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#1
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Target ![]() Group: Members Posts: 35 Joined: 30-July 09 Member No.: 17,453 ![]() |
Hiya, I'm kinda new to SR and was wondering: The Panther's text talks alot about it's 'tremendous recoil'. But after reading the recoil rules I thought only weapons that shoot more than once during an action phase cause recoil. And since the Panther is single shot, it can't do that, right?
So where does the recoil come from and how much is it? Thanks! |
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Hello Dicethrower and welcome to the Forum.
a singleshot Panther (or any other Assault canon) has no Recoil(the Tremendous Recoil is only Fluff) but you can modify it to(whatsitcalled ? ) Single Action or even Burst Fire, than any uncompensated recoil is doubled (and turns into Crunch) with an unmodified Dance Medicineman |
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#3
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 ![]() |
Hiya, I'm kinda new to SR and was wondering: The Panther's text talks alot about it's 'tremendous recoil'. It's pure fluff. It fires a mammoth bullet that, in reality, many people would have trouble handling and would find unpleasant. But as far as the rules are concerned, it fires so infrequently that there's no impact on follow-up shots. |
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#6
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Target ![]() Group: Members Posts: 35 Joined: 30-July 09 Member No.: 17,453 ![]() |
Thanks! So I DID get it right! So an assault cannon with SA instead of SS will have 1 point of recoil on the second shot - which is instantly absorbed by the shock pad leaving still no recoil. Seems strange to me. A gun like that should kick like a horse.
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#7
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
QUOTE ("Arsenal @ pg 162") "Heavy weapons are so large and potentially damaging to the user that they cannot be carried and fired without the help of a gyro stabilization unit. Trolls and other unusually large and strong metahumans may be an exception to this rule. Any character with a Body of 8 or higher and Strength of 8 or higher can carry and use a heavy weapon without benefi t of a stabilizer. However, whenever a character fires a heavy weapon he is carrying, he must resist Stun damage equal to half the Power (round down) of the weapon, and may be knocked down (see p. 151, SR4)." But yeah, on the recoil, no problem unless you mod it for BF or FA, then you have the same problems as you do with any heavy weapon (double uncompensated recoil). |
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#8
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Well, that's not strictly true. I don't recall the rules offhand, but there's something in the rules about firing heavy weapons without a gyro-mount or being a troll causing knockdown. Or maybe stun damage. Or maybe both...?
Given that the only time anyone's fired heavy weapons in years in my games, it's been a troll WITH a gyromount, I hope you can forgive me for not remembering the rules. |
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#9
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Hehe.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
Except there are SA assault cannons in Arsenal. It isn't the Panther, but still. Yes but the Panther specifically talks about it's 'tremendous recoil' and is SS. The Vigorous AC specifically states it's "enormous recoil" and is SS. The Gauss Rifle mentions trading power for RoF and is SA. Therefore, tremendous/enormous recoil = SS. And it is vague but technically you cannot modify the firing selection on an assault cannon because it "is not available for weapons using unusual loading mechanisms or exotic ammunition" (Arsenal, p.151). This also preserves some sense of sanity in my SR... |
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#11
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
Well, that's not strictly true. I don't recall the rules offhand, but there's something in the rules about firing heavy weapons without a gyro-mount or being a troll causing knockdown. Or maybe stun damage. Or maybe both...? Given that the only time anyone's fired heavy weapons in years in my games, it's been a troll WITH a gyromount, I hope you can forgive me for not remembering the rules. Nobody ever used grenade launchers on your games? Unless I am playing as a Str 9+ Troll I always use GL's instead of throwing grenades. |
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#12
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
Aww... I so wanted a full auto assault cannon.
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#13
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
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#14
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Nobody ever used grenade launchers on your games? Unless I am playing as a Str 9+ Troll I always use GL's instead of throwing grenades. Grenade Launchers are not included in the "oh god it hurts" rule, as far as I recall. I think it specified Assault Cannons, MMGs, HMGs, and miniguns. I think. Like I said, I don't recall the rules, but grenade launchers are definitely not included. When I get home, I'll see if I can dig up the page in question. |
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#15
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
I posted the long and the short of the relevant rules, I believe. I think I recall a general consensus awhile back, though, that grenade launchers were not included. Since:
1) People can obviously use them in RL without falling down. 2) There is a grenade launcher pistol. |
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#16
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Deus Absconditus ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,742 Joined: 1-September 03 From: Downtown Seattle, UCAS Member No.: 5,566 ![]() |
Oh! So you did. I am obviously blind and/or on crack.
