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Emy
post Jan 15 2010, 06:22 AM
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Object Resistance doesn't apply to critter powers, right? Except the ones that specifically mention it, like Possession?
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wind_in_the_ston...
post Jan 16 2010, 04:56 AM
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Possession power specifically says to roll double the spirit's force against a threshold of the object resistance.

Hmm. I'm glad you asked that. It made me reread it. I thought it was double the object resistance. It is possible for a F6 spirit to roll five hits on a possession test. Still kind of a long shot, though.
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wind_in_the_ston...
post Jan 16 2010, 05:10 AM
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QUOTE (Falconer @ Jan 15 2010, 02:10 AM) *
I can still address that...

Tripod... would use heavy weapons. (technically the tripod is an attachment to the weapon... and you're possessing the weapon... so no reason the spirit couldn't use the mechanical T&E mechanism).

Smart firing platform (which is just a tripod with drone addiitions, allowing either A. remote control, or B. autonomous operation). Heavy weapons if being manually fired... gunnery if firing it as a drone remotely. Though again, spirit would have no access to smartgun functionality (which the SFP requires for guns mounted in it). (see edit... this now strikes me as incorrect).

Edit: actually rethink here... technically a SFP turns the relationship around... a SFP is an immobile drone w/ a reinforced weapons mount (it can mount HMG's and the like)... In which case, the gun is in the weapons mount... so if the gun is possessed it couldn't move the mount. But if the mount was possessed, it could move and use the gun the same as a possessed drone could use a gun in it's mount... but it would do so as a drone and use Gunnery.


Again, IF it was mounted on a pickup truck or other vehicle on a pintle mount... then it switches to gunnery for all uses. But it must be permanently mounted as a weapons mount. You can't just duct tape a weapon on. (well you could... then have the spirit possess the gun, but not the vehicle... but that's a different can of worms).


Duct taping anything to the golem or vehicle DOESN"T make it part of it... for example one trick I like is outfitting a vehicle w/ a drone rack. Then sticking a smart firing platform in the drone rack... (instant weapons mount which I can quickly remove and avoid problems w/ the fuzz). However, even if I possessed the 'carrier' vehicle.. the drones in the mounts (even though attached) would not be possessed (and the spirit would be unable to use them).


On the other hand, if you had a guardian spirit inhabit a golem, I would see zero issues with it picking up and using a normal gun especially if it had the proper skill from it's power and the golem had functional hands. (granted no smartlink or other such bonuses). This would be no different whatsoever from a materialized guardian being handed an assault rifle and using it.


I agree with you about a golem needing proper hands to fire a gun. But with spirits possessing drones, I see the gun as being part of the possessed object, and therefore not mounted in a vehicle. It's part of the spirit, just like its wheels. But now that I think about it, that shouldn't matter. The only true parallel skill for people is the implanted cyber-weapon skill.

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Dakka Dakka
post Jan 16 2010, 12:47 PM
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QUOTE (wind_in_the_stones @ Jan 16 2010, 05:56 AM) *
Possession power specifically says to roll double the spirit's force against a threshold of the object resistance.

Hmm. I'm glad you asked that. It made me reread it. I thought it was double the object resistance. It is possible for a F6 spirit to roll five hits on a possession test. Still kind of a long shot, though.
Well the spirit can always use edge or try again until it works. The service is to possess the object not try to possess the object.
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Falconer
post Jan 16 2010, 03:18 PM
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A spirit's edge is not a player's edge. Only GM's should be deciding when a spirit does or does not use edge. (generally I'd say a spirit would only do this when it feels it's 'life' is on the line... and then only for defensive tests).

Abusive mage should occasionally (not always) have spirits using edge to resist the caster.


Also remember that spirits don't get to make repeated tests to possess something in a short time frame. If their first attempt fails, generally they won't do another check (in combat at least, as it takes too long). Though in this case, generally you would use a more generalized order... possess one of the gaurds. (make one check against each one, until one fails... even if you don't get any of them, it still eats up a service. (possession is a little wierd since the act of possessing is technically also an attack power on par w/ the mental manipulation attack spells). IIRC, timeframe is a day.

This is one reason having prepared vessels helps a lot.



Wind:
Incorrect... guns in weapons mounts are not fixed. They're not special in any way (though I often wish they were). There's no difference between an ares alpha in the street sams hands, and in the weapon mount. The gun could be removed from the mount and used by another character in a reasonable period of time.

