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Doc Byte
post Dec 20 2009, 01:19 AM
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Okay, I mentioned half-seriously to someone I was missing Gargoyles in RC and he said: "Well, just create 'em." - And so I did. (IMG:style_emoticons/default/rotate.gif)

I was wondering if that's just a fancy idea or a playable concept. Maybe one could do some fine tuning.

Gargoyle: 70 BP

B: 5/10
A: 1/5
R: 1/6
S: 5/10
C: 1/4
I: 1/5
L: 1/4
W: 2/7

E: 1/5
M: 1/6

Ini Passes: 2

Powers: Sapience, Shift (Stone), Enhanced Senses (Astral Sight), Guard, Magical Gurad, Hardened and Mystical Armor (4), Natural Weapons (Bite, Claws)

Weaknesses: Uneducated, Vulnerability (Ferrous Metal)

Gargoyles use their normal walking rate when flying and twice their walking rate when nosediving.

---

PS: I haven't read RW yet.

PPS: Of course no ware below delta grade for Gargoyles.
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Stahlseele
post Dec 20 2009, 11:38 AM
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Ask Bull, he did some Stats for them, if i remember correctly.
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Neraph
post Dec 22 2009, 04:03 AM
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Isn't this just a flying troll?

In any event, shouldn't their Vulnerability be for Sunlight, and while in Stone form they become "immune" to sunlight, but at the drawback of being completely unable to do anything? Like, as per Stone to Flesh + Immune (Sunlight)?

Why Guard, Magical Guard, Astral Sight, and Mystic Armor?
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Karoline
post Dec 22 2009, 04:52 AM
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Was the Gargoyle in previous editions at all or are we completely working from scratch here? I have to agree with the 'flying troll' feel that this has to it.

One of the questions you have to ask is what kind of Gargoyle are you trying to emulate here. Are you trying to replicate the old cartoon show Gargoyles, the D&D style stone Gargoyles, or the Gargoyles that the statues are trying to emulate? Right now it sounds like you have a mix of the first two thanks to their troll-like physique and their hardened armor.
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Draco18s
post Dec 22 2009, 05:06 AM
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QUOTE (Karoline @ Dec 21 2009, 11:52 PM) *
Are you trying to replicate the old cartoon show Gargoyles


That show was awesome (ok, the third season had different writers and sucked), so I in no way object to having something like that in ShadowRun.

Reminds me that I tried to play something like GeeKeR once--well, an unhinged technomancer.

Hey, could we get Noah* too? (IMG:style_emoticons/default/biggrin.gif)

*Lady McBeth has the cyber arm. GeeKeR looks like a cartoon.** Noah is the one in green.

**He has four fingers and thinks that if he can manage to grow a 5th (his body is rather malleable) he could "be like normal people."
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Karoline
post Dec 22 2009, 05:14 AM
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Oh, and why only delta cyber for Gargoyles? It is only creatures with regeneration that need that. Odd creatures like pixies just have to pay double or something like that I think.
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Jaid
post Dec 22 2009, 05:42 AM
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in general, most critters need what is functionally delta-grade cyberware.

this is because there is no "off the shelf" 'ware for them, generally speaking; nobody makes it, so if it's going to be made, it pretty much involves customising the 'ware to the specific critter... because there is no "generic gargoyle" data or "generic sasquatch" data. with metahumans, you've got a huge market of hundreds of thousands for even the rarer metatypes usually. there's a large store of data on what implants for those races should be like, and it's financially viable to mass-produce at least common implants for them.

in comparison, there likely hasn't been much research, if any, when it comes to implants for most critters. perhaps the most basic kinds for some security critters, but usually, it has to be tailor made for you because your data is the only data available. and of course, that is the very definition of deltaware: cyberware that is specifically custom-made for you.