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#17
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
I don't generally consider Autocannon ammo to be exotic. I consider microwaves, pain inducers, and foam cannons to be exotic. (Autocannons are only giant shells, after all.) Well you have regular ammo in the book and Assault Cannon ammo. It isn't an explicitly stated exception, so it is still up to GM fiat. Are rockets exotic? Are grenades exotic? I draw the line at if it can fire regular ammo or not. Where you draw the line may differ. |
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 ![]() |
Well you have regular ammo in the book and Assault Cannon ammo. It isn't an explicitly stated exception, so it is still up to GM fiat. Are rockets exotic? Are grenades exotic? I draw the line at if it can fire regular ammo or not. Where you draw the line may differ. Obviously we need a FA rocket launcher. |
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
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#20
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 ![]() |
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#21
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
Oh! So you did. I am obviously blind and/or on crack. Nah, there was a mere 1 minute between our posts, and you likely just missed it. Well you have regular ammo in the book and Assault Cannon ammo. It isn't an explicitly stated exception, so it is still up to GM fiat. Are rockets exotic? Are grenades exotic? I draw the line at if it can fire regular ammo or not. Where you draw the line may differ. Yup, up to the GM. But generally I promote modding, so I would consider rockets/grenades/autocannon to all be non-exotic. Microwaves, "psychic" pain inducers, and foam are all "wierd" ammunitions. (IMG:style_emoticons/default/smile.gif) Make sure the GM keeps things within reason, and otherwise play ball, is my general opinion. Obviously we need a FA rocket launcher. You don't have one? (IMG:style_emoticons/default/rotfl.gif) |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 616 Joined: 30-April 07 From: Edge of the Redmond Barrens, Borderline NAN. Runnin' the border for literal milk runs. Member No.: 11,565 ![]() |
From Arsenal, right? Yeah, that's the one I use, but I think the correct would be it is a grenade launcher pistol-size, because you stil use the Heavy Weapons skill to shoot it. Fair enough. It's one handed (I think?), so I use the term descriptively. (Just like burst firing "pistols" and full auto "longarms.") Incidently, I generally leave LMG's out of the "kick your but" rule, because I consider them to be Squad Support Weapons. Not sure how kosher that is regarding RAW, though. (Edited: I'm pretty sure it's not.) |
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#23
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
The FA missile launcher probably has the problem of Magazine Capacity. Would you like to lug around 10 LAWs to be able to fire a single full burst? On vehicles of course this is a different story and has been done in RL already.
The shells of an assault cannon have nothing to do with whether you can mod the weapon for BF/FA. the rules specifically mention an unusual loading mechanism. I doubt that this is the case with assault cannons which are basically AMRs with HEAP projectiles. @Damage from unassisted firing of heavy weapons: Unfortunately this optional rule does not exclude grenade launchers. |
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#24
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Moving Target ![]() ![]() Group: Members Posts: 159 Joined: 30-October 09 From: Roseville, MN Member No.: 17,823 ![]() |
Yum! Chunky Salsa! edit: Actually I don't see much reason you couldn't launch a cluster of grenades or something. Well...there is a full auto grenade launcher out there in RL today. M32 Multiple Grenade Launcher (as seen on Future Weapons) There should be a :drool: smiley. I'm just sayin' |
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#25
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Moving Target ![]() ![]() Group: Members Posts: 388 Joined: 30-July 09 From: Charlotte, NC Member No.: 17,452 ![]() |
Well...there is a full auto grenade launcher out there in RL today. M32 Multiple Grenade Launcher (as seen on Future Weapons) There should be a :drool: smiley. I'm just sayin' This is already in-game. This is the GL-67* is it not? *EDIT: corrected grenade launcher name |
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