Think of it this way... a vehicular weapon mount is more like specialized vehicle hands/arms which can only hold and use a weapon. What you're saying, is if the spirit possesses the 18wheeler, it also posseses the cargo in the back, even though it's only held and not technically part of the truck.
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Dakka Dakka
post Jan 16 2010, 04:04 PM
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QUOTE (Falconer @ Jan 16 2010, 04:18 PM) *
A spirit's edge is not a player's edge. Only GM's should be deciding when a spirit does or does not use edge. (generally I'd say a spirit would only do this when it feels it's 'life' is on the line... and then only for defensive tests).
The spirit will follow the orders to the best of its abilities. If it can only succeed at the task with edge, it will have to spend it.

QUOTE (Falconer @ Jan 16 2010, 04:18 PM) *
Abusive mage should occasionally (not always) have spirits using edge to resist the caster.
This, of course, is the risk a mage runs if he forces spirits to possess unsuitable vessels or do tasks beyond their abilities.


QUOTE (Falconer @ Jan 16 2010, 04:18 PM) *
Also remember that spirits don't get to make repeated tests to possess something in a short time frame. If their first attempt fails, generally they won't do another check (in combat at least, as it takes too long). Though in this case, generally you would use a more generalized order... possess one of the gaurds. (make one check against each one, until one fails... even if you don't get any of them, it still eats up a service. (possession is a little wierd since the act of possessing is technically also an attack power on par w/ the mental manipulation attack spells). IIRC, timeframe is a day.
Possession is a complex action and only if the spirit is banished after successfully possessing the vessel he cannot possess this vessel until the next sunrise/set. Unsuccessful attempts have no time limit.
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Falconer
post Jan 16 2010, 04:28 PM
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Wow, I'm off my mark today... you're right on the possession timer. Note to self... don't post while half asleep... I had those two paragraphs combined into one in my head for some reason. Banishing ejects w/ timer, possessing goes until it succeeds.


However, I strongly disagree on the use of edge. A spirit will use it's skills, but it WON"T spend it's limited edge. A player should never have control of anythings edge but his own. This is a taskmaster/slave relationship... not a partnership. A spirit is an NPC which can be quite grudging about doing anything it's ordered to do. (comedy gold is when I glitched a summoning check on a spirit... it was hilarious it'd do what I told it to, but it would twist the words like a wish spell... it would verbally disabuse me constantly. Try it out sometime, give your spirits some character of their own).

If you look at primary reasons people have problems w/ mages and spirits and the like. And players spending spirits edge as if it were free candy is a PRIMARY reason mages take so much flak. Yet nowhere in the rules does it state this is to be done.
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pbangarth
post Jan 16 2010, 08:16 PM
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QUOTE (Dakka Dakka @ Jan 16 2010, 09:04 AM) *
Possession is a complex action and only if the spirit is banished after successfully possessing the vessel he cannot possess this vessel until the next sunrise/set. Unsuccessful attempts have no time limit.


From Street Magic, page 101:
QUOTE
If the possession fails, or the spirit is banished, the critter may not attempt to possess that vessel again until the sun next rises or sets.
(emphasis mine)
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wind_in_the_ston...
post Jan 17 2010, 06:15 AM
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Good call, Peter.

Spirits can, technically, use edge on possession tests. Edge for a reroll is not for a second attempt.

>>>generally I'd say a spirit would only do this when it feels it's 'life' is on the line... and then only for defensive tests

Generally, I agree with that. But would a spirit spend edge if there was no other way to complete its assigned task? Or would it be perfectly happy staying in nice, warm astral space? "Sorry, boss. No can do. Uh, I'm gonna hang out here in astral space until an idea hits me. Don't worry about it. I'll think of something."

On a tangent, what orders do you give to the spirit? Do you order it to possess a vessel (and stay there all day), and then assign it tasks? Or do you tell it to "kill that guy using this vessel"?
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wind_in_the_ston...
post Jan 17 2010, 06:18 AM
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QUOTE (Falconer @ Jan 16 2010, 11:18 AM) *
Incorrect... guns in weapons mounts are not fixed. They're not special in any way (though I often wish they were). There's no difference between an ares alpha in the street sams hands, and in the weapon mount. The gun could be removed from the mount and used by another character in a reasonable period of time.

