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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
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#27
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
I'm working on a Mr. Lucky/ new TM variation. only possible problem is the fact that he's really new to the shadows.
Basic backstory: He was a courier who specialized in discrete, confidential, and untraceable communications. (who would suspect the unaugmented person as having anything of value?) Unfortunately, on his last job(a month or two back), he ran into some trouble which forced him to Emerge as a Technomancer. Said emergence was highlighted by a burst of sprites being compiled, decrypting the data he was carrying, and throwing it all over the matrix. Needless to say, the client was pissed and proceeded to ruin his previous life in an effort to express said displeasure. |
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#28
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Moving Target ![]() ![]() Group: Members Posts: 109 Joined: 5-April 09 From: North DFW Area Member No.: 17,052 ![]() |
I have a hand full of concepts that I would be more than interested in playing, so I'll be sending you an e-mail.
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#29
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 3-February 08 Member No.: 15,630 ![]() |
We are used SR4a rules. Email might be covered but its zed@clanuk.co.uk
and i hadn't expected such a huge flood of interest (IMG:style_emoticons/default/smile.gif) So were definately going to be oversubscribed, so ill talk to the active players as part of the process and see what they feel will also fit. |
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#30
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
I am working on a combat mage right now, possibly a psionic but not sure yet. still in the initial stages. Feel free to make any suggestions at this point if you are looking for something specific.
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I will put together a sammie who is straight-up muscle, a team player. Been a while since I played someone like that rather than my usual face types.
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#32
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 20-March 05 Member No.: 7,194 ![]() |
Think i'm going to ditch. its an intersting game, but a lot of folks jumping on board
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#33
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 3-February 08 Member No.: 15,630 ![]() |
Quick update
i have plenty of submissions for ranged combat characters I have a couple of magic based characters So its likely one of each will be filling slots 3 and 4. But im going to widen this to definately include a 5th slot. Ideally the group lack a rigger, perhaps a more close ranged combat specialist or something different (medic /support char of some kind) So theres still time though for those who want to submit a character. |
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#34
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 20-March 05 Member No.: 7,194 ![]() |
Mmmm, rigger. I might to pitch an idea to you after all.
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#35
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Moving Target ![]() ![]() Group: Members Posts: 514 Joined: 31-July 08 From: Midwest, USA ~50mi NW of B.F.E. Member No.: 16,184 ![]() |
Just sent you a basic concept for a Close Combat Mage.
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#36
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
Are there free contact points?
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#37
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,230 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 ![]() |
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#38
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
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#39
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Moving Target ![]() ![]() Group: Members Posts: 369 Joined: 3-April 07 From: St. Paul, MN Member No.: 11,364 ![]() |
Oops, I included him as a contact with BP's. I'll adjust my character.
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#40
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
SO, for the players currently in the game, are there specific rigger roles you need filled more than others? IE: Do you need a driver with a well-built car more than a bunch of drones? If you want the drones, would you rather a lot of guns or more spy-oriented drones?
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#41
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,486 Joined: 17-March 05 From: Michigan Member No.: 7,180 ![]() |
I don't think there is anything we need particularly more than others. We were able to borrow a used Bulldog Step Van from a contact for this job, but should anything happen to it, we need to replace it. Other than being rigger-adapted, it is unmodified, and unexceptional. At the moment, the TM is driving, but he doesn't have the skills or control rig necessary to do anything more impressive than what the vehicle's pilot program could do on its own. (His dice pool is like 4).
As I mentioned before, it *would* be nice if the rigger had some Electronic Warfare skill. regardless of whether he's a drone-rigger or a vehicle rigger. Generally that is something that matters more to drone-riggers than vehicle-riggers, I think, but as long as you can put a few points there (so we can attempt the tests without defaulting) it will be a significant boost to the team's EW capabilities. |
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#42
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
Still working on the rigger. spending money's trickier than it looks. I'll get it done in the morning, if the decision's not made by then.
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#43
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,493 Joined: 26-February 02 Member No.: 463 ![]() |
Still working on the rigger. spending money's trickier than it looks. Yep, that's by far the most time consuming part... especially for techy chars. (IMG:style_emoticons/default/smile.gif) Bye Thanee |
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#44
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 3-February 08 Member No.: 15,630 ![]() |
All
Firstly thanks to everyone for the hard work and efforts in sending over characters to me. Sadly not everyone can play so i get the task of choosing. So right now i have made my mind up on the first two slots. The last slot is going to take a little longer. Congratulations to : 1. Dire Radiant 2. Jimson Welcome to you both and i'm looking forward to getting you into the game sooner rather than later. The last slot will be filled by Monday when ill start the process of bringing you into the game. |
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#45
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Looking forward to playing.
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#46
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Moving Target ![]() ![]() Group: Members Posts: 369 Joined: 3-April 07 From: St. Paul, MN Member No.: 11,364 ![]() |
Thanks Zed, and thanks to the current team for letting me join you guys. Looking forward to playing!
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#47
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Moving Target ![]() ![]() Group: Members Posts: 127 Joined: 3-February 08 Member No.: 15,630 ![]() |
After some deliberation final slot is going to go to Foxx.
I will also be placing Mickle5125 on the top of the reserve list due to a couple of excellent characters that didnt quite fit in the end. |
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#48
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Moving Target ![]() ![]() Group: Members Posts: 297 Joined: 20-March 05 Member No.: 7,194 ![]() |
Thank you kindly, ready to rawk when you are.
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#49
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,745 Joined: 30-November 07 From: St. Louis Streets Member No.: 14,433 ![]() |
Have fun, guys!
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