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> Same System, Different Setting, What would you play with Shadowrun's system?
Neraph
post Dec 7 2009, 08:14 AM
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1) Remove all magic, cyberware, bioware, and weapons.

2) Sprinkle a huge amount of free spirits broken into different categories that look the same and share the same abilities throughout the entire world.

3) Have Wards set up on objects that can only hold one spirit (in its astral form) inside, and force said free spirits into them when they come into contact with an empty Ward-object. For the sake of this conversation, form them into baseball sized spheres. When the free spirit gets sucked into the Ward-ball, he has one CT (3 IP) to escape. If he fails to escape the Ward, he now is considered Bound to the owner of the Ward-ball. Note that wound penalties apply to this Test.

4) Allow the Animal Handling, Animal Training, and VetTech rules apply to the free spirits.

5) When the free spirits get disrupted, they either A) disappear as normal, or, if they are Bound to someone via a Ward-ball, they B) consider the Ward-ball their native metaplane, being sent back there until they recover. Suspend the 28 - Force days restriction on disrupted spirits being allowed back, as well as the mechanic for spirits losing points of their attributes.

6) Free spirit damage is always treated as Stun damage to non-spirits, and will never result in overflow into the Physical track.
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secondrate
post Dec 7 2009, 01:17 PM
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Dude...Pokemon? Seriously?
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etherial
post Dec 7 2009, 04:12 PM
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I have a friend who wrote a Pokemon Master Class for Nethack.
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Rotbart van Dain...
post Dec 7 2009, 04:32 PM
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That's probably something you should not mention.
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Neraph
post Dec 7 2009, 05:36 PM
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Pokemon, the first season of the show (including the first movie) and the gameboy games were freaking awsome. The rest of the series, not so much, and the additional hype created kinda watered down the actual strength of the series. Now when someone says "Pokemon" everyone thinks about raving young children singing off-key songs listing all the imaginitive monsters, and I personally blame the card game, the off-topic games (such as the photography one for N-64), and the rest of the shows/movies.
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jgalak
post Dec 7 2009, 08:07 PM
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Well, this may be blasphemy here, but I can't stand the SR rules. No way would I adapt anything to SR that had an even 1/2 decent ruleset of its own. I play/run SR because I love the setting enough that I'm willing to deal with the mechanics. I tried porting SR to GURPS once, but it was way too much work, and the result wasn't smooth enough to make it worthwhile. If I thought I could port SR to oWoD, I would, as that's the smoothest running system I've played (in terms of how fast combat is resolved, how few rules cover everything, and how intuitive it is).
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Neraph
post Dec 7 2009, 08:13 PM
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Heh, use D10s instead of D6s and you have WoD in Shadowrun. The problem I have with WoD is the lack of rules. You can easily go whole sessions with nothing but RP, including combat. D&D has too many rules - you can go whole sessions there debating the wording of a rule. Shadowrun has a perfect balance of rules and roleplay.
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crash2029
post Dec 7 2009, 10:17 PM
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QUOTE (jgalak @ Dec 7 2009, 04:07 PM) *
Well, this may be blasphemy here, but I can't stand the SR rules. No way would I adapt anything to SR that had an even 1/2 decent ruleset of its own. I play/run SR because I love the setting enough that I'm willing to deal with the mechanics. I tried porting SR to GURPS once, but it was way too much work, and the result wasn't smooth enough to make it worthwhile. If I thought I could port SR to oWoD, I would, as that's the smoothest running system I've played (in terms of how fast combat is resolved, how few rules cover everything, and how intuitive it is).


If you had mentioned d20 it would be pitchforks and torches time. As it is consider yourself thoroughly shunned. [/zealotry] (IMG:style_emoticons/default/wink.gif)
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Headshot_Joe
post Dec 8 2009, 01:51 AM
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QUOTE (Neraph @ Dec 7 2009, 12:14 AM) *
1) Remove all magic, cyberware, bioware, and weapons.

2) Sprinkle a huge amount of free spirits broken into different categories that look the same and share the same abilities throughout the entire world.