Think of it this way... a vehicular weapon mount is more like specialized vehicle hands/arms which can only hold and use a weapon. What you're saying, is if the spirit possesses the 18wheeler, it also possesses the cargo in the back, even though it's only held and not technically part of the truck.


Okay, so you're of the opinion that weapons are separate from the vehicles. Simply bolting something to the structure, does not make it part of that structure. They can use the weapon mount (which is part of the vehicle) to aim the weapon, but they can't pull the trigger, because they don't possess the weapon itself.
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Falconer
post Jan 17 2010, 05:56 PM
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You misunderstand... for turreted weapons like guns. I don't see an issue. Provided the gun hasn't had a trigger removal mod.

Remember, a weapon mount is not limited to smartlinked weapons... (you can stuff a cheapo special AK-97 in the mount). So the mount has some mechanical means to pull a trigger.


Just the spirit can't electronically fire or target weapons. It can point them at things... and a spirit with access to a vertical launch missile system would be hopeless... it couldn't target and fire the missiles. (the missiles are programmed, so that they fire up vertically then turn towards their targets).
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Patrick the Gnom...
post Jan 18 2010, 05:54 AM
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How 'bout an ally spirit inhabiting a vehicle? When inhabitation happens to a person, the spirit gains the ability to access the cyberware of the person as well as being able to use a data jack. If it inhabited a vehicle, would it be able to electronically target?
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pbangarth
post Jan 18 2010, 10:58 PM
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QUOTE (Patrick the Gnome @ Jan 17 2010, 10:54 PM) *
How 'bout an ally spirit inhabiting a vehicle? When inhabitation happens to a person, the spirit gains the ability to access the cyberware of the person as well as being able to use a data jack. If it inhabited a vehicle, would it be able to electronically target?


Hmmmm... Christine, with a .50 cal.
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wind_in_the_ston...
post Jan 19 2010, 03:58 AM
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QUOTE (Patrick the Gnome @ Jan 18 2010, 01:54 AM) *
How 'bout an ally spirit inhabiting a vehicle? When inhabitation happens to a person, the spirit gains the ability to access the cyberware of the person as well as being able to use a data jack. If it inhabited a vehicle, would it be able to electronically target?


Only if the vehicle paid for the guns with essence. (IMG:style_emoticons/default/cyber.gif)
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wind_in_the_ston...
post Jan 19 2010, 04:00 AM
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QUOTE (Falconer @ Jan 17 2010, 01:56 PM) *
You misunderstand... for turreted weapons like guns. I don't see an issue. Provided the gun hasn't had a trigger removal mod.


Then you mean a fully integrated weapon, like in a turret, but not a simple pintle mount? There must be a mechanism for aiming the gun (and for firing it). That makes sense.
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Falconer
post Jan 19 2010, 04:01 AM
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No, inhabitation allows it to access DNI interfaces it doesn't allow it to use any computer system w/o it's living host. (EG: it can use the meat to interface w/ the cyberware. So where a normal possessing spirit would get no benefit from MoveByWire... an inhabitation grade one would get the full effects through it's DNI interface).

The vehicle has no meat for the spirit to interface through.
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Jaid
post Jan 20 2010, 08:05 PM
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QUOTE (Falconer @ Jan 18 2010, 11:01 PM) *
The vehicle has no meat for the spirit to interface through.

you keep talking like that, you're going to start giving people ideas (IMG:style_emoticons/default/nyahnyah.gif)
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Da9iel
post Jan 20 2010, 11:50 PM
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QUOTE (Falconer @ Jan 18 2010, 10:01 PM) *
No, inhabitation allows it to access DNI interfaces it doesn't allow it to use any computer system w/o it's living host. (EG: it can use the meat to interface w/ the cyberware. So where a normal possessing spirit would get no benefit from MoveByWire... an inhabitation grade one would get the full effects through it's DNI interface).

The vehicle has no meat for the spirit to interface through.

I disagree. In the case of an inhabited vehicle, the vehicle is the meat. Accessing a built-in comlink/targeting computer/what-have-you is equivalent to DNI.
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Falconer
post Jan 21 2010, 02:04 AM
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The entire point of the rule is that spirits CANNOT interface w/ technology, EXCEPT through DNI and stolen memories and biological systems.

