has perfect president in the way that cyberlimbs divide up their attributes among the limbs and the natural rating of the affected person. You can make a claim that that only applies to attributes and that armor isn't an attribute, but I can just as easily make a claim that it applies to all statistics that cyberlimbs affect. After all, the division of attributes by cyberlimbs -also- doesn't appear anywhere else in the game, so I don't see why armor has to have a similar apparatus elsewhere in the rules. QUOTE while also offering up a house rule that reins it in without rendering it completely useless for the vast majority of characters. But the entire thing your fighting here is a 'house rule'. I admit that 'divide by 5' is likely overly harsh, and makes cyberlimb armor not all that useful, and as I said, I'd rather use the same division of stats that the attributes of cyberlimbs use, which makes having a limb or two with high armor useful in providing 2 points of extra armor, and yet also stops having mega armor monsters.So, here he is, the ultra cyber armor monster: (And remember, since house rules are disliked so much, he ignores the 'cyberlimb armor counts like PPP to increase encumbrance' house rule) [ Spoiler ] Edit: And this will be my final post on this subject. Use whatever method you like for the cyberarmor. RAW is slightly ambiguous because attributes are averaged, but it never specifically mentions that armor is or isn't. A most direct interpretation of RAW does in fact indicate that the armor should all stack individually like in the above character. |
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#35
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
I meant using the "Armor all stacks" interpretation of the RAW. I didn't mean to call that interpretation of it a 'house rule' but simply what it is, an interpretation. It is also an interpretation, and not a house rule, that the armor should be divided like other stats for a cyberlimb are. No, it is a house rule. It's no more an 'interpretation' in the way you mean as saying "all stats have a max rating of 1,000,000.' It has no backing anywhere in the rules and, in fact, is contrary to the rules. You know, like this actual rule on the subject: "Armor enhancements installed on cyberlimbs are both Ballistic and Impact, and it is cumulative with all forms of worn armor." The rules are also crystal-clear on what an attribute is, and the rules for determining attribute ratings of cyberlimbs are likewise crystal-clear that it applies to the attributes only. "Attribute" is a very specific game term. Not a catch all phrase for any stat you decide to use in its stead. QUOTE Sure it does, it has perfect president in the way that cyberlimbs divide up their attributes among the limbs and the natural rating of the affected person. See above. "Armor" is not "Attribute." They're not synonyms. They're completely different game terms. QUOTE You can make a claim that that only applies to attributes and that armor isn't an attribute, but I can just as easily make a claim that it applies to all statistics that cyberlimbs affect. After all, the division of attributes by cyberlimbs -also- doesn't appear anywhere else in the game, so I don't see why armor has to have a similar apparatus elsewhere in the rules. There you go assuming "attribute" means "any statistic I want." Wrong. And, unless a specific rule states otherwise, rules should be consistent. Which means they need to all work the same except in specific cases, of which cyberlimb armor under your preferred house rule does not. The burden of proof is on you to find the rule that states so. And I can save you the time: There isn't any such rule. QUOTE But the entire thing your fighting here is a 'house rule'. I admit that 'divide by 5' is likely overly harsh, and makes cyberlimb armor not all that useful, and as I said, I'd rather use the same division of stats that the attributes of cyberlimbs use, which makes having a limb or two with high armor useful in providing 2 points of extra armor, and yet also stops having mega armor monsters. I'd rather use a house rule that keeps cyberlimb armor viable without going over the top. Someone with a single cyberlimb at 4 points of post-creation armor deserves the benefits of that armor. My suggested house rule maintains that, yours does not. Mine also gives options. You can either be a naked cybermonster with tons of built-in armor if you have the Body to support it (which significantly cranks up the cost and Capacity requirements of all those limbs, by the way), or you could just have a few points of cyberlimb armor to augment your worn armor. Either way it never gets too terribly crazy, nor does it ever render cyberlimb armor worthless. That's what I call a "win-win" situation in the game balance deparment. QUOTE So, here he is, the ultra cyber armor monster: (And remember, since house rules are disliked so much, he ignores the 'cyberlimb armor counts like PPP to increase encumbrance' house rule) [ Spoiler ] <ahem> "I'll just get standard Dermal Plating 3 instead. It's only 1.5 Essence and 15,000¥, leaving all that BP, Essence, and nuyen you wasted free to buff the character out the yinrang. Whee, now I have the same armor rating as your cybermonster if we apply your house rule!" (IMG:style_emoticons/default/ohplease.gif) I don't know why the Hell you're convinced that I think the base rules are balanced. Feel free to find me saying that anywhere in this thread. I'm arguing that Boyle's not-a-rule is ridiculously broken and overly gimps any player affected by it. I also introduce a house rule that brings cyberlimb armor under control without overly gimping any player affected by it. Yet again you're only looking at one thing and desperately ignoring everything else. QUOTE Edit: And this will be my final post on this subject. Use whatever method you like for the cyberarmor. RAW is slightly ambiguous because attributes are averaged, but it never specifically mentions that armor is or isn't. A most direct interpretation of RAW does in fact indicate that the armor should all stack individually like in the above character. It does specifically mention it by not mentioning it. Armor != Attribute. You're just flat-out wrong, I'm sorry. |
