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#51
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
I think you left out an 't or a negative somewhere. You asked: Does a wall have to be vertical? Yes. Because the wall is not affected by gravity. That is basically a contradiction. It is an interesting question though: Are barrier spells affected by gravity? You're right, sorry. |
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#52
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
I remember having to explain to my players that you can't use Create Barrier to plane someone in half.
"No line of sight on their insides." "What if I had x-ray vision?" "Show me that vision enhancement on one of the tables." "Damn..." |
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#53
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
I'm at work right now. Does the text of the spell say that it can levitate or can float freely? Otherwise i'd have to determine both from a GM perspective and a legal on that unless specifically stated otherwise the barriers will still obey physics and therefore cannot just float free. This also prevents people from brining down aircraft just by casting barrier. Hmm, does an air craft carrier even NEED to do a crash test? |
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#54
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,230 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#55
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
I remember having to explain to my players that you can't use Create Barrier to plane someone in half. "No line of sight on their insides." "What if I had x-ray vision?" "Show me that vision enhancement on one of the tables." "Damn..." Well, couldn't you just cast it a foot above their heads and extend down? (IMG:style_emoticons/default/biggrin.gif) And it is called ultrawideband radar in arsenal (IMG:style_emoticons/default/wink.gif) |
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#56
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Moving Target ![]() ![]() Group: Members Posts: 163 Joined: 28-September 09 From: Soldotna, Alaska Member No.: 17,683 ![]() |
isn't it possible to multicast? Throw up two physical barriers (each attached to a different wall across the street, say), jump between the two.....
______]------ (IMG:style_emoticons/default/grinbig.gif) * ------[___ (IMG:style_emoticons/default/cyber.gif) ++++|**************|++++ ++++|**************|++++ ++++|**************|++++ ++++|**************|++++ ----------------------------------------------- And then drop it. _ (IMG:style_emoticons/default/cool.gif) ____]**********[____ (IMG:style_emoticons/default/question.gif) ++++|**************|++++ ++++|**************|++++ ++++|**************|++++ ++++|**************|++++ ------------------------------------ EDIT: huh. looks like the formatting killed my illustration. Edit2: I spent WAY too much time illustrating this thing. Looking at it now, I don't even know why |
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#57
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Moving Target ![]() ![]() Group: Members Posts: 492 Joined: 28-July 09 Member No.: 17,440 ![]() |
Well, couldn't you just cast it a foot above their heads and extend down? (IMG:style_emoticons/default/biggrin.gif) And it is called ultrawideband radar in arsenal (IMG:style_emoticons/default/wink.gif) SSSSHHHHHH!!! Not so loud, they'll hear you. (IMG:style_emoticons/default/rotfl.gif) |
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#58
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
Wall: (n) an architectural partition with a height and length greater than its thickness; used to divide or enclose an area or to support another structure
The particular definition of the word in English does not necessarily differentiate between walls, ceilings and floors in the way mentioned. Function is what divides them. Technically a ceiling or a roof is a wall with a purpose to set an upper bound or provide shelter and a room is multiple walls defining a space. With these semantics (words, words, words!), it is feasible to use the spell for floors, ramps, vertical or slanted walls, ceilings, floors, etc. For reference: [ Spoiler ] Also, Ice sheet doesn't specify that it has to be applied to the floor specifically so Ice man antics are hypothetically possible. |
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#59
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
combine ice sheet with barrier and you are good to go!
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#60
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
a basic understanding of ballistics *beep* The neurons you're calling are not avaiable during Shadowrun sessions, please try again later. Better for my forehead and the table (IMG:style_emoticons/default/wink.gif) |
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#61
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 5-September 08 Member No.: 16,312 ![]() |
So one of the characters in the game I'm running has a Reaction of 10, and is pretty much rolling 14-16 dice to react whenever anyone attacks him. I think I've hit him once with a bullet in the 3 sessions we've played, and that was with a wide long burst with an SMG. I don't have a problem with his character whatsoever. He's the street sam, and he should be hard to hit. While I applaud his mastery of character generation, I really want to make things at least slightly difficult for him in a combat situation, preferably without turning the other characters into ground beef... Thoughts? Ideas? Thanks! How does this guy have ten reaction before the reakt geneware? Just curious if he is infected or something. Regardless, full auto is your answer. Those shooting (ideally with a good chunk of stabilization) can either add 9 damage or take away 9 from the opponents dodge. -9 dodge will make anyone squirm. |
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#62
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
How does this guy have ten reaction before the reakt geneware? Just curious if he is infected or something. Regardless, full auto is your answer. Those shooting (ideally with a good chunk of stabilization) can either add 9 damage or take away 9 from the opponents dodge. -9 dodge will make anyone squirm. My guess is wired reflexes 2 and some high level of reaction enhancers, a sometimes overlooked cyberware (I know I overlook it quite a bit) |
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#63
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Probably exceptional Attribute too. Maybe the Surge Attribute thingie too.
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#64
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
QUOTE The caster can also form a wall with a height and length equal to the spell’s Force. This is a rather literal reading, but... And I was just beginning to think of the possibilities for instant-ramps during car chases; or slides to quickly descend buildings, or sudden bridges, or, or.. |
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#65
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 ![]() |
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#66
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
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#67
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
They are. Move-by-Wires gives +2 reaction per level.
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#68
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,230 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#69
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 7,999 Joined: 26-February 02 Member No.: 1,890 ![]() |
MBW 3, baby.
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#70
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 5-September 08 Member No.: 16,312 ![]() |
Move-by-wire 2 + Reaction Enhancers 2 = +6 reaction Right, but the cap is usually 9. Unless you take one of the many listed and non-listed methods of raising it. I was just curious which method was being taken. MBW is kind of funny that way, it is one of only two things that can stack with reaction enhancers, but since it gives 2 per level... you are almost certain to hit the racial cap early and not actually get all those l33t warez. |
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#71
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Moving Target ![]() ![]() Group: Members Posts: 304 Joined: 29-October 09 From: Pittsburgh Member No.: 17,812 ![]() |
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#72
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,849 Joined: 26-February 02 From: Melbourne, Australia Member No.: 872 ![]() |
MBW also adds to Dodge, compounding this situation.
Reaction 10 is easily doable. Enhanced Attribute (Reaction) + Metagenic Attribute (Reaction) + Genetic Optimisation (Reaction) can give you a natural Reaction of 9 -- that's before factoring in MBW or Reakt. - J. |
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#73
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Oh, totally misread MBW as wired reflexes. Getting too late and I didn't get enough sleep last night.
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#74
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Moving Target ![]() ![]() Group: Members Posts: 189 Joined: 5-September 08 Member No.: 16,312 ![]() |
MBW also adds to Dodge, compounding this situation. But only at the cost of your own action. A almost fair trade imho. (IMG:style_emoticons/default/biggrin.gif) |
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#75
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Moving Target ![]() ![]() Group: Members Posts: 304 Joined: 29-October 09 From: Pittsburgh Member No.: 17,812 ![]() |
MBW also adds to Dodge, compounding this situation. Reaction 10 is easily doable. Enhanced Attribute (Reaction) + Metagenic Attribute (Reaction) + Genetic Optimisation (Reaction) can give you a natural Reaction of 9 -- that's before factoring in MBW or Reakt. - J. you'll need an unaugmented reaction >6 anyway to support the augmentation bonuses. |
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