3) Have Wards set up on objects that can only hold one spirit (in its astral form) inside, and force said free spirits into them when they come into contact with an empty Ward-object. For the sake of this conversation, form them into baseball sized spheres. When the free spirit gets sucked into the Ward-ball, he has one CT (3 IP) to escape. If he fails to escape the Ward, he now is considered Bound to the owner of the Ward-ball. Note that wound penalties apply to this Test.

4) Allow the Animal Handling, Animal Training, and VetTech rules apply to the free spirits.

5) When the free spirits get disrupted, they either A) disappear as normal, or, if they are Bound to someone via a Ward-ball, they B) consider the Ward-ball their native metaplane, being sent back there until they recover. Suspend the 28 - Force days restriction on disrupted spirits being allowed back, as well as the mechanic for spirits losing points of their attributes.

6) Free spirit damage is always treated as Stun damage to non-spirits, and will never result in overflow into the Physical track.

Don't forget that the rules for SURGE apply to free spirits, and that they specifically occur when the free spirits amass precise amounts of Karma, triggering SURGE to the next state of being. (IMG:style_emoticons/default/grinbig.gif)

I'm thinking of making a Shadowrun campaign set to an alternate universe, where the awakening happens 150 years early, during the American Civil War. The game takes place sometime between 1913-1922, during what is the sixth world equivalent of WWI. I'm thinking a mix between steampunk and Crimson Skies; steam power, although it enjoyed huge popularity (far more than in the canon history line), is now starting to fade in favor of the internal combustion. Massive zeppelins rule the skies, but are becoming threatened by advancements in fixed-wing aircraft, spurring an arms race between zeppelin manufacturers and airplane makers (a la Crimson Skies), while on the ground trains and early automobiles are allowing man more mobility than ever before. At sea, great hulking ships tame the waves, and naval forces the world over are competing for dominance. America does not stand united, and an awakened Confederacy staunchly defends it's borders, funded by it's rich crops worked by clockwork drones. Slavery has ended as a result of the efficiency of machines, and the growing need for skilled operators. Slaves, who were before forbidden to attend any form of schooling, are now freed, and while they do not enjoy the same luxuries as the uppermost class, do earn a living and are entitled to the same education as any citizen. The emergence of metahumanity, especially orks and trolls, among the rich white slave owners more or less put an end to segregation, and the color of one's skin no longer became a dividing factor. Aside from border skirmishes, both halves of America are at a peaceful stalemate, neither side having the resources or manpower to conquer the other, but both attempting to get there. This has lead to a booming economy for both sides, and has established both the North and South as leading world superpowers, while the countries of Europe are battered after a prolonged war with little support from either the American Union, or the Confederacy. There is so much more to this idea, but I'd better not post it all here.
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Nows7
post Dec 8 2009, 08:40 AM
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A friend of mine wanted to play Dnd 4E in Ebberon... I wanted to play SR4e in Ebberon. Substitute the Dragon mark houses with the AAA, Trolls are now War-forged (or not), Artificers make cyberware, the Mournlands are a nasty mana-warp/void, Dragon mark give a magic of 1 with limited spells.

Seems a natural fit to me.
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Mercer
post Dec 8 2009, 08:46 AM
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QUOTE (Headshot_Joe @ Dec 8 2009, 01:51 AM) *
I'm thinking of making a Shadowrun campaign set to an alternate universe, where the awakening happens 150 years early, during the American Civil War. The game takes place sometime between 1913-1922, during what is the sixth world equivalent of WWI.



This reminds me of my Shadowrun 1942 mini-campaign.
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Snow_Fox
post Dec 10 2009, 03:56 AM
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QUOTE (Rotbart van Dainig @ Dec 7 2009, 11:32 AM) *
That's probably something you should not mention.

EV-er
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Neraph
post Dec 10 2009, 05:34 AM
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QUOTE (Snow_Fox @ Dec 9 2009, 09:56 PM) *
EV-er

Don't you mean Eevee-r?
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WyldKnight
post Dec 10 2009, 08:53 AM
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Neraph I freaking love you lol. I vote this must be played.
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McCummhail
post Dec 10 2009, 06:36 PM
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I have had an idea tumbling in my head recently that is influenced by non-SR cyberpunk.