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#36
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
QUOTE (SR4A @ p. 67) There are thirteen attributes in Shadowrun, though each character has just eleven or sometimes twelve. There are four Physical attributes, four Mental attributes, and five Special attributes. Out of the five Special attributes, most characters will have three while some (magicians, adepts, mystic adepts, and technomancers) will have four, but none can have all five. Those attributes are Body, Agility, Reaction, Strength, Charisma, Intuition, Logic, Charisma, Initiative, Edge, Essence, Magic and Resonance. You'll note a total lack of the word "armor" anywhere in sight. |
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#37
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,168 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
OK, so going through SR4A, in the light of the above ... discussion, I am of the current opinion that according to RAW, armor enhancements to cyberlimbs (p. 344) add their value to the total armor rating of the individual. So for example, an armor value of 3 in one cyberarm adds 3 to the total armor of the individual. Also, as with the Armor spell (p.210), that added armor is "cumulative" with worn armor but does not contribute to the encumbrance of worn armor.
Is this how you see RAW saying it? Please, no house rules. Just tell me whether I am reading RAW correctly. |
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#38
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
OK, so going through SR4A, in the light of the above ... discussion, I am of the current opinion that according to RAW, armor enhancements to cyberlimbs (p. 344) add their value to the total armor rating of the individual. So for example, an armor value of 3 in one cyberarm adds 3 to the total armor of the individual. Also, as with the Armor spell (p.210), that added armor is "cumulative" with worn armor but does not contribute to the encumbrance of worn armor. Is this how you see RAW saying it? Please, no house rules. Just tell me whether I am reading RAW correctly. Yes, that is what RAW says. |
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#39
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 ![]() |
OK, so going through SR4A, in the light of the above ... discussion, I am of the current opinion that according to RAW, armor enhancements to cyberlimbs (p. 344) add their value to the total armor rating of the individual. So for example, an armor value of 3 in one cyberarm adds 3 to the total armor of the individual. Also, as with the Armor spell (p.210), that added armor is "cumulative" with worn armor but does not contribute to the encumbrance of worn armor. Is this how you see RAW saying it? Please, no house rules. Just tell me whether I am reading RAW correctly. Yes. |
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#40
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Moving Target ![]() ![]() Group: Members Posts: 500 Joined: 4-September 06 From: Salt Lake UT Member No.: 9,299 ![]() |
Dr.Funk You're sugar-coating it again. If you have an argument that you feel strongly about I wish you'd just make it and stop beating around the bush. [/sarcasm ROFL (IMG:style_emoticons/default/biggrin.gif) Luvya man (IMG:style_emoticons/default/biggrin.gif) ]
There is one point in which I have to support Karoline lest we take the argument too far in one direction and skew the perceptions of GM's who haven't seen this discussion the first 5 times... Cyberlimb armor may function as well as heavy millitary armor but it is not heavy military armor. I say this because there is no concealability modifier for cyberlimb armor. My specific point is: a character can have 4 points of armor in their synthetic cyberlimb and suffer no modifiers to the concealability (such as it is) of the limb. My rational for this is that the Balistic and especially Impact ratings of the armor applied to limbs don't need to work the way armor over flesh and blood does. The mechanical properties of the limb itself are tough enough that you don't need to disburse the engergy of the attack over a wider area as much as you just need to stop the attack from penetrating. Cyberlimbs don't bruise. (and they should probably add damage boxes to the stun monitor because of that fact.) There are a couple more bones I'd like to chew here. If you read the old threads cited by crizh the former dev, FrankTrollman, bitches alot about the effect of putting cyberlimb armor in a cyberhand and gaining the full benefit of that armor. His argument was valid because of these quotes (bold empasis mine) QUOTE (SR4a pp. 343) When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs... The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs The use of the word attribute is conspicuous and probably intentional. Thus, even though Rob Boyle the primary writer of SR4 says that armor is averaged we don't do that because it makes the game stupid. However getting two points of armor from a cyberhand also makes the game stupid in which case it is perfectly reasonable and desireable that we apply the word attribute to cyberlimb armor when ruleing that it's effect in a partial limb is not systemic. On Averageing: everyone needs to get on the same page and accept that the correct method is to add the relevant attributes of all limbs and devide by 5 If you have one limb two limbs five limbs, just add the attributes of two arms two legs and torso (5 limbs) and devide by 5 rounding down. It's really the only way that makes sense as no one would bother to put attribute enhancements in a skull and armor is not an averaged stat. If some people have issues with this because the Strength or Agility