[edit] to clarify, i'm not saying that there *can't* be basic grade 'ware for gargoyles. i'm saying that it just most likely doesn't exist (yet). if some corporation were to decide to implant cybereyes and an internal commlink in a few thousand gargoyles, then they would quite possibly develop standard-grade 'ware for it, although that would remove the astral sight, guard, and magical guard from most gargoyles that are not otherwise awakened (ie adept, mystic adept, or magician qualities) [/edit]

This post has been edited by Jaid: Dec 22 2009, 05:46 AM
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Stahlseele
post Dec 22 2009, 11:34 AM
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Bull has done a good job at getting the gargoyles from the TV-Series(which seriously rocked) into shadowrun with his approach, but i will be damned if i can find that again <.<
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BRodda
post Dec 22 2009, 04:16 PM
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QUOTE (Doc Byte @ Dec 19 2009, 08:19 PM) *
Okay, I mentioned half-seriously to someone I was missing Gargoyles in RC and he said: "Well, just create 'em." - And so I did. (IMG:style_emoticons/default/rotate.gif)

I was wondering if that's just a fancy idea or a playable concept. Maybe one could do some fine tuning.


OK, lets see how close we can come to a playable gargoyle per raw.

Lets start off using the Ork rather than a Troll. Still big and burly, but not as expensive.

20BP and we get +3Bod, +2STR and -1CHAR and -1LOG. And low light vision.

15BP for a Class III Surge:
Positives: Granite Skin (15pts), Astral Sight (5pts), Setae (10pts)
Negatives: Nocturnal (10pts), Vestigial Tail (5pt)

OK other Qualities:
Camouflage (5pt version)

OK so we have what I consider the highlights of a gargoyle. He is big and strong, rock hard skin, blends in with his environment and is able to move around great heights with ease and is nocturnal.

What were missing is flight (hell even gliding is hard to get of as a PC, even Pixes technically don't have a flight power). That could be overcome with a spell knack for leveitate or a flight spell or something like that.

And at least it is still playable. Still have 10pt for positive qualities.
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Neraph
post Dec 22 2009, 06:52 PM
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That's an interesting take.. Take Spell Knack (Levitate), further restricted to be Self Only, and Vestigal Wings.
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BRodda
post Dec 22 2009, 08:14 PM
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QUOTE (Neraph @ Dec 22 2009, 01:52 PM) *
That's an interesting take.. Take Spell Knack (Levitate), further restricted to be Self Only, and Vestigal Wings.


I was thinking that would be a good route. Its tricky working out a custom spell before play so I was leaning away from it. I'm sure a GM would allow you to trade Vestigial Wings for Vestigial Tail as well.

The funny thing is that you can use the same qualities "template" to make just about any race a gargoyle. Even though I think that any changling with Granite Skin would be considered a "gargoyle" by most of Metahumanity.

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BRodda
post Dec 22 2009, 08:14 PM
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*Blork*
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Wombat
post Dec 22 2009, 10:37 PM
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QUOTE (Stahlseele @ Dec 22 2009, 03:34 AM) *
Bull has done a good job at getting the gargoyles from the TV-Series(which seriously rocked) into shadowrun with his approach, but i will be damned if i can find that again <.<


PM me if you find that, I'd love to see it.
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Draco18s
post Dec 22 2009, 10:48 PM
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QUOTE (Wombat @ Dec 22 2009, 05:37 PM) *
PM me if you find that, I'd love to see it.


Me too

(Oh god! A dreaded Mee Two Post!)
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Bull
post Dec 22 2009, 11:30 PM
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These are in 3rd Edition stats still. At some point I'll pdate them. Really I will! (IMG:style_emoticons/default/smile.gif)

http://bull.dumpshock.com/gargoyle.html

And this this was a fairly mediocre story that I started to go along with it. The Mage that shows up is an old character of mine, and was kind of a Coda to his story when I retired him. The Gargoyle Clan was intentionally similar to the "New York Clan" that was used in the show, and the elf that shows up in the story, Green Demon, was going to turn out to be Loki, who was going to be a more malicious and evil version of Puck.

http://bull.dumpshock.com/garg1.html

Bull
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Dakka Dakka
post Dec 22 2009, 11:31 PM
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As discussed earlier Granite Skin does not give the effect from the TV series or Folklore. Even a hold-out pistol is only marginally less dangerous to a "Gargoyle" than to a normal Metahuman.