There is cyber-ware, cyborgs, androids and potentially magic, but no metahumans.

The setting has 2-3 major metropolis domes on the planet of mars that are each owned by corporations.
The metropolis' habitat is both a horizontal and vertical sprawl (as space is severely limited). Stunted birth-rates on mars have kept the population within reason.

Outside of these domes things are very sparse, rugged and empty save for causeways and the occasional shelter. Terraforming experimentation bolstered the atmosphere slightly such that it is breathable, but still most people pass out without masks.

The corporations have a strong presence on Earth, but due to a strengthening of world government (or rather the establishment of an actual global governing body) they do not have free reign, extraterritorial rights, etc.
Shady business has to be kept shady or be taken off-world. The world government's prime minister, a Strong-willed feminist that resembles in other respects (conservative, pro-business, etc) at the head of a feminist party.

So many possibilities.
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Jestercat
post Dec 13 2009, 10:54 PM
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I've been running Pokemon under Emlia for about a year now. It's somewhat similar to Shadowrun (more of a cleaned-up stripped-down game with a similar basic mechanic) so I think it's definitely doable within the SR rules as well.
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secondrate
post Dec 14 2009, 07:02 AM
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I'm thinking maybe trying to convince my group to let me run a Ghostbusters themed SR game...but i suppose that you could go the whole way and completely adapt the rules...

Interesting.
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Synner667
post Dec 17 2009, 01:02 PM
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QUOTE (Neraph @ Dec 7 2009, 08:13 PM) *
Heh, use D10s instead of D6s and you have WoD in Shadowrun. The problem I have with WoD is the lack of rules. You can easily go whole sessions with nothing but RP, including combat. D&D has too many rules - you can go whole sessions there debating the wording of a rule. Shadowrun has a perfect balance of rules and roleplay.

Totally !!

The nWoD core, without the various settings [Vampire, Werewolf, mage] works well for most things...
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Arawyn
post Jan 2 2010, 07:47 AM
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I have run two games with SR4 in different settings.

1. Dresden Files (because the actual team working on the official Dresden RPG are turning into Dukem Nukem Forever)

2. SuperNaturals (SuperHero game in modern setting where "supers" are actually awakened or a supernatural creature.
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Manunancy
post Jan 2 2010, 08:09 AM
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QUOTE (WyldKnight @ Dec 5 2009, 04:24 AM) *
An apocalyptic SR4 game would be really fun. Background counts everywhere, toxic mages/spirits all over the place, your cyber would breakdown, and hackers wouldn't be as useful. Actually let me correct that. A mundane hacker would be ok. A TM on the other hand wouldn't be flexible enough. Most runners would probably be people tasked with recovering lost tech for the masses. It would basically be SR + Fallout. I want to play in a game like that now.


You can give it a try with the SOX campaign - thouhg I haven't checked if it has been translted from the french original.
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Medicineman
post Jan 2 2010, 08:40 AM
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QUOTE (Snow_Fox @ Dec 3 2009, 11:18 PM) *
1st or 2nd ed AD&D- the idea of running Vault of the Drow with a mini-gun or MP-5 just tickles me pink.


Maybe you should take a look a Dragonstar ?
( = D20 goes Star Wars without Jedis ,but with Dragons )
I'd like to Play Rifts with SR4 Rules. The World is totally fascinating ,but the Palladium Rules are Broken and unplayable (We tried it but only with lots of Houserules.Group got Killed (twice) in Atlantis)

HokaHey
Medicineman
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Kovu Muphasa
post Jan 2 2010, 01:06 PM
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I currently have 2 games I use DR4 rules for
Weird Gear Krieg [Wierd Wars mixed with Gear Krieg]
NEST-13 {Running this one Sence 98, this made Revenge of the Fallen so Funny} [Sy-Fy set in modern times from the Military PoV]

A freind of mine is working on a Tranformers Game
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