stats of a skull might come into question durring game play assume that the relevent muscles are in the neck and call it part of the torso. If the body attribute of the skull seems to be an issue because of called shots understand that the option would to be using the barrier rating of the titanium crainium 16/13. Also: Leading with the strong cyber arm almost always make the game stupid. I love cyberlimbs enough that I hope to have a few in my lifetime they are my favorite part of the game. But I say that if a GM allows a player to abuse a character with low meat atributes and high cyberlimb atributes he's a wussie. It's nearly imposible to isolate a single limb in almost any action. Finally: since I'm hijacking what was probably a dead thread 3 hours befor I got home from work I'll take this oppertunity so say. I kinda miss Frank Trollman here. Frank where ever you are I hope you're doing great. Although I'm sure you won't see this because if you were here you'd have piled on by now (IMG:style_emoticons/default/biggrin.gif) . Never the quiet type was Frank. |
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#41
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,283 Joined: 12-October 07 Member No.: 13,662 ![]() |
This was hashed out a while ago... it fully stacks. (very bad ruling IMO... but that's what they said).
This resulted in such silliness as Brick the Troll (search fu it)... a troll packing ludicrous amounts of armor. I'd suggest house ruling it as you see fit, or applying encumbrance limitations on it (all that extra armor is heavy, just because it is built into the limb now doesn't make it any less so). The only real problem I see with it is the ludicrous amounts of armor you can get while 'naked' which then fully stack w/ worn armor. |
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#42
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
QUOTE On Averageing: everyone needs to get on the same page and accept that the correct method is to add the relevant attributes of all limbs and devide by 5. See, that's the rule I wanted a reference to. I, personally, can't find one. Even the examples are vague as always. The closest I could find is the example, of which you have to reverse engineer to find the value of 5. QUOTE (SR4A @ p. 343, Example) Critical George has Body 3, Strength 4, and Agility 2. He has a cybertorso with a Body 6, Strength 5, and Agility 3, a left cyberarm with Body 3, Strength 7, Agility 3, and a left cyberleg with Body 5, Strength 3, and Agility 3. If he punches someone in the face with his left arm, he uses Agility 3 on the attack test and Strength 7 for calculating his damage. If he wants to run down a hallway—requiring careful coordination of both legs—he makes his Running + Strength Test using the lower Strength of 3. If he gets shot, however, he uses the average value of his Body attributes, rounded down—in this case, 4. In that example, dividing the total Body values results by five results in the 4.0. Dividing by six would result in 3.3. So in that example, they clearly used five. However, the actual rules are contrary to this. QUOTE (SR4A @ p. 343, Cyberlimbs) Cyberskulls and –torsos are included in this category, though they are in fact shells rather than full replacements. When a particular limb is used for a test (such as leading an attack with your cyberarm), use the attribute for that limb (natural or cyber); in any other case, take the average value of all limbs involved in the task (round down). Emphasis mine. It clearly says that a cyberskull and a cybertorso are both full cyberlimbs. And the very next sentence says to use the average of all the limbs involved in the task. Which, for Body and (if we again ignore that it isn't an attribute) Armor, that most certainly would include the head. So which limb are we supposed to be ignoring by using a multiplier of 5? Keep in mind that when there is a conflict, one should always rely on the written rules rather than an example. |
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#43
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Emphasis mine. It clearly says that a cyberskull and a cybertorso are both full cyberlimbs. And the very next sentence says to use the average of all the limbs involved in the task. Which, for Body and (if we again ignore that it isn't an attribute) Armor, that most certainly would include the head. So which limb are we supposed to be ignoring by using a multiplier of 5? The way I've always figured it, was that you added up your natural score and all your limb scores, then divided by the number of cyberlimbs you have + 1. So if all you have is a single cyberarm and your regular body, it would be (Natural body + cyberarm body)/ (1 for natural + 1 for one cyberlimb) So body 5 and regular cyberarm would produce (5 + 3)/(1 + 1) = 4 I could be wrong about this, and of course the example provided just happens to fall under divide by 5 under my interpretation by virtue of having 4 cyberlimbs and the natural body, so it isn't much help in sorting out what the divide number should be. If you think about it though, if you divide by 5 regardless of number of cyberlimbs... well take the above example. His body would then go to (5 + 3)/5 = 1.6 = 1? That obviously doesn't make good sense, and making it (5 + 5 + 5 + 5 + 3)/5 to represent natural body counting 4 times seems a bit out of the rules, which is why I've always taken it as I mentioned above. |
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#44
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
Huh? The point of dividing by 5 is that you're dividing by each limb. Arm + Arm + Leg + Leg + Torso?. I guess Skull gets left out of the calculation. Anyway, if your natural Body is 3 and you have a limb of 5, you would use [( 3 x 4 ) + 5 ] / 5 for a total of 3.4, rounded to 3, which makes sense since you're using the majority of your body rather than just the one limb. You'd only use the 5 for a test that relied on that single cyberlimb alone.
