IPB

Welcome Guest ( Log In | Register )

4 Pages V  < 1 2 3 4 >  
Reply to this topicStart new topic
> How to deal with a Reaction Maxed character?, Dodging bullets? Feh. I dodge photons!
Traul
post Dec 1 2009, 11:00 PM
Post #51


Running Target
***

Group: Members
Posts: 1,190
Joined: 31-May 09
From: London, UK
Member No.: 17,229



QUOTE (Karoline @ Dec 1 2009, 11:35 PM) *
I think you left out an 't or a negative somewhere.

You asked: Does a wall have to be vertical? Yes. Because the wall is not affected by gravity.

That is basically a contradiction.

It is an interesting question though: Are barrier spells affected by gravity?

You're right, sorry.
Go to the top of the page
 
+Quote Post
tagz
post Dec 1 2009, 11:02 PM
Post #52


Moving Target
**

Group: Members
Posts: 492
Joined: 28-July 09
Member No.: 17,440



I remember having to explain to my players that you can't use Create Barrier to plane someone in half.

"No line of sight on their insides."
"What if I had x-ray vision?"
"Show me that vision enhancement on one of the tables."
"Damn..."
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 1 2009, 11:03 PM
Post #53


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (LurkerOutThere @ Dec 1 2009, 11:59 PM) *
I'm at work right now. Does the text of the spell say that it can levitate or can float freely? Otherwise i'd have to determine both from a GM perspective and a legal on that unless specifically stated otherwise the barriers will still obey physics and therefore cannot just float free.

This also prevents people from brining down aircraft just by casting barrier.

Hmm, does an air craft carrier even NEED to do a crash test?
Go to the top of the page
 
+Quote Post
pbangarth
post Dec 1 2009, 11:08 PM
Post #54


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,230
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Stahlseele @ Dec 1 2009, 04:03 PM) *
Hmm, does an air craft carrier even NEED to do a crash test?


Maybe not, but if an aircraft of small enough proportions were to fly into a barrier, it could certainly be affected.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 1 2009, 11:08 PM
Post #55


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (tagz @ Dec 1 2009, 06:02 PM) *
I remember having to explain to my players that you can't use Create Barrier to plane someone in half.

"No line of sight on their insides."
"What if I had x-ray vision?"
"Show me that vision enhancement on one of the tables."
"Damn..."


Well, couldn't you just cast it a foot above their heads and extend down? (IMG:style_emoticons/default/biggrin.gif)

And it is called ultrawideband radar in arsenal (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
AKWeaponsSpecial...
post Dec 1 2009, 11:15 PM
Post #56


Moving Target
**

Group: Members
Posts: 163
Joined: 28-September 09
From: Soldotna, Alaska
Member No.: 17,683



isn't it possible to multicast? Throw up two physical barriers (each attached to a different wall across the street, say), jump between the two.....





______]------ (IMG:style_emoticons/default/grinbig.gif) * ------[___ (IMG:style_emoticons/default/cyber.gif)
++++|**************|++++
++++|**************|++++
++++|**************|++++
++++|**************|++++
-----------------------------------------------

And then drop it.



_ (IMG:style_emoticons/default/cool.gif) ____]**********[____ (IMG:style_emoticons/default/question.gif)
++++|**************|++++
++++|**************|++++
++++|**************|++++
++++|**************|++++
------------------------------------

EDIT: huh. looks like the formatting killed my illustration.

Edit2: I spent WAY too much time illustrating this thing. Looking at it now, I don't even know why
Go to the top of the page
 
+Quote Post
tagz
post Dec 1 2009, 11:18 PM
Post #57


Moving Target
**

Group: Members
Posts: 492
Joined: 28-July 09
Member No.: 17,440



QUOTE (Karoline @ Dec 1 2009, 11:08 PM) *
Well, couldn't you just cast it a foot above their heads and extend down? (IMG:style_emoticons/default/biggrin.gif)

And it is called ultrawideband radar in arsenal (IMG:style_emoticons/default/wink.gif)

SSSSHHHHHH!!! Not so loud, they'll hear you. (IMG:style_emoticons/default/rotfl.gif)
Go to the top of the page
 
+Quote Post
McCummhail
post Dec 1 2009, 11:43 PM
Post #58


Moving Target
**

Group: Members
Posts: 388
Joined: 30-July 09
From: Charlotte, NC
Member No.: 17,452



Wall: (n) an architectural partition with a height and length greater than its thickness; used to divide or enclose an area or to support another structure

The particular definition of the word in English does not necessarily differentiate between walls, ceilings and floors in the way mentioned.
Function is what divides them. Technically a ceiling or a roof is a wall with a purpose to set an upper bound or provide shelter and a room is multiple walls defining a space.