Stop and think... you have something which is already an alien intelligence... an insect spirit, shedim... (remember inhabitation power is abnormal and isn't found on a PC's spirits). You're saying that w/ no experience or ability to even read a computer screen, it's going to have the radar and other systems mastered?

Implanted cyberware is equipped w/ DNI. Normal equipment is not. A datajack is literally the interface between the DNI and the electronic world). A vehicle w/ a fiber port doesn't have DNI, it has an interface which plugs into the datajack.


Jaid: yeah it's called an inhabited Rigger... (in which case it's the rigger and not the vehicle which is possessed...).

You could always go whole hog and have both the rigger AND the vehicle possessed using two spirits.


Maybe this is just me, but I find one of the more interesting aspects of shadowrun the whole incomparibility between technology and magic. And the conflicts it sparks.
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Jaid
post Jan 21 2010, 03:28 AM
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QUOTE (Falconer @ Jan 20 2010, 09:04 PM) *
Jaid: yeah it's called an inhabited Rigger... (in which case it's the rigger and not the vehicle which is possessed...).


well, there are 2 other possibilities: 1) cyborg (which would probably be a crudload cheaper than an actual cyborg, because the spirit could keep it alive and constantly aware instead of needing that expensive maintenance program) and 2) biodrones (or biodrone cyborgs) that have simply been installed into a vehicle (sure, all the ecoterrorists will be really mad at you, but it could still potentially work...
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Falconer
post Jan 21 2010, 06:27 AM
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Technically a cyborg is a rigger. Hence the name jarhead.... yeah go ahead and inhabit the brain in a jar... you control the drone through the DNI... but again the drone itself is not possessed.

The CCU is simply a life support system and DNI for the brain in a jar.
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Da9iel
post Jan 22 2010, 02:01 AM
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QUOTE (Falconer @ Jan 20 2010, 08:04 PM) *
The entire point of the rule is that spirits CANNOT interface w/ technology, EXCEPT through DNI and stolen memories and biological systems.

Stop and think... you have something which is already an alien intelligence... an insect spirit, shedim... (remember inhabitation power is abnormal and isn't found on a PC's spirits). You're saying that w/ no experience or ability to even read a computer screen, it's going to have the radar and other systems mastered?

Implanted cyberware is equipped w/ DNI. Normal equipment is not. A datajack is literally the interface between the DNI and the electronic world). A vehicle w/ a fiber port doesn't have DNI, it has an interface which plugs into the datajack.


Jaid: yeah it's called an inhabited Rigger... (in which case it's the rigger and not the vehicle which is possessed...).

You could always go whole hog and have both the rigger AND the vehicle possessed using two spirits.


Maybe this is just me, but I find one of the more interesting aspects of shadowrun the whole incomparibility between technology and magic. And the conflicts it sparks.

Perhaps your spirits CANNOT interface w/technology, but I follow the totem of Deception. And my spirits blend in with society by inhabiting themselves into technology. They have a mutable form. One looks just like the -lets say- vehicle that they inhabit, and the other is humanoid. This hybrid form lets them operate as a perhaps a jet or manipulate as a man. Indeed their deception is so perfect that they are the icons of my totem. They are technology. They could hack the national defense firewall in less than seven seconds. They can learn any of Earth's languages from the world wide web. Indeed, my Deception icons are more than meets the eye.
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Jaid
post Jan 22 2010, 03:12 AM
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QUOTE (Da9iel @ Jan 21 2010, 09:01 PM) *
Perhaps your spirits CANNOT interface w/technology, but I follow the totem of Deception. And my spirits blend in with society by inhabiting themselves into technology. They have a mutable form. One looks just like the -lets say- vehicle that they inhabit, and the other is humanoid. This hybrid form lets them operate as a perhaps a jet or manipulate as a man. Indeed their deception is so perfect that they are the icons of my totem. They are technology. They could hack the national defense firewall in less than seven seconds. They can learn any of Earth's languages from the world wide web. Indeed, my Deception icons are more than meets the eye.

i'm not even sure what you are talking about here, but if it's your own personal house rules, i'm sure that's very nice, but it really doesn't apply to any game other than your own.
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Da9iel
post Jan 22 2010, 04:06 AM
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Because I was too subtle: You can call my Deception icons "Decepticons" for short.
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