I don't see how you consider that out of the rules since the rules say to use the natural OR cyber attributes in the calculations. The only question is where the 5 is coming from when it should be 6, at least for the Body and Armor calculations. 5 makes a lot more sense for things like Agility and Strength since your head doesn't factor into those tests very often. |
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#45
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Also: Leading with the strong cyber arm almost always make the game stupid. I love cyberlimbs enough that I hope to have a few in my lifetime they are my favorite part of the game. But I say that if a GM allows a player to abuse a character with low meat atributes and high cyberlimb atributes he's a wussie. It's nearly imposible to isolate a single limb in almost any action. It's funny how you get inconsistent there: Armor is not an attribute, but Damage codes are not either. There is no way to combine 2 different damage codes: can't average them, can't stack them. What would be the average of Stun and Physical? Electrical effect from a shock hand with a normal limb? The only way to deal with this is to pick one leading weapon (or limb) to inflict the damage. Now you could argue that you could pick 1 arm for the damage and still use the average of the attributes to make the attack roll, but that makes the rules more complicated. If you are worried about too much imbalance between meat and cyber attributes, try limiting Customization to the unaugmented meat attribute instead of the unaugmented maximum. So if somebody wants high cyber attributes, he has to get high meat too or resort to Enhancements that eat up Capacity. |
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#46
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
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#47
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,666 Joined: 29-February 08 From: Scotland Member No.: 15,722 ![]() |
If you read the old threads cited by crizh the former dev, FrankTrollman, bitches alot about the effect of putting cyberlimb armor in a cyberhand and gaining the full benefit of that armor. His argument was valid because of these quotes (bold empasis mine) Finally: since I'm hijacking what was probably a dead thread 3 hours befor I got home from work I'll take this oppertunity so say. I kinda miss Frank Trollman here. Frank where ever you are I hope you're doing great. Although I'm sure you won't see this because if you were here you'd have piled on by now (IMG:style_emoticons/default/biggrin.gif) . Never the quiet type was Frank. I don't have a problem with full armour on cyber-hands/lower arms. Feet seems a little nonsensical but then with lower capacity comes lower armour, swings and roundabouts. You can only make the system so accurate before you end up playing Rolemaster. In particular Hands and Lower Arms really ought to give disproportionately large armour values. These are the areas where the vast majority of defensive wounds are seen because these are the areas we instinctively use to defend ourselves from attack. I too miss Frank. I can't say I always agreed with him but he was relentlessly logical in his argument and that I can't help but admire. |
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#48
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Moving Target ![]() ![]() Group: Members Posts: 500 Joined: 4-September 06 From: Salt Lake UT Member No.: 9,299 ![]() |
QUOTE (Falconer) This was hashed out a while ago... it fully stacks. (very bad ruling IMO... but that's what they said). This resulted in such silliness as Brick the Troll (search fu it)... a troll packing ludicrous amounts of armor. Brick is harly an example of a playable character. IMO it's not a good idea to HR a mechanic because of what might happen when a player is 'Bench Racing' options. Especially in the case of cyberlimbs which are a penalty one takes to satisfy a compelling character concept. QUOTE (Dr.Funkenstein) See, that's the rule I wanted a reference to. I, personally, can't find one. Even the examples are vague as always. The closest I could find is the example, of which you have to reverse engineer to find the value of 5. It is not a rule. there is no RAW for this in SR4. I meerly present it as the only rational option. Based on these reasons: 1. In the example there are stats for 4 limbs none of which is a skull. To make the math in the example work you have to devide the total numbers by 5 or add 1 arbitrary limb (Karoline's method). It's more consistent to assume that they're counting Both Meat Limbs. So regardless of which or how many replacements you have you always devide by 5. This would be the mathmaticaly correct way of averageing a data set: X/5 where X=(total set of all limbs). This method will always give the correct answer. 