Also, don't at least some gargoyles have functional tails?
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Stahlseele
post Dec 23 2009, 12:00 AM
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if you mean functional as in they help them keep their balance and steering in mid air and can be more or less used as a club, yes, functional tails are included with about 80 to 90% of the disney gargoye population.
*looks up*
ah, the bull storms in and saves the thread ^^
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Bull
post Dec 23 2009, 12:13 AM
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Heh, thanks Stahl, but it's just one take on the idea, and doesn't exactly mesh with what Shadowrun has done with Gargoyles. Of course, SR gargoyles aren't even semi-sapient, like the Merrow or Sasquatch, so you're making wholesale changes to create a Gargoyle race anyways (IMG:style_emoticons/default/smile.gif)

Bull
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Bull
post Dec 23 2009, 12:15 AM
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P.S. As a side note, one of ideas I proposed for YotC, for the "New Metahumans" parallel to the Awakening, was actually Sentient Gargoyles. Not these though. THe idea was actually simpler: That many of the Gargoyles were fashioned from Liferocks, and when the mana level spiked, a bunch of Obsidimen from Earthdawn found that they had new forms. And the Notre Dame was shy some statuary (IMG:style_emoticons/default/wink.gif)

Bull
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Doc Byte
post Dec 23 2009, 12:53 AM
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QUOTE (Neraph @ Dec 22 2009, 05:03 AM) *
Isn't this just a flying troll?


Mostly, yes. Maybe - as mentioned below - Orc attributes might fit better.

QUOTE (Neraph @ Dec 22 2009, 05:03 AM) *
In any event, shouldn't their Vulnerability be for Sunlight, and while in Stone form they become "immune" to sunlight, but at the drawback of being completely unable to do anything? Like, as per Stone to Flesh + Immune (Sunlight)?


I took the vulnerability from SR3 'Critters'. Bad thing, most bullets have a metal core.

QUOTE (Neraph @ Dec 22 2009, 05:03 AM) *
Why Guard, Magical Guard, Astral Sight, and Mystic Armor?


Because Gargoyles are meant to protect from evil forces.

QUOTE (Karoline @ Dec 22 2009, 05:52 AM) *
One of the questions you have to ask is what kind of Gargoyle are you trying to emulate here. Are you trying to replicate the old cartoon show Gargoyles, the D&D style stone Gargoyles, or the Gargoyles that the statues are trying to emulate?


Actually the idea were the stone ones on the rooftops. Hence the Guard powers.

QUOTE (Karoline @ Dec 22 2009, 06:14 AM) *
Oh, and why only delta cyber for Gargoyles? It is only creatures with regeneration that need that. Odd creatures like pixies just have to pay double or something like that I think.


"Sapient critters can only accept deltaware bioware and cyberware implants,..." (RC, p.85)

QUOTE (BRodda @ Dec 22 2009, 05:16 PM) *
OK, lets see how close we can come to a playable gargoyle per raw.

Lets start off using the Ork rather than a Troll. Still big and burly, but not as expensive.


I'm not looking for a surgred pseudo-gargoyle but a sapient critter. But working from the Orc's stats sounds good.

QUOTE (Bull @ Dec 23 2009, 12:30 AM) *
These are in 3rd Edition stats still. At some point I'll pdate them. Really I will! (IMG:style_emoticons/default/smile.gif)


I have to take a look at this.