With these semantics (words, words, words!), it is feasible to use the spell for floors, ramps, vertical or slanted walls, ceilings, floors, etc.

For reference:
[ Spoiler ]

Also, Ice sheet doesn't specify that it has to be applied to the floor specifically
so Ice man antics are hypothetically possible.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 1 2009, 11:46 PM
Post #59


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



combine ice sheet with barrier and you are good to go!
Go to the top of the page
 
+Quote Post
Sengir
post Dec 2 2009, 12:01 AM
Post #60


Great Dragon
*********

Group: Dumpshocked
Posts: 5,088
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (djinni @ Dec 1 2009, 10:53 PM) *
a basic understanding of ballistics

*beep* The neurons you're calling are not avaiable during Shadowrun sessions, please try again later.


Better for my forehead and the table (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Kurious
post Dec 2 2009, 12:09 AM
Post #61


Moving Target
**

Group: Members
Posts: 189
Joined: 5-September 08
Member No.: 16,312



QUOTE (Nightfalke @ Nov 30 2009, 03:24 PM) *
So one of the characters in the game I'm running has a Reaction of 10, and is pretty much rolling 14-16 dice to react whenever anyone attacks him. I think I've hit him once with a bullet in the 3 sessions we've played, and that was with a wide long burst with an SMG.

I don't have a problem with his character whatsoever. He's the street sam, and he should be hard to hit. While I applaud his mastery of character generation, I really want to make things at least slightly difficult for him in a combat situation, preferably without turning the other characters into ground beef...

Thoughts? Ideas?

Thanks!


How does this guy have ten reaction before the reakt geneware? Just curious if he is infected or something.

Regardless, full auto is your answer. Those shooting (ideally with a good chunk of stabilization) can either add 9 damage or take away 9 from the opponents dodge. -9 dodge will make anyone squirm.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 2 2009, 12:43 AM
Post #62


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Kurious @ Dec 1 2009, 07:09 PM) *
How does this guy have ten reaction before the reakt geneware? Just curious if he is infected or something.

Regardless, full auto is your answer. Those shooting (ideally with a good chunk of stabilization) can either add 9 damage or take away 9 from the opponents dodge. -9 dodge will make anyone squirm.


My guess is wired reflexes 2 and some high level of reaction enhancers, a sometimes overlooked cyberware (I know I overlook it quite a bit)
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 2 2009, 12:44 AM
Post #63


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,538
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Probably exceptional Attribute too. Maybe the Surge Attribute thingie too.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Dec 2 2009, 01:38 AM
Post #64


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



QUOTE
The caster can also form a wall with a height and
length equal to the spell’s Force.


This is a rather literal reading, but...

And I was just beginning to think of the possibilities for instant-ramps during car chases; or slides to quickly descend buildings, or sudden bridges, or, or..
Go to the top of the page
 
+Quote Post
Nightfalke
post Dec 2 2009, 01:56 AM
Post #65


Moving Target
**

Group: Members
Posts: 159
Joined: 30-October 09
From: Roseville, MN
Member No.: 17,823



QUOTE (Kurious @ Dec 1 2009, 06:09 PM) *
How does this guy have ten reaction before the reakt geneware? Just curious if he is infected or something.