2. a skull is not a limb. Not in any medical dictionary not in any vertibrate species even dragons is a skull a limb. It doesn't matter who tells you that a skull is a limb it is not. The reason that a skull is not a limb is that you can remove a limb and survive. You cannot remove your head and survive. Called shots that target a limb have diferent intent and results than called shots to the head. 3. I hate to parse semantics or whatever, but the book does not say that a skull is a limb. It simply says that a cyberskull is included in the limb catagory. If a skull actually were a limb they wouldn't need to say that the scull is included in that catagory would they? That sentence; "Cyberskulls and –torsos are included in this category, though they are in fact shells rather than full replacements." is there as a simple expedient that allows them to simplify the number of tables and headings on page 343. That lets us know that we can add enhancemnts to cybertorso's (and even skulls if we feel like it.) 4. "take the average value of all limbs involved in the task" (BBB pp. 343) how often is the cyber skull involved in the task? Almost exactly never. How often are less than 'your whole body' involved in any of the available actions listed in the rules? Almost never. 5. the fact that threads with the subject of "why can't I get a cybergun and spurs installed in my cyberskull" are always allot shorter than this one point to the genral acceptance that skulls are not limbs. That's my reasoning for the devide by 5 standard. I'll back it up with Rob Boyle's statement from the previous post. QUOTE (Traul) The only way to deal with this is to pick one leading weapon (or limb) to inflict the damage. Now you could argue that you could pick 1 arm for the damage and still use the average of the attributes to make the attack roll, but that makes the rules more complicated. That is infact what the rules are. So they are allready that complicated. You always declair which weapon you are attacking with. Then you make an attack roll using your Agility attribute. If your attack is a mellee attack you use a different attribute, Strength, to determine the amount of damage. That's not my inconsistency, and really it's not actually inconsistent or all that complicated. QUOTE (critzh) In particular Hands and Lower Arms really ought to give disproportionately large armour values. These are the areas where the vast majority of defensive wounds are seen because these are the areas we instinctively use to defend ourselves from attack. True. But then you have to consider that armor is used for both melee and ranged defence and that Block or Parry are not viable ranged defence options so you can only apply the armor rating sometimes and now you're back to playing Rolemaster. My feeling is that there should be limits to the arbitraryness (Hey a new word! (IMG:style_emoticons/default/biggrin.gif) ) of the system especially with the technology part of the game and a +2 armor bonus from the back of one hand is a little to arbitrary for me. Apparently Frank left us to post on other boards. That SLUT! (IMG:style_emoticons/default/wink.gif) [edit] OOPS! LOL I just quoted faconer as saying something from a completly different board that was left in my clipboard. Apparently I too am a SLUT. I wanted to tell you babe I just didn't know how![/edit] |
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
OK, so going through SR4A, in the light of the above ... discussion, I am of the current opinion that according to RAW, armor enhancements to cyberlimbs (p. 344) add their value to the total armor rating of the individual. So for example, an armor value of 3 in one cyberarm adds 3 to the total armor of the individual. Also, as with the Armor spell (p.210), that added armor is "cumulative" with worn armor but does not contribute to the encumbrance of worn armor. Is this how you see RAW saying it? Please, no house rules. Just tell me whether I am reading RAW correctly. Yes (IMG:style_emoticons/default/smile.gif) You're reading it correctly with an affirmative Dance Medicineman |
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#50
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
QUOTE That's my reasoning for the devide by 5 standard. I'll back it up with Rob Boyle's statement from the previous post. You don't need to, you pretty much confirmed my suspicion. "Divide by 5" is the norm when calculating active rolls such as most of the ones involving or Agility and Strength, but "divide by 6" should be used for reactive situations like Damage Resistance Tests or the dreadful fractional Armor house rule where the skull most definitely plays a role. Anyone who can't accept that last bit needs to be shot in the head if for no other reason than to prove the point. (IMG:style_emoticons/default/smile.gif) |
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