QUOTE (Bull @ Dec 23 2009, 01:15 AM) *
P.S. As a side note, one of ideas I proposed for YotC, for the "New Metahumans" parallel to the Awakening, was actually Sentient Gargoyles. Not these though. THe idea was actually simpler: That many of the Gargoyles were fashioned from Liferocks, and when the mana level spiked, a bunch of Obsidimen from Earthdawn found that they had new forms. And the Notre Dame was shy some statuary (IMG:style_emoticons/default/wink.gif)


Gargoyles might just be an Obsidianmen Metavariant. (IMG:style_emoticons/default/biggrin.gif)
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Stahlseele
post Dec 23 2009, 12:09 PM
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QUOTE (Bull @ Dec 23 2009, 01:15 AM) *
P.S. As a side note, one of ideas I proposed for YotC, for the "New Metahumans" parallel to the Awakening, was actually Sentient Gargoyles. Not these though. THe idea was actually simpler: That many of the Gargoyles were fashioned from Liferocks, and when the mana level spiked, a bunch of Obsidimen from Earthdawn found that they had new forms. And the Notre Dame was shy some statuary (IMG:style_emoticons/default/wink.gif)

Bull

bwahahahaaha, i dig ^^
You know, you should sit down with bobby some time and talk about all such crazy shit . .
i guess that would be one of the best things to ever happen to shadowrun with you two crazy farts sparking ideas like that ^^
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Makki
post Feb 22 2011, 02:53 AM
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Thread-Necromancy! I compared Pixie(RC)-Pixie(RW) and Vampire(RC)-Vampire(SR4A) and the Sasquatches as well, then I tried to build the Gargoyle considering its Running Wild template:

Gargoyle: ?? BP 100?

B: 6/11 They have bod 10, but that has to be balanced down
A: 1/6 2/7 would be consistent, but no reason for it, really
R: 3/8 this is consistent, but might be unbalanced
S: 6/11 see bod
C: 1/3 maybe 1/4
I: 1/5
L: 1/3 maybe 1/4
W: 1/6

E: 1/5
M: 1/6

Ini Passes: 2

Powers: Sapience, Hardened Armor (10), Enhanced Senses (Lowlight Vision), Natural Weapons (Bite, Claws), Concealment (Self), Noxious Breath

Weaknesses: Allergy (Sunlight, Mild), Vulnerability (Ferrous Metal) No Uneducated, Uncouth, as they grow up in cities close to metahumanity

Walking rate: Human
Flying rate: 20/50


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Starmage21
post Feb 22 2011, 01:59 PM
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QUOTE (Makki @ Feb 21 2011, 10:53 PM) *
Thread-Necromancy! I compared Pixie(RC)-Pixie(RW) and Vampire(RC)-Vampire(SR4A) and the Sasquatches as well, then I tried to build the Gargoyle considering its Running Wild template:

Gargoyle: ?? BP 100?

B: 6/11 They have bod 10, but that has to be balanced down
A: 1/6 2/7 would be consistent, but no reason for it, really
R: 3/8 this is consistent, but might be unbalanced
S: 6/11 see bod
C: 1/3 maybe 1/4
I: 1/5
L: 1/3 maybe 1/4
W: 1/6

E: 1/5
M: 1/6

Ini Passes: 2

Powers: Sapience, Hardened Armor (10), Enhanced Senses (Lowlight Vision), Natural Weapons (Bite, Claws), Concealment (Self), Noxious Breath

Weaknesses: Allergy (Sunlight, Mild), Vulnerability (Ferrous Metal) No Uneducated, Uncouth, as they grow up in cities close to metahumanity

Walking rate: Human
Flying rate: 20/50


Why not tie their hardened armor to their magic rating per Immunity to Normal Weapons?
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Dakka Dakka
post Feb 22 2011, 02:10 PM
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QUOTE (Starmage21 @ Feb 22 2011, 02:59 PM) *
Why not tie their hardened armor to their magic rating per Immunity to Normal Weapons?
Because this would make the Power either ridculous or overpowered. Unless the Creature is otherwise awakened, it would get Hardened Armor of 2/2, which is pierced by any attack, except for the STR1 guy hitting with 1 net hit. On the other hand a gagoyle with MAG 6 and Hardened Armor 12 would be very resilient.
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Makki
post Feb 22 2011, 02:11 PM
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QUOTE (Starmage21 @ Feb 22 2011, 08:59 AM) *
Why not tie their hardened armor to their magic rating per Immunity to Normal Weapons?


that works for chars out of chargen. but once I start increasing magic it gets frightening
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