Move-by-wire 2 + Reaction Enhancers 2 = +6 reaction
Go to the top of the page
 
+Quote Post
Karoline
post Dec 2 2009, 02:04 AM
Post #66


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Nightfalke @ Dec 1 2009, 08:56 PM) *
Move-by-wire 2 + Reaction Enhancers 2 = +6 reaction


Wow, shows how much I overlook reaction enhancers, I thought they were only +1 each.
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 2 2009, 02:07 AM
Post #67


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



They are. Move-by-Wires gives +2 reaction per level.
Go to the top of the page
 
+Quote Post
pbangarth
post Dec 2 2009, 02:07 AM
Post #68


Old Man of the North
**********

Group: Dumpshocked
Posts: 10,230
Joined: 14-August 03
From: Just north of the Centre of the Universe
Member No.: 5,463



QUOTE (Karoline @ Dec 1 2009, 07:04 PM) *
Wow, shows how much I overlook reaction enhancers, I thought they were only +1 each.


They are. Move-by-wire is +2 each.

EDIT: Damn! Doc Funk must have been a nano-second faster!
Go to the top of the page
 
+Quote Post
Ol' Scratch
post Dec 2 2009, 02:29 AM
Post #69


Immortal Elf
**********

Group: Validating
Posts: 7,999
Joined: 26-February 02
Member No.: 1,890



MBW 3, baby.
Go to the top of the page
 
+Quote Post
Kurious
post Dec 2 2009, 02:41 AM
Post #70


Moving Target
**

Group: Members
Posts: 189
Joined: 5-September 08
Member No.: 16,312



QUOTE (Nightfalke @ Dec 2 2009, 01:56 AM) *
Move-by-wire 2 + Reaction Enhancers 2 = +6 reaction


Right, but the cap is usually 9. Unless you take one of the many listed and non-listed methods of raising it. I was just curious which method was being taken.

MBW is kind of funny that way, it is one of only two things that can stack with reaction enhancers, but since it gives 2 per level... you are almost certain to hit the racial cap early and not actually get all those l33t warez.
Go to the top of the page
 
+Quote Post
Jericho Alar
post Dec 2 2009, 02:46 AM
Post #71


Moving Target
**

Group: Members
Posts: 304
Joined: 29-October 09
From: Pittsburgh
Member No.: 17,812



QUOTE (Dr. Funkenstein @ Dec 1 2009, 09:29 PM) *
MBW 3, baby.


MBW 4! .. wait. wrong edition... (IMG:style_emoticons/default/cyber.gif)
Go to the top of the page
 
+Quote Post
The Jake
post Dec 2 2009, 02:48 AM
Post #72


Shooting Target
****

Group: Members
Posts: 1,849
Joined: 26-February 02
From: Melbourne, Australia
Member No.: 872



MBW also adds to Dodge, compounding this situation.

Reaction 10 is easily doable.
Enhanced Attribute (Reaction) + Metagenic Attribute (Reaction) + Genetic Optimisation (Reaction) can give you a natural Reaction of 9 -- that's before factoring in MBW or Reakt.

- J.
Go to the top of the page
 
+Quote Post
Karoline
post Dec 2 2009, 02:55 AM
Post #73


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



Oh, totally misread MBW as wired reflexes. Getting too late and I didn't get enough sleep last night.
Go to the top of the page
 
+Quote Post
Kurious
post Dec 2 2009, 03:00 AM
Post #74


Moving Target
**

Group: Members
Posts: 189
Joined: 5-September 08
Member No.: 16,312



QUOTE (The Jake @ Dec 2 2009, 02:48 AM) *
MBW also adds to Dodge, compounding this situation.


But only at the cost of your own action. A almost fair trade imho. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Jericho Alar
post Dec 2 2009, 03:00 AM
Post #75


Moving Target
**

Group: Members
Posts: 304
Joined: 29-October 09
From: Pittsburgh
Member No.: 17,812



QUOTE (The Jake @ Dec 1 2009, 09:48 PM) *
MBW also adds to Dodge, compounding this situation.

Reaction 10 is easily doable.
Enhanced Attribute (Reaction) + Metagenic Attribute (Reaction) + Genetic Optimisation (Reaction) can give you a natural Reaction of 9 -- that's before factoring in MBW or Reakt.

- J.


you'll need an unaugmented reaction >6 anyway to support the augmentation bonuses.
Go to the top of the page
 
+Quote Post

4 Pages V  < 1 2 3 4 >
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 6th June 2025 - 03:49 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.